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Remove superfluous todos
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@ -13,7 +13,6 @@ GVAR(heartBeatSounds_Slow) = ["ACE_heartbeat_slow_1", "ACE_heartbeat_slow_2"];
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["medical_woundUpdateRequest", FUNC(onWoundUpdateRequest)] call ace_common_fnc_addEventHandler;
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// Initialize all effects
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// @todo: make this a macro?
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_fnc_createEffect = {
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private ["_type", "_layer", "_default"];
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_type = _this select 0;
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@ -111,7 +110,6 @@ GVAR(effectTimeBlood) = time;
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};
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// Bleeding Indicator
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// @todo: redo this after initial release
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if (damage ACE_player > 0.1 and GVAR(effectTimeBlood) + 6 < time) then {
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GVAR(effectTimeBlood) = time;
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[500 * damage ACE_player] call BIS_fnc_bloodEffect;
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