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Medical Engine - Don't skip hdbracket ever (#9738)
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@ -35,7 +35,7 @@ private _newDamage = _damage - _oldDamage;
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// Happens occasionally for vehiclehit events (see line 80 onwards)
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// Just exit early to save some frametime
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if (_newDamage == 0) exitWith {_oldDamage};
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if (_newDamage == 0 && {_hitpoint isNotEqualTo "ace_hdbracket"}) exitWith {_oldDamage};
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// Get scaled armor value of hitpoint and calculate damage before armor
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// We scale using passThrough to handle explosive-resistant armor properly (#9063)
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