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More minor cleanup
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@ -17,10 +17,12 @@
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*/
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*/
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params ["_cameraNamespace", "_increase"];
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params ["_cameraNamespace", "_increase"];
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private _zoomIndex = _cameraNamespace getVariable [QGVAR(currentZoomIndex), 0];
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private _zoomArray = _cameraNamespace getVariable [QGVAR(fovLevels), []];
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private _zoomArray = _cameraNamespace getVariable [QGVAR(fovLevels), []];
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if ((count _zoomArray) == 0) exitWith {};
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if (_zoomArray isEqualTo []) exitWith {};
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private _zoomIndex = _cameraNamespace getVariable [QGVAR(currentZoomIndex), 0];
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if (_increase) then {
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if (_increase) then {
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if ((_zoomIndex + 1) < count _zoomArray) then {
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if ((_zoomIndex + 1) < count _zoomArray) then {
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_zoomIndex = _zoomIndex + 1;
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_zoomIndex = _zoomIndex + 1;
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@ -18,9 +18,11 @@
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params ["_cameraNamespace"];
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params ["_cameraNamespace"];
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private _tiIndex = _cameraNamespace getVariable [QGVAR(currentTIModeIndex), 0];
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private _tiIndex = _cameraNamespace getVariable [QGVAR(currentTIModeIndex), 0];
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if (_tiArray isEqualTo []) exitWith {};
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private _tiArray = _cameraNamespace getVariable [QGVAR(thermalTypes), []];
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private _tiArray = _cameraNamespace getVariable [QGVAR(thermalTypes), []];
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if ((count _tiArray) == 0) exitWith {};
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if ((_tiIndex + 1) >= count _tiArray) then {
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if ((_tiIndex + 1) >= count _tiArray) then {
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_tiIndex = 0;
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_tiIndex = 0;
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} else {
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} else {
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@ -204,7 +204,7 @@ private _surfaceIntersections = lineIntersectsSurfaces [_cameraPosASL, _projecte
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private _pointPos = [0, 0, 0];
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private _pointPos = [0, 0, 0];
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private _groundPos = terrainIntersectAtASL [_cameraPosASL, _projectedPos];
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private _groundPos = terrainIntersectAtASL [_cameraPosASL, _projectedPos];
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if (count _surfaceIntersections > 0) then {
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if (_surfaceIntersections isNotEqualTo []) then {
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_pointPos = (_surfaceIntersections select 0) select 0;
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_pointPos = (_surfaceIntersections select 0) select 0;
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};
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};
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@ -1,4 +1,4 @@
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["ACE3 Weapons", QGVAR(Designate), localize LSTRING(Designate),
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["ACE3 Weapons", QGVAR(Designate), LLSTRING(Designate),
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{
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{
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[SPIKE_KEY_DESIGNATE, true] call FUNC(keyDown);
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[SPIKE_KEY_DESIGNATE, true] call FUNC(keyDown);
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},
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},
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@ -7,7 +7,7 @@
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},
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},
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[15, [false, false, false]], false] call CBA_fnc_addKeybind; // Tab
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[15, [false, false, false]], false] call CBA_fnc_addKeybind; // Tab
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["ACE3 Weapons", QGVAR(LeaveCamera), localize LSTRING(LeaveCamera),
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["ACE3 Weapons", QGVAR(LeaveCamera), LLSTRING(LeaveCamera),
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{
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{
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[SPIKE_KEY_LEAVE, true] call FUNC(keyDown);
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[SPIKE_KEY_LEAVE, true] call FUNC(keyDown);
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},
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},
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@ -16,7 +16,7 @@
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},
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},
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[15, [false, true, false]], false] call CBA_fnc_addKeybind; // Ctrl+Tab
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[15, [false, true, false]], false] call CBA_fnc_addKeybind; // Ctrl+Tab
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["ACE3 Weapons", QGVAR(PanUp), localize LSTRING(PanUp),
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["ACE3 Weapons", QGVAR(PanUp), LLSTRING(PanUp),
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{
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{
