Merge branch 'master' into dynamicViewDistance

Conflicts:
	addons/viewdistance/README.md
	addons/viewdistance/XEH_clientInit.sqf
This commit is contained in:
jonpas 2015-08-22 00:49:57 +02:00
commit a24da99722
293 changed files with 6168 additions and 1202 deletions

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@ -3,8 +3,9 @@ ace_advanced_ballistics
The Advanced Ballistics module introduces advanced external- and internal ballistics to the game.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Ruthberg] (http://github.com/Ulteq)
- [Ruthberg](http://github.com/Ulteq)

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@ -1,9 +1,10 @@
ace_aircraft
============
Changes to air weaponry, flightmodels and HUDs.
Changes to air weaponry, flight models and HUDs.
- Contributions by Kimi (geraldbolso1899) for HUD updates
* Contributations by Kimi (geraldbolso1899) for HUD updates
## Maintainers
@ -11,4 +12,4 @@ The people responsible for merging changes to this component or answering potent
- [KoffeinFlummi](https://github.com/KoffeinFlummi)
- [commy2](https://github.com/commy2)
- [jaynus](https://github.com/walterpearce)
- [jaynus](https://github.com/walterpearce)

11
addons/apl/README.md Normal file
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@ -0,0 +1,11 @@
ace_apl
============
Assets licensed under Arma Public License (APL).
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- None

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@ -3,8 +3,9 @@ ace_atragmx
ATragMX - Handheld ballistics calculator
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Ruthberg] (http://github.com/Ulteq)
- [Ruthberg](http://github.com/Ulteq)

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@ -2,7 +2,9 @@ ace_attach
==========
Introducing the ability to attach various throwables to yourself or vehicles, to mark your position and assist in IFF.
Adds item `ACE_IR_Strobe_Item`.
#### Items Added:
`ACE_IR_Strobe_Item`
## Maintainers

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@ -1,7 +1,8 @@
ace_backpacks
=================
Adds indication when someone else opens your backpack (soundeffect / camShake).
Adds indication when someone else opens your backpack (sound effect and camera shake).
## Maintainers

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@ -1,3 +1,3 @@
#include "script_component.hpp"
["backpackOpened", {_this call FUNC(backpackOpened)}] call EFUNC(common,addEventHandler);
["backpackOpened", DFUNC(backpackOpened)] call EFUNC(common,addEventHandler);

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@ -2,18 +2,18 @@
* Author: commy2
*
* Someone opened your backpack. Execute locally.
*
*
* Argument:
* 0: Who accessed your inventory? (Object)
* 1: Unit that wields the backpack (Object)
* 2: The backpack object (Object)
*
*
* Return value:
* None.
*/
#include "script_component.hpp"
PARAMS_3(_unit,_target,_backpack);
private ["_sounds", "_position"];
params ["_target", "_backpack"];
// do cam shake if the target is the player
if ([_target] call EFUNC(common,isPlayer)) then {
@ -21,7 +21,6 @@ if ([_target] call EFUNC(common,isPlayer)) then {
};
// play a rustling sound
private ["_sounds", "_position"];
_sounds = [
/*"a3\sounds_f\characters\ingame\AinvPknlMstpSlayWpstDnon_medic.wss",

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@ -2,21 +2,21 @@
* Author: commy2
*
* Returns the unit that has the given backpack object equipped.
*
*
* Argument:
* 0: A backpack object (Object)
*
* 0: Executing Unit (Object)
* 1: A backpack object (Object)
*
* Return value:
* Unit that has the backpack equipped. (Object)
*/
#include "script_component.hpp"
scopeName "main";
private ["_backpack", "_unit"];
_backpack = _this select 0;
_unit = objNull;
params ["_unit","_backpack"];
_target = objNull;
{
if (backpackContainer _x == _backpack) exitWith {_unit = _x};
} forEach (allUnits + allDeadMen);
_unit
if (backpackContainer _x == _backpack) then {_target = _x; breakTo "main"};
} count nearestObjects [_unit, ["Man"], 5];
if (isNull _target) exitWith {ACE_Player};
_target

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@ -11,9 +11,8 @@
*/
#include "script_component.hpp"
private ["_backpack", "_config"];
_backpack = _this select 0;
private ["_config"];
params ["_backpack"];
if (typeName _backpack == "OBJECT") then {
_backpack = typeOf _backpack;

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@ -2,29 +2,27 @@
* Author: commy2
*
* Handle the open inventory event. Display message on traget client.
*
*
* Argument:
* Input from "InventoryOpened" eventhandler
*
*
* Return value:
* false. Always open the inventory dialog. (Bool)
*/
#include "script_component.hpp"
private ["_unit", "_backpack"];
_unit = _this select 0;
_backpack = _this select 1;
private "_target";
params ["","_backpack"];
// exit if the target is not a backpack
if !([_backpack] call FUNC(isBackpack)) exitWith {};
// get the unit that wears the backpack object
private "_target";
_target = [_backpack] call FUNC(getBackpackAssignedUnit);
_target = _this call FUNC(getBackpackAssignedUnit);
if (isNull _target) exitWith {false};
// raise event on target unit
["backpackOpened", _target, [_unit, _target, _backpack]] call EFUNC(common,targetEvent);
["backpackOpened", _target, [_target, _backpack]] call EFUNC(common,targetEvent);
// return false to open inventory as usual
false

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@ -3,10 +3,11 @@ ace_ballistics
Changes to weapon, magazine and ammunition values.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Ruthberg] (http://github.com/Ulteq)
- [Ruthberg](http://github.com/Ulteq)
- [KoffeinFlummi](https://github.com/KoffeinFlummi)
- [commy2](https://github.com/commy2)

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@ -190,8 +190,8 @@ class CfgVehicles {
defaultValue = 1;
};
class requireSurrender {
displayName = CSTRING(ModuleSettings_allowSurrender_name);
description = CSTRING(ModuleSettings_allowSurrender_description);
displayName = CSTRING(ModuleSettings_requireSurrender_name);
description = CSTRING(ModuleSettings_requireSurrender_description);
typeName = "NUMBER";
class values {
class disable {

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@ -1,10 +1,10 @@
ace_captives
============
Allows taking people captive/handcuffed
Adds ability to handcuff and surrender.
####Items:
`ACE_CableTie` - adds ability to take someone captive
#### Items Added:
`ACE_CableTie`
## Maintainers

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@ -27,7 +27,7 @@ if (isNull _target) then {
};
if (isNull _vehicle) then {
_objects = nearestObjects [_unit, ["Car", "Tank", "Helicopter", "Plane", "Ship_F"], 10];
_objects = nearestObjects [_unit, ["Car", "Tank", "Helicopter", "Plane", "Ship"], 10];
if ((count _objects) > 0) then {_vehicle = _objects select 0;};
};

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@ -29,7 +29,7 @@ if (isNull _target) then {
if (isNull _target) exitWith {};
if (isNull _vehicle) then {
_objects = nearestObjects [_unit, ["Car_F", "Tank_F", "Helicopter_F", "Boat_F", "Plane_F"], 10];
_objects = nearestObjects [_unit, ["Car", "Tank", "Helicopter", "Plane", "Ship"], 10];
if ((count _objects) > 0) then {_vehicle = _objects select 0;};
};
if (isNull _vehicle) exitWith {};

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@ -223,15 +223,19 @@
</Key>
<Key ID="STR_ACE_Captives_ModuleSettings_requireSurrender_name">
<English>Require surrendering</English>
<Polish>Wymagaj kapitulacji</Polish>
</Key>
<Key ID="STR_ACE_Captives_ModuleSettings_requireSurrender_description">
<English>Require Players to surrender before they can be arrested</English>
<Polish>Wymagaj od graczy kapitulacji zanim będzie można ich zaaresztować</Polish>
</Key>
<Key ID="STR_ACE_Captives_SurrenderOnly">
<English>Surrendering only</English>
<Polish>Tylko kapitulacja</Polish>
</Key>
<Key ID="STR_ACE_Captives_SurrenderOrNoWeapon">
<English>Surrendering or No weapon</English>
<Polish>Kapitulacja lub brak broni</Polish>
</Key>
</Package>
</Project>
</Project>

1
addons/cargo/$PBOPREFIX$ Normal file
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@ -0,0 +1 @@
z\ace\addons\cargo

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@ -0,0 +1,9 @@
class ACE_Settings {
class GVAR(enable) {
displayName = CSTRING(ModuleSettings_enable);
description = CSTRING(ModuleSettings_enable_Description);
typeName = "BOOL";
value = 1;
category = ECSTRING(OptionsMenu,CategoryLogistics);
};
};

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@ -0,0 +1,97 @@
class Extended_PreInit_EventHandlers {
class ADDON {
init = QUOTE(call COMPILE_FILE(XEH_preInit));
};
};
class Extended_Killed_EventHandlers {
class All {
init = QUOTE(call FUNC(handleDestroyed));
};
};
class Extended_Init_EventHandlers {
class StaticWeapon {
class ADDON {
init = QUOTE(_this call DFUNC(initObject));
};
};
class ReammoBox_F {
class ADDON {
init = QUOTE(_this call DFUNC(initObject));
};
};
class Cargo_base_F {
class ADDON {
init = QUOTE(_this call DFUNC(initObject); _this call DFUNC(initVehicle));
};
};
class CargoNet_01_box_F {
class ADDON {
init = QUOTE(_this call DFUNC(initObject); _this call DFUNC(initVehicle));
};
};
class Land_CargoBox_V1_F {
class ADDON {
init = QUOTE(_this call DFUNC(initObject); _this call DFUNC(initVehicle));
};
};
class Land_PaperBox_closed_F {
class ADDON {
init = QUOTE(_this call DFUNC(initObject); _this call DFUNC(initVehicle));
};
};
class Car {
class ADDON {
init = QUOTE(_this call DFUNC(initVehicle));
};
};
class Tank {
class ADDON {
init = QUOTE(_this call DFUNC(initVehicle));
};
};
class Helicopter {
class ADDON {
init = QUOTE(_this call DFUNC(initVehicle));
};
};
class Plane {
class ADDON {
init = QUOTE(_this call DFUNC(initVehicle));
};
};
class Ship_F {
class ADDON {
init = QUOTE(_this call DFUNC(initVehicle));
};
};
class ACE_RepairItem_Base {
class ADDON {
init = QUOTE(_this call DFUNC(initObject));
};
};
class ACE_bodyBagObject {
class ADDON {
init = QUOTE(_this call DFUNC(initObject));
};
};
class ACE_ConcertinaWireCoil {
class ADDON {
init = QUOTE(_this call DFUNC(initObject));
};
};
};

