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Nametags - Use EyePos of target
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@ -1,9 +1,9 @@
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#include "script_component.hpp"
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private ["_onKeyPressAlphaMax", "_defaultIcon", "_distance", "_alpha", "_icon", "_targets", "_pos2", "_vecy", "_relPos", "_projDist", "_pos", "_target"];
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private ["_onKeyPressAlphaMax", "_defaultIcon", "_distance", "_alpha", "_icon", "_targets", "_pos2", "_vecy", "_relPos", "_projDist", "_pos", "_target", "_targetEyePosASL"];
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//don't show nametags in spectator
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if (!alive ACE_player) exitWith {};
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if ((isNull ACE_player) || {!alive ACE_player}) exitWith {};
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_onKeyPressAlphaMax = if ((GVAR(showPlayerNames) in [3,4])) then {
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2 + (GVAR(ShowNamesTime) - time); //after release 1 second of full opacity, 1 second of fading to 0
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@ -89,7 +89,9 @@ if (((GVAR(showPlayerNames) in [1,3]) && {_onKeyPressAlphaMax > 0}) || {GVAR(sho
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{GVAR(ShowNamesForAI) || {[_target] call EFUNC(common,isPlayer)}} &&
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{!(_target getVariable ["ACE_hideName", false])}) then {
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if (lineIntersects [_pos, (visiblePositionASL _target) vectorAdd [0,0,1], vehicle ACE_player, _target]) exitWith {}; // Check if there is line of sight
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_targetEyePosASL = eyePos _target;
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if (lineIntersects [_pos, _targetEyePosASL, ACE_player, _target]) exitWith {}; // Check if there is line of sight
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_relPos = (visiblePositionASL _target) vectorDiff _pos;
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_distance = vectorMagnitude _relPos;
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_projDist = _relPos vectorDistance (_vecy vectorMultiply (_relPos vectorDotProduct _vecy));
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