Assign structural damage to torso

This commit is contained in:
KoffeinFlummi 2015-03-11 18:08:00 +01:00
parent a45486cfc8
commit 8d22b61a2d

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@ -112,8 +112,20 @@ if (_selection == "") then {
};
// Assign orphan structural damage to torso;
// @todo
// Assign orphan structural damage to torso
[{
private ["_unit", "_damagesum"];
_unit = _this select 0;
_damagesum = (_unit getHitPointDamage "HitHead") +
(_unit getHitPointDamage "HitBody") +
(_unit getHitPointDamage "HitLeftArm") +
(_unit getHitPointDamage "HitRightArm") +
(_unit getHitPointDamage "HitLeftLeg") +
(_unit getHitPointDamage "HitRightLeg");
if (_damagesum < 0.06 and damage _unit > 0.06 and alive _unit) then {
_unit setHitPointDamage ["HitBody", damage _unit];
};
}, [_unit], 2, 0.1] call EFUNC(common,waitAndExecute);
if (_selection == "") then {