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https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Remove mode, add arg to openBox to have arsenal prefilled
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@ -1,7 +1,7 @@
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#include "script_component.hpp"
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#include "..\defines.hpp"
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params [["_object", objNull, [objNull]], ["_mode", 1, [1]], ["_items", true, [[], true]], ["_global", true, [true]]];
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params [["_object", objNull, [objNull]], ["_items", true, [[], true]], ["_global", true, [true]]];
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if (isNull _object) exitWith {};
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@ -10,25 +10,26 @@ if (isNil QGVAR(EHIDArray)) then {
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};
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if (_global && {isMultiplayer} && {{_object in _x} count GVAR(EHIDArray) == 0}) then {
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private _ID = [QGVAR(initBox), [_object, _mode, _items, false]] call CBA_fnc_globalEventJIP;
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private _ID = [QGVAR(initBox), [_object, _items, false]] call CBA_fnc_globalEventJIP;
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[_ID, _object] call CBA_fnc_removeGlobalEventJIP;
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GVAR(EHIDArray) pushBack [_ID, _object];
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publicVariable QGVAR(EHIDArray);
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} else {
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if ({(_x select 0) select 0 isEqualTo QGVAR(interaction)} count (_object getVariable [QEGVAR(interact_menu,actions), []]) == 0) then {
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private _action = [QGVAR(interaction), "arsenal", "", {
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params ["_target", "_player", "_params"];
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_params params ["_mode"];
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params ["_target", "_player"];
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[{[_this select 0, _this select 1, _this select 2] call FUNC(openBox)}, [_mode, _target, _player]] call CBA_fnc_execNextFrame;
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[{[_this select 0, _this select 1] call FUNC(openBox)}, [_target, _player]] call CBA_fnc_execNextFrame;
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},
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{
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params ["_target", "_player"];
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[_player, _target, ["isNotSwimming", "isNotCarrying", "isNotDragging", "notOnMap", "isNotEscorting", "isNotOnLadder"]] call EFUNC(common,canInteractWith)
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}, {},[_mode]] call EFUNC(interact_menu,createAction);
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}, {},[]] call EFUNC(interact_menu,createAction);
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[_object, 0, ["ACE_MainActions"], _action] call EFUNC(interact_menu,addActionToObject);
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[_object, _items, false] call FUNC(addVirtualItems);
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@ -10,9 +10,6 @@ if (isNil QGVAR(center)) then {
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};
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GVAR(mouseButtonState) = [[],[]];
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if (isNil QGVAR(mode)) then {
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GVAR(mode) = 1;
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};
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if (isNil QGVAR(sharedLoadoutsNamespace)) then {
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GVAR(sharedLoadoutsNamespace) = true call CBA_fnc_createNamespace;
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@ -238,20 +235,6 @@ GVAR(leftTabFocus) = false;
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GVAR(rightTabFocus) = false;
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GVAR(rightTabLnBFocus) = false;
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if (GVAR(mode) != 0) then {
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{
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_x = _display displayCtrl _x;
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_x ctrlSetFade 1;
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_x ctrlShow false;
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_x ctrlCommit 0;
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} foreach [
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IDC_buttonFace,
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IDC_buttonVoice,
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IDC_buttonInsigna
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];
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};
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{
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private _panel = _display displayCtrl _x;
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_panel ctrlSetFontHeight (GVAR(fontHeight) * GRID_H);
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@ -1,25 +1,13 @@
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#include "script_component.hpp"
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#include "..\defines.hpp"
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params [["_mode", 1, [1]], ["_object", objNull, [objNull]], ["_center", objNull, [objNull]]];
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params [["_object", objNull, [objNull]], ["_center", objNull, [objNull]], ["_mode", false, [false]]];
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if (isNull _object || {isNull _center}) exitWith {};
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if (isNil {_object getVariable [QGVAR(virtualItems), nil]}) exitWith {};
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if (isNil {_object getVariable [QGVAR(virtualItems), nil]} && {!_mode}) exitWith {};
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private _displayToUse = nil;
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switch _mode do {
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case 0 : {
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_displayToUse = [findDisplay 46, findDIsplay 312] select (!isNull findDisplay 312);
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_displayToUse = [_displayToUse, findDisplay 313] select (is3DEN);
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};
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case 1 : {
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_displayToUse = [findDisplay 46, findDIsplay 312] select (!isNull findDisplay 312);
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};
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case 2 : {
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_displayToUse = [findDisplay 46, findDIsplay 312] select (!isNull findDisplay 312);
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};
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default {};
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};
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private _displayToUse = [findDisplay 46, findDIsplay 312] select (!isNull findDisplay 312);
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_displayToUse = [_displayToUse, findDisplay 313] select (is3DEN);
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if (isNil "_displayToUse" || {!isnull GVAR(camera)}) exitWith {
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hint "No display or arsenal already opened"; // TBR
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@ -27,7 +15,13 @@ if (isNil "_displayToUse" || {!isnull GVAR(camera)}) exitWith {
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GVAR(mode) = _mode;
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GVAR(center) = _center;
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GVAR(virtualItems) = +(_object getVariable [QGVAR(virtualItems), [
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[[], [], []], [[], [], [], []], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], []
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]]);
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if (_mode) then {
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GVAR(virtualItems) = uiNamespace getVariable QGVAR(configItems);
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} else {
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GVAR(virtualItems) = +(_object getVariable [QGVAR(virtualItems), [
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[[], [], []], [[], [], [], []], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], []
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]]);
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};
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_displayToUse createDisplay QGVAR(display);
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