mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Merge branch 'master' into corpse-carry-continued2
This commit is contained in:
commit
98e516bcc3
1
.github/workflows/pboproject.yml
vendored
1
.github/workflows/pboproject.yml
vendored
@ -66,6 +66,7 @@ jobs:
|
||||
pboproject -P
|
||||
xcopy /e /h /q z\ace\tools\pDummies\gm gm\
|
||||
xcopy /e /h /q z\ace\tools\pDummies\vn vn\
|
||||
xcopy /e /h /q z\ace\tools\pDummies\WW2 WW2\
|
||||
- name: Build
|
||||
run: py P:\z\ace\tools\make.py ci
|
||||
env:
|
||||
|
@ -24,7 +24,7 @@ exclude = [
|
||||
"/initsettings.sqf",
|
||||
"/initkeybinds.sqf",
|
||||
"/xeh_prep.sqf",
|
||||
"dev",
|
||||
"/dev/",
|
||||
"medical_ai/statemachine.sqf",
|
||||
"common/functions/fnc_dummy.sqf",
|
||||
]
|
||||
@ -34,7 +34,15 @@ preset = "Hemtt"
|
||||
|
||||
[hemtt.launch]
|
||||
workshop = [
|
||||
"450814997", # CBA_A3's Workshop ID
|
||||
"450814997", # CBA_A3
|
||||
]
|
||||
|
||||
[hemtt.launch.spe]
|
||||
workshop = [
|
||||
"450814997", # CBA_A3
|
||||
]
|
||||
dlc = [
|
||||
"spe"
|
||||
]
|
||||
|
||||
[hemtt.launch.vn]
|
||||
@ -44,3 +52,11 @@ workshop = [
|
||||
dlc = [
|
||||
"S.O.G. Prairie Fire",
|
||||
]
|
||||
|
||||
[hemtt.launch.ws]
|
||||
workshop = [
|
||||
"450814997", # CBA_A3's Workshop ID
|
||||
]
|
||||
dlc = [
|
||||
"Western Sahara",
|
||||
]
|
||||
|
@ -122,6 +122,7 @@ Kavinsky <nmunozfernandez@gmail.com>
|
||||
Keithen <Keithen.Neu@gmail.com>
|
||||
Kllrt <kllrtik@gmail.com>
|
||||
KokaKolaA3
|
||||
Krzyciu
|
||||
legman <juicemelon@msn.com>
|
||||
Legolasindar "Viper" <legolasindar@gmail.com>
|
||||
licht-im-Norden87 <lichtimnorden87@gmail.com>
|
||||
|
Binary file not shown.
Before Width: | Height: | Size: 133 KiB |
10
README.md
10
README.md
@ -1,5 +1,6 @@
|
||||
<p align="center">
|
||||
<img src="https://github.com/acemod/ACE3/raw/master/extras/assets/logo/black/ACE3-Logo.jpg" width="480">
|
||||
<img src="https://github.com/acemod/ACE3/raw/master/extras/assets/logo/black/ACE3-Logo.png#gh-light-mode-only" width="480">
|
||||
<img src="https://github.com/acemod/ACE3/raw/master/extras/assets/logo/white/ACE3-Logo.png#gh-dark-mode-only" width="480">
|
||||
</p>
|
||||
|
||||
<p align="center">
|
||||
@ -21,9 +22,6 @@
|
||||
<a href="https://acemod.org/discord">
|
||||
<img src="https://img.shields.io/badge/Discord-Join-darkviolet.svg?style=flat-square" alt="ACE3 Discord">
|
||||
</a>
|
||||
<a href="https://circleci.com/gh/acemod/ACE3">
|
||||
<img src="https://circleci.com/gh/acemod/ACE3.svg?style=svg" alt="ACE3 Build Status">
|
||||
</a>
|
||||
</p>
|
||||
|
||||
<p align="center">
|
||||
@ -97,9 +95,7 @@ Please, use our [Issue Tracker](https://github.com/acemod/ACE3/issues) to report
|
||||
|
||||
### Testing & building
|
||||
|
||||
To help us test the latest development changes, download our master branch ([directly](https://github.com/acemod/ACE3/archive/master.zip), or [with git](https://help.github.com/articles/fetching-a-remote/)), then assemble a test build:
|
||||
|
||||
- [Setting up the development environment](https://ace3.acemod.org/wiki/development/setting-up-the-development-environment.html) – step-by-step instructions on how to properly setup and build a version of ACE3 for testing purposes.
