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Increase interaction distance with explosives from 1m to 1.5m. Fix #3379
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@ -56,7 +56,7 @@ class CfgVehicles {
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class ACE_Actions {
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class ACE_Actions {
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class ACE_MainActions {
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class ACE_MainActions {
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selection = "";
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selection = "";
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distance = 1;
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distance = 1.5;
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condition = "true";
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condition = "true";
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class ACE_Defuse {
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class ACE_Defuse {
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displayName = CSTRING(Defuse);
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displayName = CSTRING(Defuse);
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@ -88,12 +88,11 @@ class CfgVehicles {
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class ACE_Actions {
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class ACE_Actions {
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class ACE_MainActions {
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class ACE_MainActions {
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selection = "";
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selection = "";
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distance = 1;
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distance = 1.5;
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condition = "true";
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condition = "true";
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class ACE_SetTrigger {
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class ACE_SetTrigger {
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selection = "";
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selection = "";
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displayName = CSTRING(TriggerMenu);
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displayName = CSTRING(TriggerMenu);
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distance = 1;
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condition = "true";
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condition = "true";
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statement = "";
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statement = "";
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insertChildren = QUOTE([ARR_3(_target getVariable QUOTE(QGVAR(class)),_target,_player)] call FUNC(addTriggerActions););
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insertChildren = QUOTE([ARR_3(_target getVariable QUOTE(QGVAR(class)),_target,_player)] call FUNC(addTriggerActions););
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@ -105,7 +104,6 @@ class CfgVehicles {
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class ACE_PickUp {
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class ACE_PickUp {
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selection = "";
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selection = "";
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displayName = CSTRING(Pickup);
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displayName = CSTRING(Pickup);
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distance = 1;
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condition = "true";
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condition = "true";
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statement = QUOTE([ARR_2(_player,_target getVariable QUOTE(QGVAR(class)))] call EFUNC(common,addToInventory);deleteVehicle _target;);
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statement = QUOTE([ARR_2(_player,_target getVariable QUOTE(QGVAR(class)))] call EFUNC(common,addToInventory);deleteVehicle _target;);
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showDisabled = 0;
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showDisabled = 0;
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