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@ -0,0 +1,294 @@
class CfgVehicles {
class ACE_Module;
class ACE_moduleCargoSettings: ACE_Module {
scope = 2;
displayName = CSTRING(SettingsModule_DisplayName);
icon = QUOTE(PATHTOF(UI\Icon_Module_Cargo_ca.paa));
category = "ACE_Logistics";
function = QFUNC(moduleSettings);
functionPriority = 1;
isGlobal = 1;
isTriggerActivated = 0;
author = ECSTRING(common,ACETeam);
class Arguments {
class enable {
displayName = CSTRING(ModuleSettings_enable);
description = CSTRING(ModuleSettings_enable_Description);
typeName = "BOOL";
defaultValue = 1;
};
};
class ModuleDescription {
description = CSTRING(SettingsModule_Description);
sync[] = {};
};
};
class LandVehicle;
class Car: LandVehicle {
GVAR(space) = 4;
GVAR(hasCargo) = 1;
class ACE_Cargo {
/*
class Cargo {
class ACE_medicalSupplyCrate {
type = "ACE_medicalSupplyCrate";
amount = 1;
};
};*/
};
};
class Tank: LandVehicle {
GVAR(space) = 4;
GVAR(hasCargo) = 1;
};
class Car_F;
class Truck_F: Car_F {
GVAR(space) = 8;
GVAR(hasCargo) = 1;
};
class Air;
class Helicopter: Air {
GVAR(space) = 8;
GVAR(hasCargo) = 1;
};
class Heli_Transport_02_base_F;
class I_Heli_Transport_02_F : Heli_Transport_02_base_F {
GVAR(space) = 20;
GVAR(hasCargo) = 1;
};
class Plane: Air {
GVAR(space) = 4;
GVAR(hasCargo) = 1;
};
class Ship;
class Ship_F: Ship {
GVAR(space) = 4;
GVAR(hasCargo) = 1;
};
// Static weapons
class StaticWeapon: LandVehicle {
GVAR(size) = 2; // 1 = small, 2 = large
GVAR(canLoad) = 1;
};
class StaticMortar;
class Mortar_01_base_F: StaticMortar {
GVAR(size) = 2; // 1 = small, 2 = large
GVAR(canLoad) = 1;
};
// Ammo boxes
class ThingX;
class ReammoBox_F: ThingX {
GVAR(size) = 2; // 1 = small, 2 = large
GVAR(canLoad) = 1;
};
class Scrapyard_base_F;
class Land_PaperBox_closed_F: Scrapyard_base_F {
GVAR(space) = 10;
GVAR(hasCargo) = 1;
GVAR(size) = 11;
GVAR(canLoad) = 1;
XEH_ENABLED;
class ACE_Actions {
class ACE_MainActions {
displayName = ECSTRING(interaction,MainAction);
distance = 5;
condition = QUOTE(true);
statement = "";
icon = "\a3\ui_f\data\IGUI\Cfg\Actions\eject_ca.paa";
selection = "";
};
};
};
class Cargo_base_F: ThingX {
GVAR(space) = 4;
GVAR(hasCargo) = 1;
GVAR(size) = 4;
GVAR(canLoad) = 1;
class ACE_Actions {
class ACE_MainActions {
displayName = ECSTRING(interaction,MainAction);
distance = 5;
condition = QUOTE(true);
statement = "";
icon = "\a3\ui_f\data\IGUI\Cfg\Actions\eject_ca.paa";
selection = "";
};
};
};
class Cargo10_base_F: Cargo_base_F {
GVAR(space) = 14;
GVAR(size) = 15;
XEH_ENABLED;
};
class Land_Cargo20_blue_F: Cargo_base_F {
GVAR(space) = 49;
GVAR(size) = 50;
XEH_ENABLED;
};
class Land_Cargo20_brick_red_F: Cargo_base_F {
GVAR(space) = 49;
GVAR(size) = 50;
XEH_ENABLED;
};
class Land_Cargo20_cyan_F: Cargo_base_F {
GVAR(space) = 49;
GVAR(size) = 50;
XEH_ENABLED;
};
class Land_Cargo20_grey_F: Cargo_base_F {
GVAR(space) = 49;
GVAR(size) = 50;
XEH_ENABLED;
};
class Land_Cargo20_light_blue_F: Cargo_base_F {
GVAR(space) = 49;
GVAR(size) = 50;
XEH_ENABLED;
};
class Land_Cargo20_light_green_F: Cargo_base_F {
GVAR(space) = 49;
GVAR(size) = 50;
XEH_ENABLED;
};
class Land_Cargo20_military_green_F: Cargo_base_F {
GVAR(space) = 49;
GVAR(size) = 50;
XEH_ENABLED;
};
class Ruins_F;
class Land_Cargo20_military_ruins_F: Ruins_F {
GVAR(space) = 49;
GVAR(size) = 50;
XEH_ENABLED;
};
class Land_Cargo20_orange_F: Cargo_base_F {
GVAR(space) = 49;
GVAR(size) = 50;
XEH_ENABLED;
};
class Land_Cargo20_red_F: Cargo_base_F {
GVAR(space) = 49;
GVAR(size) = 50;
XEH_ENABLED;
};
class Land_Cargo20_sand_F: Cargo_base_F {
GVAR(space) = 49;
GVAR(size) = 50;
XEH_ENABLED;
};
class Land_Cargo20_vr_F: Cargo_base_F {
GVAR(space) = 49;
GVAR(size) = 50;
XEH_ENABLED;
};
class Land_Cargo20_white_F: Cargo_base_F {
GVAR(space) = 49;
GVAR(size) = 50;
XEH_ENABLED;
};
class Land_Cargo20_yellow_F: Cargo_base_F {
GVAR(space) = 49;
GVAR(size) = 50;
XEH_ENABLED;
};
class Land_Cargo40_blue_F: Cargo_base_F {
GVAR(space) = 99;
GVAR(size) = 100;
XEH_ENABLED;
};
class Land_Cargo40_brick_red_F: Cargo_base_F {
GVAR(space) = 99;
GVAR(size) = 100;
XEH_ENABLED;
};
class Land_Cargo40_cyan_F: Cargo_base_F {
GVAR(space) = 99;
GVAR(size) = 100;
XEH_ENABLED;
};
class Land_Cargo40_grey_F: Cargo_base_F {
GVAR(space) = 99;
GVAR(size) = 100;
XEH_ENABLED;
};
class Land_Cargo40_light_blue_F: Cargo_base_F {
GVAR(space) = 99;
GVAR(size) = 100;
XEH_ENABLED;
};
class Land_Cargo40_light_green_F: Cargo_base_F {
GVAR(space) = 99;
GVAR(size) = 100;
XEH_ENABLED;
};
class Land_Cargo40_military_green_F: Cargo_base_F {
GVAR(space) = 99;
GVAR(size) = 100;
XEH_ENABLED;
};
class Land_Cargo40_military_ruins_F: Ruins_F {
GVAR(space) = 99;
GVAR(size) = 100;
XEH_ENABLED;
};
class Land_Cargo40_orange_F: Cargo_base_F {
GVAR(space) = 99;
GVAR(size) = 100;
XEH_ENABLED;
};
class Land_Cargo40_red_F: Cargo_base_F {
GVAR(space) = 99;
GVAR(size) = 100;
XEH_ENABLED;
};
class Land_Cargo40_sand_F: Cargo_base_F {
GVAR(space) = 99;
GVAR(size) = 100;
XEH_ENABLED;
};
class Land_Cargo40_vr_F: Cargo_base_F {
GVAR(space) = 99;
GVAR(size) = 100;
XEH_ENABLED;
};
class Land_Cargo40_white_F: Cargo_base_F {
GVAR(space) = 99;
GVAR(size) = 100;
XEH_ENABLED;
};
class Land_Cargo40_yellow_F: Cargo_base_F {
GVAR(space) = 99;
GVAR(size) = 100;
XEH_ENABLED;
};
// small
class Land_CargoBox_V1_F: ThingX {
GVAR(space) = 7;
GVAR(hasCargo) = 1;
GVAR(size) = 7;
XEH_ENABLED;
class ACE_Actions {
class ACE_MainActions {
displayName = ECSTRING(interaction,MainAction);
distance = 5;
condition = QUOTE(true);
statement = "";
icon = "\a3\ui_f\data\IGUI\Cfg\Actions\eject_ca.paa";
selection = "";
};
};
};
};

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@ -0,0 +1,12 @@
ace_cargo
============
Adds cargo menu to vehicles and allows loading and unloading of cargo items.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [commy2](https://github.com/commy2)
- [Glowbal](https://github.com/Glowbal)

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@ -0,0 +1,28 @@
#include "script_component.hpp"
ADDON = false;
PREP(canLoad);
PREP(canLoadItemIn);
PREP(canUnloadItem);
PREP(findNearestVehicle);
PREP(getCargoSpaceLeft);
PREP(getSizeItem);
PREP(handleDestroyed);
PREP(initObject);
PREP(initVehicle);
PREP(loadItem);
PREP(moduleSettings);
PREP(onMenuOpen);
PREP(startLoadIn);
PREP(startUnload);
PREP(unloadItem);
PREP(validateCargoSpace);
GVAR(initializedItemClasses) = [];
if (isServer) then {
["cargo_hideItem", {params ["_object", "_status"]; _object hideObjectGlobal _status;}] call EFUNC(common,addEventHandler);
};
ADDON = true;

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@ -0,0 +1,18 @@
#include "script_component.hpp"
class CfgPatches {
class ADDON {
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_interaction"};
author[] = {"commy2", "Glowbal"};
authorUrl = "https://ace3mod.com/";
VERSION_CONFIG;
};
};
#include "ACE_Settings.hpp"
#include "CfgEventHandlers.hpp"
#include "CfgVehicles.hpp"
#include "menu.hpp"

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@ -0,0 +1,32 @@
/*
* Author: Glowbal
* Check if player can load an item into the nearest vehicle.
*
* Arguments:
* 0: Player <OBJECT>
* 1: Object to load <OBJECT>
*
* Return value:
* Can load <BOOL>
*
* Example:
* [player, object] call ace_cargo_fnc_canLoad
*
* Public: No
*/
#include "script_component.hpp"
params ["_player", "_object"];
private ["_nearestVehicle"];
_nearestVehicle = [_player] call FUNC(findNearestVehicle);
if (_nearestVehicle isKindOf "Cargo_Base_F" || isNull _nearestVehicle) then {
{
if ([_object, _x] call FUNC(canLoadItemIn)) exitWith {_nearestVehicle = _x};
} forEach (nearestObjects [_player, ["Cargo_base_F", "Land_PaperBox_closed_F"], MAX_LOAD_DISTANCE]);
};
if (isNull _nearestVehicle) exitWith {false};
[_object, _nearestVehicle] call FUNC(canLoadItemIn)