|
||||
To help us test the latest development changes, download the [artifact](https://github.com/acemod/ACE3/actions/workflows/arma.yml) of the branch you'd like to test or subscribe to "Anrop ACE3 Master" on the workshop to test `master` branch. Alternatively [build your own version](https://ace3.acemod.org/wiki/development/setting-up-the-development-environment.html).
|
||||
|
||||
### Get in touch
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Ruthberg
|
||||
*
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Ruthberg
|
||||
*
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Ruthberg, MikeMatrix, joko // Jonas
|
||||
*
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Ruthberg
|
||||
*
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Ruthberg
|
||||
*
|
||||
|
@ -1,5 +1,5 @@
|
||||
#define DEBUG_MODE_FULL
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: esteldunedain
|
||||
*
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Ruthberg
|
||||
*
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Glowbal, Ruthberg, joko // Jonas
|
||||
* Handle the PFH for Bullets
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Glowbal, Ruthberg
|
||||
*
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Glowbal, Ruthberg
|
||||
* Module for adjusting the advanced ballistics settings
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Ruthberg
|
||||
* Initializes the advanced ballistics extension with terrain data
|
||||
@ -19,7 +19,7 @@ if (!hasInterface) exitWith {};
|
||||
if (!GVAR(enabled)) exitWith {};
|
||||
|
||||
private _initStartTime = diag_tickTime;
|
||||
private _mapSize = getNumber (configFile >> "CfgWorlds" >> worldName >> "MapSize");
|
||||
private _mapSize = worldSize;
|
||||
|
||||
if (("ace_advanced_ballistics" callExtension format["init:%1:%2", worldName, _mapSize]) == "Terrain already initialized") exitWith {
|
||||
INFO_1("Terrain already initialized [world: %1]", worldName);
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Ruthberg
|
||||
*
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Ruthberg
|
||||
*
|
||||
|
@ -1 +0,0 @@
|
||||
#include "\z\ace\addons\advanced_ballistics\script_component.hpp"
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: BaerMitUmlaut
|
||||
* Adds a duty factor.
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: BaerMitUmlaut
|
||||
* Creates the stamina bar.
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: BaerMitUmlaut
|
||||
* Calculates the duty of the current animation.
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: BaerMitUmlaut
|
||||
* Calculates the current metabolic costs for a unit.
|
||||
@ -36,16 +36,19 @@ if (GVAR(isSwimming)) then {
|
||||
_terrainGradient = 0;
|
||||
};
|
||||
|
||||
// Metabolic cost for walking and running is different
|
||||
if (_velocity > 2) then {
|
||||
// Running
|
||||
(
|
||||
2.10 * SIM_BODYMASS
|
||||
+ 4 * (SIM_BODYMASS + _gearMass) * ((_gearMass / SIM_BODYMASS) ^ 2)
|
||||
+ (SIM_BODYMASS + _gearMass) * (0.90 * (_velocity ^ 2) + 0.66 * _velocity * _terrainGradient)
|
||||
+ (SIM_BODYMASS + _gearMass) * (0.9 * (_velocity ^ 2) + 0.66 * _velocity * _terrainGradient)
|
||||
) * 0.23 * _duty
|
||||
} else {
|
||||
// Walking
|
||||
(
|
||||
1.05 * SIM_BODYMASS
|
||||
+ 4 * (SIM_BODYMASS + _gearMass) * ((_gearMass / SIM_BODYMASS) ^ 2)
|
||||
+ 2 * (SIM_BODYMASS + _gearMass) * ((_gearMass / SIM_BODYMASS) ^ 2)
|
||||
+ (SIM_BODYMASS + _gearMass) * (1.15 * (_velocity ^ 2) + 0.66 * _velocity * _terrainGradient)
|
||||
) * 0.23 * _duty
|
||||
};
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Pterolatypus
|
||||
* Calculates total weapon inertia, accounting for attachments.
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: BaerMitUmlaut
|
||||
* Handles any audible, visual and physical effects of fatigue.
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: BaerMitUmlaut
|
||||
* Handles switching units (once on init and afterwards via Zeus).
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: BaerMitUmlaut
|
||||
* Handles visual changes of the stamina bar.
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: BaerMitUmlaut
|
||||
* Main looping function that updates fatigue values.
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: BaerMitUmlaut
|
||||
* Initializes the module settings.
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: BaerMitUmlaut
|
||||
* Removes a duty factor.
|
||||
|
@ -1 +0,0 @@
|
||||
#include "\z\ace\addons\advanced_fatigue\script_component.hpp"
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Jonpas
|
||||
* Checks if a throwable can be prepared.
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Jonpas
|
||||
* Checks if a throwable can be thrown.
