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Fix for "double semicolon detected" error
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52a6eddb44
commit
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@ -464,7 +464,7 @@ class CfgVehicles {
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class Man;
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class CAManBase: Man {
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class HitPoints {
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ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_DEFAULT,ARM_LEG_ARMOR_DEFAULT);
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ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_DEFAULT,ARM_LEG_ARMOR_DEFAULT)
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};
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class ACE_SelfActions {
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@ -525,13 +525,13 @@ class CfgVehicles {
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class B_Soldier_04_f: B_Soldier_base_F {
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class HitPoints {
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ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_BETTER,ARM_LEG_ARMOR_BETTER);
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ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_BETTER,ARM_LEG_ARMOR_BETTER)
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};
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};
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class B_Soldier_05_f: B_Soldier_base_F {
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class HitPoints {
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ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_BETTER,ARM_LEG_ARMOR_BETTER);
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ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_BETTER,ARM_LEG_ARMOR_BETTER)
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};
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};
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@ -539,37 +539,37 @@ class CfgVehicles {
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class I_Soldier_03_F: I_Soldier_base_F {
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class HitPoints {
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ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_BETTER,ARM_LEG_ARMOR_BETTER);
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ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_BETTER,ARM_LEG_ARMOR_BETTER)
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};
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};
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class I_Soldier_04_F: I_Soldier_base_F {
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class HitPoints {
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ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_BETTER,ARM_LEG_ARMOR_BETTER);
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ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_BETTER,ARM_LEG_ARMOR_BETTER)
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};
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};
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class O_Soldier_base_F: SoldierEB {
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class HitPoints {
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ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_CSAT,ARM_LEG_ARMOR_BETTER);
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ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_CSAT,ARM_LEG_ARMOR_BETTER)
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};
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};
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class O_Soldier_diver_base_F: O_Soldier_base_F {
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class HitPoints {
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ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_CSAT,ARM_LEG_ARMOR_BETTER);
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ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_CSAT,ARM_LEG_ARMOR_BETTER)
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};
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};
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class O_Soldier_02_F: O_Soldier_base_F {
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class HitPoints {
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ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_CSAT,ARM_LEG_ARMOR_BETTER);
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ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_CSAT,ARM_LEG_ARMOR_BETTER)
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};
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};
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class O_officer_F: O_Soldier_base_F {
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class HitPoints {
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ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_CSAT,ARM_LEG_ARMOR_BETTER);
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ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_CSAT,ARM_LEG_ARMOR_BETTER)
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};
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};
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@ -577,27 +577,27 @@ class CfgVehicles {
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//Note: the selections are a little weird, eg: class leg_l {name = "leg_l";};
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// class B_Soldier_VR_F: B_Soldier_base_F { {
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// class HitPoints {
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//Has class hand_l, hand_r, leg_l, leg_r Hitpoints already
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//Has class hand_l, hand_r, leg_l, leg_r Hitpoints already
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// };
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// };
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// class O_Soldier_VR_F: O_Soldier_base_F { {
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// class HitPoints {
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//Has class hand_l, hand_r, leg_l, leg_r Hitpoints already
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//Has class hand_l, hand_r, leg_l, leg_r Hitpoints already
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// };
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// };
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// class I_Soldier_VR_F: I_Soldier_base_F { {
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// class HitPoints {
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//Has class hand_l, hand_r, leg_l, leg_r Hitpoints already
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//Has class hand_l, hand_r, leg_l, leg_r Hitpoints already
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// };
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// };
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// class C_Soldier_VR_F: C_man_1 {
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// class HitPoints {
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//Has class hand_l, hand_r, leg_l, leg_r Hitpoints already
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//Has class hand_l, hand_r, leg_l, leg_r Hitpoints already
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// };
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// };
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// class O_Protagonist_VR_F: O_Soldier_base_F {
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// class HitPoints {
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//Has class hand_l, hand_r, leg_l, leg_r Hitpoints already
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//Has class hand_l, hand_r, leg_l, leg_r Hitpoints already
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// };
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// };
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