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@ -0,0 +1,29 @@
/*
* Author: Glowbal
* Check if item can be loaded into other Object.
*
* Arguments:
* 0: Item Object <OBJECT>
* 1: Holder Object (Vehicle) <OBJECT>
*
* Return value:
* Can load in <BOOL>
*
* Example:
* [item, holder] call ace_cargo_fnc_canLoadItemIn
*
* Public: No
*/
#include "script_component.hpp"
params ["_item", "_vehicle"];
if (speed _vehicle > 1 || (((getPos _vehicle) select 2) > 3)) exitWith {false};
private "_itemSize";
_itemSize = ([_item] call FUNC(getSizeItem));
(_itemSize > 0) &&
{alive _item && alive _vehicle} &&
{(_item distance _vehicle <= MAX_LOAD_DISTANCE)} &&
{_itemSize <= ([_vehicle] call FUNC(getCargoSpaceLeft))}

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@ -0,0 +1,44 @@
/*
* Author: Glowbal, ViperMaul
* Check if item can be unloaded.
*
* Arguments:
* 0: loaded Object <OBJECT>
* 1: Object <OBJECT>
*
* Return value:
* Can be unloaded <BOOL>
*
* Example:
* [item, holder] call ace_cargo_fnc_canUnloadItem
*
* Public: No
*/
#include "script_component.hpp"
private ["_loaded", "_validVehiclestate", "_emptyPos"];
params ["_item", "_vehicle"];
_loaded = _vehicle getVariable [QGVAR(loaded), []];
if !(_item in _loaded) exitWith {false};
_validVehiclestate = true;
_emptyPos = [];
if (_vehicle isKindOf "Ship" ) then {
if !(speed _vehicle <1 && {(((getPosATL _vehicle) select 2) < 2)}) then {_validVehiclestate = false};
_emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 15, typeOf _item]); // TODO: if spot is underwater pick another spot.
} else {
if (_vehicle isKindOf "Air" ) then {
if !(speed _vehicle <1 && {isTouchingGround _vehicle}) then {_validVehiclestate = false};
_emptyPos = (getPosASL _vehicle) call EFUNC(common,ASLtoPosition);
_emptyPos = [(_emptyPos select 0) + random(5), (_emptyPos select 1) + random(5), _emptyPos select 2 ];
} else {
if !(speed _vehicle <1 && {(((getPosATL _vehicle) select 2) < 2)}) then {_validVehiclestate = false};
_emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 15, typeOf _item]);
};
};
if (!_validVehiclestate) exitWith {false};
(count _emptyPos != 0)

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@ -0,0 +1,37 @@
/*
* Author: Glowbal
* Get nearest vehicle from unit, priority: Car-Air-Tank-Ship.
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return value:
* Vehicle in Distance <OBJECT>
*
* Example:
* [unit] call ace_cargo_fnc_findNearestVehicle
*
* Public: No
*/
#include "script_component.hpp"
private ["_loadCar", "_loadHelicopter", "_loadTank", "_loadShip", "_loadContainer"];
params ["_unit"];
_loadCar = nearestObject [_unit, "car"];
if (_unit distance _loadCar <= MAX_LOAD_DISTANCE) exitWith {_loadCar};
_loadHelicopter = nearestObject [_unit, "air"];
if (_unit distance _loadHelicopter <= MAX_LOAD_DISTANCE) exitWith {_loadHelicopter};
_loadTank = nearestObject [_unit, "tank"];
if (_unit distance _loadTank <= MAX_LOAD_DISTANCE) exitWith {_loadTank};
_loadShip = nearestObject [_unit, "ship"];
if (_unit distance _loadShip <= MAX_LOAD_DISTANCE) exitWith {_loadShip};
_loadContainer = nearestObject [_unit,"Cargo_base_F"];
if (_unit distance _loadContainer <= MAX_LOAD_DISTANCE) exitWith {_loadContainer};
objNull

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/*
* Author: Glowbal
* Get the cargo space left on object.
*
* Arguments:
* 0: Object <OBJECT>
*
* Return value:
* Cargo space left <NUMBER>
*
* Example:
* [object] call ace_cargo_fnc_getCargoSpaceLeft
*
* Public: No
*/
#include "script_component.hpp"
params ["_object"];
_object getVariable [QGVAR(space), getNumber (configFile >> "CfgVehicles" >> typeof _object >> QGVAR(space))]

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/*
* Author: Glowbal
* Get the cargo size of an object.
*
* Arguments:
* 0: Object <OBJECT>
*
* Return value:
* Cargo size <NUMBER> (default: -1)
*
* Example:
* [object] call ace_cargo_fnc_getSizeItem
*
* Public: No
*/
#include "script_component.hpp"
private "_config";
params ["_item"];
_config = (configFile >> "CfgVehicles" >> typeof _item >> QGVAR(size));
if (isNumber (_config)) exitWith {
_item getVariable [QGVAR(size), getNumber (_config)]
};
-1

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/*
* Author: Glowbal
* Handle object being destroyed.
*
* Arguments:
* 0: Object <OBJECT>
*
* Return value:
* None
*
* Example:
* [object] call ace_cargo_fnc_handleDestroyed
*
* Public: No
*/
#include "script_component.hpp"
params ["_vehicle"];
private["_loaded"];
_loaded = _vehicle getVariable [QGVAR(loaded), []];
if (count _loaded == 0) exitWith {};
{
// TODO deleteVehicle or just delete vehicle? Do we want to be able to recover destroyed equipment?
deleteVehicle _x;
//_x setDamage 1;
} count _loaded;
[_vehicle] call FUNC(validateCargoSpace);

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/*
* Author: Glowbal
* Initializes variables for loadable objects. Called from init EH.
*
* Arguments:
* 0: Object <OBJECT>
*
* Return value:
* None
*
* Example:
* [object] call ace_cargo_fnc_initObject
*
* Public: No
*/
#include "script_component.hpp"
params ["_object"];
if (getNumber (configFile >> "CfgVehicles" >> typeOf _object >> QGVAR(canLoad)) != 1) exitWith {};
private ["_type", "_action"];
_type = typeOf _object;
// do nothing if the class is already initialized
if (_type in GVAR(initializedItemClasses)) exitWith {};
GVAR(initializedItemClasses) pushBack _type;
_action = [QGVAR(load), localize LSTRING(loadObject), QUOTE(PATHTOF(UI\Icon_load.paa)), {[_player, _target] call FUNC(startLoadIn)}, {GVAR(enable) && {[_player, _target] call FUNC(canLoad)}}] call EFUNC(interact_menu,createAction);
[_type, 0, ["ACE_MainActions"], _action] call EFUNC(interact_menu,addActionToClass);

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/*
* Author: Glowbal
* Initializes vehicle, adds open caro menu action if available.
*
* Arguments:
* 0: Vehicle <OBJECT>
*
* Return Value:
* None
*
* Example:
* [vehicle] call ace_cargo_fnc_initVehicle
*
* Public: No
*/
#include "script_component.hpp"
params ["_vehicle"];
TRACE_1("params", _vehicle);
private ["_type", "_initializedClasses"];
_type = typeOf _vehicle;
_initializedClasses = GETMVAR(GVAR(initializedClasses),[]);
if (isServer) then {
{
if (isClass _x) then {
private ["_className", "_amount","_position","_object"];
_className = getText (_x >> "type");
_amount = getNumber (_x >> "amount");
_position = getPos _vehicle;
_position set [1, (_position select 1) + 1];
_position set [2, (_position select 2) + 7.5];
for "_i" from 1 to _amount do {
_object = createVehicle [_className, _position, [], 0, "CAN_COLLIDE"];
if !([_object, _vehicle] call FUNC(loadItem)) exitWith {
deleteVehicle _object;
};
};
};
nil
} count ("true" configClasses (configFile >> "CfgVehicles" >> _type >> "ACE_Cargo" >> "Cargo"));
};
// do nothing if the class is already initialized
if (_type in _initializedClasses) exitWith {};
// set class as initialized
_initializedClasses pushBack _type;
SETMVAR(GVAR(initializedClasses),_initializedClasses);
if (getNumber (configFile >> "CfgVehicles" >> _type >> QGVAR(hasCargo)) != 1) exitWith {};
private ["_text", "_condition", "_statement", "_icon", "_action"];
_condition = {GVAR(enable)};
_text = localize LSTRING(openMenu);
_statement = {GVAR(interactionVehicle) = _target; createDialog QGVAR(menu);};
_icon = "";
_action = [QGVAR(openMenu), _text, _icon, _statement, _condition] call EFUNC(interact_menu,createAction);
[_type, 0, ["ACE_MainActions"], _action] call EFUNC(interact_menu,addActionToClass);

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/*
* Author: Glowbal
* Load object into vehicle.
*
* Arguments:
* 0: Object <OBJECT>
* 1: Vehicle <OBJECT>
*
* Return value:
* Object loaded <BOOL>
*
* Example:
* [object, vehicle] call ace_cargo_fnc_loadItem
*
* Public: No
*/
#include "script_component.hpp"
private ["_loaded", "_space", "_itemSize"];
params ["_item", "_vehicle"];
if !([_item, _vehicle] call FUNC(canLoadItemIn)) exitWith {false};
_loaded = _vehicle getVariable [QGVAR(loaded), []];
_loaded pushback _item;
_vehicle setVariable [QGVAR(loaded), _loaded, true];
_space = [_vehicle] call FUNC(getCargoSpaceLeft);
_itemSize = [_item] call FUNC(getSizeItem);
_vehicle setVariable [QGVAR(space), _space - _itemSize, true];
detach _item;
_item attachTo [_vehicle,[0,0,100]];
["cargo_hideItem", [_item, true]] call EFUNC(common,serverEvent);
true

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@ -0,0 +1,28 @@
/*
* Author: Glowbal
* Module for adjusting the cargo settings
*
* Arguments:
* 0: The module logic <OBJECT>
* 1: Synchronized units <ARRAY>
* 2: Activated <BOOL>
*
* Return Value:
* None
*
* Example:
* function = "ace_cargo_fnc_loadItem"
*
* Public: No
*/
#include "script_component.hpp"
if (!isServer) exitWith {};
params ["_logic", "_units", "_activated"];
if (!_activated) exitWith {};
[_logic, QGVAR(enable), "enable"] call EFUNC(common,readSettingFromModule);
diag_log text "[ACE]: Cargo Module Initialized.";

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@ -0,0 +1,48 @@
/*
* Author: Glowbal
* Handle the UI data display.
*
* Arguments:
* 0: Display <DISPLAY>
*
* Return value:
* None
*
* Example:
* [display] call ace_cargo_fnc_onMenuOpen
*
* Public: No
*/
#include "script_component.hpp"
disableSerialization;
params ["_display"];
uiNamespace setVariable [QGVAR(menuDisplay), _display];
[{
private ["_display","_loaded", "_ctrl", "_label"];
disableSerialization;
_display = uiNamespace getVariable QGVAR(menuDisplay);
if (isnil "_display") exitWith {
[_this select 1] call CBA_fnc_removePerFrameHandler;
};
if (isNull GVAR(interactionVehicle) || ACE_player distance GVAR(interactionVehicle) >= 10) exitWith {
closeDialog 0;
[_this select 1] call CBA_fnc_removePerFrameHandler;
};
_loaded = GVAR(interactionVehicle) getVariable [QGVAR(loaded), []];
_ctrl = _display displayCtrl 100;
_label = _display displayCtrl 2;
lbClear _ctrl;
{
_ctrl lbAdd (getText(configfile >> "CfgVehicles" >> typeOf _x >> "displayName"));
true
} count _loaded;
_label ctrlSetText format[localize LSTRING(labelSpace), [GVAR(interactionVehicle)] call DFUNC(getCargoSpaceLeft)];
}, 0, []] call CBA_fnc_addPerFrameHandler;

