add disarm icon, add action psd, move icon files
@ -8,7 +8,7 @@ class CfgVehicles {
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distance = 3.5;
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condition = QUOTE([ARR_2(_player,_target)] call FUNC(canPlayerDisarmUnit));
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statement = QUOTE([ARR_2(_player,_target)] call FUNC(openDisarmDialog));
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icon = "\a3\Modules_F_Curator\Data\portraitRespawnInventory_ca.paa";
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icon = PATHTOF(UI\disarm.paa);
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exceptions[] = {};
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};
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};
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BIN
addons/disarming/UI/disarm.paa
Normal file
BIN
extras/assets/icons/Icons_Actions.psd
Normal file
BIN
extras/assets/icons/png/Icon_Actions/disarm.png
Normal file
After Width: | Height: | Size: 1.8 KiB |
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
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Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |