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action is select 1
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@ -134,7 +134,7 @@ FUNC(disableFire) = {
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if(_firedEH < 0 && difficulty > 0) then {
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_firedEH = [ACE_player, "DefaultAction", {true}, {
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_canFire = _this getVariable["ace_missileguidance_target", nil];
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_canFire = (_this select 1) getVariable["ace_missileguidance_target", nil];
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if(!isNil "_canFire") exitWith { false };
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true
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}] call EFUNC(common,addActionEventHandler);
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