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Fix onArsenalClose EOF, add header for it
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@ -1,3 +1,15 @@
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/*
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* Author: Alganthe
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* onUnLoad EH for ACE3's arsenal
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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#include "script_component.hpp"
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GVAR(camera) cameraEffect ["terminate", "back"];
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@ -90,4 +102,4 @@ GVAR(center) = nil;
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removeMissionEventHandler ["draw3D", GVAR(camPosUpdateHandle)];
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showHUD true;
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showHUD true;
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