Merge branch 'master' of https://github.com/acemod/ACE3 into feature/switchToLogMacros

Conflicts:
	addons/repair/functions/fnc_moduleRepairSettings.sqf
This commit is contained in:
Michael Braun 2015-09-09 02:55:12 +02:00
commit a5fb09a7e1
209 changed files with 2761 additions and 2360 deletions

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@ -17,6 +17,9 @@
<a href="https://github.com/acemod/ACE3/blob/master/LICENSE">
<img src="http://img.shields.io/badge/License-GPLv2-red.svg" alt="ACE3 License">
</a>
<a href="http://slackin.koffeinflummi.de">
<img src="http://slackin.koffeinflummi.de/badge.svg" alt="ACE3 Slack">
</a>
</p>
<p align="center"><sup><strong>Requires the latest version of <a href="https://github.com/CBATeam/CBA_A3/releases">CBA A3</a>. Visit us on <a href="https://www.facebook.com/ACE3Mod">Facebook</a> | <a href="https://www.youtube.com/c/ACE3Mod">YouTube</a> | <a href="https://twitter.com/ACE3Mod">Twitter</a> | <a href="http://www.reddit.com/r/arma/search?q=ACE&restrict_sr=on&sort=new&t=all">Reddit</a></strong></sup></p>

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@ -6,23 +6,11 @@ class CfgAmmo {
timeToLive=6;
};
class B_20mm : BulletBase {
timeToLive=30;
};
class B_25mm : BulletBase {
timeToLive=30;
};
class B_35mm_AA : BulletBase {
timeToLive=30;
};
class B_30mm_AP : BulletBase {
timeToLive=30;
};
class B_556x45_Ball : BulletBase {
airFriction=-0.00126466;
hit=8;
typicalSpeed=750;
tracerScale = 1;
tracerStartTime=0.073; // M856 tracer burns out to 800m
tracerEndTime=1.57123; // Time in seconds calculated with ballistics calculator
ACE_caliber=5.69;
@ -128,9 +116,13 @@ class CfgAmmo {
ACE_muzzleVelocities[]={785, 883, 925};
ACE_barrelLengths[]={254.0, 414.02, 508.0};
};
class B_56x15_dual: BulletBase {
tracerScale = 0.5;
};
class B_65x39_Caseless : BulletBase {
airFriction=-0.00075308;
typicalSpeed=800;
tracerScale = 1.1; //1.0;
ACE_caliber=6.706;
ACE_bulletLength=32.893;
ACE_bulletMass=7.9704;
@ -180,10 +172,15 @@ class CfgAmmo {
ACE_muzzleVelocities[]={750, 820, 840, 852, 860};
ACE_barrelLengths[]={254.0, 406.4, 508.0, 609.6, 660.4};
};
class SubmunitionBullet;
class B_65x39_Minigun_Caseless: SubmunitionBullet {
tracerScale = 1.1; //1.0;
};
class B_762x51_Ball : BulletBase {
airFriction=-0.00100957;
typicalSpeed=833;
hit=9;
tracerScale = 1.2; //0.6;
tracerStartTime=0.073; // Based on the British L5A1 which burns out to 1000m
tracerEndTime=2.15957; // Time in seconds calculated with ballistics calculator
ACE_caliber=7.823;
@ -479,6 +476,7 @@ class CfgAmmo {
class B_9x21_Ball : BulletBase {
airFriction=-0.00226847;
typicalSpeed=390;
tracerScale = 0.5;
hit=6;
ACE_caliber=9.042;
ACE_bulletLength=15.494;
@ -491,6 +489,9 @@ class CfgAmmo {
ACE_muzzleVelocities[]={440, 460, 480};
ACE_barrelLengths[]={101.6, 127.0, 228.6};
};
class B_9x21_Ball_Tracer_Green: B_9x21_Ball {
tracerScale = 0.5;
};
class ACE_9x18_Ball_57N181S : B_9x21_Ball {
hit=5;
airFriction=-0.00190333;
@ -584,6 +585,7 @@ class CfgAmmo {
timeToLive=10;
airFriction=-0.00038944;
typicalSpeed=910;
tracerScale = 1.3; //1.2;
ACE_caliber=10.363;
ACE_bulletLength=54.0;
ACE_bulletMass=26.568;
@ -670,9 +672,13 @@ class CfgAmmo {
ACE_muzzleVelocities[]={880, 915, 925};
ACE_barrelLengths[]={508.0, 660.4, 711.2};
};
class B_127x33_Ball: BulletBase {
tracerScale = 1.3; //1.2;
};
class B_127x54_Ball : BulletBase {
airFriction=-0.00019268;
typicalSpeed=300;
tracerScale = 1.3;//
ACE_caliber=12.954;
ACE_bulletLength=64.516;
ACE_bulletMass=48.6;
@ -688,6 +694,7 @@ class CfgAmmo {
timeToLive=10;
airFriction=-0.00057503;
typicalSpeed=900;
tracerScale = 1.3; //1.2;
ACE_caliber=12.954;
ACE_bulletLength=58.674;
ACE_bulletMass=41.9256;
@ -703,6 +710,7 @@ class CfgAmmo {
timeToLive=10;
airFriction=-0.00057503;
typicalSpeed=900;
tracerScale = 1.3;//
hit=25;
caliber=4.0;
ACE_caliber=12.954;
@ -736,6 +744,7 @@ class CfgAmmo {
timeToLive=10;
airFriction=-0.00063800;
typicalSpeed=820;
tracerScale = 1.3; //1.5;
ACE_caliber=12.979;
ACE_bulletLength=64.008;
ACE_bulletMass=48.276;
@ -750,6 +759,7 @@ class CfgAmmo {
class B_45ACP_Ball : BulletBase {
airFriction=-0.00081221;
typicalSpeed=250;
tracerScale = 0.6;
ACE_caliber=11.481;
ACE_bulletLength=17.272;
ACE_bulletMass=14.904;
@ -761,4 +771,36 @@ class CfgAmmo {
ACE_muzzleVelocities[]={230, 250, 285};
ACE_barrelLengths[]={101.6, 127.0, 228.6};
};
class B_19mm_HE: BulletBase {
tracerScale = 1;
};
class B_30mm_HE: B_19mm_HE {
tracerScale = 2.5;
};
class B_20mm: BulletBase {
timeToLive=30;
tracerScale = 1.5; //1;
};
class B_25mm: BulletBase {
timeToLive=30;
tracerScale = 2.0; //1;
};
class B_30mm_AP: BulletBase {
timeToLive=30;
tracerScale = 2.5;
};
class B_35mm_AA: BulletBase {
timeToLive=30;
tracerScale = 2.75; //1.85;
};
class ShellBase;
class Sh_120mm_HE: ShellBase {
tracerScale = 3;
};
class Sh_120mm_APFSDS: ShellBase {
tracerScale = 3;
};
class Gatling_30mm_HE_Plane_CAS_01_F: BulletBase {
tracerScale = 2.5;
};
};