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@ -0,0 +1,31 @@
/*
* Author: Glowbal
* Start load item.
*
* Arguments:
* 0: Object <OBJECT>
*
* Return value:
* Object loaded <BOOL>
*
* Example:
* [object] call ace_cargo_fnc_starLoadIn
*
* Public: No
*/
#include "script_component.hpp"
params ["_player", "_object"];
private ["_nearestVehicle"];
_nearestVehicle = [_player] call FUNC(findNearestVehicle);
if (isNull _nearestVehicle || _nearestVehicle isKindOf "Cargo_Base_F") then {
{
if ([_object, _x] call FUNC(canLoadItemIn)) exitWith {_nearestVehicle = _x};
} foreach (nearestObjects [_player, ["Cargo_base_F", "Land_PaperBox_closed_F"], MAX_LOAD_DISTANCE]);
};
if (isNull _nearestVehicle) exitWith {false};
[_object, _nearestVehicle] call FUNC(loadItem)

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@ -0,0 +1,35 @@
/*
* Author: Glowbal
* Start unload action.
*
* Arguments:
* None
*
* Return value:
* None
*
* Example:
* [] call ace_cargo_fnc_startUnload
*
* Public: No
*/
#include "script_component.hpp"
private ["_display", "_loaded", "_ctrl", "_selected", "_item"];
disableSerialization;
_display = uiNamespace getVariable QGVAR(menuDisplay);
if (isnil "_display") exitWith {};
_loaded = GVAR(interactionVehicle) getVariable [QGVAR(loaded), []];
if (count _loaded == 0) exitWith {};
_ctrl = _display displayCtrl 100;
_selected = (lbCurSel _ctrl) max 0;
if (count _loaded <= _selected) exitWith {};
_item = _loaded select _selected;
[_item, GVAR(interactionVehicle)] call FUNC(unloadItem);

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@ -0,0 +1,65 @@
/*
* Author: Glowbal, ViperMaul
* Unload object from vehicle.
*
* Arguments:
* 0: Object <OBJECT>
* 1: Vehicle <OBJECT>
*
* Return value:
* Object unloaded <BOOL>
*
* Example:
* [object, vehicle] call ace_cargo_fnc_unloadItem
*
* Public: No
*/
#include "script_component.hpp"
private ["_loaded", "_space", "_itemSize", "_emptyPos", "_validVehiclestate"];
params ["_item", "_vehicle"];
if !([_item, _vehicle] call FUNC(canUnloadItem)) exitWith {
false
};
_validVehiclestate = true;
_emptyPos = [];
if (_vehicle isKindOf "Ship" ) then {
if !(speed _vehicle <1 && {(((getPosATL _vehicle) select 2) < 2)}) then {_validVehiclestate = false};
TRACE_1("SHIP Ground Check", getPosATL _vehicle );
_emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 15, typeOf _item]); // TODO: if spot is underwater pick another spot.
} else {
if (_vehicle isKindOf "Air" ) then {
if !(speed _vehicle <1 && {isTouchingGround _vehicle}) then {_validVehiclestate = false};
TRACE_1("Vehicle Ground Check", isTouchingGround _vehicle);
_emptyPos = (getPosASL _vehicle) call EFUNC(common,ASLtoPosition);
_emptyPos = [(_emptyPos select 0) + random(5), (_emptyPos select 1) + random(5), _emptyPos select 2 ];
} else {
if !(speed _vehicle <1 && {(((getPosATL _vehicle) select 2) < 2)}) then {_validVehiclestate = false};
TRACE_1("Vehicle Ground Check", isTouchingGround _vehicle);
_emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 13, typeOf _item]);
};
};
TRACE_1("getPosASL Vehicle Check", getPosASL _vehicle);
if (!_validVehiclestate) exitWith {false};
if (count _emptyPos == 0) exitWith {false}; //consider displaying text saying there are no safe places to exit the vehicle
_loaded = _vehicle getVariable [QGVAR(loaded), []];
_loaded = _loaded - [_item];
_vehicle setVariable [QGVAR(loaded), _loaded, true];
_space = [_vehicle] call FUNC(getCargoSpaceLeft);
_itemSize = [_item] call FUNC(getSizeItem);
_vehicle setVariable [QGVAR(space), (_space + _itemSize), true];
detach _item;
_item setPosASL (_emptyPos call EFUNC(common,PositiontoASL));
["cargo_hideItem", [_item, false]] call EFUNC(common,serverEvent);
// TOOO maybe drag/carry the unloaded item?
true

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@ -0,0 +1,38 @@
/*
* Author: Glowbal
* Validate the vehicle cargo space.
*
* Arguments:
* 0: Object <OBJECT>
*
* Return value:
* None
*
* Example:
* [object] call ace_cargo_fnc_validateCargoSpace
*
* Public: No
*/
#include "script_component.hpp"
private ["_loaded", "_newLoaded", "_totalSpaceOccupied"];
params ["_vehicle"];
_loaded = _vehicle getVariable [QGVAR(loaded), []];
_newLoaded = [];
_totalSpaceOccupied = 0;
{
if !(isNull _x) then {
_newLoaded pushback _x;
_totalSpaceOccupied = _totalSpaceOccupied + ([_x] call FUNC(getSizeItem));
};
true
} count _loaded;
if (count _loaded != count _newLoaded) then {
_vehicle setVariable [QGVAR(loaded), _newLoaded, true];
};
_vehicle setVariable [QGVAR(space), getNumber (configFile >> "CfgVehicles" >> typeof _vehicle >> QGVAR(space)) - _totalSpaceOccupied, true];

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@ -0,0 +1 @@
#include "\z\ace\addons\cargo\script_component.hpp"

103
addons/cargo/menu.hpp Normal file
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@ -0,0 +1,103 @@
#include "\z\ace\addons\common\define.hpp"
class GVAR(menu) {
idd = 314614;
movingEnable = true;
onLoad = QUOTE([_this select 0] call FUNC(onMenuOpen));
onUnload = QUOTE(uiNamespace setVariable [ARR_2(QUOTE(QGVAR(menuDisplay)),nil)];);
class controlsBackground {
class HeaderBackground: ACE_gui_backgroundBase{
idc = -1;
SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
x = "13 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
y = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
w = "13 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
text = "#(argb,8,8,3)color(0,0,0,0)";
};
class CenterBackground: HeaderBackground {
y = "2.1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
h = "14 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
text = "#(argb,8,8,3)color(0,0,0,0.8)";
colorText[] = {0, 0, 0, "(profilenamespace getVariable ['GUI_BCG_RGB_A',0.9])"};
colorBackground[] = {0,0,0,"(profilenamespace getVariable ['GUI_BCG_RGB_A',0.9])"};
};
};
class controls {
class HeaderName {
idc = 1;
type = CT_STATIC;
x = "13 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
y = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
w = "13 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
style = ST_LEFT + ST_SHADOW;
font = "PuristaMedium";
SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
colorText[] = {0.95, 0.95, 0.95, 0.75};
colorBackground[] = {"(profilenamespace getVariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getVariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getVariable ['GUI_BCG_RGB_B',0.5])", "(profilenamespace getVariable ['GUI_BCG_RGB_A',0.9])"};
text = CSTRING(cargoMenu);
};
class SubHeader: HeaderName {
idc = 2;
x = "13 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
y = "2.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
w = "13 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
style = ST_CENTER;
colorText[] = {1, 1, 1.0, 0.9};
colorBackground[] = {0,0,0,0};
SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.2)";
text = "";
};
class cargoList: ACE_gui_listBoxBase {
idc = 100;
x = "13.1 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
y = "4 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
w = "12.8 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "10 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.7)";
rowHeight = 0.03;
colorBackground[] = {0, 0, 0, 0.2};
colorText[] = {1, 1, 1, 1.0};
colorScrollbar[] = {0.95, 0.95, 0.95, 1};
colorSelect[] = {1, 1, 1, 1.0};
colorSelect2[] = {1, 1, 1, 1.0};
colorSelectBackground[] = {0.3, 0.3, 0.3, 1.0};
colorSelectBackground2[] = {0.3, 0.3, 0.3, 1.0};
};
class btnUnload: ACE_gui_buttonBase {
text = "Cancel";
idc = 11;
x = "13.1 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
y = "14.1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
w = "5 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.7)";
animTextureNormal = "#(argb,8,8,3)color(0,0,0,0.9)";
animTextureDisabled = "#(argb,8,8,3)color(0,0,0,0.8)";
animTextureOver = "#(argb,8,8,3)color(1,1,1,1)";
animTextureFocused = "#(argb,8,8,3)color(1,1,1,1)";
animTexturePressed = "#(argb,8,8,3)color(1,1,1,1)";
animTextureDefault = "#(argb,8,8,3)color(1,1,1,1)";
color[] = {1, 1, 1, 1};
color2[] = {0,0,0, 1};
colorBackgroundFocused[] = {1,1,1,1};
colorBackground[] = {1,1,1,1};
colorbackground2[] = {1,1,1,1};
colorDisabled[] = {1,1,1,1};
colorFocused[] = {0,0,0,1};
periodFocus = 1;
periodOver = 1;
action = QUOTE(closeDialog 0);
};
class btnCancel: btnUnload {
text = CSTRING(unloadObject);
idc = 12;
x = "20.9 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
action = QUOTE([] call FUNC(startUnload););
};
};
};

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@ -0,0 +1,14 @@
#define COMPONENT cargo
#include "\z\ace\addons\main\script_mod.hpp"
#ifdef DEBUG_ENABLED_CARGO
#define DEBUG_MODE_FULL
#endif
#ifdef DEBUG_ENABLED_CARGO
#define DEBUG_SETTINGS DEBUG_ENABLED_CARGO
#endif
#include "\z\ace\addons\main\script_macros.hpp"
#define MAX_LOAD_DISTANCE 10

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@ -0,0 +1,32 @@
<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="Cargo">
<Key ID="STR_ACE_Cargo_loadObject">
<English>Load</English>
</Key>
<Key ID="STR_ACE_Cargo_unloadObject">
<English>Unload</English>
</Key>
<Key ID="STR_ACE_Cargo_openMenu">
<English>Cargo</English>
</Key>
<Key ID="STR_ACE_Cargo_cargoMenu">
<English>Cargo Menu</English>
</Key>
<Key ID="STR_ACE_Cargo_labelSpace">
<English>Cargo space left: %1</English>
</Key>
<Key ID="STR_ACE_Cargo_ModuleSettings_enable">
<English>Enable Cargo</English>
</Key>
<Key ID="STR_ACE_Cargo_ModuleSettings_enable_Description">
<English>Enable the load in cargo module</English>
</Key>
<Key ID="STR_ACE_Cargo_SettingsModule_DisplayName">
<English>Cargo Settings</English>
</Key>
<Key ID="STR_ACE_Cargo_SettingsModule_Description">
<English>Configure the cargo module settings</English>
</Key>
</Package>
</Project>

