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Make use of new global variables for selections and hitpoints
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@ -44,13 +44,9 @@ if (diag_frameno > (_unit getVariable [QGVAR(frameNo), -3]) + 2) then {
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_unit setVariable [QGVAR(preventDeath), false];
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};
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_hitSelections = ["head", "body", "hand_l", "hand_r", "leg_l", "leg_r"];
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_hitPoints = ["HitHead", "HitBody", "HitLeftArm", "HitRightArm", "HitLeftLeg", "HitRightLeg"];
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_newDamage = _damage - (damage _unit);
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if (_selectionName in _hitSelections) then {
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_newDamage = _damage - (_unit getHitPointDamage (_hitPoints select (_hitSelections find _selectionName)));
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if (_selectionName in GVAR(SELECTIONS)) then {
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_newDamage = _damage - (_unit getHitPointDamage (GVAR(HITPOINTS) select (GVAR(SELECTIONS) find _selectionName)));
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};
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_damage = _damage - _newDamage;
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@ -61,7 +57,7 @@ if (((velocity _unit) select 2 < -5) and (vehicle _unit == _unit)) then {
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_unit setVariable [QGVAR(isFalling), true];
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};
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if (_unit getVariable [QGVAR(isFalling), false] and !(_selectionName in ["", "leg_l", "leg_r"])) exitWith {
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(_unit getHitPointDamage (_hitPoints select (_hitSelections find _selectionName))) max 0.01;
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(_unit getHitPointDamage (GVAR(HITPOINTS) select (GVAR(SELECTIONS) find _selectionName))) max 0.01;
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};
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if (_unit getVariable [QGVAR(isFalling), false]) then {
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_newDamage = _newDamage * 0.7;
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@ -85,12 +81,12 @@ if (_selectionName != "" and !(_unit getVariable QGVAR(isFalling))) then {
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// Make entry unfindable
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_cache_projectiles set [_index, objNull];
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_cache_projectiles pushBack _projectile;
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_cache_hitpoints pushBack (_hitPoints select (_hitSelections find _selectionName));
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_cache_hitpoints pushBack (GVAR(HITPOINTS) select (GVAR(SELECTIONS) find _selectionName));
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_cache_damages pushBack _newDamage;
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};
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} else {
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_cache_projectiles pushBack _projectile;
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_cache_hitpoints pushBack (_hitPoints select (_hitSelections find _selectionName));
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_cache_hitpoints pushBack (GVAR(HITPOINTS) select (GVAR(SELECTIONS) find _selectionName));
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_cache_damages pushBack _newDamage;
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};
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_unit setVariable [QGVAR(projectiles), _cache_projectiles];
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