Merge pull request #1757 from Winter259/viewdistance-settings-init

Viewdistance settingsInitialized
This commit is contained in:
Nicolás Badano 2015-07-01 12:58:07 -03:00
commit 9d0dcc5ea2

View File

@ -2,28 +2,33 @@
if (!hasInterface) exitWith {};
// Force the view distance down to the limit.
if (GVAR(enabled) && {viewDistance > GVAR(limitViewDistance)}) then {
setViewDistance GVAR(limitViewDistance);
};
// Adapt view distance when the player is created or changed according to whether client is on foot or vehicle.
["playerChanged",{
[false] call FUNC(adaptViewDistance);
}] call ace_common_fnc_addEventHandler;
// Set the EH which waits for any of the view distance settings to be changed, so that the effect is show immediately
["SettingChanged",{
if ((_this select 0 == QGVAR(viewDistanceOnFoot)) ||
(_this select 0 == QGVAR(viewDistanceLandVehicle)) ||
(_this select 0 == QGVAR(viewDistanceAirVehicle)) ||
(_this select 0 == QGVAR(objectViewDistanceCoeff))) then {
[true] call FUNC(adaptViewDistance);
["SettingsInitialized", {
// if not enabled, then bugger off.
if !(GVAR(enabled) exitWith {};
// Force the view distance down to the limit.
if (viewDistance > GVAR(limitViewDistance)) then {
setViewDistance GVAR(limitViewDistance);
};
}] call ace_common_fnc_addEventHandler;
// Adapt view distance when the player is created or changed according to whether client is on foot or vehicle.
["playerChanged",{
[false] call FUNC(adaptViewDistance);
}] call EFUNC(common,addEventHandler);
// Set the EH which waits for any of the view distance settings to be changed, so that the effect is show immediately
["SettingChanged",{
if ((_this select 0 == QGVAR(viewDistanceOnFoot)) ||
(_this select 0 == QGVAR(viewDistanceLandVehicle)) ||
(_this select 0 == QGVAR(viewDistanceAirVehicle)) ||
(_this select 0 == QGVAR(objectViewDistanceCoeff))) then {
// Set the EH which waits for a vehicle change to automatically swap to On Foot/In Land Vehicle/In Air Vehicle
["playerVehicleChanged",{
[false] call FUNC(adaptViewDistance)
}] call ace_common_fnc_addEventHandler;
[true] call FUNC(adaptViewDistance);
};
}] call EFUNC(common,addEventHandler);
// Set the EH which waits for a vehicle change to automatically swap between On Foot/In Land Vehicle/In Air Vehicle
["playerVehicleChanged",{
[false] call FUNC(adaptViewDistance)
}] call EFUNC(common,addEventHandler);
}] call EFUNC(common,addEventHandler);