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@ -75,16 +75,6 @@ if (isServer) then {
["hideObjectGlobal", {(_this select 0) hideObjectGlobal (_this select 1)}] call FUNC(addEventHandler);
};
// hack to get PFH to work in briefing
[QGVAR(onBriefingPFH), "onEachFrame", {
if (ACE_time > 0) exitWith {
[QGVAR(onBriefingPFH), "onEachFrame"] call BIS_fnc_removeStackedEventHandler;
};
call cba_common_fnc_onFrame;
}] call BIS_fnc_addStackedEventHandler;
/////
QGVAR(remoteFnc) addPublicVariableEventHandler {
(_this select 1) call FUNC(execRemoteFnc);
};

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@ -11,6 +11,7 @@ PREP(addCanInteractWithCondition);
PREP(addLineToDebugDraw);
PREP(addSetting);
PREP(addToInventory);
PREP(assignObjectsInList);
PREP(ambientBrightness);
PREP(applyForceWalkStatus);
PREP(ASLToPosition);

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@ -0,0 +1,50 @@
/*
* Author: Glowbal
* Loops through a string and filters out object names/variables to assign a value for given variable.
* Used by moduleAssign* within various parts of the ACE3 project.
*
* Arguments:
* 0: list <STRING>
* 1: variableName <STRING>
* 2: value <ANY>
* 3: Global <BOOL>
*
* Return Value:
* None <NIL>
*
* Public: No
*/
#include "script_component.hpp"
private ["_splittedList", "_nilCheckPassedList"];
params ["_list", "_variable", "_setting", "_global"];
if (typeName _list == "STRING") then {
_splittedList = [_list, ","] call BIS_fnc_splitString;
_nilCheckPassedList = "";
{
_x = [_x] call FUNC(stringRemoveWhiteSpace);
if !(isnil _x) then {
if (_nilCheckPassedList == "") then {
_nilCheckPassedList = _x;
} else {
_nilCheckPassedList = _nilCheckPassedList + ","+ _x;
};
};
}foreach _splittedList;
_list = [] call compile format["[%1]",_nilCheckPassedList];
};
{
if (!isnil "_x") then {
if (typeName _x == typeName objNull) then {
if (local _x) then {
_x setvariable [_variable, _setting, _global];
};
};
};
}foreach _list;
true

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@ -27,6 +27,8 @@ _whitelist = [_whitelist, {toLower _this}] call FUNC(map);
ACE_Version_CheckAll = _checkAll;
ACE_Version_Whitelist = _whitelist;
if (!_checkAll) exitWith {}; //ACE is checked by FUNC(checkFiles)
if (!isServer) then {
[_mode, _checkAll, _whitelist] spawn {
private ["_missingAddon", "_missingAddonServer", "_oldVersionClient", "_oldVersionServer", "_text", "_error", "_rscLayer", "_ctrlHint"];

View File

@ -84,7 +84,7 @@ if (_state) then {
openMap true;
};
if (serverCommandAvailable "#missions" || {player getVariable ["ACE_isUnconscious", false] && {(call FUNC(player)) getVariable [QEGVAR(medical,AllowChatWhileUnconscious), missionNamespace getVariable [QEGVAR(medical,AllowChatWhileUnconscious), false]]}}) then {
if (isServer || {serverCommandAvailable "#kick"} || {player getVariable ["ACE_isUnconscious", false] && {(call FUNC(player)) getVariable [QEGVAR(medical,AllowChatWhileUnconscious), missionNamespace getVariable [QEGVAR(medical,AllowChatWhileUnconscious), false]]}}) then {
if (!(_key in (actionKeys "DefaultAction" + actionKeys "Throw")) && {_key in (actionKeys "Chat" + actionKeys "PrevChannel" + actionKeys "NextChannel")}) then {
_key = 0;
};

View File

@ -18,6 +18,7 @@
* 14-16: pistol (String, Array, Array)
* 17: map, compass, watch, etc. (Array)
* 18: binocluar (String)
* 19: active weapon, active muzzle, active weaponMode (Array)
*
*/
#include "script_component.hpp"
@ -34,7 +35,8 @@ if (isNull _unit) exitWith {[
"", ["","","",""], [],
"", ["","","",""], [],
[],
""
"",
["","",""]
]};
[
@ -47,5 +49,6 @@ if (isNull _unit) exitWith {[
secondaryWeapon _unit, secondaryWeaponItems _unit, secondaryWeaponMagazine _unit,
handgunWeapon _unit, handgunItems _unit, handgunMagazine _unit,
assignedItems _unit,
binocular _unit
binocular _unit,
[currentWeapon _unit, currentMuzzle _unit, currentWeaponMode _unit]
]

View File

@ -41,14 +41,15 @@ _hitpointClasses = [_config >> "HitPoints"];
while {isClass _class} do {
for "_i" from 0 to (count _class - 1) do {
private ["_entry", "_selection"];
if (isClass (_class select _i)) then {
private ["_entry", "_selection"];
_entry = configName (_class select _i);
_selection = getText (_class select _i >> "name");
_entry = configName (_class select _i);
_selection = getText (_class select _i >> "name");
if (!(_selection in _selections) && {!isNil {_vehicle getHit _selection}}) then {
_hitpoints pushBack _entry;
_selections pushBack _selection;
if (!(_selection in _selections) && {!isNil {_vehicle getHit _selection}}) then {
_hitpoints pushBack _entry;
_selections pushBack _selection;
};
};
};

View File

@ -1,31 +1,35 @@
/*
* Author: Sniperwolf572
* Checks if one of the following common feature cameras is active:
*
* Checks if one of the following BI feature cameras are active:
*
* - Classic camera (BIS_fnc_cameraOld)
* - Splendid camera (BIS_fnc_camera)
* - Curator
* - ACE Spectator
* - Arsenal camera (BIS_fnc_arsenal)
* - Animation viewer (BIS_fnc_animViewer)
* - Establishing shot (BIS_fnc_establishingShot)
* - Splendid camera (BIS_fnc_camera)
* - Animation viewer (BIS_fnc_animViewer)
* - Classic camera (BIS_fnc_cameraOld)
*
* Arguments:
* None
* 0: None <NIL>
*
* Return value:
* Is BI feature camera active (bool)
* Return Value:
* A feature camera is active <BOOL>
*
* Example:
* call ace_common_fnc_isFeatureCameraActive;
* [] call ace_common_fnc_isFeatureCameraActive
*
* Public: No
*/
#include "script_component.hpp"
(
!isNull (missionNamespace getVariable ["BIS_DEBUG_CAM", objNull]) || // Classic camera
{!isNull (missionNamespace getVariable ["BIS_fnc_camera_cam", objNull])} || // Splendid camera
{!isNull (uiNamespace getVariable ["BIS_fnc_arsenal_cam", objNull])} || // Arsenal camera
{!isNull (uiNamespace getVariable ["BIS_fnc_animViewer_cam", objNull])} || // Animation viewer camera
{!isNull (missionNamespace getVariable ["BIS_fnc_establishingShot_fakeUAV", objNull])} // Establishing shot camera
)
!(
isNull curatorCamera && // Curator
{isNull (GETMVAR(EGVAR(spectator,camera),objNull))} && // ACE Spectator
{isNull (GETUVAR(BIS_fnc_arsenal_cam, objNull))} && // Arsenal camera
{isNull (GETMVAR(BIS_fnc_establishingShot_fakeUAV, objNull))} && // Establishing shot camera
{isNull (GETMVAR(BIS_fnc_camera_cam, objNull))} && // Splendid camera
{isNull (GETUVAR(BIS_fnc_animViewer_cam, objNull))} && // Animation viewer camera
{isNull (GETMVAR(BIS_DEBUG_CAM, objNull))} // Classic camera
)

View File

@ -15,16 +15,16 @@
private ["_parseConfigForDisplayNames", "_name"];
_parseConfigForDisplayNames = {
private "_optionEntry";
private ["_optionEntry", "_values", "_text"];
_optionEntry = _this select 0;
if !(isClass _optionEntry) exitwith {false};
_values = getArray (_optionEntry >> "values");
_x set [3, getText (_optionEntry >> "displayName")];
_x set [4, getText (_optionEntry >> "description")];
_x set [5, _values];
_x set [8, getText (_optionEntry >> "category")];
private "_values";
_values = _x select 5;
{
private "_text";
_text = _x;
if (((typeName _text) == "STRING") && {(count _text) > 1} && {(_text select [0,1]) == "$"}) then {
_text = localize (_text select [1, ((count _text) - 1)]); //chop off the leading $
@ -41,7 +41,9 @@ _parseConfigForDisplayNames = {
if !([configFile >> "ACE_Settings" >> _name] call _parseConfigForDisplayNames) then {
if !([configFile >> "ACE_ServerSettings" >> _name] call _parseConfigForDisplayNames) then {
[missionConfigFile >> "ACE_Settings" >> _name] call _parseConfigForDisplayNames;
if !([missionConfigFile >> "ACE_Settings" >> _name] call _parseConfigForDisplayNames) then {
diag_log text format ["[ACE] - Setting found, but couldn't localize [%1] (server has but we don't?)", _name];
};
};
};

View File

@ -72,12 +72,12 @@ if (isNil _name) then {
_name,
_typeName,
(getNumber (_optionEntry >> "isClientSettable")) > 0,
getText (_optionEntry >> "displayName"),
getText (_optionEntry >> "description"),
getArray (_optionEntry >> "values"),
"", //getText (_optionEntry >> "displayName"), //No need to broadcast, handeled by fnc_loadSettingsLocalizedText
"", //getText (_optionEntry >> "description"), //No need to broadcast, handeled by fnc_loadSettingsLocalizedText
[], //getArray (_optionEntry >> "values"), //No need to broadcast, handeled by fnc_loadSettingsLocalizedText
getNumber (_optionEntry >> "force") > 0,
_value,
getText (_optionEntry >> "category")
"" //getText (_optionEntry >> "category") //No need to broadcast, handeled by fnc_loadSettingsLocalizedText
];
//Strings in the values array won't be localized from the config, so just do that now:

