Preserve Polish translations from master branch

Since spectator was pushed back to a feature branch from the release branch these translations from a PR were also lost (as the commits were prior to the removal commit) when it was merged after the fact.
This commit is contained in:
SilentSpike 2015-08-02 17:27:32 +01:00
parent 52460182c9
commit 9b764bbba4

View File

@ -3,195 +3,253 @@
<Package name="Spectator"> <Package name="Spectator">
<Key ID="STR_ACE_Spectator_Settings_DisplayName"> <Key ID="STR_ACE_Spectator_Settings_DisplayName">
<English>Spectator Settings</English> <English>Spectator Settings</English>
<Polish>Ustawienia obserwatora</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_Settings_Descripton"> <Key ID="STR_ACE_Spectator_Settings_Descripton">
<English>Configure how the spectator system will operate by default.</English> <English>Configure how the spectator system will operate by default.</English>
<Polish>Skonfiguruj domyślne ustawienia obserwatora.</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_system_DisplayName"> <Key ID="STR_ACE_Spectator_system_DisplayName">
<English>Spectate on death</English> <English>Spectate on death</English>
<Polish>Obserwator po śmierci</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_system_Description"> <Key ID="STR_ACE_Spectator_system_Description">
<English>Enables spectator upon death.</English> <English>Enables spectator upon death.</English>
<Polish>Włącz obserwatora po śmierci</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_units_DisplayName"> <Key ID="STR_ACE_Spectator_units_DisplayName">
<English>Unit filter</English> <English>Unit filter</English>
<Polish>Filtr jednostek</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_units_Description"> <Key ID="STR_ACE_Spectator_units_Description">
<English>Method of filtering spectatable units.</English> <English>Method of filtering spectatable units.</English>
<Polish>Wybierz jednostki, jakie będzie można obserwować po uruchomeniu obserwatora.</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_units_none"> <Key ID="STR_ACE_Spectator_units_none">
<English>No units</English> <English>No units</English>
<Polish>Brak jednostek</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_units_players"> <Key ID="STR_ACE_Spectator_units_players">
<English>Only players</English> <English>Only players</English>
<Polish>Tylko gracze</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_units_all"> <Key ID="STR_ACE_Spectator_units_all">
<English>All units</English> <English>All units</English>
<Polish>Wszystkie jednostki</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_sides_DisplayName"> <Key ID="STR_ACE_Spectator_sides_DisplayName">
<English>Side filter</English> <English>Side filter</English>
<Polish>Filtr stron</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_sides_Description"> <Key ID="STR_ACE_Spectator_sides_Description">
<English>Method of filtering spectatable sides.</English> <English>Method of filtering spectatable sides.</English>
<Polish>Wybierz strony, jakie będzie można obserwować po uruchomeniu obserwatora.</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_sides_player"> <Key ID="STR_ACE_Spectator_sides_player">
<English>Player side</English> <English>Player side</English>
<Polish>Strona gracza</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_sides_friendly"> <Key ID="STR_ACE_Spectator_sides_friendly">
<English>Friendly sides</English> <English>Friendly sides</English>
<Polish>Strony sojusznicze</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_sides_hostile"> <Key ID="STR_ACE_Spectator_sides_hostile">
<English>Hostile sides</English> <English>Hostile sides</English>
<Polish>Strony wrogie</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_sides_all"> <Key ID="STR_ACE_Spectator_sides_all">
<English>All sides</English> <English>All sides</English>
<Polish>Wszystkie strony</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_modes_DisplayName"> <Key ID="STR_ACE_Spectator_modes_DisplayName">
<English>Camera modes</English> <English>Camera modes</English>
<Polish>Tryby kamery</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_modes_Description"> <Key ID="STR_ACE_Spectator_modes_Description">
<English>Camera modes that can be used.</English> <English>Camera modes that can be used.</English>
<Polish>Tryby kamery, jakie mogą być używane.</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_modes_all"> <Key ID="STR_ACE_Spectator_modes_all">
<English>All</English> <English>All</English>
