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Translations - Update French Translations (#8562)
* Add french translation of EnableSpeedIndicator keys * Add french translation of EpilepsyFriendlyMode keys * Add french translation (SpecterOS, SpecterOS 7.62, Burris XTR II, EOTech XPS3) * Add french translation of the cargo renaming fonctionality (added in PR8023) * Fix typo in 127x99_API_Mag_NameShort translations * Add french translation of `LocationsBoostTraining_Description` key * Add french translation of `interactWithTerrainObjects_Description` key * Add french translation of `repackLoadedMagazines` keys * Add french translation of `Rename group` self-interact fonctionality (added in PR8346) * Add french translation of `Medical_Feedback_EnableHUDIndicators` keys * Add french translation of Vehicle Towing fonctionality (Added in PR8380) * Fix English and Japanese translation of length rope (18.3, 27.4 and 36.6 meters) * Add french translation of customize Medical GUI colors settings (added in PR8350) * Add french translation for additional progress bar information feature (added in PR8428) * Add french translation in multiple modules. * Fix French translation of `STR_ACE_Overheating_cookoffCoef_description` key.
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@ -2762,18 +2762,22 @@
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<Key ID="STR_ACE_Ballistics_30Rnd_65x47_Scenar_mag_Name">
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<English>6.5x47 mm 30Rnd Sand Mag (HPBT Scenar)</English>
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<Japanese>6.5x47 mm 30発入り サンド 弾倉 (HPBT Scenar)</Japanese>
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<French>Ch. 6,5x47 mm 30Cps Sable (HPBT Scenar)</French>
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</Key>
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<Key ID="STR_ACE_Ballistics_30Rnd_65x47_Scenar_msbs_mag_Name">
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<English>6.5x47 mm 30Rnd Promet Mag (HPBT Scenar)</English>
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<Japanese>6.5x47 mm 30発入り プロメット 弾倉 (HPBT Scenar)</Japanese>
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<French>Ch. 6,5x47 mm 30Cps Promet (HPBT Scenar)</French>
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</Key>
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<Key ID="STR_ACE_Ballistics_30Rnd_65x47_Scenar_black_mag_Name">
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<English>6.5x47 mm 30Rnd Black Mag (HPBT Scenar)</English>
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<Japanese>6.5x47 mm 30発入り ブラック 弾倉 (HPBT Scenar)</Japanese>
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<French>Ch. 6,5x47 mm 30Cps Noir (HPBT Scenar)</French>
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</Key>
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<Key ID="STR_ACE_Ballistics_30Rnd_65x47_Scenar_khaki_mag_Name">
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<English>6.5x47 mm 30Rnd Khaki Mag (HPBT Scenar)</English>
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<Japanese>6.5x47 mm 30発入り カーキ 弾倉 (HPBT Scenar)</Japanese>
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<French>Ch. 6,5x47 mm 30Cps Kaki (HPBT Scenar)</French>
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</Key>
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<Key ID="STR_ACE_Ballistics_30Rnd_65x47_Scenar_mag_NameShort">
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<English>6.5 mm Lapua</English>
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@ -2829,18 +2833,22 @@
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<Key ID="STR_ACE_Ballistics_30Rnd_65_Creedmor_mag_Name">
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<English>6.5 mm Creedmor 30Rnd Sand Mag</English>
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<Japanese>6.5 mm クリードモア 30発入り サンド 弾倉</Japanese>
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<French>Ch. 6,5 mm Creedmor 30Cps Sable</French>
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</Key>
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<Key ID="STR_ACE_Ballistics_30Rnd_65_Creedmor_msbs_mag_Name">
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<English>6.5 mm Creedmor 30Rnd Promet Mag</English>
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<Japanese>6.5 mm クリードモア 30発入り プロメット 弾倉</Japanese>
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<French>Ch. 6,5 mm Creedmor 30Cps Promet</French>
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</Key>
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<Key ID="STR_ACE_Ballistics_30Rnd_65_Creedmor_black_mag_Name">
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<English>6.5 mm Creedmor 30Rnd Black Mag</English>
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<Japanese>6.5 mm クリードモア 30発入り ブラック 弾倉</Japanese>
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<French>Ch. 6,5 mm Creedmor 30Cps Noir</French>
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</Key>
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<Key ID="STR_ACE_Ballistics_30Rnd_65_Creedmor_khaki_mag_Name">
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<English>6.5 mm Creedmor 30Rnd Khaki Mag</English>
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<Japanese>6.5 mm クリードモア 30発入り カーキ 弾倉</Japanese>
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<French>Ch. 6,5 mm Creedmor 30Cps Kaki</French>
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</Key>
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<Key ID="STR_ACE_Ballistics_30Rnd_65_Creedmor_mag_NameShort">
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<English>6.5 mm CM</English>
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@ -3285,21 +3293,21 @@
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<Turkish>12.7 mm</Turkish>
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</Key>
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<Key ID="STR_ACE_Ballistics_127x99_API_Mag_NameShort">
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<English>12.7mm API</English>
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<French>12,7mm API</French>
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<Spanish>12.7mm API</Spanish>