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@ -35,6 +35,12 @@ class CfgMovesMaleSdr: CfgMovesBasic {
class CutSceneAnimationBase;
#define MACRO_ANIMATION \
head = "headDefault"; \
aimingBody = "aimingNo"; \
forceAim = 1; \
static = 1;
//Handcuffed Anims:
class ACE_AmovPercMstpSnonWnonDnon_AmovPercMstpScapWnonDnon: CutSceneAnimationBase {
actions = "ACE_CivilStandHandcuffedActions";
@ -45,6 +51,7 @@ class CfgMovesMaleSdr: CfgMovesBasic {
ConnectTo[] = {"ACE_AmovPercMstpScapWnonDnon",0.1};
InterpolateTo[] = {"Unconscious",0.01,"ACE_AmovPercMstpScapWnonDnon_AmovPercMstpSnonWnonDnon",0.1};
canReload = 0;
MACRO_ANIMATION
};
class ACE_AmovPercMstpScapWnonDnon: ACE_AmovPercMstpSnonWnonDnon_AmovPercMstpScapWnonDnon {
file = "\A3\anims_f\Data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_Ease";
@ -52,12 +59,14 @@ class CfgMovesMaleSdr: CfgMovesBasic {
ConnectTo[] = {"ACE_AmovPercMstpScapWnonDnon_AmovPercMstpSnonWnonDnon",0.1};
InterpolateTo[] = {"Unconscious",0.01};
looped = 1;
MACRO_ANIMATION
};
class ACE_AmovPercMstpScapWnonDnon_AmovPercMstpSnonWnonDnon: ACE_AmovPercMstpSnonWnonDnon_AmovPercMstpScapWnonDnon {
actions = "CivilStandActions";
file = "\A3\anims_f\Data\Anim\Sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_easeout";
ConnectTo[] = {"AmovPercMstpSnonWnonDnon",0.1};
InterpolateTo[] = {"Unconscious",0.01,"ACE_AmovPercMstpSnonWnonDnon_AmovPercMstpScapWnonDnon",0.1};
MACRO_ANIMATION
};
//Handcuffed-FFV:
@ -65,6 +74,7 @@ class CfgMovesMaleSdr: CfgMovesBasic {
file = "\A3\cargoposes_F_heli\anim\passenger_flatground_3idleunarmed.rtm";
actions = "ACE_CivilHandCuffedFFVActions";
ConnectTo[] = {};
MACRO_ANIMATION
};
@ -78,6 +88,7 @@ class CfgMovesMaleSdr: CfgMovesBasic {
ConnectTo[] = {"ACE_AmovPercMstpSsurWnonDnon",0.1};
InterpolateTo[] = {"Unconscious",0.01,"ACE_AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon",0.1};
canReload = 0;
MACRO_ANIMATION
};
class ACE_AmovPercMstpSsurWnonDnon: ACE_AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon {
file = "\A3\anims_f\Data\Anim\Sdr\mov\erc\stp\sur\non\AmovPercMstpSsurWnonDnon";
@ -85,6 +96,7 @@ class CfgMovesMaleSdr: CfgMovesBasic {
looped = 1;
ConnectTo[] = {"ACE_AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon",0.1};
InterpolateTo[] = {"Unconscious",0.01};
MACRO_ANIMATION
};
class ACE_AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon: ACE_AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon {
speed = 0.5; //for gameplay reasons, slow this down
@ -92,6 +104,7 @@ class CfgMovesMaleSdr: CfgMovesBasic {
file = "\A3\anims_f\Data\Anim\Sdr\mov\erc\stp\sur\non\AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon";
ConnectTo[] = {"AmovPercMstpSnonWnonDnon",0.1};
InterpolateTo[] = {"Unconscious",0.01,"ACE_AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon",0.1};
MACRO_ANIMATION
};
};
};