<Polish>Wszystkie</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_modes_free"> <Key ID="STR_ACE_Spectator_modes_free">
<English>Free only</English> <English>Free only</English>
<Polish>Tylko wolna</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_modes_internal"> <Key ID="STR_ACE_Spectator_modes_internal">
<English>Internal only</English> <English>Internal only</English>
<Polish>Tylko wewnętrzna</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_modes_external"> <Key ID="STR_ACE_Spectator_modes_external">
<English>External only</English> <English>External only</English>
<Polish>Tylko zewnętrzna</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_modes_unit"> <Key ID="STR_ACE_Spectator_modes_unit">
<English>Internal and external</English> <English>Internal and external</English>
<Polish>Wewnętrzna i zewnętrzna</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_visions_DisplayName"> <Key ID="STR_ACE_Spectator_visions_DisplayName">
<English>Vision modes</English> <English>Vision modes</English>
<Polish>Tryby wizji</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_visions_Description"> <Key ID="STR_ACE_Spectator_visions_Description">
<English>Vision modes that can be used.</English> <English>Vision modes that can be used.</English>
<Polish>Tryby wizji, jakie mogą być używane.</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_visions_nv"> <Key ID="STR_ACE_Spectator_visions_nv">
<English>Night vision</English> <English>Night vision</English>
<Polish>Noktowizja</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_visions_ti"> <Key ID="STR_ACE_Spectator_visions_ti">
<English>Thermal imaging</English> <English>Thermal imaging</English>
<Polish>Termowizja</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_icons_DisplayName"> <Key ID="STR_ACE_Spectator_icons_DisplayName">
<English>Unit icons</English> <English>Unit icons</English>
<Polish>Ikony jednostek</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_icons_Description"> <Key ID="STR_ACE_Spectator_icons_Description">
<English>Render icons above spectatable units.</English> <English>Render icons above spectatable units.</English>
<Polish>Renderuj ikony nad głowami jednostek, które można obserwować.</Polish>
</Key> </Key>
<!-- Interface strings --> <!-- Interface strings -->
<Key ID="STR_ACE_Spectator_HelpTitle"> <Key ID="STR_ACE_Spectator_HelpTitle">
<English>Spectator Controls</English> <English>Spectator Controls</English>
<Polish>Sterowanie obserwatorem</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_ViewFree"> <Key ID="STR_ACE_Spectator_ViewFree">
<English>Free</English> <English>Free</English>
<Polish>Wolna</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_ViewInternal"> <Key ID="STR_ACE_Spectator_ViewInternal">
<English>Internal</English> <English>Internal</English>
<Polish>Wewnętrzna</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_ViewExternal"> <Key ID="STR_ACE_Spectator_ViewExternal">
<English>External</English> <English>External</English>
<Polish>Zewnętrzna</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_VisionNormal"> <Key ID="STR_ACE_Spectator_VisionNormal">
<English>Normal</English> <English>Normal</English>
<Polish>Normalna</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_VisionNight"> <Key ID="STR_ACE_Spectator_VisionNight">
<English>Night</English> <English>Night</English>
<Polish>Noc</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_VisionThermal"> <Key ID="STR_ACE_Spectator_VisionThermal">
<English>Thermal</English> <English>Thermal</English>
<Polish>Termo</Polish>
</Key> </Key>
<!-- Controls --> <!-- Controls -->
<Key ID="STR_ACE_Spectator_freeCamControls"> <Key ID="STR_ACE_Spectator_freeCamControls">
<English>Free Camera Controls</English> <English>Free Camera Controls</English>
<Polish>Wolne sterowanie kamerą</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_freeCamForward"> <Key ID="STR_ACE_Spectator_freeCamForward">
<English>Camera Forward</English> <English>Camera Forward</English>
<Polish>Kamera naprzód</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_freeCamBackward"> <Key ID="STR_ACE_Spectator_freeCamBackward">
<English>Camera Backward</English> <English>Camera Backward</English>
<Polish>Kamera w tył</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_freeCamLeft"> <Key ID="STR_ACE_Spectator_freeCamLeft">
<English>Camera Left</English> <English>Camera Left</English>
<Polish>Kamera w lewo</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_freeCamRight"> <Key ID="STR_ACE_Spectator_freeCamRight">
<English>Camera Right</English> <English>Camera Right</English>