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<Polish>12,7mm API</Polish>
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<Italian>12.7mm API</Italian>
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<English>12.7 mm API</English>
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<French>12,7 mm API</French>
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<Spanish>12.7 mm API</Spanish>
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<Polish>12,7 mm API</Polish>
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<Italian>12.7 mm API</Italian>
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<Russian>12.7 мм бронебойно-зажигательные</Russian>
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<German>12,7mm API</German>
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<Czech>12.7mm API</Czech>
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<Portuguese>12.7mm API</Portuguese>
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<Hungarian>12,7mm páncéltörő-gyújtó</Hungarian>
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<Japanese>12.7mm 焼夷徹甲弾</Japanese>
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<Korean>12.7mm 철갑소이탄</Korean>
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<German>12,7 mm API</German>
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<Czech>12.7 mm API</Czech>
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<Portuguese>12.7 mm API</Portuguese>
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<Hungarian>12,7 mm páncéltörő-gyújtó</Hungarian>
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<Japanese>12.7 mm 焼夷徹甲弾</Japanese>
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<Korean>12.7 mm 철갑소이탄</Korean>
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<Chinese>12.7毫米 穿甲燃燒彈</Chinese>
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<Chinesesimp>12.7mm 穿甲燃烧弹</Chinesesimp>
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<Turkish>12.7mm API</Turkish>
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<Chinesesimp>12.7 mm 穿甲燃烧弹</Chinesesimp>
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<Turkish>12.7 mm API</Turkish>
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</Key>
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<Key ID="STR_ACE_Ballistics_AmmoSupplyCrate_DisplayName">
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<English>[ACE] Ammo Supply Crate</English>
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@ -36,22 +36,27 @@
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<Key ID="STR_ACE_Cargo_renamedObject">
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<English>Renamed to:<br/>%1</English>
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<Japanese>名前を次に変更:<br/>%1</Japanese>
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<French>Renommé en :<br/>%1</French>
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</Key>
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<Key ID="STR_ACE_Cargo_clearedCustomName">
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<English>Custom name has been cleared.</English>
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<Japanese>カスタム名が削除されました。</Japanese>
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<French>Le nom personnalisé a été supprimé.</French>
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</Key>
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<Key ID="STR_ACE_Cargo_renameObjectUI">
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<English>Set New Name:</English>
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<Japanese>新しい名前:</Japanese>
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<French>Définir un nouveau nom :</French>
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</Key>
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<Key ID="STR_ACE_Cargo_ModuleSettings_enableRename">
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<English>Enable Rename Action</English>
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<Japanese>名前変更を有効化</Japanese>
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<French>Possibilité de renommage</French>
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</Key>
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<Key ID="STR_ACE_Cargo_ModuleSettings_enableRename_Description">
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<English>Enables the rename action for renamable objects.</English>
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<Japanese>名前変更が可能なオブジェクトに対して、名前変更動作を有効化します。</Japanese>
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<French>Active la possibilité de donner un nom personnalisé aux objets transportables (si renommables).</French>
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</Key>
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<Key ID="STR_ACE_Cargo_openMenu">
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<English>Cargo</English>
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@ -262,10 +267,12 @@
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<Key ID="STR_ACE_Cargo_customName_edenName">
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<English>Custom Name</English>
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<Japanese>カスタム名</Japanese>
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<French>Nom personnalisé</French>
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</Key>
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<Key ID="STR_ACE_Cargo_customName_edenDesc">
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<English>Set a custom cargo name used in the cargo interface.</English>
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<Japanese>カーゴ欄で使われるカスタム名を設定します。</Japanese>
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<French>Définit un nom de fret personnalisé qui sera visible dans le menu de cargaison.</French>
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</Key>
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<Key ID="STR_ACE_Cargo_space_edenName">
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<English>Cargo Space</English>
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@ -419,11 +426,13 @@
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<English>Reopen Cargo Menu</English>
