Remove superfluous todos

This commit is contained in:
KoffeinFlummi 2015-03-06 07:36:13 +01:00
parent 8b11759fe4
commit a45486cfc8

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@ -13,7 +13,6 @@ GVAR(heartBeatSounds_Slow) = ["ACE_heartbeat_slow_1", "ACE_heartbeat_slow_2"];
["medical_woundUpdateRequest", FUNC(onWoundUpdateRequest)] call ace_common_fnc_addEventHandler;
// Initialize all effects
// @todo: make this a macro?
_fnc_createEffect = {
private ["_type", "_layer", "_default"];
_type = _this select 0;
@ -111,7 +110,6 @@ GVAR(effectTimeBlood) = time;
};
// Bleeding Indicator
// @todo: redo this after initial release
if (damage ACE_player > 0.1 and GVAR(effectTimeBlood) + 6 < time) then {
GVAR(effectTimeBlood) = time;
[500 * damage ACE_player] call BIS_fnc_bloodEffect;