Fix thrown blink.

This commit is contained in:
voiper 2016-06-03 03:11:23 -07:00
parent 48ab81ad87
commit a10b6ee8e2

View File

@ -21,6 +21,9 @@ TRACE_10("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectil
private "_player";
_player = ACE_player;
//exit if it's a thrown weapon
if (_weapon == "Throw") exitWith {};
//If our vehicle didn't shoot, or we're not in NVG mode, exit
if ((currentVisionMode _player) != 1) exitWith {};