add a setting for 'basic' blood bags

This commit is contained in:
commy2 2016-10-12 22:38:58 +02:00
parent 4e0f3e53e0
commit 92fc4ec14b
5 changed files with 10 additions and 51 deletions

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@ -9,4 +9,13 @@ GVAR(SELECTIONS) = ["head", "body", "hand_l", "hand_r", "leg_l", "leg_r"];
GVAR(STATE_MACHINE) = (configFile >> "ACE_Medical_StateMachine") call FUNC(createStateMachine);
[
QGVAR(basicIVBags),
"CHECKBOX",
["Basic IV Bags", "IV Bags fill up lost blood instantly"], //@todo
"ACE Medical", // @todo
true,
true
] call CBA_Settings_fnc_init;
ADDON = true;

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@ -28,7 +28,7 @@
// IV Change per second calculation:
// 250ml should take 60 seconds to fill. 250ml/60s = 4.166ml/s.
#define IV_CHANGE_PER_SECOND 4.166 // in milliliters per second
#define IV_CHANGE_PER_SECOND ([4.166, 1000] select GVAR(basicIVBags)) // in milliliters per second
// chance per second to get knocked out due to blood loss
#define BLOOD_LOSS_KNOCK_OUT_CHANCE 0.1 // 10%

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@ -40,8 +40,6 @@ PREP(treatmentEpipen);
//PREP(treatmentEpipenLocal);
PREP(treatmentMedication);
PREP(treatmentMedicationLocal);
PREP(treatmentBloodbag);
PREP(treatmentBloodbagLocal);
PREP(treatmentIV);
PREP(treatmentIVLocal);
PREP(treatmentCPR);

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@ -1,21 +0,0 @@
/*
* Author: KoffeinFlummi
* Callback when the bloodbag treatment is complete
*
* Arguments:
* 0: The medic <OBJECT>
* 1: The patient <OBJECT>
* 2: Body part <STRING>
* 3: Treatment class name <STRING>
*
* Return Value:
* None
*
* Public: No
*/
#include "script_component.hpp"
params ["_caller", "_target", "_treatmentClassname"];
[QGVAR(treatmentBloodbagLocal), [_target, _treatmentClassname], _target] call CBA_fnc_targetEvent;

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@ -1,27 +0,0 @@
/*
* Author: KoffeinFlummi
* Local callback when the bloodbag treatment is complete
*
* Arguments:
* 0: The patient <OBJECT>
* 1: Treatment Classname <STRING>
*
* Return Value:
* nil
*
* Public: No
*/
#include "script_component.hpp"
#define BLOODBAGHEAL 70
params ["_target", "_treatmentClassname"];
private _bloodAdded = switch (true) do {
case (_treatmentClassname == "BloodIV_250"): {0.25 * BLOODBAGHEAL};
case (_treatmentClassname == "BloodIV_500"): {0.5 * BLOODBAGHEAL};
default {BLOODBAGHEAL};
};
private _blood = ((_target getVariable [QEGVAR(medical,bloodVolume), DEFAULT_BLOOD_VOLUME]) + _bloodAdded) min DEFAULT_BLOOD_VOLUME;
_target setVariable [QEGVAR(medical,bloodVolume), _blood, true];