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Make units heavily affected by the blast turn away from the light.
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0f7853f6c6
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@ -54,6 +54,10 @@ _affected = _affected - [ACE_player];
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_x setSkill (skill _x / 50);
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if (_strength > 0.2) then {
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_x setVectorDir ((getPosASL _x) vectorDiff _grenadePosASL);
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};
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[{
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params ["_unit"];
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@ -87,7 +91,6 @@ if (hasInterface && {!isNull ACE_player} && {alive ACE_player}) then {
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};
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_strength = _strength * _losCoefficient;
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};
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// Add ace_hearing ear ringing sound effect
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if (isClass (configFile >> "CfgPatches" >> "ACE_Hearing") && {_strength > 0}) then {
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@ -130,5 +133,9 @@ if (hasInterface && {!isNull ACE_player} && {alive ACE_player}) then {
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GVAR(flashbangPPEffectCC) ppEffectEnable false;
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}, [], 17 * _strength] call EFUNC(common,waitAndExecute);
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};
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if (_strength > 0.2) then {
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ACE_player setVectorDir (_eyePos vectorDiff _grenadePosASL);
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};
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};
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true
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