View File

@ -479,7 +479,6 @@
<Portuguese>Verificar PBOs</Portuguese>
</Key>
<Key ID="STR_ACE_Common_CheckPBO_Description">
<English></English>
<Polish>Sprawdzaj spójność addonów z serwerem</Polish>
<Spanish>Este módulo verifica la integridad de los addons con los que iniciamos el simulador</Spanish>
<German>Dieses Modul überprüft ob jeder Spieler die richtigen PBO-Dateien hat.</German>
@ -646,6 +645,7 @@
</Key>
<Key ID="STR_ACE_Common_VehiclesOnly">
<English>Vehicles only</English>
<Polish>Tylko pojazdy</Polish>
</Key>
<Key ID="STR_ACE_Common_DoNotForce">
<English>Do Not Force</English>
@ -680,4 +680,4 @@
<Polish>ACE3 Pojazdy</Polish>
</Key>
</Package>
</Project>
</Project>

View File

@ -3,7 +3,7 @@ class CfgVehicles {
class Fence;
class thingX;
class NonStrategic;
class ACE_ConcertinaWireNoGeo: Fence {
XEH_ENABLED;
scope = 1;
@ -48,7 +48,7 @@ class CfgVehicles {
class wire_16: wire_2{};
class wire_17: wire_2{};
class wire_18: wire_2{};
class wire_2_1: wire_2 {
animPeriod = 8;
};
@ -67,7 +67,7 @@ class CfgVehicles {
class wire_15_1: wire_2_1 {};
class wire_16_1: wire_2_1 {};
class wire_17_1: wire_2_1 {};
class wire_18_1: wire_2_1 {};
class wire_18_1: wire_2_1 {};
};
};
class ACE_ConcertinaWire: ACE_ConcertinaWireNoGeo {
@ -113,6 +113,8 @@ class CfgVehicles {
EGVAR(dragging,canDrag) = 1;
EGVAR(dragging,dragPosition[]) = {0,0.5,0.5};
EGVAR(dragging,dragDirection) = 0;
EGVAR(cargo,size) = 1;
EGVAR(cargo,canLoad) = 1;
class ACE_Actions {
class ACE_MainActions {
selection = "";
@ -133,7 +135,7 @@ class CfgVehicles {
};
};
};
class Land_Razorwire_F: NonStrategic {
XEH_ENABLED;
};

View File

@ -3,8 +3,9 @@ ace_concertina_wire
Adds concertina wire.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Ruthberg] (http://github.com/Ulteq)
- [Ruthberg](http://github.com/Ulteq)

View File

@ -1,10 +1,11 @@
ace_dagr
===============
Defense Advanced GPS Receiver
Adds Defense Advanced GPS Receiver.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Ruthberg] (http://github.com/Ulteq)
- [Ruthberg](http://github.com/Ulteq)

View File

@ -1,4 +1,4 @@
#include "script_component.hpp"
["DisarmDropItems", {_this call FUNC(eventTargetStart)}] call EFUNC(common,addEventHandler);
["DisarmDebugCallback", {_this call FUNC(eventCallerFinish)}] call EFUNC(common,addEventHandler);
["DisarmDropItems", FUNC(eventTargetStart)] call EFUNC(common,addEventHandler);
["DisarmDebugCallback", FUNC(eventCallerFinish)] call EFUNC(common,addEventHandler);

View File

@ -1,5 +1,6 @@
/*
* Author: PabstMirror
*
* Checks the conditions for being able to disarm a unit
*
* Arguments:
@ -15,17 +16,17 @@
*/
#include "script_component.hpp"
PARAMS_1(_target);
private ["_animationStateCfgMoves", "_putDownAnim"];
params ["_target"];
//Check animationState for putDown anim
//This ensures the unit doesn't have to actualy do any animation to drop something
//This should always be true for the 3 possible status effects that allow disarming
_animationStateCfgMoves = getText (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState _target) >> "actions");
if (_animationStateCfgMoves == "") exitWith {false};
if (_animationStateCfgMoves == "") exitWith { false };
_putDownAnim = getText (configFile >> "CfgMovesBasic" >> "Actions" >> _animationStateCfgMoves >> "PutDown");
if (_putDownAnim != "") exitWith {false};
if (_putDownAnim != "") exitWith { false };
(alive _target) &&

View File

@ -1,5 +1,6 @@
/*
* Author: PabstMirror
*
* Checks the conditions for being able to disarm a unit
*
* Arguments:
@ -16,7 +17,7 @@
*/
#include "script_component.hpp"
PARAMS_2(_player,_target);
params ["_player", "_target"];
([_target] call FUNC(canBeDisarmed)) &&
([_target] call FUNC(canBeDisarmed)) &&
{([_player, _target, []] call EFUNC(common,canInteractWith))}

View File

@ -1,5 +1,6 @@
/*
* Author: PabstMirror
*
* Makes a unit drop items
*
* Arguments:
@ -22,13 +23,11 @@
private ["_fncSumArray", "_return", "_holder", "_dropPos", "_targetMagazinesStart", "_holderMagazinesStart", "_xClassname", "_xAmmo", "_targetMagazinesEnd", "_holderMagazinesEnd", "_holderItemsStart", "_targetItemsStart", "_addToCrateClassnames", "_addToCrateCount", "_index", "_holderItemsEnd", "_targetItemsEnd", "_holderIsEmpty"];
PARAMS_3(_caller,_target,_listOfItemsToRemove);
DEFAULT_PARAM(3,_doNotDropAmmo,false); //By default units drop all weapon mags when dropping a weapon
params ["_caller", "_target", "_listOfItemsToRemove", ["_doNotDropAmmo", false, [false]]]; //By default units drop all weapon mags when dropping a weapon
_fncSumArray = {
_return = 0;
{_return = _return + _x;} forEach (_this select 0);
{_return = _return + _x;} count (_this select 0);
_return
};
@ -48,7 +47,7 @@ if (!_doNotDropAmmo) then {
if ((_x getVariable [QGVAR(disarmUnit), objNull]) == _target) exitWith {
_holder = _x;
};
} forEach ((getpos _target) nearObjects [DISARM_CONTAINER, 3]);
} count ((getpos _target) nearObjects [DISARM_CONTAINER, 3]);
};
//Create a new weapon holder

View File

@ -1,5 +1,6 @@
/*
* Author: PabstMirror
*
* Recieves a possible error code from FUNC(eventTargetFinish)
*
* Arguments:
@ -17,7 +18,7 @@
*/
#include "script_component.hpp"
PARAMS_3(_caller,_target,_errorMsg);
params ["_caller", "_target", "_errorMsg"];
if (_caller != ACE_player) exitWith {};

View File

@ -1,5 +1,6 @@
/*
* Author: PabstMirror
*
* After FUNC(disarmDropItems) has completed, passing a possible error code.
* Passes that error back to orginal caller.
*
@ -18,7 +19,7 @@
*/
#include "script_component.hpp"
PARAMS_3(_caller,_target,_errorMsg);
params ["_caller", "_target", "_errorMsg"];
if (_errorMsg != "") then {
diag_log text format ["[ACE_Disarming] %1 - eventTargetFinish: %2", ACE_time, _this];

View File

@ -1,5 +1,6 @@
/*
* Author: PabstMirror
*
* Disarm Event Handler, Starting func, called on the target.
* If target has to remove uniform/vest, this will add all uniform/vest items to the drop list.
*
@ -18,7 +19,7 @@
*/
#include "script_component.hpp"
PARAMS_3(_caller,_target,_listOfObjectsToRemove);
params ["_caller", "_target", "_listOfObjectsToRemove"];
private "_itemsToAdd";

View File

@ -1,5 +1,6 @@
/*
* Author: PabstMirror
*
* Helper function to get all gear of a container
*
* Arguments:
@ -15,15 +16,16 @@
*/
#include "script_component.hpp"
PARAMS_1(_target);
params ["_target"];
private ["_allGear"];
_allGear = [[],[]];
private ["_items", "_counts"];
_items = [];
_counts = [];
{
(_allGear select 0) append (_x select 0);
(_allGear select 1) append (_x select 1);
_x params ["_item", "_count"];
_items append _item;
_counts append _count;
} forEach [(getWeaponCargo _target), (getItemCargo _target), (getMagazineCargo _target), (getBackpackCargo _target)];
_allGear
[_items,_counts] // Return

View File

@ -1,5 +1,6 @@
/*
* Author: PabstMirror
*
* Helper function to get all gear of a unit.
*
* Arguments:
@ -15,7 +16,7 @@
*/
#include "script_component.hpp"
PARAMS_1(_target);
params ["_target"];
private ["_allItems", "_classnamesCount", "_index", "_uniqueClassnames"];

View File

@ -1,5 +1,6 @@
/*
* Author: PabstMirror
*
* Opens the disarm dialog (allowing a person to remove items)
*
* Arguments:
@ -15,21 +16,9 @@
* Public: No
*/
#include "script_component.hpp"
#define TEXTURES_RANKS [ \
"", \
"\A3\Ui_f\data\GUI\Cfg\Ranks\private_gs.paa", \
"\A3\Ui_f\data\GUI\Cfg\Ranks\corporal_gs.paa", \
"\A3\Ui_f\data\GUI\Cfg\Ranks\sergeant_gs.paa", \
"\A3\Ui_f\data\GUI\Cfg\Ranks\lieutenant_gs.paa", \
"\A3\Ui_f\data\GUI\Cfg\Ranks\captain_gs.paa", \
"\A3\Ui_f\data\GUI\Cfg\Ranks\major_gs.paa", \
"\A3\Ui_f\data\GUI\Cfg\Ranks\colonel_gs.paa" \
]
PARAMS_2(_caller,_target);
params ["_caller", "_target"];
private "_display";
#define DEFUALTPATH "\A3\Ui_f\data\GUI\Cfg\Ranks\%1_gs.paa"
//Sanity Checks
if (_caller != ACE_player) exitwith {ERROR("Player isn't caller?");};
if (!([_player, _target] call FUNC(canPlayerDisarmUnit))) exitWith {ERROR("Can't Disarm Unit");};
@ -47,8 +36,8 @@ GVAR(disarmTarget) = _target;
//Setup Drop Event (on right pannel)
(_display displayCtrl 632) ctrlAddEventHandler ["LBDrop", {
if (isNull GVAR(disarmTarget)) exitWith {};
PARAMS_5(_ctrl,_xPos,_yPos,_idc,_itemInfo);
EXPLODE_3_PVT((_itemInfo select 0),_displayText,_value,_data);
params ["_ctrl", "_xPos", "_yPos", "_idc", "_itemInfo"];
(_itemInfo select 0) params ["_displayText", "_value", "_data"];
if (isNull GVAR(disarmTarget)) exitWith {ERROR("disarmTarget is null");};
@ -60,18 +49,18 @@ GVAR(disarmTarget) = _target;
//Setup PFEH
[{
private ["_groundContainer", "_targetContainer", "_playerName", "_rankPicture", "_rankIndex", "_targetUniqueItems", "_holderUniqueItems", "_holder"];
private ["_groundContainer", "_targetContainer", "_playerName", "_icon", "_rankPicture", "_targetUniqueItems", "_holderUniqueItems", "_holder"];
disableSerialization;
EXPLODE_2_PVT(_this,_args,_pfID);
EXPLODE_3_PVT(_args,_player,_target,_display);
params ["_args", "_idPFH"];
_args params ["_player", "_target", "_display"];
if ((!([_player, _target] call FUNC(canPlayerDisarmUnit))) ||
{isNull _display} ||
{_player != ACE_player}) then {
[_pfID] call CBA_fnc_removePerFrameHandler;
[_idPFH] call CBA_fnc_removePerFrameHandler;
GVAR(disarmTarget) = objNull;
if (!isNull _display) then {closeDialog 0;}; //close dialog if still open
if (!isNull _display) then { closeDialog 0; }; //close dialog if still open
} else {
_groundContainer = _display displayCtrl 632;
@ -80,8 +69,9 @@ GVAR(disarmTarget) = _target;
_rankPicture = _display displayCtrl 1203;
//Show rank and name (just like BIS's inventory)
_rankIndex = ((["PRIVATE", "CORPORAL", "SERGEANT", "LIEUTENANT", "CAPTAIN", "MAJOR", "COLONEL"] find (rank _target)) + 1);
_rankPicture ctrlSetText (TEXTURES_RANKS select _rankIndex);
_icon = format [DEFUALTPATH, toLower (rank _target)];
if (_icon isEqualTo DEFUALTPATH) then {_icon = ""};
_rankPicture ctrlSetText _icon;
_playerName ctrlSetText ([GVAR(disarmTarget)] call EFUNC(common,getName));
//Clear both inventory lists:
@ -98,7 +88,7 @@ GVAR(disarmTarget) = _target;
if ((_x getVariable [QGVAR(disarmUnit), objNull]) == _target) exitWith {
_holder = _x;
};
} forEach ((getpos _target) nearObjects [DISARM_CONTAINER, 3]);
} count ((getpos _target) nearObjects [DISARM_CONTAINER, 3]);
//If a holder exists, show it's inventory
if (!isNull _holder) then {