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[CAMERA_KEY_UP, true] call FUNC(keyDown);
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[CAMERA_KEY_UP, true] call FUNC(keyDown);
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},
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},
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@ -25,7 +25,7 @@
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},
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},
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[200, [false, false, false]], false] call CBA_fnc_addKeybind; //Up Arrow
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[200, [false, false, false]], false] call CBA_fnc_addKeybind; //Up Arrow
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["ACE3 Weapons", QGVAR(PanLeft), localize LSTRING(PanLeft),
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["ACE3 Weapons", QGVAR(PanLeft), LLSTRING(PanLeft),
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{
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{
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[CAMERA_KEY_LEFT, true] call FUNC(keyDown);
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[CAMERA_KEY_LEFT, true] call FUNC(keyDown);
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},
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},
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@ -34,7 +34,7 @@
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},
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},
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[203, [false, false, false]], false] call CBA_fnc_addKeybind; //Left
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[203, [false, false, false]], false] call CBA_fnc_addKeybind; //Left
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["ACE3 Weapons", QGVAR(PanRight), localize LSTRING(PanRight),
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["ACE3 Weapons", QGVAR(PanRight), LLSTRING(PanRight),
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{
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{
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[CAMERA_KEY_RIGHT, true] call FUNC(keyDown);
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[CAMERA_KEY_RIGHT, true] call FUNC(keyDown);
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},
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},
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@ -43,7 +43,7 @@
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},
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},
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[205, [false, false, false]], false] call CBA_fnc_addKeybind; //Right
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[205, [false, false, false]], false] call CBA_fnc_addKeybind; //Right
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["ACE3 Weapons", QGVAR(PanDown), localize LSTRING(PanDown),
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["ACE3 Weapons", QGVAR(PanDown), LLSTRING(PanDown),
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{
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{
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[CAMERA_KEY_DOWN, true] call FUNC(keyDown);
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[CAMERA_KEY_DOWN, true] call FUNC(keyDown);
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},
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},
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@ -52,7 +52,7 @@
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},
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},
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[208, [false, false, false]], false] call CBA_fnc_addKeybind; //Down
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[208, [false, false, false]], false] call CBA_fnc_addKeybind; //Down
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["ACE3 Weapons", QGVAR(CycleVisionMode), localize LSTRING(Camera_ViewModeCycle),
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["ACE3 Weapons", QGVAR(CycleVisionMode), LLSTRING(Camera_ViewModeCycle),
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{
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{
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[CAMERA_KEY_CHANGE_VISION_MODE, true] call FUNC(keyDown);
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[CAMERA_KEY_CHANGE_VISION_MODE, true] call FUNC(keyDown);
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},
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},
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@ -61,7 +61,7 @@
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},
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},
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[49, [false, false, false]], false] call CBA_fnc_addKeybind; //N
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[49, [false, false, false]], false] call CBA_fnc_addKeybind; //N
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["ACE3 Weapons", QGVAR(ZoomIn), localize LSTRING(ZoomIn),
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["ACE3 Weapons", QGVAR(ZoomIn), LLSTRING(ZoomIn),
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{
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{
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[CAMERA_KEY_ZOOM_IN, true] call FUNC(keyDown);
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[CAMERA_KEY_ZOOM_IN, true] call FUNC(keyDown);
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},
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},
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@ -70,7 +70,7 @@
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},
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},
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[78, [false, false, false]], false] call CBA_fnc_addKeybind; //Keypad+
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[78, [false, false, false]], false] call CBA_fnc_addKeybind; //Keypad+
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["ACE3 Weapons", QGVAR(ZoomOut), localize LSTRING(ZoomOut),
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["ACE3 Weapons", QGVAR(ZoomOut), LLSTRING(ZoomOut),
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{
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{
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[CAMERA_KEY_ZOOM_OUT, true] call FUNC(keyDown);
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[CAMERA_KEY_ZOOM_OUT, true] call FUNC(keyDown);
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},
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},
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