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https://github.com/acemod/ACE3.git
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remove unneeded decimals
- all X.0 have been changed to X with no decimal
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cf5ada14cb
commit
8e7a6c1491
@ -1,8 +1,8 @@
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ambient[] = {1.0, 1.0, 1.0, 1.0};
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diffuse[] = {1.0, 1.0, 1.0, 1.0};
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forcedDiffuse[] = {0.0, 0.0, 0.0, 0.0};
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emmisive[] = {100, 500, 100, 1.0};
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specular[] = {0.0, 0.0, 0.0, 1.0};
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ambient[] = {1, 1, 1, 1};
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diffuse[] = {1, 1, 1, 1};
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forcedDiffuse[] = {0, 0, 0, 0};
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emmisive[] = {100, 500, 100, 1};
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specular[] = {0, 0, 0, 1};
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specularPower = 100;
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renderFlags[] = {"NoZWrite", "NoAlphaWrite", "AddBlend"};
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PixelShaderID = "Normal";
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@ -1,8 +1,8 @@
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ambient[] = {1.0, 1.0, 1.0, 0.1};
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diffuse[] = {1.0, 1.0, 1.0, 1.0};
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forcedDiffuse[] = {0.0, 0.0, 0.0, 0.0};
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emmisive[] = {1000, 100, 10, 1.0};
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specular[] = {0.0, 0.0, 0.0, 1.0};
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ambient[] = {1, 1, 1, 0.1};
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diffuse[] = {1, 1, 1, 1};
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forcedDiffuse[] = {0, 0, 0, 0};
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emmisive[] = {1000, 100, 10, 1};
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specular[] = {0, 0, 0, 1};
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specularPower = 100;
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renderFlags[] = {"NoZWrite", "NoAlphaWrite", "AddBlend"};
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PixelShaderID = "Normal";
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@ -1,8 +1,8 @@
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ambient[] = {1.0, 1.0, 1.0, 0.1};
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diffuse[] = {1.0, 1.0, 1.0, 1.0};
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forcedDiffuse[] = {0.0, 0.0, 0.0, 0.0};
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emmisive[] = {1000, 1000, 0.0, 1.0};
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specular[] = {0.0, 0.0, 0.0, 1.0};
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ambient[] = {1, 1, 1, 0.1};
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diffuse[] = {1, 1, 1, 1};
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forcedDiffuse[] = {0, 0, 0, 0};
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emmisive[] = {1000, 1000, 0, 1};
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specular[] = {0, 0, 0, 1};
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specularPower = 100;
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renderFlags[] = {"NoZWrite", "NoAlphaWrite", "AddBlend"};
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PixelShaderID = "Normal";
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@ -6,11 +6,11 @@
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#define _ARMA_
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//Class weapons : Data\bullettracer\Data\tracer_green.rvmat{
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ambient[] = {1.0, 1.0, 1.0, 1.0};
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diffuse[] = {1.0, 1.0, 1.0, 1.0};
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forcedDiffuse[] = {0.0, 0.0, 0.0, 0.0};
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emmisive[] = {100, 500, 100, 1.0};
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specular[] = {0.0, 0.0, 0.0, 1.0};
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ambient[] = {1, 1, 1, 1};
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diffuse[] = {1, 1, 1, 1};
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forcedDiffuse[] = {0, 0, 0, 0};
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emmisive[] = {100, 500, 100, 1};
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specular[] = {0, 0, 0, 1};
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specularPower = 100;
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renderFlags[] = {"NoZWrite", "NoAlphaWrite", "AddBlend"};
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PixelShaderID = "Normal";
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@ -6,11 +6,11 @@
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#define _ARMA_
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//Class weapons : Data\bullettracer\Data\tracer_red.rvmat{
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ambient[] = {1.0, 1.0, 1.0, 0.1};
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diffuse[] = {1.0, 1.0, 1.0, 1.0};
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forcedDiffuse[] = {0.0, 0.0, 0.0, 0.0};
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emmisive[] = {1000, 100, 10, 1.0};
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specular[] = {0.0, 0.0, 0.0, 1.0};
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ambient[] = {1, 1, 1, 0.1};
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diffuse[] = {1, 1, 1, 1};
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forcedDiffuse[] = {0, 0, 0, 0};
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emmisive[] = {1000, 100, 10, 1};
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specular[] = {0, 0, 0, 1};
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specularPower = 100;
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renderFlags[] = {"NoZWrite", "NoAlphaWrite", "AddBlend"};
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PixelShaderID = "Normal";
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@ -6,11 +6,11 @@
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#define _ARMA_
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//Class weapons : Data\bullettracer\Data\tracer_yellow.rvmat{
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ambient[] = {1.0, 1.0, 1.0, 0.1};
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diffuse[] = {1.0, 1.0, 1.0, 1.0};
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forcedDiffuse[] = {0.0, 0.0, 0.0, 0.0};
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emmisive[] = {1000, 1000, 0.0, 1.0};
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specular[] = {0.0, 0.0, 0.0, 1.0};
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ambient[] = {1, 1, 1, 0.1};
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diffuse[] = {1, 1, 1, 1};
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forcedDiffuse[] = {0, 0, 0, 0};
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emmisive[] = {1000, 1000, 0, 1};
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specular[] = {0, 0, 0, 1};
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specularPower = 100;
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renderFlags[] = {"NoZWrite", "NoAlphaWrite", "AddBlend"};
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PixelShaderID = "Normal";
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