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https://github.com/acemod/ACE3.git
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Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu * replace private ARRAY with keyword * fix ace function macro using * filter vehicles without cargo * add Load condition, clean params, fix param reusing * replace nearEntities with nearestObjects, add macro * optimize, del magic, replace count with forEach * del unused functions * del useless _this parameter
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@ -1,9 +1,8 @@
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PREP(addCargoItem);
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PREP(addCargoItem);
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PREP(canLoad);
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PREP(addCargoVehiclesActions);
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PREP(canLoadItemIn);
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PREP(canLoadItemIn);
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PREP(canUnloadItem);
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PREP(canUnloadItem);
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PREP(findNearestVehicle);
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PREP(getCargoSpaceLeft);
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PREP(getCargoSpaceLeft);
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PREP(getSizeItem);
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PREP(getSizeItem);
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PREP(handleDestroyed);
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PREP(handleDestroyed);
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44
addons/cargo/functions/fnc_addCargoVehiclesActions.sqf
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44
addons/cargo/functions/fnc_addCargoVehiclesActions.sqf
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@ -0,0 +1,44 @@
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/*
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* Author: Dystopian
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* Create actions for nearest vehicles with cargo.
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*
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* Arguments:
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* 0: Target <OBJECT>
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* 1: Player <OBJECT>
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*
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* Return Value:
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* Children actions <ARRAY>
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*
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* Example:
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* [target, player] call ace_cargo_fnc_addCargoVehiclesActions
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private _statement = {
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params ["_target", "_player", "_params"];
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_params params ["_vehicle"];
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[_player, _target, _vehicle] call FUNC(startLoadIn);
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};
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private _actions = [];
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{
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private _config = configFile >> "CfgVehicles" >> typeOf _x;
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if (
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1 == getNumber (_config >> QGVAR(hasCargo)) &&
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{_x != _target}
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) then {
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private _name = getText (_config >> "displayName");
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private _ownerName = [_x, true] call EFUNC(common,getName);
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if ("" != _ownerName) then {
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_name = format ["%1 (%2)", _name, _ownerName];
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};
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private _icon = (getText (_config >> "icon")) call BIS_fnc_textureVehicleIcon;
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private _action = [format ["%1", _x], _name, _icon, _statement, {true}, {}, [_x]] call EFUNC(interact_menu,createAction);
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_actions pushBack [_action, [], _target];
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};
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} forEach (nearestObjects [_player, CARGO_VEHICLE_CLASSES, MAX_LOAD_DISTANCE]);
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_actions
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@ -1,36 +0,0 @@
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/*
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* Author: Glowbal
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* Check if player can load an item into the nearest vehicle.
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*
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* Arguments:
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* 0: Player <OBJECT>
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* 1: Object to load <OBJECT>
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*
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* Return Value:
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* Can load <BOOL>
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*
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* Example:
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* [player, object] call ace_cargo_fnc_canLoad
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_player", "_object"];
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TRACE_2("params",_player,_object);
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if (!([_player, _object, []] call EFUNC(common,canInteractWith))) exitWith {false};
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private _nearestVehicle = [_player, _object] call FUNC(findNearestVehicle);
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if (_nearestVehicle isKindOf "Cargo_Base_F" || isNull _nearestVehicle) then {
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{
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if ([_object, _x] call FUNC(canLoadItemIn)) exitWith {_nearestVehicle = _x};
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} forEach (nearestObjects [_player, ["Cargo_base_F", "Land_PaperBox_closed_F"], MAX_LOAD_DISTANCE]);
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};
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if (isNull _nearestVehicle) exitWith {false};
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if ((locked _nearestVehicle) >= 2) exitWith {false};
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[_object, _nearestVehicle] call FUNC(canLoadItemIn)
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@ -1,41 +0,0 @@
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/*
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* Author: Glowbal
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* Get nearest vehicle from unit that is not excluded, priority: Car-Air-Tank-Ship.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Object to exclude <OBJECT>
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*
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* Return Value:
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* Vehicle in Distance <OBJECT>
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*
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* Example:
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* [unit, object] call ace_cargo_fnc_findNearestVehicle
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit","_object"];
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private _loadCar = nearestObjects [_unit, ["car"], MAX_LOAD_DISTANCE];
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_loadCar deleteAt (_loadCar find _object);