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@ -41,7 +41,7 @@ if (getNumber (configFile >> "CfgVehicles" >> _type >> QGVAR(hasCargo)) != 1) ex
private ["_text", "_condition", "_statement", "_icon", "_action"];
_condition = {
params ["_target", "_player"];
GVAR(enable) && {[_player, _target, []] call EFUNC(common,canInteractWith)}
GVAR(enable) && {locked _target < 2} && {[_player, _target, []] call EFUNC(common,canInteractWith)}
};
_text = localize LSTRING(openMenu);
_statement = {GVAR(interactionVehicle) = _target; createDialog QGVAR(menu);};

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@ -150,6 +150,15 @@ call FUNC(checkFiles);
//Event that settings are safe to use:
["SettingsInitialized", []] call FUNC(localEvent);
//Set init finished and run all delayed functions:
GVAR(settingsInitFinished) = true;
diag_log text format ["[ACE] %1 delayed functions running", (count GVAR(runAtSettingsInitialized))];
{
_x params ["_func", "_params"];
_params call _func;
} forEach GVAR(runAtSettingsInitialized);
GVAR(runAtSettingsInitialized) = nil; //cleanup
}, 0, [false]] call CBA_fnc_addPerFrameHandler;
@ -326,7 +335,7 @@ GVAR(OldIsCamera) = false;
if (didJip) then {
// We are jipping! Get ready and wait, and throw the event
[{
if(!(isNull player)) then {
if((!(isNull player)) && GVAR(settingsInitFinished)) then {
["PlayerJip", [player] ] call FUNC(localEvent);
[(_this select 1)] call cba_fnc_removePerFrameHandler;
};

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@ -157,6 +157,7 @@ PREP(requestCallback);
PREP(resetAllDefaults);
PREP(restoreVariablesJIP);
PREP(revertKeyCodeLocalized);
PREP(runAfterSettingsInit);
PREP(sanitizeString);
PREP(sendRequest);
PREP(serverLog);
@ -303,6 +304,9 @@ GVAR(nextFrameNo) = diag_frameno;
GVAR(nextFrameBufferA) = [];
GVAR(nextFrameBufferB) = [];
GVAR(settingsInitFinished) = false;
GVAR(runAtSettingsInitialized) = [];
// @TODO: Generic local-managed global-synced objects (createVehicleLocal)
//Debug

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@ -20,7 +20,9 @@ _version = getText (configFile >> "CfgPatches" >> "ace_main" >> "versionStr");
ACE_LOGINFO_1("ACE is version %1.",_version);
private "_addons";
_addons = activatedAddons;
//_addons = activatedAddons; // broken with High-Command module, see #2134
_addons = "true" configClasses (configFile >> "CfgPatches");//
_addons = [_addons, {toLower configName _this}] call FUNC(map);//
_addons = [_addons, {_this find "ace_" == 0}] call FUNC(filter);
{

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@ -0,0 +1,27 @@
/*
* Author: PabstMirror
* Executes code after setting are initilized.
*
* Argument:
* 0: Code to execute <CODE>
* 1: Parameters to run the code with <ANY>
*
* Return value:
* None
*
* Example:
* [{if (GVAR(setting) then {x} else {y};}, []] call ace_common_fnc_runAfterSettingsInit
*
* Public: No
*/
#include "script_component.hpp"
params ["_func", "_params"];
if (GVAR(settingsInitFinished)) then {
//Setting Already Finished, Direct Run the code
_params call _func;
} else {
//Waiting on settings, throw it on the delayed run array
GVAR(runAtSettingsInitialized) pushBack [_func, _params];
};

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@ -76,6 +76,7 @@
<Key ID="STR_ACE_Explosives_BlockedAction">
<English>Blocked</English>
<Spanish>Obstruido</Spanish>
<Polish>Zablokowany</Polish>
</Key>
<Key ID="STR_ACE_Explosives_CancelAction">
<English>Cancel</English>

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@ -41,7 +41,7 @@ _iconSize = BASE_SIZE * _fovCorrection;
_drawColor set [3, ((_drawColor select 3) * (_timeLeftToShow / 0.5))];
};
drawIcon3D [QUOTE(PATHTOF(UI\fp_icon.paa)), _drawColor, _pos, _iconSize, _iconSize, 0, _name, 1, 0.03, "PuristaMedium"];
drawIcon3D [QUOTE(PATHTOF(UI\fp_icon2.paa)), _drawColor, _pos, _iconSize, _iconSize, 0, _name, 1, 0.03, "PuristaMedium"];
};
} count (GVAR(fingersHash) select 0);

Binary file not shown.

