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Fix jerry can refuel interaction overlapping (#5107)
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@ -36,7 +36,7 @@ private _action = [QGVAR(Refuel),
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[],
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[0, 0, 0],
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REFUEL_ACTION_DISTANCE] call EFUNC(interact_menu,createAction);
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[_target, 0, [], _action] call EFUNC(interact_menu,addActionToObject);
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[_target, 0, ["ACE_MainActions"], _action] call EFUNC(interact_menu,addActionToObject);
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// Add pickup
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_action = [QGVAR(PickUpNozzle),
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@ -48,7 +48,7 @@ _action = [QGVAR(PickUpNozzle),
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[],
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[0, 0, 0],
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REFUEL_ACTION_DISTANCE] call EFUNC(interact_menu,createAction);
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[_target, 0, [QGVAR(Refuel)], _action] call EFUNC(interact_menu,addActionToObject);
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[_target, 0, ["ACE_MainActions", QGVAR(Refuel)], _action] call EFUNC(interact_menu,addActionToObject);
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// Add turnOn
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_action = [QGVAR(TurnOn),
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@ -60,7 +60,7 @@ _action = [QGVAR(TurnOn),
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[],
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[0, 0, 0],
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REFUEL_ACTION_DISTANCE] call EFUNC(interact_menu,createAction);
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[_target, 0, [QGVAR(Refuel)], _action] call EFUNC(interact_menu,addActionToObject);
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[_target, 0, ["ACE_MainActions", QGVAR(Refuel)], _action] call EFUNC(interact_menu,addActionToObject);
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// Add turnOff
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_action = [QGVAR(TurnOff),
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@ -72,7 +72,7 @@ _action = [QGVAR(TurnOff),
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[],
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[0, 0, 0],
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REFUEL_ACTION_DISTANCE] call EFUNC(interact_menu,createAction);
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[_target, 0, [QGVAR(Refuel)], _action] call EFUNC(interact_menu,addActionToObject);
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[_target, 0, ["ACE_MainActions", QGVAR(Refuel)], _action] call EFUNC(interact_menu,addActionToObject);
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// Add disconnect
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_action = [QGVAR(Disconnect),
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@ -84,4 +84,4 @@ _action = [QGVAR(Disconnect),
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[],
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[0, 0, 0],
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REFUEL_ACTION_DISTANCE] call EFUNC(interact_menu,createAction);
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[_target, 0, [QGVAR(Refuel)], _action] call EFUNC(interact_menu,addActionToObject);
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[_target, 0, ["ACE_MainActions", QGVAR(Refuel)], _action] call EFUNC(interact_menu,addActionToObject);
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