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setCaptivityStatus in setUnconsicous
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@ -64,22 +64,21 @@ _unit setUnitPos "DOWN";
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// So the AI does not get stuck, we are moving the unit to a temp group on its own.
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[_unit, true, "ACE_isUnconscious", side group _unit] call EFUNC(common,switchToGroupSide);
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_captiveSwitch = [_unit, true] call EFUNC(common,setCaptiveSwitch);
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[_unit, QGVAR(unconscious), true] call EFUNC(common,setCaptivityStatus);
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[_unit, [_unit] call EFUNC(common,getDeathAnim), 1, true] call EFUNC(common,doAnimation);
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_startingTime = time;
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_minWaitingTime = (round(random(10)+5));
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[{
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private ["_unit", "_vehicleOfUnit","_lockSwitch","_minWaitingTime", "_oldAnimation", "_captiveSwitch", "_hasMovedOut"];
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private ["_unit", "_vehicleOfUnit","_minWaitingTime", "_oldAnimation", "_captiveSwitch", "_hasMovedOut"];
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_args = _this select 0;
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_unit = _args select 0;
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_oldAnimation = _args select 1;
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_captiveSwitch = _args select 2;
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_originalPos = _args select 3;
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_startingTime = _args select 4;
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_minWaitingTime = _args select 5;
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_hasMovedOut = _args select 6;
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_originalPos = _args select 2;
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_startingTime = _args select 3;
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_minWaitingTime = _args select 4;
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_hasMovedOut = _args select 5;
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// Since the unit is no longer alive, get rid of this PFH.
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if (!alive _unit) exitwith {
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// EXIT PFH
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@ -104,10 +103,8 @@ _minWaitingTime = (round(random(10)+5));
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};
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if (!_hasMovedOut) then {
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// Reset the unit back to the previous captive state.
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if (_captiveSwitch) then {
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[_unit, false] call EFUNC(common,setCaptiveSwitch);
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};
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[_unit, QGVAR(unconscious), false] call EFUNC(common,setCaptivityStatus);
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// Swhich the unit back to its original group
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[_unit, false, "ACE_isUnconscious", side group _unit] call EFUNC(common,switchToGroupSide);
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@ -137,6 +134,6 @@ _minWaitingTime = (round(random(10)+5));
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[_unit,([_unit] call FUNC(getDeathAnim)), 1, true] call EFUNC(common,doAnimation); // Reset animations if unit starts doing wierd things.
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};
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}, 0.1, [_unit,_animState, _captiveSwitch, _originalPos, _startingTime, _minWaitingTime, false] ] call CBA_fnc_addPerFrameHandler;
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}, 0.1, [_unit,_animState, _originalPos, _startingTime, _minWaitingTime, false] ] call CBA_fnc_addPerFrameHandler;
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["medical_onUnconscious", [_unit], [_unit, true]] call EFUNC(common,targetEvent);
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