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<Turkish>Kargo Menüsünü Tekrar Aç</Turkish>
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<Japanese>カーゴ メニューを再度開く</Japanese>
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<French>Rouvrir le menu de cargaison</French>
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</Key>
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<Key ID="STR_ACE_Cargo_openAfterUnload_description">
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<English>Reopen the Cargo Menu after successful unload.</English>
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<Turkish>Başarılı bir yük indirmeden sonra Kargo Menüsünü tekrar göster.</Turkish>
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<Japanese>カーゴを降ろした後に再びカーゴ メニューを開きます。</Japanese>
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<French>Réouvre le menu de cargaison après un déchargement réussi.</French>
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</Key>
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</Package>
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</Project>
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@ -1384,12 +1384,14 @@
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<German>Epilepsiefreundlicher Modus</German>
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<Japanese>けいれん回避モード</Japanese>
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<Polish>Tryb dla epileptyków</Polish>
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<French>Mode adapté à l'épilepsie</French>
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</Key>
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<Key ID="STR_ACE_Common_EpilepsyFriendlyModeTooltip">
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<English>Disables some flashing light effects to reduce seizure risk.</English>
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<German>Deaktiviert einige Lichtflackereffekte um das Risiko von Epilepsieanfällen zu reduzieren.</German>
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<Japanese>点滅する光エフェクトを無効化し、けいれんする恐れを低下させます。</Japanese>
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<Polish>Wyłącz część migających efektów w celu zredukowania ryzyka napadu epilepsji</Polish>
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<French>Désactive certains effets de lumière clignotante afin de réduire les risques de crise d'épilepsie.</French>
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</Key>
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<Key ID="STR_ACE_Common_FlagBlack">
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<English>Flag (ACE - Black)</English>
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@ -1472,22 +1474,27 @@
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<English>Both</English>
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<Turkish>İkisi de</Turkish>
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<Japanese>両方</Japanese>
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<French>Les deux</French>
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</Key>
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<Key ID="STR_ACE_Common_progressBarInfoName">
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<English>Additional progress bar information</English>
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<Japanese>プログレス バー詳細情報</Japanese>
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<French>Infos supplémentaires de la barre de progression</French>
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</Key>
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<Key ID="STR_ACE_Common_progressBarInfoDesc">
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<English>Controls extra information shown in progress bar.</English>
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<Japanese>プログレス バーへ表示される情報量を決定します。</Japanese>
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<French>Définit quelles informations supplémentaires sont affichées dans la barre de progression.</French>
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</Key>
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<Key ID="STR_ACE_Common_progressBarInfoPercentage">
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<English>Percentage</English>
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<Japanese>パーセンテージ</Japanese>
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<French>Pourcentage</French>
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</Key>
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<Key ID="STR_ACE_Common_progressBarInfoTime">
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<English>Time remaining</English>
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<Japanese>残り時間</Japanese>
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<French>Temps restant</French>
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</Key>
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<Key ID="STR_ACE_Common_None">
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<English>None</English>
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@ -1524,6 +1531,7 @@
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<Key ID="STR_ACE_Common_TimeLeft">
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<English>Time left: %1s</English>
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<Japanese>残り時間: %1 秒</Japanese>
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<French>Temps restant : %1 s</French>
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</Key>
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<Key ID="STR_ACE_Common_LocationsBoostTraining_DisplayName">
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<English>Locations Boost Training</English>
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@ -163,10 +163,12 @@
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<Key ID="STR_ACE_CookOff_enableFire_name">
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<English>Enable Cook-Off Vehicle Fire</English>
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<Japanese>誘爆火災を有効化</Japanese>
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<French>Véhicules - Feu durant l'auto-inflammation</French>