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@ -18,7 +18,7 @@
if (!alive ace_player) exitWith {};
if (true) then {
// Detect if curator interface is open and disable effects
if (!isNull(findDisplay 312)) exitWith {
if !(isNull curatorCamera) exitWith {
if (GVAR(EffectsActive)) then {
call FUNC(removeGlassesEffect);
};

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@ -15,17 +15,14 @@
*/
#include "script_component.hpp"
PARAMS_1(_unit);
params ["_unit"];
private ["_currentGlasses", "_result", "_position", "_visible"];
_currentGlasses = goggles _unit;
_result = false;
if ((vehicle _unit) != _unit) exitWith {(cameraView != "GUNNER")};
if (_currentGlasses != "") then {
_position =(getPosASLW _unit);
_position = getPosASLW _unit;
if (surfaceIsWater _position && {((_position select 2) < 0.25)}) exitWith {
_result = ([_currentGlasses] call FUNC(isDivingGoggles));
};

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@ -5,87 +5,95 @@ class CfgAmmo {
flareSize = 12;
timeToLive = 60;
};
class F_40mm_White: FlareBase {
intensity = 40000;
flareSize = 12;
};
class F_20mm_White: FlareBase {
intensity = 20000;
flareSize = 6;
};
class F_Signal_Green: FlareBase {
intensity = 20000;
flareSize = 12;
};
class Flare_82mm_AMOS_White: FlareCore {
intensity = 80000;
flareSize = 12;
timeToLive = 60;
};
class F_20mm_Red: F_20mm_White {};
class F_20mm_Green: F_20mm_White {};
class F_20mm_Yellow: F_20mm_White {};
class ACE_F_Hand_White: F_20mm_White {
grenadeBurningSound[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5};
grenadeFireSound[] = {"SmokeShellSoundHit1",0.25,"SmokeShellSoundHit2",0.25,"SmokeShellSoundHit3",0.5};
soundTrigger[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5};
SmokeShellSoundHit1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_1",1.25893,1,100};
SmokeShellSoundHit2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_2",1.25893,1,100};
SmokeShellSoundHit3[] = {"A3\Sounds_F\weapons\smokeshell\smoke_3",1.25893,1,100};
SmokeShellSoundLoop1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop1",0.125893,1,70};
SmokeShellSoundLoop2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop2",0.125893,1,70};
timeToLive = 60;
};
class ACE_F_Hand_Red: F_20mm_Red {
grenadeBurningSound[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5};
grenadeFireSound[] = {"SmokeShellSoundHit1",0.25,"SmokeShellSoundHit2",0.25,"SmokeShellSoundHit3",0.5};
soundTrigger[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5};
SmokeShellSoundHit1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_1",1.25893,1,100};
SmokeShellSoundHit2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_2",1.25893,1,100};
SmokeShellSoundHit3[] = {"A3\Sounds_F\weapons\smokeshell\smoke_3",1.25893,1,100};
SmokeShellSoundLoop1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop1",0.125893,1,70};
SmokeShellSoundLoop2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop2",0.125893,1,70};
timeToLive = 60;
};
class ACE_F_Hand_Green: F_20mm_Green {
grenadeBurningSound[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5};
grenadeFireSound[] = {"SmokeShellSoundHit1",0.25,"SmokeShellSoundHit2",0.25,"SmokeShellSoundHit3",0.5};
soundTrigger[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5};
SmokeShellSoundHit1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_1",1.25893,1,100};
SmokeShellSoundHit2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_2",1.25893,1,100};
SmokeShellSoundHit3[] = {"A3\Sounds_F\weapons\smokeshell\smoke_3",1.25893,1,100};
SmokeShellSoundLoop1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop1",0.125893,1,70};
SmokeShellSoundLoop2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop2",0.125893,1,70};
timeToLive = 60;
};
class ACE_F_Hand_Yellow: F_20mm_Yellow {
grenadeBurningSound[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5};
grenadeFireSound[] = {"SmokeShellSoundHit1",0.25,"SmokeShellSoundHit2",0.25,"SmokeShellSoundHit3",0.5};
soundTrigger[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5};
SmokeShellSoundHit1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_1",1.25893,1,100};
SmokeShellSoundHit2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_2",1.25893,1,100};
SmokeShellSoundHit3[] = {"A3\Sounds_F\weapons\smokeshell\smoke_3",1.25893,1,100};
SmokeShellSoundLoop1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop1",0.125893,1,70};
SmokeShellSoundLoop2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop2",0.125893,1,70};
timeToLive = 60;
};
class ACE_G_M84: F_20mm_Yellow {
useFlare = 0;
flareSize = 0;
intensity = 0;
grenadeBurningSound[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5};
grenadeFireSound[] = {"SmokeShellSoundHit1",0.25,"SmokeShellSoundHit2",0.25,"SmokeShellSoundHit3",0.5};
soundTrigger[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5};
SmokeShellSoundHit1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_1",1.25893,1,100};
SmokeShellSoundHit2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_2",1.25893,1,100};
SmokeShellSoundHit3[] = {"A3\Sounds_F\weapons\smokeshell\smoke_3",1.25893,1,100};
SmokeShellSoundLoop1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop1",0.125893,1,70};
SmokeShellSoundLoop2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop2",0.125893,1,70};
timeToLive = 6;
fuseDistance = 2.3;
class F_20mm_Red;
class ACE_F_Hand_Red: F_20mm_Red {
timeToLive = 60;
};
class F_20mm_Green;
class ACE_F_Hand_Green: F_20mm_Green {
timeToLive = 60;
};
class F_20mm_Yellow;
class ACE_F_Hand_Yellow: F_20mm_Yellow {
timeToLive = 60;
};
class SmokeShell;
class ACE_G_Handflare_White: SmokeShell {
GVAR(flare) = 1;
GVAR(color)[] = {0.5,0.5,0.5,0.5};
model = "\A3\weapons_f\ammo\flare_white";
dangerRadiusHit = -1;
suppressionRadiusHit = -1;
typicalSpeed = 22;
cost = 100;
deflecting = 30;
explosionTime = 3;
timeToLive = 60;
grenadeFireSound[] = {};
grenadeBurningSound[] = {};
aiAmmoUsageFlags = "4 + 2";
smokeColor[] = {0,0,0,0};
effectsSmoke = "ACE_HandFlareEffect";
whistleDist = 0;
};
class ACE_G_Handflare_Red: ACE_G_Handflare_White {
GVAR(color)[] = {0.5,0.25,0.25,0.5};
model = "\A3\weapons_f\ammo\flare_red";
};
class ACE_G_Handflare_Green: ACE_G_Handflare_White {
GVAR(color)[] = {0.25,0.5,0.25,0.5};
model = "\A3\weapons_f\ammo\flare_green";
};
class ACE_G_Handflare_Yellow: ACE_G_Handflare_White {
GVAR(color)[] = {0.5,0.5,0.25,0.5};
model = "\A3\weapons_f\ammo\flare_yellow";
};
class ACE_G_M84: SmokeShell {
GVAR(flashbang) = 1;
model = PATHTOF(models\ACE_m84_thrown.p3d);
dangerRadiusHit = -1;
suppressionRadiusHit = 20;
typicalSpeed = 22;
cost = 40;
explosive = 1E-7;
deflecting = 15;
explosionTime = 2.3;
timeToLive = 6;
grenadeFireSound[] = {};
grenadeBurningSound[] = {};
aiAmmoUsageFlags = "0";
smokeColor[] = {0,0,0,0};
effectsSmoke = "ACE_M84FlashbangEffect";
whistleDist = 0;
};
};