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Zapat, Dslyecxi, Jonpas
|
||||
* Draws throw arc.
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Dslyecxi, Jonpas, kymckay
|
||||
* Handles drawing the currently selected or cooked throwable.
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Dslyecxi, Jonpas
|
||||
* Exits throw mode.
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: PabstMirror
|
||||
* Retrieve muzzle name from config.
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Jonpas
|
||||
* Initializes the Advanced Throwing module.
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Dslyecxi, Jonpas
|
||||
* Key down event.
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Dslyecxi, Jonpas
|
||||
* Mouse button down event.
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Dslyecxi, Jonpas
|
||||
* Mouse scroll wheel changed event.
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Jonpas
|
||||
* Picks up a throwable from the ground.
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Dslyecxi, Jonpas
|
||||
* Prepares throwable or selects the next.
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Dslyecxi, Jonpas
|
||||
* Primes the throwable, creates global throwable vehicle and throws Fired XEH.
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: PabstMirror, Jonpas
|
||||
* When interact_menu starts rendering (from "interact_keyDown" event).
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Dslyecxi, Jonpas
|
||||
* Throw selected throwable.
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: CBA Team
|
||||
* Throws Fired XEH.
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Jonpas
|
||||
* Updates controls hints based on current state.
|
||||
|
@ -1 +0,0 @@
|
||||
#include "\z\ace\addons\advanced_throwing\script_component.hpp"
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Jonpas
|
||||
* Assigns AI first found NVG in their inventory during night time and unassigns it during day time.
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Jonpas
|
||||
* waitAndExecute Handler for periodic NVG assignment.
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: alganthe
|
||||
* Draws AI garrison pathing while the Zeus display is open.
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: alganthe
|
||||
* Garrison function used to garrison AI inside buildings.
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: alganthe
|
||||
* Internal function used by ace_ai_fnc_garrison to make the units move to the positions it picked.
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: mharis001
|
||||
* Initializes the Zeus display.
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: alganthe
|
||||
* Used to un-garrison units.
|
||||
|
@ -1 +0,0 @@
|
||||
#include "\z\ace\addons\ai\script_component.hpp"
|
@ -83,9 +83,15 @@
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AI_AssignNVG_DisplayName">
|
||||
<English>Auto-Equip NVGs</English>
|
||||
<Polish>Automatyczne zakładanie NVG</Polish>
|
||||
<German>Automatisch NVGs ausrüsten</German>
|
||||
<Korean>야투경 자동 창착</Korean>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AI_AssignNVG_Description">
|
||||
<English>Equips NVG in inventory during night time and unequips it during day time.\nDoes not add NVGs to inventory!</English>
|
||||
<Polish>Zakłada NVG w nocy i zdejmuje je w ciągu dnia.\nNie dodaje NVG do ekwipunku!</Polish>
|
||||
<German>Rüstet NVG nachts aus dem Inventar aus und entfernt es tagsüber.\nFügt keine NVGs zum Inventar hinzu!</German>
|
||||
<Korean>야간에는 야투경을 소지품에 장착하고 주간에는 장착을 해제합니다.\n주의! 소지품에 야투경을 추가하는 것이 아닙니다!</Korean>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Dystopian
|
||||
* Check if Eject action can be shown.
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: PabstMirror
|
||||
* Adds actions to a drone
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: PabstMirror
|
||||
* Get drone's target location, if aimed at infinity it will return a virtual point
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: PabstMirror
|
||||
* Modify the current waypoint of a drone
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: PabstMirror
|
||||
* Set new waypoint of a drone
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Dystopian
|
||||
* Add Eject action to vehicle if needed.
|
||||
|
@ -1 +0,0 @@
|
||||
#include "\z\ace\addons\aircraft\script_component.hpp"
|
@ -149,3 +149,25 @@ GVAR(lastSortDirectionRight) = DESCENDING;
|
||||
};
|
||||
};
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
|
||||
// Compatibility for RHS attachment system. Also used by NIArms.
|
||||
// Will only work for ACE_player, different arsenal centers will be ignored. RHS limitation.