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</Key>
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<Key ID="STR_ACE_CookOff_enableFire_tooltip">
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<English>Whether or not vehicles will catch on fire during cook-off</English>
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<Japanese>誘爆により車両が炎上するかどうかを設定します。</Japanese>
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<French>Définit si les véhicules prennent feu durant l'auto-inflammation de leurs munitions.</French>
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</Key>
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</Package>
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</Project>
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@ -4,26 +4,32 @@
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<Key ID="STR_ACE_Fire_category_displayName">
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<English>ACE Fire</English>
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<Japanese>ACE 火災</Japanese>
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<French>ACE Feu</French>
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</Key>
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<Key ID="STR_ACE_Fire_Actions_PatDown">
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<English>Pat Down Fire</English>
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<Japanese>火を叩き消す</Japanese>
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<French>Éteindre le feu</French>
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</Key>
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<Key ID="STR_ACE_Fire_Actions_PerformingPatDown">
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<English>Patting Down Fire</English>
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<Japanese>火を叩き消しています</Japanese>
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<French>Feu en cours d'extinction...</French>
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</Key>
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<Key ID="STR_ACE_Fire_setting_description">
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<English>Allow units to catch fire</English>
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<Japanese>ユニットへ着火を許可</Japanese>
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<French>Définit si les unités peuvent prendre feu ou non.</French>
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</Key>
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<Key ID="STR_ACE_Fire_setting_flareEnable">
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<English>Enable fire-flare at night</English>
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<Japanese>夜間にフレア効果を有効化</Japanese>
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<French>Halo lumineux la nuit</French>
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</Key>
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<Key ID="STR_ACE_Fire_setting_flareDescription">
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<English>Uses a flare effect to increase fire intensity at night</English>
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<Japanese>夜間に火災の強さを上昇させるフレア効果を有効化します。</Japanese>
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<French>Ajoute un effet de halo lumineux afin d'accroitre l'intensité du feu durant la nuit.</French>
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</Key>
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</Package>
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</Project>
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@ -326,14 +326,17 @@
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<Key ID="STR_ACE_Interaction_RenameGroup">
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<English>Rename Group</English>
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<Japanese>グループ名変更</Japanese>
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<French>Renommer le groupe</French>
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</Key>
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<Key ID="STR_ACE_Interaction_RenameGroupAlreadyExists">
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<English>This group name is already in use.</English>
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<Japanese>このグループ名は既に使われています。</Japanese>
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<French>Ce nom de groupe est déjà attribué.</French>
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</Key>
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<Key ID="STR_ACE_Interaction_RenameGroupInput">
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<English>NEW GROUP NAME:</English>
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<Japanese>新しいグループ名:</Japanese>
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<French>NOUVEAU NOM DE GROUPE :</French>
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</Key>
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<Key ID="STR_ACE_Interaction_Dance">
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<English>DANCE!</English>
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@ -1242,14 +1245,17 @@
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<Key ID="STR_ACE_Interaction_enableRenameGroup_DisplayName">
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<English>Allow group rename</English>
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<Japanese>グループ名変更を許可</Japanese>
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<French>Permettre le renommage de groupe</French>
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</Key>
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<Key ID="STR_ACE_Interaction_enableRenameGroup_Description">
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<English>Allows a group leader to rename their group if the name is not already taken.</English>
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<Japanese>グループ リーダーによるグループ名の変更を許可します。</Japanese>
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<French>Cette option permet aux chefs de groupe de modifier le nom de leur groupe.</French>
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</Key>