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@ -1,3 +1,4 @@
class CfgMagazines {
class HandGrenade;
class ACE_HandFlare_Base: HandGrenade {
@ -8,55 +9,60 @@ class CfgMagazines {
mass = 4;
initSpeed = 22;
};
class ACE_HandFlare_White: ACE_HandFlare_Base {
author = ECSTRING(common,ACETeam);
scope = 2;
ammo = "ACE_F_Hand_White";
displayname = CSTRING(M127A1_White_Name);
descriptionshort = CSTRING(M127A1_White_Description);
displayNameShort = CSTRING(M127A1_White_NameShort);
model = "\A3\weapons_f\ammo\flare_white";
picture = "\A3\Weapons_F\Data\UI\gear_flare_white_ca.paa";
ammo = "ACE_G_Handflare_White";
};
class ACE_HandFlare_Red: ACE_HandFlare_Base {
author = ECSTRING(common,ACETeam);
scope = 2;
ammo = "ACE_F_Hand_Red";
displayname = CSTRING(M127A1_Red_Name);
descriptionshort = CSTRING(M127A1_Red_Description);
displayNameShort = CSTRING(M127A1_Red_NameShort);
model = "\A3\weapons_f\ammo\flare_red";
picture = "\A3\Weapons_F\Data\UI\gear_flare_red_ca.paa";
ammo = "ACE_G_Handflare_Red";
};
class ACE_HandFlare_Green: ACE_HandFlare_Base {
author = ECSTRING(common,ACETeam);
scope = 2;
ammo = "ACE_F_Hand_Green";
displayname = CSTRING(M127A1_Green_Name);
descriptionshort = CSTRING(M127A1_Green_Description);
displayNameShort = CSTRING(M127A1_Green_NameShort);
model = "\A3\weapons_f\ammo\flare_green";
picture = "\A3\Weapons_F\Data\UI\gear_flare_green_ca.paa";
ammo = "ACE_G_Handflare_Green";
};
class ACE_HandFlare_Yellow: ACE_HandFlare_Base {
author = ECSTRING(common,ACETeam);
scope = 2;
ammo = "ACE_F_Hand_Yellow";
displayname = CSTRING(M127A1_Yellow_Name);
descriptionshort = CSTRING(M127A1_Yellow_Description);
displayNameShort = CSTRING(M127A1_Yellow_NameShort);
model = "\A3\weapons_f\ammo\flare_yellow";
picture = "\A3\Weapons_F\Data\UI\gear_flare_yellow_ca.paa";
ammo = "ACE_G_Handflare_Yellow";
};
class ACE_M84: HandGrenade {
author = ECSTRING(common,ACETeam);
ammo = "ACE_G_M84";
displayname = CSTRING(M84_Name);
descriptionshort = CSTRING(M84_Description);
displayNameShort = "M84";
mass = 4;
model = PATHTOF(models\ACE_m84.p3d);
picture = PATHTOF(UI\ACE_m84_x_ca.paa);
ammo = "ACE_G_M84";
mass = 4;
};
class 3Rnd_UGL_FlareGreen_F;
@ -65,6 +71,7 @@ class CfgMagazines {
ammo = "F_40mm_Green";
initSpeed = 120;
};
class 6Rnd_RedSignal_F: 6Rnd_GreenSignal_F {
author = ECSTRING(common,ACETeam);
ammo = "F_40mm_Red";