|
||||
if (!isNil "rhs_fnc_accGripod") then {
|
||||
[QEGVAR(arsenal,weaponItemChanged), {
|
||||
params ["_weapon", "_item", "_itemIndex"];
|
||||
if (EGVAR(arsenal,center) != ACE_player) exitWith {};
|
||||
|
||||
switch (_itemIndex) do {
|
||||
case ITEM_INDEX_SIDE: {
|
||||
call rhs_fnc_anpeq15_rail;
|
||||
};
|
||||
case ITEM_INDEX_BIPOD: {
|
||||
// Need this call to make sure RHS's functions are set
|
||||
call rhs_fnc_accGripod;
|
||||
if (getText (configFile >> "CfgWeapons" >> _item >> "rhs_grip_type") == "") then {
|
||||
call rhs_grip_deinitialize;
|
||||
};
|
||||
};
|
||||
};
|
||||
}] call CBA_fnc_addEventHandler;
|
||||
};
|
||||
|
@ -22,6 +22,14 @@
|
||||
// Favorites
|
||||
#define FAVORITES_COLOR (GVAR(favoritesColor) + [1])
|
||||
|
||||
// Attachments
|
||||
#define ITEM_INDEX_MUZZLE 0
|
||||
#define ITEM_INDEX_SIDE 1
|
||||
#define ITEM_INDEX_OPTIC 2
|
||||
#define ITEM_INDEX_BIPOD 3
|
||||
#define ITEM_INDEX_MAGAZINE 4
|
||||
#define ITEM_INDEX_MAGAZINE_SECONDARY 5
|
||||
|
||||
// IDCs
|
||||
#define IDD_ace_arsenal 1127001
|
||||
#define IDC_mouseArea 0
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: johnb43
|
||||
* Adds custom action buttons.
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: 654wak654, johnb43
|
||||
* Adds a loadout to the "Default Loadouts" list.
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
#include "..\defines.hpp"
|
||||
/*
|
||||
* Author: Dedmen, johnb43
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
#include "..\defines.hpp"
|
||||
/*
|
||||
* Author: shukari, Schwaggot, johnb43
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Brett Mayson, johnb43
|
||||
* Adds a custom sorting method.
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Alganthe, johnb43, LinkIsGrim
|
||||
* Adds a stat to ACE Arsenal.
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
#include "..\defines.hpp"
|
||||
/*
|
||||
* Author: Alganthe, Dedmen, johnb43
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
#include "..\defines.hpp"
|
||||
/*
|
||||
* Author: mharis001, johnb43
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
#include "..\defines.hpp"
|
||||
/*
|
||||
* Author: mharis001, johnb43
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
#include "..\defines.hpp"
|
||||
/*
|
||||
* Author: mharis001
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
#include "..\defines.hpp"
|
||||
/*
|
||||
* Author: mharis001
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: mharis001
|
||||
* Handles double clicking a row in 3DEN's ace arsenal attribute listbox.
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
#include "..\defines.hpp"
|
||||
/*
|
||||
* Author: mharis001
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: mharis001
|
||||
* Initializes the objects 3DEN's ace arsenal attribute at scenario start.
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
#include "\a3\ui_f\hpp\defineDIKCodes.inc"
|
||||
/*
|
||||
* Author: mharis001
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
#include "..\defines.hpp"
|
||||
/*
|
||||
* Author: mharis001
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
#include "..\defines.hpp"
|
||||
/*
|
||||
* Author: mharis001
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
#include "..\defines.hpp"
|
||||
/*
|
||||
* Author: mharis001
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Karel Moricky, johnb43
|
||||
* Returns base weapon (weapon without any attachments), but it returns it in config sensitive case.
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
#include "..\defines.hpp"
|
||||
/*
|
||||
* Author: Brett Mayson
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
#include "..\defines.hpp"
|
||||
/*
|
||||
* Author: Alganthe, johnb43
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
#include "..\defines.hpp"
|
||||
/*
|
||||
* Author: Alganthe, johnb43
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Alganthe
|
||||
* Export current loadout / default loadouts list to clipboard.
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
#include "..\defines.hpp"
|
||||
/*
|
||||
* Author: LinkIsGrim
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
#include "..\defines.hpp"
|
||||
/*
|
||||
* Author: Alganthe
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
#include "..\defines.hpp"
|
||||
/*
|
||||
* Author: Alganthe, johnb43
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
#include "..\defines.hpp"
|
||||
/*
|
||||
* Author: Alganthe, johnb43
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
#include "..\defines.hpp"
|
||||
/*
|
||||
* Author: Alganthe, johnb43
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
#include "..\defines.hpp"
|
||||
/*
|
||||
* Author: Alganthe, johnb43
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
#include "..\defines.hpp"
|
||||
/*
|
||||
* Author: Alganthe, johnb43
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
#include "..\defines.hpp"
|
||||
/*
|
||||
* Author: Alganthe, johnb43
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
#include "..\defines.hpp"
|
||||
/*
|
||||
* Author: Alganthe
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
#include "..\defines.hpp"
|
||||
/*
|
||||
* Author: LinkIsGrim
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user