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Switch to unit namespace, added !hasHatch condition
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@ -70,5 +70,3 @@ GVAR(ppEffectMuzzleFlash) ppEffectCommit 0;
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},
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{false},
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[209, [false, false, true]], false] call cba_fnc_addKeybind; //PageDown + ALT
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GVAR(reenableNVGs) = false;
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@ -20,15 +20,18 @@
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params ["_unit", "_cameraView"];
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if (GVAR(disableNVGsWithSights) && {(hmd _unit) != ""}) then {
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(assignedVehicleRole _unit) params ["_role", "_turretPath"];
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if ((vehicle _unit == _unit) || {isTurnedOut _unit} || {_role == "cargo" && {!(isNil "_turretPath")}}) then {
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if ((_cameraView == "GUNNER") && {currentVisionMode _unit > 0}) then {
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if ((vehicle _unit == _unit)
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|| {isTurnedOut _unit}
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|| {!([_unit] call EFUNC(common,hasHatch))
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&& {[_unit] call EFUNC(common,getTurretIndex) in ([vehicle _unit] call EFUNC(common,getTurretsFFV))}
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}) then {
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if ((_cameraView == "GUNNER") && {currentVisionMode _unit == 1}) then {
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_unit action ["NVGogglesOff", _unit];
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GVAR(reenableNVGs) = true;
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_unit setVariable [QGVAR(reenableNVGs), true];
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} else {
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if (GVAR(reenableNVGs) && {_cameraView != "GUNNER"}) then {
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if (_unit getVariable [QGVAR(reenableNVGs), false] && {_cameraView != "GUNNER"}) then {
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_unit action ["NVGoggles", _unit];
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GVAR(reenableNVGs) = false;
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_unit setVariable [QGVAR(reenableNVGs), false];
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};
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};
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};
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