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<Key ID="STR_ACE_Interaction_interactWithTerrainObjects_Description">
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<English>Warning: can cause some objects to collide with others.</English>
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<Russian>Внимание: может вызвать отталкивание некоторых объектов друг от друга.</Russian>
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<French>Attention : certains objets peuvent entrer en collision avec d'autres.</French>
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<Japanese>警告: 一部のオブジェクトが干渉する可能性があります。</Japanese>
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</Key>
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</Package>
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<Key ID="STR_ACE_Logistics_Rope_descriptionShort">
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<English>A twisted braid of fibers. Usually used for rappelling or towing.</English>
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<Japanese>組み紐されたロープ。ラペリングやけん引に使用されます。</Japanese>
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<French>Une corde en fibres torsadées. Généralement utilisée pour la descente en rappel ou le remorquage.</French>
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</Key>
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<Key ID="STR_ACE_Logistics_Rope_Rope_3_Display">
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<English>Rope 3.2 meters</English>
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<Key ID="STR_ACE_MagazineRepack_repackLoadedMagazines">
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<English>Repack Loaded Magazines</English>
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<Japanese>装填済み弾倉を詰め替え</Japanese>
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<French>Remplir le chargeur engagé</French>
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</Key>
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<Key ID="STR_ACE_MagazineRepack_repackLoadedMagazinesHint">
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<English>Repacking magazines, weapon unloaded</English>
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<Japanese>弾倉を詰め替えし、<br />非装填状態です</Japanese>
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<French>Remplissage des chargeurs, arme déchargée.</French>
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</Key>
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</Package>
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</Project>
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<Key ID="STR_ACE_Medical_Damage_ThermalBurn">
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<English>Thermal Burn</English>
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<Japanese>熱傷</Japanese>
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<French>Brûlure thermique</French>
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</Key>
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<Key ID="STR_ACE_Medical_Damage_ThermalBurn_Minor">
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<English>Minor Thermal Burn</English>
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<Japanese>小さな熱傷</Japanese>
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<French>Légère brûlure thermique</French>
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</Key>
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<Key ID="STR_ACE_Medical_Damage_ThermalBurn_Medium">
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<English>Medium Thermal Burn</English>
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<Japanese>中くらいの熱傷</Japanese>
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<French>Brûlure thermique modérée</French>
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</Key>
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<Key ID="STR_ACE_Medical_Damage_ThermalBurn_Large">
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<English>Major Thermal Burn</English>
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<Japanese>大きな熱傷</Japanese>
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<French>Sévère brûlure thermique</French>
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</Key>
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<Key ID="STR_ACE_Medical_Damage_Eden_threshold_DisplayName">
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<English>Unit Damage Threshold</English>
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<English>Enable Fracture/Tourniquet/Splint Indicators</English>
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<Russian>Включить индикаторы переломов/жгутов/шин</Russian>
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<Japanese>骨折/止血帯の表記を有効化</Japanese>
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<French>Indicateurs de fractures/garrots/attelles</French>
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</Key>
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<Key ID="STR_ACE_Medical_Feedback_EnableHUDIndicators_Description">
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<English>Enables indicators for fractures and applied tourniquets and splints over the Stance Indicator.</English>
|
||||
<Russian>Включает индикацию переломов, наложенных шин и жгутов поверх индикатора положения тела.</Russian>
|
||||
<Japanese>体勢インジケータに骨折や添え木、止血帯の有無を表示するかどうかを設定できます。</Japanese>
|
||||
<French>Affiche des icônes au niveau de l'indicateur de posture, indiquant si le personnage souffre de fractures ou si des garrots ou des attelles sont appliqués.</French>
|
||||
</Key>
|
||||
</Container>
|
||||
</Package>
|
||||
|
@ -1130,31 +1130,37 @@
|
||||
<English>Blood Loss Colors</English>
|
||||
<Russian>Цвета кровопотери</Russian>
|
||||
<Japanese>失血量カラー</Japanese>
|
||||
<French>Couleurs des hémorragies</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Medical_GUI_BloodLossColor_Description">
|
||||
<English>Blood Loss Colors, That Used in Medical GUI. 10 Color Gradient.</English>
|
||||
<Russian>Цвета кровопотери, которые используются в Медицинском интерфейсе. Градиент из 10 цветов.</Russian>
|
||||
<Japanese>医療 GUI 内で失血量を 10 段階のカラーで表します。</Japanese>
|
||||
