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Fix thrown blink.
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@ -21,6 +21,9 @@ TRACE_10("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectil
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private "_player";
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_player = ACE_player;
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//exit if it's a thrown weapon
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if (_weapon == "Throw") exitWith {};
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//If our vehicle didn't shoot, or we're not in NVG mode, exit
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if ((currentVisionMode _player) != 1) exitWith {};
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