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fix setFWS locality issues, fix #892
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@ -24,7 +24,7 @@ class Extended_InitPost_EventHandlers {
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init = QUOTE(if (local (_this select 0)) then {_this call FUNC(setName)};);
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};
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class GVAR(forceWalk) {
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init = QUOTE(if (local (_this select 0)) then {_this call FUNC(applyForceWalkStatus);};);
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init = QUOTE(_this call FUNC(applyForceWalkStatus));
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};
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class GVAR(muteUnit) {
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init = QUOTE(_this call FUNC(muteUnitHandleInitPost));
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@ -37,3 +37,4 @@ if (isPlayer _unit) then {
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};
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}foreach ([_unit] call FUNC(getAllDefinedSetVariables));
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_unit setVariable ["ACE_forceWalkStatusNumber", 0, true];
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@ -50,4 +50,4 @@ _bitmaskNumber = _forceWalkReasonsBooleans call FUNC(toBitmask);
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_unit setVariable ["ACE_forceWalkStatusNumber", _bitmaskNumber, true];
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// actually apply the forceWalk command globaly
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[[_unit], QUOTE(FUNC(applyForceWalkStatus)), _unit] call FUNC(execRemoteFnc);
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[[_unit], QUOTE(FUNC(applyForceWalkStatus)), 2] call FUNC(execRemoteFnc);
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