<French>Couleurs utilisées pour afficher les hémorragies dans l'interface médicale. Dégradé de 10 couleurs.</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Medical_GUI_BloodLossColorX_DisplayName">
|
||||
<English>Blood Loss Color %1</English>
|
||||
<Russian>Цвет кровопотери %1</Russian>
|
||||
<Japanese>失血量カラー %1</Japanese>
|
||||
<French>Hémorragies - couleur %1</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Medical_GUI_DamageColors">
|
||||
<English>Damage Colors</English>
|
||||
<Russian>Цвета урона</Russian>
|
||||
<Japanese>負傷カラー</Japanese>
|
||||
<French>Couleur des dégâts</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Medical_GUI_DamageColor_Description">
|
||||
<English>Damage Colors, That Used in Medical GUI. 10 Color Gradient.</English>
|
||||
<Russian>Цвета урона, которые используются в Медицинском интерфейсе. Градиент из 10 цветов.</Russian>
|
||||
<Japanese>医療 GUI 内で負傷を 10 段階のカラーで表します。</Japanese>
|
||||
<French>Couleurs utilisées pour afficher les dégâts dans l'interface médicale. Dégradé de 10 couleurs.</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Medical_GUI_DamageColorX_DisplayName">
|
||||
<English>Damage Color %1</English>
|
||||
<Russian>Цвет урона %1</Russian>
|
||||
<Japanese>負傷カラー %1</Japanese>
|
||||
<French>Dégâts - couleur %1</French>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
||||
|
@ -153,18 +153,22 @@
|
||||
<Key ID="STR_ACE_Medical_Treatment_ClearTrauma_DisplayName">
|
||||
<English>Clear Trauma</English>
|
||||
<Japanese>外傷の削除</Japanese>
|
||||
<French>Soigner les blessures</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Medical_Treatment_ClearTrauma_Description">
|
||||
<English>Controls when hitpoint damage from wounds is healed.</English>
|
||||
<Japanese>治療後に負傷箇所にある外傷の状態を決定できます。</Japanese>
|
||||
<French>Définit à quel moment les blessures sont entièrement soignées.</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Medical_Treatment_ClearTrauma_AfterBandage">
|
||||
<English>After Bandage</English>
|
||||
<Japanese>包帯を巻いた後</Japanese>
|
||||
<French>Après bandage</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Medical_Treatment_ClearTrauma_AfterStitch">
|
||||
<English>After Stitch</English>
|
||||
<Japanese>縫合後</Japanese>
|
||||
<French>Après suture</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Medical_Treatment_LocationsBoostTraining_Description">
|
||||
<English>Boost medical training when in medical vehicles or facilities. Untrained becomes medic, medic becomes doctor.</English>
|
||||
|
@ -528,11 +528,13 @@
|
||||
<English>Nametag Ambient Brightness Coefficient</English>
|
||||
<Russian>Коэффициент окружающего освещения для меток игроков</Russian>
|
||||
<Japanese>環境名札明るさ係数</Japanese>
|
||||
<French>Coefficient de luminosité ambiante</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_NameTags_AmbientBrightnessAffectsViewDist_Description">
|
||||
<English>Adjusts how strongly ambient brightness affects nametag view distance.</English>
|
||||
<Russian>Определяет как сильно окружающее освещение влияет на дальность отображения меток игроков.</Russian>
|
||||
<Japanese>環境光の強さによって名札の描画距離を調整します。</Japanese>
|
||||
<French>Définit à quel point le manque de lumière ambiante abaisse la distance de visibilité du nom des joueurs.</French>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
||||
|
@ -49,10 +49,12 @@
|
||||
<Key ID="STR_ACE_Overheating_heatCoef_displayName">
|
||||
<English>Heating Coefficient</English>
|
||||
<Japanese>過熱係数</Japanese>
|
||||
<French>Coefficient de surchauffe</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_heatCoef_description">
|
||||
<English>Coefficient for the amount of heat a weapon generates per shot.\nHigher value increases heat.</English>
|
||||
<Japanese>射撃毎に武器が生み出す熱量の係数を設定します。\n高い値であるほど熱量が増加します。</Japanese>
|
||||
<French>Coefficient impactant la quantité de chaleur générée par l'arme à chaque tir.</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_DisplayTextOnJam_displayName">
|
||||
<English>Display Text on Jam</English>
|
||||
@ -185,26 +187,32 @@
|
||||
<Key ID="STR_ACE_Overheating_particleEffectsAndDispersionDistance_displayName">
|
||||
<English>Distance for Effects and Dispersion</English>
|
||||
<Japanese>エフェクトと分散用距離</Japanese>
|
||||
<French>Distance des effets et de la dispersion</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_particleEffectsAndDispersionDistance_description">
|
||||
<English>The distance, in meters, from the player within which overheating particle effects and dispersion are visible.</English>
|
||||
<Japanese>プレイヤーが過熱パーティクル エフェクトと分散を見えるようになる距離 (m) を設定します。</Japanese>
|
||||
<French>Définit la distance en mètres, jusqu'à laquelle les effets de particules et la dispersion sont visibles.</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_overheatingRateOfFire_displayName">
|
||||
<English>Heat Increases Fire Rate</English>
|
||||
<Japanese>熱による連射速度上昇</Japanese>
|
||||
<French>La chaleur augmente la cadence de tir</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_overheatingRateOfFire_description">
|
||||
<English>As weapons heat up, their rate of fire increases by up to 10%.</English>
|
||||
<Japanese>武器が熱を帯び始めると、連射速度が 10% 上昇します。</Japanese>
|
||||
<French>Lorsqu'une arme chauffe, sa cadence de tir peut augmenter jusqu'à 10%.</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_jamChanceCoef_displayName">
|
||||
<English>Jam Chance Coefficient</English>
|
||||
<Japanese>弾詰まり係数</Japanese>
|
||||
<French>Coefficient du risque d'enrayement</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_jamChanceCoef_description">
|
||||
<English>Coefficient for the chance that a weapon will jam from overheating.\nHigher value make jams more likely.\nSet to 0 to disable jamming.</English>
|
||||
<Japanese>武器が過熱によって弾詰まりする確立係数を設定します。\n高い値では弾詰まりが起こりやすくなり、0 で弾詰まりが無効化されます。</Japanese>
|
||||
<French>Coefficient modifiant les chances qu'une arme s'enraye à cause de la surchauffe.\nPlus la valeur est élevée, plus grand est le risque que l'arme s'enraye.\nDéfinir à 0 pour désactiver l'enrayement des armes.</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_unJamOnReload_displayName">
|
||||
<English>Unjam Weapon on Reload</English>
|
||||
@ -241,10 +249,12 @@
|
||||
<Key ID="STR_ACE_Overheating_unJamOnSwapBarrel_displayName">
|
||||
<English>Unjam on Barrel Swap</English>
|
||||
<Japanese>銃身交換で弾詰まり解消</Japanese>
|
||||
