Fix for "double semicolon detected" error

This commit is contained in:
ViperMaul 2015-11-27 10:43:30 -08:00
parent 52a6eddb44
commit 8d4364350c

View File

@ -464,7 +464,7 @@ class CfgVehicles {
class Man;
class CAManBase: Man {
class HitPoints {
ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_DEFAULT,ARM_LEG_ARMOR_DEFAULT);
ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_DEFAULT,ARM_LEG_ARMOR_DEFAULT)
};
class ACE_SelfActions {
@ -525,13 +525,13 @@ class CfgVehicles {
class B_Soldier_04_f: B_Soldier_base_F {
class HitPoints {
ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_BETTER,ARM_LEG_ARMOR_BETTER);
ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_BETTER,ARM_LEG_ARMOR_BETTER)
};
};
class B_Soldier_05_f: B_Soldier_base_F {
class HitPoints {
ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_BETTER,ARM_LEG_ARMOR_BETTER);
ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_BETTER,ARM_LEG_ARMOR_BETTER)
};
};
@ -539,37 +539,37 @@ class CfgVehicles {
class I_Soldier_03_F: I_Soldier_base_F {
class HitPoints {
ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_BETTER,ARM_LEG_ARMOR_BETTER);
ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_BETTER,ARM_LEG_ARMOR_BETTER)
};
};
class I_Soldier_04_F: I_Soldier_base_F {
class HitPoints {
ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_BETTER,ARM_LEG_ARMOR_BETTER);
ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_BETTER,ARM_LEG_ARMOR_BETTER)
};
};
class O_Soldier_base_F: SoldierEB {
class HitPoints {
ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_CSAT,ARM_LEG_ARMOR_BETTER);
ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_CSAT,ARM_LEG_ARMOR_BETTER)
};
};
class O_Soldier_diver_base_F: O_Soldier_base_F {
class HitPoints {
ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_CSAT,ARM_LEG_ARMOR_BETTER);
ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_CSAT,ARM_LEG_ARMOR_BETTER)
};
};
class O_Soldier_02_F: O_Soldier_base_F {
class HitPoints {
ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_CSAT,ARM_LEG_ARMOR_BETTER);
ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_CSAT,ARM_LEG_ARMOR_BETTER)
};
};
class O_officer_F: O_Soldier_base_F {
class HitPoints {
ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_CSAT,ARM_LEG_ARMOR_BETTER);
ADD_ACE_HITPOINTS(ARM_LEG_ARMOR_CSAT,ARM_LEG_ARMOR_BETTER)
};
};
@ -577,27 +577,27 @@ class CfgVehicles {
//Note: the selections are a little weird, eg: class leg_l {name = "leg_l";};
// class B_Soldier_VR_F: B_Soldier_base_F { {
// class HitPoints {
//Has class hand_l, hand_r, leg_l, leg_r Hitpoints already
//Has class hand_l, hand_r, leg_l, leg_r Hitpoints already
// };
// };
// class O_Soldier_VR_F: O_Soldier_base_F { {
// class HitPoints {
//Has class hand_l, hand_r, leg_l, leg_r Hitpoints already
//Has class hand_l, hand_r, leg_l, leg_r Hitpoints already
// };
// };
// class I_Soldier_VR_F: I_Soldier_base_F { {
// class HitPoints {
//Has class hand_l, hand_r, leg_l, leg_r Hitpoints already
//Has class hand_l, hand_r, leg_l, leg_r Hitpoints already
// };
// };
// class C_Soldier_VR_F: C_man_1 {
// class HitPoints {
//Has class hand_l, hand_r, leg_l, leg_r Hitpoints already
//Has class hand_l, hand_r, leg_l, leg_r Hitpoints already
// };
// };
// class O_Protagonist_VR_F: O_Soldier_base_F {
// class HitPoints {
//Has class hand_l, hand_r, leg_l, leg_r Hitpoints already
//Has class hand_l, hand_r, leg_l, leg_r Hitpoints already
// };
// };