View File

@ -1,5 +1,6 @@
/*
* Author: PabstMirror
*
* Shows a list of inventory items in a listBox control.
*
* Arguments:
@ -17,11 +18,12 @@
#include "script_component.hpp"
disableSerialization;
PARAMS_2(_listBoxCtrl,_itemsCountArray);
private ["_classname", "_count", "_displayName", "_picture"];
params ["_listBoxCtrl", "_itemsCountArray"];
{
private "_configPath";
_displayName = "";
_picture = "";
@ -31,21 +33,25 @@ private ["_classname", "_count", "_displayName", "_picture"];
if ((_classname != DUMMY_ITEM) && {_classname != "ACE_FakePrimaryWeapon"}) then { //Don't show the dummy potato or fake weapon
switch (true) do {
case (isClass (configFile >> "CfgWeapons" >> _classname)): {
_displayName = getText (configFile >> "CfgWeapons" >> _classname >> "displayName");
_picture = getText (configFile >> "CfgWeapons" >> _classname >> "picture");
case (isClass (configFile >> "CfgWeapons" >> _classname)): {
_configPath = (configFile >> "CfgWeapons");
_displayName = getText (_configPath >> _classname >> "displayName");
_picture = getText (_configPath >> _classname >> "picture");
};
case (isClass (configFile >> "CfgMagazines" >> _classname)): {
_displayName = getText (configFile >> "CfgMagazines" >> _classname >> "displayName");
_picture = getText (configFile >> "CfgMagazines" >> _classname >> "picture");
case (isClass (configFile >> "CfgMagazines" >> _classname)): {
_configPath = (configFile >> "CfgMagazines");
_displayName = getText (_configPath >> _classname >> "displayName");
_picture = getText (_configPath >> _classname >> "picture");
};
case (isClass (configFile >> "CfgVehicles" >> _classname)): {
_displayName = getText (configFile >> "CfgVehicles" >> _classname >> "displayName");
_picture = getText (configFile >> "CfgVehicles" >> _classname >> "picture");
case (isClass (configFile >> "CfgVehicles" >> _classname)): {
_configPath = (configFile >> "CfgVehicles");
_displayName = getText (_configPath >> _classname >> "displayName");
_picture = getText (_configPath >> _classname >> "picture");
};
case (isClass (configFile >> "CfgGlasses" >> _classname)): {
_displayName = getText (configFile >> "CfgGlasses" >> _classname >> "displayName");
_picture = getText (configFile >> "CfgGlasses" >> _classname >> "picture");
case (isClass (configFile >> "CfgGlasses" >> _classname)): {
_configPath = (configFile >> "CfgGlasses");
_displayName = getText (_configPath >> _classname >> "displayName");
_picture = getText (_configPath >> _classname >> "picture");
};
default {
ERROR(format ["[%1] - bad classname", _classname]);

View File

@ -1,5 +1,6 @@
/*
* Author: PabstMirror
*
* Verifies magazines moved with exact ammo counts preserved.
* Arrays will be in format from magazinesAmmo/magazinesAmmoCargo
* e.g.: [["30Rnd_65x39_caseless_mag",15], ["30Rnd_65x39_caseless_mag",30]]

View File

@ -22,7 +22,7 @@ class Extended_FiredBIS_EventHandlers {
class Extended_InitPost_EventHandlers {
class CAManBase {
class ADDON {
init = QUOTE([ARR_2(_this select 0, secondaryWeapon (_this select 0))] call FUNC(takeLoadedATWeapon));
init = QUOTE([_this select 0] call FUNC(takeLoadedATWeapon));
};
};
};

View File

@ -1,6 +1,6 @@
class CfgMagazines {
class NLAW_F;
class ACE_PreloadedMissileDummy: NLAW_F { // The dummy magazine
class ACE_PreloadedMissileDummy: NLAW_F { // The dummy magazine
author = ECSTRING(common,ACETeam);
scope = 1;
scopeArsenal = 1;
@ -12,14 +12,4 @@ class CfgMagazines {
class ACE_FiredMissileDummy: ACE_PreloadedMissileDummy {
count = 0;
};
class ACE_UsedTube_F: NLAW_F {
author = ECSTRING(common,ACETeam);
displayName = CSTRING(UsedTube);
descriptionShort = CSTRING(UsedTubeDescription);
displayNameShort = "-";
count = 0;
weaponPoolAvailable = 0;
modelSpecial = "";
mass = 0;
};
};

View File

@ -1,7 +1,7 @@
ace_disposable
==============
Makes the NLAW a disposable one-shot weapon.
Makes the NLAW a disposable one-shot weapon and provides disposable launchers framework for use by other mods.
## Maintainers

View File

@ -3,9 +3,12 @@
if (!hasInterface) exitWith {};
["inventoryDisplayLoaded", {[ACE_player, _this select 0] call FUNC(updateInventoryDisplay)}] call EFUNC(common,addEventHandler);
["inventoryDisplayLoaded", {
[ACE_player, _this select 0] call FUNC(updateInventoryDisplay)
}] call EFUNC(common,addEventHandler);
["playerInventoryChanged", {
params ["_unit", "_items"];
[_unit, _items select 11] call FUNC(takeLoadedATWeapon);
params ["_unit"];
[_unit] call FUNC(takeLoadedATWeapon);
[_unit] call FUNC(updateInventoryDisplay);
}] call EFUNC(common,addEventHandler);

View File

@ -1,10 +0,0 @@
// by commy2
// The Arma InventoryOpened EH fires actually before the inventory dialog is opened (findDisplay 602 => displayNull).
#include "script_component.hpp"
["inventoryDisplayLoaded",{
[ACE_player] call FUNC(takeLoadedATWeapon);
[ACE_player, (_this select 0)] call FUNC(updateInventoryDisplay);
}] call EFUNC(common,addEventHandler);

View File

@ -21,14 +21,14 @@
*/
#include "script_component.hpp"
private ["_replacementTube", "_items"];
params ["_unit", "_weapon", "", "", "", "", "_projectile"];
TRACE_3("params",_unit,_weapon,_projectile);
if (!local _unit) exitWith {};
if ((!local _unit) || {_weapon != (secondaryWeapon _unit)}) exitWith {};
private ["_replacementTube", "_items"];
_replacementTube = getText (configFile >> "CfgWeapons" >> _weapon >> "ACE_UsedTube");
if (_replacementTube == "") exitWith {}; //If no replacement defined just exit
if (_weapon != (secondaryWeapon _unit)) exitWith {}; //just to be sure
//Save array of items attached to launcher

View File

@ -15,17 +15,18 @@
*/
#include "script_component.hpp"
private ["_unit", "_launcher", "_config"];
params ["_unit"];
TRACE_1("params",_unit);
if (!local _unit) exitWith {};
private ["_launcher", "_config"];
_launcher = secondaryWeapon _unit;
_config = configFile >> "CfgWeapons" >> _launcher;
if (isClass _config && {getText (_config >> "ACE_UsedTube") != ""} && {getNumber (_config >> "ACE_isUsedLauncher") != 1} && {count secondaryWeaponMagazine _unit == 0}) then {
private ["_magazine", "_isLauncherSelected"];
private ["_magazine", "_isLauncherSelected", "_didAdd"];
_magazine = getArray (_config >> "magazines") select 0;
@ -35,14 +36,22 @@ if (isClass _config && {getText (_config >> "ACE_UsedTube") != ""} && {getNumber
if (backpack _unit == "") then {
_unit addBackpack "Bag_Base";
_unit addMagazine _magazine;
_didAdd = _magazine in (magazines _unit);
_unit addWeapon _launcher;
if (!_didAdd) then {
TRACE_1("Failed To Add Disposable Magazine Normally, doing backup method (no backpack)",_unit);
_unit addSecondaryWeaponItem _magazine;
};
removeBackpack _unit;
} else {
_unit addMagazine _magazine;
_didAdd = _magazine in (magazines _unit);
_unit addWeapon _launcher;
if (!_didAdd) then {
TRACE_2("Failed To Add Disposable Magazine Normally, doing backup method",_unit,(backpack _unit));
_unit addSecondaryWeaponItem _magazine;
};
};
if (_isLauncherSelected) then {

View File

@ -17,6 +17,7 @@
disableSerialization;
params ["_player", ["_display",(findDisplay 602),[displayNull]]];
TRACE_2("params",_player,_display);
_player removeMagazines "ACE_PreloadedMissileDummy";
_player removeMagazines "ACE_FiredMissileDummy";

View File

@ -1,6 +1,8 @@
#define COMPONENT disposable
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
#ifdef DEBUG_ENABLED_ATTACH
#define DEBUG_MODE_FULL
#endif

View File

@ -28,6 +28,11 @@ class Extended_Init_EventHandlers {
init = QUOTE(_this call DFUNC(initObject));
};
};
class ACE_RepairItem_Base {
class ADDON {
init = QUOTE(_this call DFUNC(initObject));
};
};
};
class Extended_Killed_EventHandlers {