<French>Désenrayer l'arme au changement de canon</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_unJamOnSwapBarrel_description">
|
||||
<English>Controls whether swapping barrels clears a weapon jam.</English>
|
||||
<Japanese>銃身を交換して弾詰まりの解消をできるようにします。</Japanese>
|
||||
<French>Les armes se désenrayent lors d'un remplacement de canon.</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_unJamFailChance_displayName">
|
||||
<English>Chance of Unjam Failing</English>
|
||||
@ -281,10 +291,12 @@
|
||||
<Key ID="STR_ACE_Overheating_cookoffCoef_displayName">
|
||||
<English>Overheating Cookoff Coefficient</English>
|
||||
<Japanese>過熱誘爆係数</Japanese>
|
||||
<French>Coefficient de l'auto-inflammation</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_cookoffCoef_description">
|
||||
<English>Coefficient for the heat required for cookoffs to occur.\nHigher values require more heat to cookoff.\nSet to 0 to disable cookoff.</English>
|
||||
<Japanese>過熱によって誘爆が起きる確立係数を設定します。\n高い値では誘爆までに必要な過熱量が増加し、0 で誘爆が無効化されます。</Japanese>
|
||||
<French>Coefficient modifiant la quantité de chaleur requise pour que les munitions s'auto-inflamment dans la chambre de l'arme.\nPlus la valeur est élevée, plus l'arme doit être chaude pour que les munitions s'auto-inflamment.\nDéfinir sur 0 pour désactiver l'auto-inflammation.</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_SpareBarrelName">
|
||||
<English>Spare barrel</English>
|
||||
@ -337,22 +349,27 @@
|
||||
<Key ID="STR_ACE_Overheating_WeaponCookedOff">
|
||||
<English>Weapon cooked off!</English>
|
||||
<Japanese>武器が誘爆した!</Japanese>
|
||||
<French>Auto-inflammation des munitions !</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_FailureToEject">
|
||||
<English>Failure to eject.</English>
|
||||
<Japanese>排莢に失敗しました。</Japanese>
|
||||
<French>Défaut d'éjection.</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_FailureToExtract">
|
||||
<English>Failure to extract.</English>
|
||||
<Japanese>排出に失敗しました。</Japanese>
|
||||
<French>Défaut d'extraction.</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_FailureToFeed">
|
||||
<English>Failure to feed.</English>
|
||||
<Japanese>給弾に失敗しました。</Japanese>
|
||||
<French>Défaut d'alimentation.</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_FailureToFire">
|
||||
<English>Failure to fire.</English>
|
||||
<Japanese>撃発に失敗しました。</Japanese>
|
||||
<French>Défaut de tir.</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_UnjamWeapon">
|
||||
<English>Clear jam</English>
|
||||
@ -530,26 +547,32 @@
|
||||
<Key ID="STR_ACE_Overheating_CoolWeaponWithItem">
|
||||
<English>Cool weapon with...</English>
|
||||
<Japanese>次で武器を冷ます・・・</Japanese>
|
||||
<French>Refroidir l'arme avec...</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_CoolingWeaponWithItem">
|
||||
<English>Cooling %1 with %2.</English>
|
||||
<Japanese>%1 を %2 で冷ましています。</Japanese>
|
||||
<French>Refroidissement du %1 avec %2...</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_CoolWeaponWithWaterSource">
|
||||
<English>Cool weapon in water source.</English>
|
||||
<Japanese>水源で武器を冷ます</Japanese>
|
||||
<French>Refroidir l'arme dans la source d'eau.</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_CoolingWeaponWithWaterSource">
|
||||
<English>Cooling weapon in water source.</English>
|
||||
<Japanese>水源で武器を冷ましています・・・</Japanese>
|
||||
<French>Refroidissement de l'arme dans la source d'eau...</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_CoolWeaponNotEnoughWater">
|
||||
<English>Container doesn't have enough water.</English>
|
||||
<Japanese>水源には十分な水量がありません。</Japanese>
|
||||
<French>Le récipient ne contient pas suffisamment d'eau.</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_CoolWeaponIsCool">
|
||||
<English>Weapon is cool enough the water has stopped boiling.</English>
|
||||
<Japanese>武器が冷まりきり、水が沸騰していません。</Japanese>
|
||||
<French>L'arme est suffisamment froide pour que l'eau ait cessé de bouillir.</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_Temperature">
|
||||
<English>Temperature</English>
|
||||
|
@ -3946,26 +3946,31 @@
|
||||
<Key ID="STR_ACE_RealisticNames_optic_arco_lush">
|
||||
<English>ELCAN SpecterOS (Lush)</English>
|
||||
<Polish>ELCAN SpecterOS (Leśny)</Polish>
|
||||
<French>ELCAN SpecterOS (Forêt)</French>
|
||||
<Japanese>ELCAN SpecterOS (緑地)</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_RealisticNames_optic_arco_arid">
|
||||
<English>ELCAN SpecterOS (Arid)</English>
|
||||
<Polish>ELCAN SpecterOS (Jałowy)</Polish>
|
||||
<French>ELCAN SpecterOS (Désert)</French>
|
||||
<Japanese>ELCAN SpecterOS (乾燥地帯)</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_RealisticNames_optic_arco_ak_blk">
|
||||
<English>ELCAN SpecterOS 7.62 (Black)</English>
|
||||
<Polish>ELCAN SpecterOS 7.62 (Czarny)</Polish>
|
||||
<French>ELCAN SpecterOS 7.62 (Noire)</French>
|
||||
<Japanese>ELCAN SpecterOS 7.62 (ブラック)</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_RealisticNames_optic_arco_ak_lush">
|
||||
<English>ELCAN SpecterOS 7.62 (Lush)</English>
|
||||
<Polish>ELCAN SpecterOS 7.62 (Leśny)</Polish>
|
||||
<French>ELCAN SpecterOS 7.62 (Forêt)</French>
|
||||
<Japanese>ELCAN SpecterOS 7.62 (緑地)</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_RealisticNames_optic_arco_ak_arid">
|
||||
<English>ELCAN SpecterOS 7.62 (Arid)</English>
|
||||
<Polish>ELCAN SpecterOS 7.62 (Jałowy)</Polish>
|
||||
<French>ELCAN SpecterOS 7.62 (Désert)</French>
|
||||
<Japanese>ELCAN SpecterOS 7.62 (乾燥地帯)</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_RealisticNames_optic_erco_blk">
|
||||
@ -4213,11 +4218,13 @@
|
||||
<Key ID="STR_ACE_RealisticNames_optic_dms_weathered">
|
||||
<English>Burris XTR II (Old)</English>
|
||||
<Polish>Burris XTR II (Stary)</Polish>
|
||||
<French>Burris XTR II (Usée)</French>
|
||||
<Japanese>Burris XTR II (使い古し)</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_RealisticNames_optic_dms_weathered_kir">
|
||||
<English>Burris XTR II (ASP-1 Kir)</English>
|
||||
<Polish>Burris XTR II (ASP-1 Kir)</Polish>
|
||||
<French>Burris XTR II (ASP-1 Kir)</French>
|
||||
<Japanese>Burris XTR II (ASP-1 Kir)</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_RealisticNames_optic_holosight">
|
||||
@ -4268,11 +4275,13 @@
|
||||
<Key ID="STR_ACE_RealisticNames_optic_holosight_lush">