View File

@ -0,0 +1,8 @@
class ACE_M84FlashbangEffect {
// empty
};
class ACE_HandFlareEffect {
// empty
};

View File

@ -2,6 +2,7 @@
ADDON = false;
PREP(flare);
PREP(flashbangExplosionEH);
PREP(flashbangThrownFuze);
PREP(nextMode);

View File

@ -17,3 +17,5 @@ class CfgPatches {
#include "CfgWeapons.hpp"
#include "CfgMagazines.hpp"
#include "CfgVehicles.hpp"
#include "Effects.hpp"

View File

@ -0,0 +1,40 @@
/*
* Author: commy2
* Makes flare shine.
*
* Arguments:
* 0: The flare <OBJECT>
* 1: Color of flare <ARRAY>
* 2: Intensity of flare <NUMBER>
* 3: Flare lifetime <OBJECT>
*
* Return Value:
* None
*
* Example:
* [_nade, [0.5,0.5,0.5], 0.5, 60] call ace_grenades_fnc_flare
*
* Public: No
*/
#include "script_component.hpp"
params ["_projectile", "_color", "_intensity", "_timeToLive"];
private "_light";
_light = "#lightpoint" createVehicleLocal position _projectile;
_light setLightColor _color;
_light setLightAmbient _color;
_light setLightIntensity _intensity;
_light setLightBrightness 0.8;
_light setLightUseFlare true;
_light setLightFlareSize 3.0;
_light setLightFlareMaxDistance 1000;
_light setLightDayLight true;
_light lightAttachObject [_projectile, [0,0,0]];
//_light attachTo [_projectile, [0,0,0]];
[{deleteVehicle _this}, _light, _timeToLive, 1] call EFUNC(common,waitAndExecute);

