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Replace UI icons with vanilla/common ones (#5532)
Also removes some _very_ old paa files that belong to AGM/CSE
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#include "\z\ace\addons\apl\script_component.hpp"
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@ -5,7 +5,7 @@ class CfgMagazines {
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scope = 1;
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scopeArsenal = 1;
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displayName = CSTRING(PreloadedMissileDummy);
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picture = QPATHTOEF(common,UI\blank_CO.paa);
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picture = "a3\ui_f\data\IGUI\Cfg\Targeting\Empty_ca.paa";
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weaponPoolAvailable = 0;
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mass = 0;
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};
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@ -8,7 +8,7 @@ class CfgVehicles {
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exceptions[] = {"isNotInside", "isNotSwimming", "isNotSitting"};
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insertChildren = QUOTE(_this call FUNC(getMagazineChildren));
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priority = -2;
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icon = QPATHTOF(UI\repack_ca.paa);
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icon = QPATHTOEF(common,UI\repack_ca.paa);
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};
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};
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};
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@ -11,7 +11,7 @@ class CfgVehicles {
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statement = QUOTE( [ARR_2(_player, currentMuzzle _player)] call FUNC(clearJam); );
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showDisabled = 0;
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priority = 4;
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icon = QPATHTOF(UI\unjam_ca.paa);
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icon = QPATHTOEF(common,UI\repack_ca.paa);
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};
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class GVAR(SwapBarrel) {
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displayName = CSTRING(SwapBarrel);
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@ -9,7 +9,7 @@ class CfgVehicles {
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isGlobal = 1;
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isTriggerActivated = 0;
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isDisposable = 0;
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icon = QPATHTOF(UI\Icon_Module_QuickMount_ca.paa);
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icon = "a3\ui_f\data\IGUI\Cfg\Actions\Obsolete\ui_action_getin_ca.paa";
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class Arguments {
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class enabled {
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displayName = ECSTRING(common,Enabled);
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