Fixed a spelling error (#5373)

Change have have to have
This commit is contained in:
Broström.A | Evul 2017-07-19 11:22:54 +02:00 committed by Jo David
parent 6aad1c8af6
commit a18eec6bc0

View File

@ -131,6 +131,6 @@ class CfgSettings {
Files must exist in the built PBOs for file patching to work. If you create a new file you must rebuild the PBO or Arma will not find it in your file paths. Files must exist in the built PBOs for file patching to work. If you create a new file you must rebuild the PBO or Arma will not find it in your file paths.
Configs are not patched during run time, only at load time. You do not have have to rebuild a PBO to make config changes, just restart Arma. You can get around this though if you are on the dev branch of Arma 3 and running the [diagnostic exe](https://community.bistudio.com/wiki/Arma_3_Diagnostics_Exe). That includes `diag_mergeConfigFile` which takes a full system path (as in `diag_mergeConfigFile ["p:\z\ace\addons\my_module\config.cpp"]`) and allows you selectively reload config files. Configs are not patched during run time, only at load time. You do not have to rebuild a PBO to make config changes, just restart Arma. You can get around this though if you are on the dev branch of Arma 3 and running the [diagnostic exe](https://community.bistudio.com/wiki/Arma_3_Diagnostics_Exe). That includes `diag_mergeConfigFile` which takes a full system path (as in `diag_mergeConfigFile ["p:\z\ace\addons\my_module\config.cpp"]`) and allows you selectively reload config files.
If you need to add/remove files, then you'll need to run `build.py` again without the game running, and restart. That is all that is required to add new files for further use in testing. If you need to add/remove files, then you'll need to run `build.py` again without the game running, and restart. That is all that is required to add new files for further use in testing.