|
||||
<English>EOTech XPS3 (Lush)</English>
|
||||
<Polish>EOTech XPS3 (Leśny)</Polish>
|
||||
<French>EOTech XPS3 (Forêt)</French>
|
||||
<Japanese>EOTech XPS3 (緑地)</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_RealisticNames_optic_holosight_arid">
|
||||
<English>EOTech XPS3 (Arid)</English>
|
||||
<Polish>EOTech XPS3 (Jałowy)</Polish>
|
||||
<French>EOTech XPS3 (Désert)</French>
|
||||
<Japanese>EOTech XPS3 (乾燥地帯)</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_RealisticNames_optic_holosight_smg">
|
||||
|
@ -263,6 +263,7 @@
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Repair_LocationsBoostTraining_Description">
|
||||
<English>Boost engineer training when in repair vehicles or facilities. Untrained becomes engineer, engineer becomes advanced engineer.</English>
|
||||
<French>Améliore les compétences en ingénierie des unités en fonction du lieu où elles se trouvent ; notamment dans les véhicules de réparation ou les ateliers.\nUn soldat non formé devient ingénieur, un ingénieur devient ingénieur avancé.</French>
|
||||
<Japanese>修理車両か施設内では工兵能力を上昇させます。兵士は工兵になり、工兵は上級工兵になります。</Japanese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Repair_fullRepairLocation">
|
||||
|
@ -4,46 +4,57 @@
|
||||
<Key ID="STR_ACE_Towing_displayName">
|
||||
<English>Towing</English>
|
||||
<Japanese>けん引</Japanese>
|
||||
<French>Remorquage</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Towing_attach">
|
||||
<English>Attach Tow Rope</English>
|
||||
<Japanese>けん引ロープを取り付け</Japanese>
|
||||
<French>Attacher la corde de remorquage</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Towing_canceled">
|
||||
<English>Attaching Cancelled</English>
|
||||
<Japanese>取り付けを中止しました</Japanese>
|
||||
<French>Attachage annulé</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Towing_start3">
|
||||
<English>Attach Tow Rope (3.2m)</English>
|
||||
<Japanese>けん引ロープ (3.2m) を取り付け</Japanese>
|
||||
<French>Attacher la corde (3,2 m)</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Towing_start6">
|
||||
<English>Attach Tow Rope (6.2m)</English>
|
||||
<Japanese>けん引ロープ (6.2m) を取り付け</Japanese>
|
||||
<French>Attacher la corde (6,2 m)</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Towing_start12">
|
||||
<English>Attach Tow Rope (12.2m)</English>
|
||||
<Japanese>けん引ロープ (12.2m) を取り付け</Japanese>
|
||||
<French>Attacher la corde (12,2 m)</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Towing_start15">
|
||||
<English>Attach Tow Rope (15.2m)</English>
|
||||
<Japanese>けん引ロープ (15.2m) を取り付け</Japanese>
|
||||
<French>Attacher la corde (15,2 m)</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Towing_start18">
|
||||
<English>Attach Tow Rope (18.2m)</English>
|
||||
<Japanese>けん引ロープ (18.2m) を取り付け</Japanese>
|
||||
<English>Attach Tow Rope (18.3m)</English>
|
||||
<Japanese>けん引ロープ (18.3m) を取り付け</Japanese>
|
||||
<French>Attacher la corde (18,3 m)</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Towing_start27">
|
||||
<English>Attach Tow Rope (27.2m)</English>
|
||||
<Japanese>けん引ロープ (28.2m) を取り付け</Japanese>
|
||||
<English>Attach Tow Rope (27.4m)</English>
|
||||
<Japanese>けん引ロープ (27.4m) を取り付け</Japanese>
|
||||
<French>Attacher la corde (27,4 m)</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Towing_start36">
|
||||
<English>Attach Tow Rope (36.2m)</English>
|
||||
<Japanese>けん引ロープ (36.2m) を取り付け</Japanese>
|
||||
<English>Attach Tow Rope (36.6m)</English>
|
||||
<Japanese>けん引ロープ (36.6m) を取り付け</Japanese>
|
||||
<French>Attacher la corde (36,6 m)</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Towing_detach">
|
||||
<English>Detach Tow Rope</English>
|
||||
<Japanese>けん引ロープを外す</Japanese>
|
||||
<French>Détacher la corde</French>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
||||
|
@ -669,11 +669,13 @@
|
||||
<English>Enable movement speed indicator</English>
|
||||
<Polish>Włącz wskaźnik prędkości poruszania</Polish>
|
||||
<Japanese>移動速度インジケータを有効化</Japanese>
|
||||
<French>Indicateur de vitesse de déplacement</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_UI_EnableSpeedIndicator_Description">
|
||||
<English>Enables movement speed indicator for player character.</English>
|
||||
<Polish>Włącza wskaźnik prędkości poruszania się dla postaci gracza.</Polish>
|
||||
<Japanese>プレイヤー キャラの移動速度を表示します。</Japanese>
|
||||
<French>Affiche un indicateur permettant de visualiser la vitesse de déplacement du personnage.</French>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
||||
|
@ -4,26 +4,32 @@
|
||||
<Key ID="STR_ACE_Vehicle_Damage_category_displayName">
|
||||
<English>ACE Advanced Vehicle Damage</English>
|
||||
<Japanese>ACE 拡張車両ダメージ</Japanese>
|
||||
<French>ACE Dégâts de véhicule avancés</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Vehicle_Damage_setting_description">
|
||||
<English>Enable/Disable advanced vehicle damage</English>
|
||||
<Japanese>拡張車両ダメージの使用を設定します。</Japanese>
|
||||
<French>Active les dégâts de véhicule avancés.</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Vehicle_Damage_carDamage_setting_description">
|
||||
<English>Enable/Disable advanced car damage (Experimental)</English>
|
||||
<Japanese>拡張車ダメージ (試験的)</Japanese>
|
||||
<French>Active les dégâts avancés sur les voitures (expérimental).</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Vehicle_Damage_carDamage_setting_enable">
|
||||
<English>Enable/Disable advanced Car Damage</English>
|
||||
<Japanese>拡張車ダメージの使用を設定します。</Japanese>
|
||||
<French>Dégâts de voiture avancés</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Vehicle_Damage_removeAmmoAfterCookoff_setting_description">
|
||||
<English>Removes all vehicle ammo after cook-off</English>
|
||||
<Japanese>誘爆後は車両から全ての弾薬を削除します。</Japanese>
|
||||
<French>Retire toutes les munitions des véhicules après une auto-inflammation.</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Vehicle_Damage_removeAmmoAfterCookoff_setting_enable">
|
||||
<English>Enable/Disable Ammo Removal During Cook-Off</English>
|
||||
<Japanese>誘爆後の弾薬処理</Japanese>
|
||||
<French>Retirer les munitions durant l'auto-inflammation</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Vehicle_Damage_generic_turret_wreck">
|
||||
<English>Wreck (Turret)</English>
|
||||
|
Loading…
Reference in New Issue
Block a user