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if !(_loadCar isEqualTo []) exitWith {_loadCar select 0};
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private _loadHelicopter = nearestObjects [_unit, ["air"], MAX_LOAD_DISTANCE];
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_loadHelicopter deleteAt (_loadHelicopter find _object);
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if !(_loadHelicopter isEqualTo []) exitWith {_loadHelicopter select 0};
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private _loadTank = nearestObjects [_unit, ["tank"], MAX_LOAD_DISTANCE];
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_loadTank deleteAt (_loadTank find _object);
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if !(_loadTank isEqualTo []) exitWith {_loadTank select 0};
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private _loadShip = nearestObjects [_unit, ["ship"], MAX_LOAD_DISTANCE];
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_loadShip deleteAt (_loadShip find _object);;
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if !(_loadShip isEqualTo []) exitWith {_loadShip select 0};
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private _loadContainer = nearestObjects [_unit, ["Cargo_base_F"], MAX_LOAD_DISTANCE];
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_loadContainer deleteAt (_loadContainer find _object);
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if !(_loadContainer isEqualTo []) exitWith {_loadContainer select 0};
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objNull
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@ -32,15 +32,18 @@ private _condition = {
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{(_target getVariable [QGVAR(canLoad), getNumber (configFile >> "CfgVehicles" >> (typeOf _target) >> QGVAR(canLoad))]) == 1} &&
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{(_target getVariable [QGVAR(canLoad), getNumber (configFile >> "CfgVehicles" >> (typeOf _target) >> QGVAR(canLoad))]) == 1} &&
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{locked _target < 2} &&
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{locked _target < 2} &&
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{alive _target} &&
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{alive _target} &&
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{[_player, _target, []] call EFUNC(common,canInteractWith)}
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{[_player, _target, []] call EFUNC(common,canInteractWith)} &&
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{0 < {
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1 == getNumber (configFile >> "CfgVehicles" >> typeOf _x >> QGVAR(hasCargo)) &&
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{_x != _target}
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} count (nearestObjects [_player, CARGO_VEHICLE_CLASSES, MAX_LOAD_DISTANCE])}
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};
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};
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private _statement = {
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private _statement = {
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params ["_target", "_player"];
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[_player, _target] call FUNC(startLoadIn);
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[_player, _target] call FUNC(startLoadIn);
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};
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};
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private _text = localize LSTRING(loadObject);
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private _text = localize LSTRING(loadObject);
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private _icon = QPATHTOF(UI\Icon_load.paa);
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private _icon = QPATHTOF(UI\Icon_load.paa);
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private _action = [QGVAR(load), _text, _icon, _statement, _condition] call EFUNC(interact_menu,createAction);
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private _action = [QGVAR(load), _text, _icon, _statement, _condition, {call FUNC(addCargoVehiclesActions)}] call EFUNC(interact_menu,createAction);
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[_type, 0, ["ACE_MainActions"], _action] call EFUNC(interact_menu,addActionToClass);
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[_type, 0, ["ACE_MainActions"], _action] call EFUNC(interact_menu,addActionToClass);
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* Arguments:
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* Arguments:
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* 0: Player <OBJECT>
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* 0: Player <OBJECT>
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* 1: Object <OBJECT>
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* 1: Object <OBJECT>
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* 2: Vehicle <OBJECT> (Optional)
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*
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*
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* Return Value:
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* Return Value:
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* Load ProgressBar Started <BOOL>
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* Load ProgressBar Started <BOOL>
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@ -16,15 +17,14 @@
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*/
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*/
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#include "script_component.hpp"
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#include "script_component.hpp"
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params ["_player", "_object"];
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params ["_player", "_object", ["_cargoVehicle", objNull]];
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TRACE_2("params",_player,_object);
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TRACE_3("params",_player,_object,_cargoVehicle);
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private _vehicle = [_player, _object] call FUNC(findNearestVehicle);
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private _vehicle = _cargoVehicle;
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if (isNull _vehicle) then {
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if ((isNull _vehicle) || {_vehicle isKindOf "Cargo_Base_F"}) then {
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{
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{
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if ([_object, _x] call FUNC(canLoadItemIn)) exitWith {_vehicle = _x};
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if ([_object, _x] call FUNC(canLoadItemIn)) exitWith {_vehicle = _x};
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} forEach (nearestObjects [_player, ["Cargo_base_F", "Land_PaperBox_closed_F"], MAX_LOAD_DISTANCE]);
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} forEach (nearestObjects [_player, CARGO_VEHICLE_CLASSES, MAX_LOAD_DISTANCE]);
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};
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};
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if (isNull _vehicle) exitWith {
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if (isNull _vehicle) exitWith {
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@ -17,3 +17,4 @@
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#include "\z\ace\addons\main\script_macros.hpp"
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#include "\z\ace\addons\main\script_macros.hpp"
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#define MAX_LOAD_DISTANCE 10
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#define MAX_LOAD_DISTANCE 10
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#define CARGO_VEHICLE_CLASSES ["Car", "Air", "Tank", "Ship", "Cargo_base_F", "Land_PaperBox_closed_F"]
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