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Merge pull request #3446 from acemod/350addMissingMedicalTexts
Make unused medical strings be used
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commit
992b4190e1
@ -245,7 +245,8 @@ class ACE_Settings {
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class GVAR(delayUnconCaptive) {
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category = CSTRING(Category_Medical);
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displayName = CSTRING(delayUnconCaptive);
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displayName = CSTRING(MedicalSettings_delayUnconCaptive_DisplayName);
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description = CSTRING(MedicalSettings_delayUnconCaptive_Description);
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typeName = "SCALAR";
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value = 3;
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};
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@ -4111,12 +4111,6 @@
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<German>Legt fest, ob das Objekt ein Sanitätsfahrzeug ist.</German>
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<Spanish>Es un vehículo médico?</Spanish>
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</Key>
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<Key ID="STR_ACE_Medical_delayUnconCaptive">
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<English>Delay cease fire of AI during medical unconsciousness</English>
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<German>Verzögert Ende des KI-Beschusses bei medizinischer Bewustlosigkeit</German>
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<Spanish>Demora antes de volverse neutral al caer inconsciente</Spanish>
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<Polish>Opóźnij status captive u nieprzytomnych osób</Polish>
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</Key>
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<Key ID="STR_ACE_Medical_MedicalSettings_delayUnconCaptive_Description">
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<English>Delay cease fire of AI while player is unconscious for medical reasons.</English>
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<German>Verzögert das Ende des KI-Beschusses auf einen Spieler, wenn dieser aus medizinischen Gründen bewustlos wird.</German>
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@ -4124,6 +4118,8 @@
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<Key ID="STR_ACE_Medical_MedicalSettings_delayUnconCaptive_DisplayName">
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<English>Delay cease fire of AI for unconsciousness</English>
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<German>Verzögert Ende des KI-Beschusses bei medizinischer Bewustlosigkeit</German>
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<Spanish>Demora antes de volverse neutral al caer inconsciente</Spanish>
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<Polish>Opóźnij status captive u nieprzytomnych osób</Polish>
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</Key>
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</Package>
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</Project>
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</Project>
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