<Polish>Kamera w prawo</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_freeCamUp"> <Key ID="STR_ACE_Spectator_freeCamUp">
<English>Camera Up</English> <English>Camera Up</English>
<Polish>Kamera w górę</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_freeCamDown"> <Key ID="STR_ACE_Spectator_freeCamDown">
<English>Camera Down</English> <English>Camera Down</English>
<Polish>Kamera w dół</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_freeCamPan"> <Key ID="STR_ACE_Spectator_freeCamPan">
<English>Pan Camera</English> <English>Pan Camera</English>
<Polish>Panoramowanie</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_freeCamDolly"> <Key ID="STR_ACE_Spectator_freeCamDolly">
<English>Dolly Camera</English> <English>Dolly Camera</English>
<Polish>Płynna kamera</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_freeCamLock"> <Key ID="STR_ACE_Spectator_freeCamLock">
<English>Lock Camera to Target</English> <English>Lock Camera to Target</English>
<Polish>Zablokuj kamerę na celu</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_freeCamZoom"> <Key ID="STR_ACE_Spectator_freeCamZoom">
<English>Zoom In/Out</English> <English>Zoom +/-</English>
<Polish>Zoom +/-</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_freeCamSpeed"> <Key ID="STR_ACE_Spectator_freeCamSpeed">
<English>Speed Up/Down</English> <English>Speed +/-</English>
<Polish>Prędkość +/-</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_freeCamNextVis"> <Key ID="STR_ACE_Spectator_freeCamNextVis">
<English>Next Vision Mode</English> <English>Next Vision Mode</English>
<Polish>Następny tryb wizji</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_freeCamPrevVis"> <Key ID="STR_ACE_Spectator_freeCamPrevVis">
<English>Previous Vision Mode</English> <English>Previous Vision Mode</English>
<Polish>Poprzedni tryb wizji</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_uiControls"> <Key ID="STR_ACE_Spectator_uiControls">
<English>Interface Controls</English> <English>Interface Controls</English>
<Polish>Sterowanie interfejsem</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_uiToggleInterface"> <Key ID="STR_ACE_Spectator_uiToggleInterface">
<English>Toggle Interface</English> <English>Toggle Interface</English>
<Polish>Przełącz interfejs</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_uiToggleIcons"> <Key ID="STR_ACE_Spectator_uiToggleIcons">
<English>Toggle Unit Icons</English> <English>Toggle Unit Icons</English>
<Polish>Przełącz ikony jednostek</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_uiToggleUnits"> <Key ID="STR_ACE_Spectator_uiToggleUnits">
<English>Toggle Unit List</English> <English>Toggle Unit List</English>
<Polish>Przełącz listę jednostek</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_uiToggleTools"> <Key ID="STR_ACE_Spectator_uiToggleTools">
<English>Toggle Toolbar</English> <English>Toggle Toolbar</English>
<Polish>Przełącz pasek narzędzi</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_uiToggleCompass"> <Key ID="STR_ACE_Spectator_uiToggleCompass">
<English>Toggle Compass</English> <English>Toggle Compass</English>
<Polish>Przełącz kompas</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_uiToggleMap"> <Key ID="STR_ACE_Spectator_uiToggleMap">
<English>Toggle Map</English> <English>Toggle Map</English>
<Polish>Przełącz mapę</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_uiToggleHelp"> <Key ID="STR_ACE_Spectator_uiToggleHelp">
<English>Toggle Help</English> <English>Toggle Help</English>
<Polish>Przełącz pomoc</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_otherControls"> <Key ID="STR_ACE_Spectator_otherControls">
<English>Other Controls</English> <English>Other Controls</English>
<Polish>Pozostałe sterowanie</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_nextCam"> <Key ID="STR_ACE_Spectator_nextCam">
<English>Next Camera</English> <English>Next Camera</English>
<Polish>Następna kamera</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_prevCam"> <Key ID="STR_ACE_Spectator_prevCam">
<English>Previous Camera</English> <English>Previous Camera</English>
<Polish>Poprzednia kamera</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_nextUnit"> <Key ID="STR_ACE_Spectator_nextUnit">
<English>Next Unit</English> <English>Next Unit</English>
<Polish>Następna jednostka</Polish>
</Key> </Key>
<Key ID="STR_ACE_Spectator_prevUnit"> <Key ID="STR_ACE_Spectator_prevUnit">
<English>Previous Unit</English> <English>Previous Unit</English>
<Polish>Poprzednia jednostka</Polish>
</Key> </Key>
</Package> </Package>
</Project> </Project>