View File

@ -21,22 +21,50 @@
*/
#include "script_component.hpp"
private ["_mode", "_fuzeTime"];
params ["_unit", "_weapon", "", "", "", "", "_projectile"];
params ["_unit", "_weapon", "", "", "_ammo", "", "_projectile"];
if (_unit != ACE_player) exitWith {};
if (_weapon != "Throw") exitWith {};
// http://feedback.arma3.com/view.php?id=12340
if (isNull _projectile) then {
_projectile = nearestObject [_unit, _ammo];
};
// handle special grenades
if (local _unit) then {
if (getNumber (configFile >> "CfgAmmo" >> _ammo >> QGVAR(flashbang)) == 1) then {
private "_fuzeTime";
_fuzeTime = getNumber (configFile >> "CfgAmmo" >> _ammo >> "explosionTime");
[FUNC(flashbangThrownFuze), [_projectile], _fuzeTime, 0] call EFUNC(common,waitAndExecute);
};
};
if (getNumber (configFile >> "CfgAmmo" >> _ammo >> QGVAR(flare)) == 1) then {
private ["_fuzeTime", "_timeToLive", "_color", "_intensity"];
_fuzeTime = getNumber (configFile >> "CfgAmmo" >> _ammo >> "explosionTime");
_timeToLive = getNumber (configFile >> "CfgAmmo" >> _ammo >> "timeToLive");
_color = getArray (configFile >> "CfgAmmo" >> _ammo >> QGVAR(color));
_intensity = _color select 3;
_color resize 3;
[FUNC(flare), [_projectile, _color, _intensity, _timeToLive], _fuzeTime, 0] call EFUNC(common,waitAndExecute);
};
// handle throw modes
if (_unit != ACE_player) exitWith {};
private "_mode";
_mode = missionNamespace getVariable [QGVAR(currentThrowMode), 0];
if (_mode != 0) then {
private "_velocity";
_velocity = velocity _projectile;
switch (_mode) do {
//high throw
case 1 : {
case 1 : {
_velocity = [
0.5 * (_velocity select 0),
0.5 * (_velocity select 1),
@ -44,24 +72,18 @@ if (_mode != 0) then {
];
};
//precise throw
case 2 : {
case 2 : {
_velocity = (_unit weaponDirection _weapon) vectorMultiply (vectorMagnitude _velocity);
};
//roll grande
case 3 : {
case 3 : {
//@todo
};
//drop grenade
case 4 : {
case 4 : {
_velocity = [0, 0, 0];
};
};
_projectile setVelocity _velocity;
};
if (typeOf _projectile == "ACE_G_M84") then {
_fuzeTime = getNumber (configFile >> "CfgAmmo" >> typeOf _projectile >> "fuseDistance");
// _fuzeTime = getNumber (configFile >> "CfgAmmo" >> typeOf _projectile >> "explosionTime"); //@toDo pretty sure this should be explosionTime not fuseDistance
[FUNC(flashbangThrownFuze), [_projectile], _fuzeTime, 0] call EFUNC(common,waitAndExecute);
};

View File

@ -145,9 +145,11 @@
</Key>
<Key ID="STR_ACE_Hearing_enabledForZeusUnits_DisplayName">
<English>Effect Zeus RC</English>
<Polish>Wpływ na Zeus RC</Polish>
</Key>
<Key ID="STR_ACE_Hearing_enabledForZeusUnits_Description">
<English>Allow zeus remote controlled units to be able to take hearing damage.</English>
<Polish>Aktywuj efekty utraty słuchu dla jednostek kontrolowanych zdalnie przez Zeusa.</Polish>
</Key>
</Package>
</Project>
</Project>

View File

@ -545,7 +545,6 @@ class CfgPatches {
};
author[] = {ECSTRING(common,ACETeam)};
authorUrl = "http://ace3mod.com/";
versionDesc = "ACE3";
VERSION_CONFIG;
};
};

View File

@ -5,7 +5,7 @@
#define MAJOR 3
#define MINOR 2
#define PATCHLVL 2
#define PATCHLVL 3
#define BUILD 0
#define VERSION MAJOR.MINOR.PATCHLVL.BUILD

View File

@ -98,4 +98,14 @@ call FUNC(determineZoom);
}] call EFUNC(common,addEventHandler);
};
};
}] call EFUNC(common,addEventHandler);
}] call EFUNC(common,addEventHandler);
// hide clock on map if player has no watch
GVAR(hasWatch) = true;
["playerInventoryChanged", {
if (isNull (_this select 0)) exitWith {
GVAR(hasWatch) = true;
};
GVAR(hasWatch) = "ItemWatch" in (_this select 1 select 17);
}] call EFUNC(common,addEventHandler);

View File

@ -2,3 +2,6 @@
#include "script_component.hpp"
((_this select 0) displayCtrl 1016) ctrlShow GVAR(mapShowCursorCoordinates);
// hide clock when no watch in inventory, or whatever never ever
((_this select 0) displayCtrl 101) ctrlShow GVAR(hasWatch);

View File

@ -21,12 +21,15 @@
</Key>
<Key ID="STR_ACE_Map_MapIllumination_Description">
<English>Simulate map lighting based on ambient lighting and player's items?</English>
<Polish>Symuluj oświetlenie mapy bazujące na oświetleniu otoczenia oraz przedmiotach gracza?</Polish>
</Key>
<Key ID="STR_ACE_Map_MapGlow_DisplayName">
<English>Map flashlight glow?</English>
<Polish>Poświata latarki</Polish>
</Key>
<Key ID="STR_ACE_Map_MapGlow_Description">
<English>Add external glow to players who use flashlight on map?</English>
<Polish>Pokaż poświatę światła latarki na graczu, który używa latarki na widoku mapy?</Polish>
</Key>
<Key ID="STR_ACE_Map_MapShake_DisplayName">
<English>Map shake?</English>
@ -184,4 +187,4 @@
<Polish>Zmniejsz czułość</Polish>
</Key>
</Package>
</Project>
</Project>