View File

@ -83,4 +83,18 @@ class CfgVehicles {
GVAR(canCarry) = 0;
GVAR(canDrag) = 0;
};
class ACE_RepairItem_Base: ThingX {};
class ACE_Track: ACE_RepairItem_Base {
GVAR(canCarry) = 1;
GVAR(carryPosition[]) = {0,1,1};
GVAR(carryDirection) = 0;
};
class ACE_Wheel: ACE_RepairItem_Base {
GVAR(canCarry) = 1;
GVAR(carryPosition[]) = {0,1,1};
GVAR(carryDirection) = 0;
};
};

12
addons/dragging/README.md Normal file
View File

@ -0,0 +1,12 @@
ace_dragging
==============
Adds ability to drag and carry objects.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Garth "L-H" de Wet](https://github.com/CorruptedHeart)
- [commy2](https://github.com/commy2)

View File

@ -6,7 +6,7 @@ class CfgPatches {
weapons[] = {};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_interaction"};
author[] = {"Garth 'L-H' de Wet","commy2"};
author[] = {"Garth 'L-H' de Wet", "commy2"};
authorUrl = "https://github.com/commy2/";
VERSION_CONFIG;
};

View File

@ -1,7 +1,7 @@
ace_fcs
=======
Adds a fire control system to armoured vehicles and helicoters, allowing the precise engagement of stationary and moving targets.
Adds a fire control system to armoured vehicles and helicopters, allowing precise engagement of stationary and moving targets.
## Maintainers

View File

@ -16,10 +16,10 @@
*/
#include "script_component.hpp"
PARAMS_2(_sourceUnit,_fingerPosPrecise);
private ["_data", "_fingerPos"];
params ["_sourceUnit", "_fingerPosPrecise"];
//add some random float to location if it's not our own finger:
_fingerPos = if (_sourceUnit == ACE_player) then {
_fingerPosPrecise

View File

@ -38,7 +38,7 @@ _sendFingerToPlayers = [];
_nearbyMen = (ACE_player nearObjects ["CAManBase", (GVAR(maxRange) + 2)]);
{
_nearbyMen append (crew _x);
} forEach (ACE_player nearObjects ["StaticWeapon", (GVAR(maxRange) + 2)]);
} count (ACE_player nearObjects ["StaticWeapon", (GVAR(maxRange) + 2)]);
{
if ((((eyePos _x) vectorDistance _playerEyePos) < GVAR(maxRange)) &&
@ -50,7 +50,8 @@ _nearbyMen = (ACE_player nearObjects ["CAManBase", (GVAR(maxRange) + 2)]);
_sendFingerToPlayers pushBack _x;
};
} forEach _nearbyMen;
true
} count _nearbyMen;
TRACE_1("sending finger to",_sendFingerToPlayers);

View File

@ -13,8 +13,7 @@
#include "script_component.hpp"
PARAMS_1(_logic);
params ["_logic"];
if !(isServer) exitWith {};
[_logic, QGVAR(enabled), "enabled"] call EFUNC(common,readSettingFromModule);

View File

@ -30,7 +30,7 @@ _iconSize = BASE_SIZE * _fovCorrection;
{
_data = HASH_GET(GVAR(fingersHash), _x);
EXPLODE_3_PVT(_data,_lastTime,_pos,_name);
_data params ["_lastTime", "_pos", "_name"];
_timeLeftToShow = _lastTime + FP_TIMEOUT - ACE_diagTime;
if (_timeLeftToShow <= 0) then {
HASH_REM(GVAR(fingersHash), _x);
@ -43,7 +43,7 @@ _iconSize = BASE_SIZE * _fovCorrection;
drawIcon3D [QUOTE(PATHTOF(UI\fp_icon.paa)), _drawColor, _pos, _iconSize, _iconSize, 0, _name, 1, 0.03, "PuristaMedium"];
};
} forEach (GVAR(fingersHash) select 0);
} count (GVAR(fingersHash) select 0);
if ((count (GVAR(fingersHash) select 0)) == 0) then {
[GVAR(pfeh_id)] call CBA_fnc_removePerFrameHandler;

11
addons/fonts/README.md Normal file
View File

@ -0,0 +1,11 @@
ace_fonts
========
Custom fonts including fixed-width font.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [jaynus](https://github.com/jaynus/)

View File

@ -2,7 +2,7 @@
#include "script_component.hpp"
["flashbangExplosion", {_this call FUNC(flashbangExplosionEH)}] call EFUNC(common,addEventHandler);
["flashbangExplosion", DFUNC(flashbangExplosionEH)] call EFUNC(common,addEventHandler);
if !(hasInterface) exitWith {};

View File

@ -6,7 +6,7 @@
* 0: The grenade <OBJECT>
*
* Return Value:
* Nothing
* None
*
* Example:
* [theGrenade] call ace_grenades_fnc_flashbangExplosionEH
@ -15,9 +15,8 @@
*/
#include "script_component.hpp"
private ["_affected", "_strength", "_posGrenade", "_posUnit", "_angleGrenade", "_angleView", "_angleDiff", "_light", "_losCount", "_dirToUnitVector", "_eyeDir", "_eyePos"];
PARAMS_1(_grenade);
private ["_affected", "_strength", "_posGrenade", "_angleDiff", "_light", "_losCount", "_dirToUnitVector", "_eyeDir", "_eyePos"];
params ["_grenade"];
_affected = _grenade nearEntities ["CAManBase", 20];
@ -34,7 +33,7 @@ _affected = _grenade nearEntities ["CAManBase", 20];
_x setSkill ((skill _x) / 50);
[{
PARAMS_1(_unit);
params ["_unit"];
//Make sure we don't enable AI for unconscious units
if (!(_unit getVariable ["ace_isunconscious", false])) then {
[_unit, false] call EFUNC(common,disableAI);
@ -48,13 +47,11 @@ _affected = _grenade nearEntities ["CAManBase", 20];
_eyePos = eyePos ACE_player; //PositionASL
_posGrenade set [2, (_posGrenade select 2) + 0.2]; // compensate for grenade glitching into ground
_losCount = 0;
//Check for line of sight (check 4 points in case grenade is stuck in an object or underground)
{
if (!lineIntersects [(_posGrenade vectorAdd _x), _eyePos, _grenade, ACE_player]) then {
_losCount = _losCount + 1;
};
} forEach [[0,0,0], [0,0,0.2], [0.1, 0.1, 0.1], [-0.1, -0.1, 0.1]];
_losCount = {
(!lineIntersects [(_posGrenade vectorAdd _x), _eyePos, _grenade, ACE_player])
} count [[0,0,0], [0,0,0.2], [0.1, 0.1, 0.1], [-0.1, -0.1, 0.1]];
TRACE_1("Line of sight count (out of 4)",_losCount);
if (_losCount <= 1) then {
_strength = _strength / 10;
@ -78,7 +75,6 @@ _affected = _grenade nearEntities ["CAManBase", 20];
TRACE_1("Final strength for player",_strength);
//Add ace_medical pain effect:
if ((isClass (configFile >> "CfgPatches" >> "ACE_Medical")) && {_strength > 0.1}) then {
[ACE_player, (_strength / 2)] call EFUNC(medical,adjustPainLevel);
@ -93,7 +89,7 @@ _affected = _grenade nearEntities ["CAManBase", 20];
//Delete the light after 0.1 seconds
[{
PARAMS_1(_light);
params ["_light"];
deleteVehicle _light;
}, [_light], 0.1] call EFUNC(common,waitAndExecute);
@ -105,7 +101,7 @@ _affected = _grenade nearEntities ["CAManBase", 20];
//PARTIALRECOVERY - start decreasing effect over ACE_time
[{
PARAMS_1(_strength);
params ["_strength"];
GVAR(flashbangPPEffectCC) ppEffectAdjust [1,1,0,[1,1,1,0],[0,0,0,1],[0,0,0,0]];
GVAR(flashbangPPEffectCC) ppEffectCommit (10 * _strength);
}, [_strength], (7 * _strength), 0] call EFUNC(common,waitAndExecute);
@ -117,4 +113,5 @@ _affected = _grenade nearEntities ["CAManBase", 20];
};
};
};
} forEach _affected;
true
} count _affected;

View File

@ -6,7 +6,7 @@
* 0: projectile - Flashbang Grenade <OBJECT>
*
* Return Value:
* Nothing
* None
*
* Example:
* [theFlashbang] call ace_grenades_fnc_flashbangThrownFuze
@ -14,12 +14,11 @@
* Public: No
*/
#include "script_component.hpp"
PARAMS_1(_projectile);
params ["_projectile"];
if (alive _projectile) then {
playSound3D ["A3\Sounds_F\weapons\Explosion\explosion_mine_1.wss", _projectile, false, getPosASL _projectile, 5, 1.2, 400];
private "_affected";
_affected = _projectile nearEntities ["CAManBase", 50];
["flashbangExplosion", _affected, [_projectile]] call EFUNC(common,targetEvent);

View File

@ -3,7 +3,7 @@
* Select the next throwing mode and display message.
*
* Arguments:
* Nothing
* None
*
* Return Value:
* Handeled <BOOL>

View File

@ -12,7 +12,7 @@
* 6: projectile - Object of the projectile that was shot <OBJECT>
*
* Return Value:
* Nothing
* None
*
* Example:
* [clientFiredBIS-XEH] call ace_grenades_fnc_throwGrenade
@ -21,11 +21,8 @@
*/
#include "script_component.hpp"
private ["_unit", "_weapon", "_projectile", "_mode", "_fuzeTime"];
_unit = _this select 0;
_weapon = _this select 1;
_projectile = _this select 6;
private ["_mode", "_fuzeTime"];
params ["_unit", "_weapon", "", "", "", "", "_projectile"];
if (_unit != ACE_player) exitWith {};
if (_weapon != "Throw") exitWith {};

View File

@ -8,85 +8,85 @@ PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "z\ace\addons\grenades\textures\ace_m84_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
texture = "z\ace\addons\grenades\textures\ace_m84_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {0,9,0};
up[] = {4.5,0,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {0,9,0};
up[] = {4.5,0,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "z\ace\addons\grenades\textures\ace_m84_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
texture = "z\ace\addons\grenades\textures\ace_m84_smdi.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,16,2,2)fresnel(10.4,8.3)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
texture = "#(ai,16,2,2)fresnel(10.4,8.3)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage7
{
texture = "a3\data_f\env_land_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
texture = "a3\data_f\env_land_co.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};

View File

@ -0,0 +1,11 @@
ace_hitreactions
===========
Adds reactions when getting shot.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [commy2](https://github.com/commy2)

View File

@ -1,11 +1,7 @@
// by commy2
#include "script_component.hpp"
private ["_unit", "_firer", "_damage"];
_unit = _this select 0;
_firer = _this select 1;
_damage = _this select 2;
params ["_unit", "_firer", "_damage"];
// don't fall on collision damage
if (_unit == _firer) exitWith {};

11
addons/huntir/README.md Normal file
View File

@ -0,0 +1,11 @@
ace_huntir
===========
Adds High-altitude Unit Navigated Tactical Imaging Round and its Monitor.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [Ruthberg](http://github.com/Ulteq)

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