remove unneeded decimals

- all X.0 have been changed to X with no decimal
This commit is contained in:
Drofseh 2018-01-17 04:10:16 -08:00
parent cf5ada14cb
commit 8e7a6c1491
6 changed files with 30 additions and 30 deletions

View File

@ -1,8 +1,8 @@
ambient[] = {1.0, 1.0, 1.0, 1.0};
diffuse[] = {1.0, 1.0, 1.0, 1.0};
forcedDiffuse[] = {0.0, 0.0, 0.0, 0.0};
emmisive[] = {100, 500, 100, 1.0};
specular[] = {0.0, 0.0, 0.0, 1.0};
ambient[] = {1, 1, 1, 1};
diffuse[] = {1, 1, 1, 1};
forcedDiffuse[] = {0, 0, 0, 0};
emmisive[] = {100, 500, 100, 1};
specular[] = {0, 0, 0, 1};
specularPower = 100;
renderFlags[] = {"NoZWrite", "NoAlphaWrite", "AddBlend"};
PixelShaderID = "Normal";

View File

@ -1,8 +1,8 @@
ambient[] = {1.0, 1.0, 1.0, 0.1};
diffuse[] = {1.0, 1.0, 1.0, 1.0};
forcedDiffuse[] = {0.0, 0.0, 0.0, 0.0};
emmisive[] = {1000, 100, 10, 1.0};
specular[] = {0.0, 0.0, 0.0, 1.0};
ambient[] = {1, 1, 1, 0.1};
diffuse[] = {1, 1, 1, 1};
forcedDiffuse[] = {0, 0, 0, 0};
emmisive[] = {1000, 100, 10, 1};
specular[] = {0, 0, 0, 1};
specularPower = 100;
renderFlags[] = {"NoZWrite", "NoAlphaWrite", "AddBlend"};
PixelShaderID = "Normal";

View File

@ -1,8 +1,8 @@
ambient[] = {1.0, 1.0, 1.0, 0.1};
diffuse[] = {1.0, 1.0, 1.0, 1.0};
forcedDiffuse[] = {0.0, 0.0, 0.0, 0.0};
emmisive[] = {1000, 1000, 0.0, 1.0};
specular[] = {0.0, 0.0, 0.0, 1.0};
ambient[] = {1, 1, 1, 0.1};
diffuse[] = {1, 1, 1, 1};
forcedDiffuse[] = {0, 0, 0, 0};
emmisive[] = {1000, 1000, 0, 1};
specular[] = {0, 0, 0, 1};
specularPower = 100;
renderFlags[] = {"NoZWrite", "NoAlphaWrite", "AddBlend"};
PixelShaderID = "Normal";

View File

@ -6,11 +6,11 @@
#define _ARMA_
//Class weapons : Data\bullettracer\Data\tracer_green.rvmat{
ambient[] = {1.0, 1.0, 1.0, 1.0};
diffuse[] = {1.0, 1.0, 1.0, 1.0};
forcedDiffuse[] = {0.0, 0.0, 0.0, 0.0};
emmisive[] = {100, 500, 100, 1.0};
specular[] = {0.0, 0.0, 0.0, 1.0};
ambient[] = {1, 1, 1, 1};
diffuse[] = {1, 1, 1, 1};
forcedDiffuse[] = {0, 0, 0, 0};
emmisive[] = {100, 500, 100, 1};
specular[] = {0, 0, 0, 1};
specularPower = 100;
renderFlags[] = {"NoZWrite", "NoAlphaWrite", "AddBlend"};
PixelShaderID = "Normal";

View File

@ -6,11 +6,11 @@
#define _ARMA_
//Class weapons : Data\bullettracer\Data\tracer_red.rvmat{
ambient[] = {1.0, 1.0, 1.0, 0.1};
diffuse[] = {1.0, 1.0, 1.0, 1.0};
forcedDiffuse[] = {0.0, 0.0, 0.0, 0.0};
emmisive[] = {1000, 100, 10, 1.0};
specular[] = {0.0, 0.0, 0.0, 1.0};
ambient[] = {1, 1, 1, 0.1};
diffuse[] = {1, 1, 1, 1};
forcedDiffuse[] = {0, 0, 0, 0};
emmisive[] = {1000, 100, 10, 1};
specular[] = {0, 0, 0, 1};
specularPower = 100;
renderFlags[] = {"NoZWrite", "NoAlphaWrite", "AddBlend"};
PixelShaderID = "Normal";

View File

@ -6,11 +6,11 @@
#define _ARMA_
//Class weapons : Data\bullettracer\Data\tracer_yellow.rvmat{
ambient[] = {1.0, 1.0, 1.0, 0.1};
diffuse[] = {1.0, 1.0, 1.0, 1.0};
forcedDiffuse[] = {0.0, 0.0, 0.0, 0.0};
emmisive[] = {1000, 1000, 0.0, 1.0};
specular[] = {0.0, 0.0, 0.0, 1.0};
ambient[] = {1, 1, 1, 0.1};
diffuse[] = {1, 1, 1, 1};
forcedDiffuse[] = {0, 0, 0, 0};
emmisive[] = {1000, 1000, 0, 1};
specular[] = {0, 0, 0, 1};
specularPower = 100;
renderFlags[] = {"NoZWrite", "NoAlphaWrite", "AddBlend"};
PixelShaderID = "Normal";