View File

@ -18,7 +18,7 @@
params ["_theMap"];
private ["_rotatingTexture", "_textureWidth", "_scale", "_xPos", "_yPos"];
private ["_rotatingTexture", "_textureWidth", "_scaleX", "_scaleY", "_xPos", "_yPos"];
// Show/Hide draw buttons
if ([] call FUNC(canDraw)) then {
@ -43,16 +43,18 @@ if (GVAR(mapTool_Shown) == 1) then {
};
// Update scale of both parts
_scale = _textureWidth * CONSTANT_SCALE * (call FUNC(calculateMapScale));
getResolution params ["_resWidth", "_resHeight", "", "", "_aspectRatio"];
_scaleX = 32 * _textureWidth * CONSTANT_SCALE * (call FUNC(calculateMapScale));
_scaleY = _scaleX * ((_resWidth / _resHeight) / _aspectRatio); //handle bad aspect ratios
// Position of the fixed part
_xPos = GVAR(mapTool_pos) select 0;
_yPos = (GVAR(mapTool_pos) select 1) + _textureWidth * CENTER_OFFSET_Y_PERC;
_theMap drawIcon [QUOTE(PATHTOF(data\mapToolFixed.paa)), [1,1,1,1], [_xPos,_yPos], (32 * _scale), (32 * _scale), 0, "", 0];
_theMap drawIcon [QUOTE(PATHTOF(data\mapToolFixed.paa)), [1,1,1,1], [_xPos,_yPos], _scaleX, _scaleY, 0, "", 0];
// Position and rotation of the rotating part
_xPos = (GVAR(mapTool_pos) select 0) + sin(GVAR(mapTool_angle)) * _textureWidth * CENTER_OFFSET_Y_PERC;
_yPos = (GVAR(mapTool_pos) select 1) + cos(GVAR(mapTool_angle)) * _textureWidth * CENTER_OFFSET_Y_PERC;
_theMap drawIcon [_rotatingTexture, [1,1,1,1], [_xPos,_yPos], (32 * _scale), (32 * _scale), GVAR(mapTool_angle), "", 0];
_theMap drawIcon [_rotatingTexture, [1,1,1,1], [_xPos,_yPos], _scaleX, _scaleY, GVAR(mapTool_angle), "", 0];

View File

@ -7,6 +7,7 @@ class ACE_Medical_Actions {
category = "bandage";
treatmentLocations[] = {"All"};
allowedSelections[] = {"All"};
allowSelfTreatment = 1;
requiredMedic = 0;
treatmentTime = 5;
treatmentTimeSelfCoef = 1;
@ -32,6 +33,7 @@ class ACE_Medical_Actions {
displayName = CSTRING(Inject_Morphine);
displayNameProgress = CSTRING(Injecting_Morphine);
allowedSelections[] = {"hand_l", "hand_r", "leg_l", "leg_r"};
allowSelfTreatment = 1;
category = "medication";
treatmentTime = 2;
items[] = {"ACE_morphine"};
@ -43,6 +45,7 @@ class ACE_Medical_Actions {
displayName = CSTRING(Inject_Epinephrine);
displayNameProgress = CSTRING(Injecting_Epinephrine);
allowedSelections[] = {"hand_l", "hand_r", "leg_l", "leg_r"};
allowSelfTreatment = 1;
category = "medication";
requiredMedic = 1;
treatmentTime = 3;
@ -55,6 +58,7 @@ class ACE_Medical_Actions {
displayName = CSTRING(Transfuse_Blood);
displayNameProgress = CSTRING(Transfusing_Blood);
allowedSelections[] = {"hand_l", "hand_r", "leg_l", "leg_r"};
allowSelfTreatment = 0;
category = "advanced";
requiredMedic = 1;
treatmentTime = 20;
@ -93,7 +97,7 @@ class ACE_Medical_Actions {
displayNameProgress = CSTRING(Actions_Diagnosing);
category = "examine";
treatmentLocations[] = {"All"};
allowedSelections[] = {"head"};
allowedSelections[] = {"head", "body"};
requiredMedic = 0;
treatmentTime = 1;
items[] = {};
@ -105,6 +109,29 @@ class ACE_Medical_Actions {
itemConsumed = 0;
litter[] = {};
};
class CPR: Bandage {
displayName = CSTRING(Actions_CPR);
displayNameProgress = CSTRING(Actions_PerformingCPR);
category = "advanced";
treatmentLocations[] = {"All"};
allowedSelections[] = {"body"};
allowSelfTreatment = 0;
requiredMedic = 0;
treatmentTime = 15;
items[] = {};
condition = QUOTE(!([(_this select 1)] call ace_common_fnc_isAwake) && GVAR(enableRevive)>0);
callbackSuccess = QUOTE(DFUNC(treatmentAdvanced_CPR));
callbackFailure = "";
callbackProgress = "!([((_this select 0) select 1)] call ace_common_fnc_isAwake)";
animationPatient = "";
animationPatientUnconscious = "AinjPpneMstpSnonWrflDnon_rolltoback";
animationCaller = "AinvPknlMstpSlayWnonDnon_medic";
animationCallerProne = "AinvPpneMstpSlayW[wpn]Dnon_medic";
animationCallerSelf = "";
animationCallerSelfProne = "";
itemConsumed = 0;
litter[] = {};
};
};
class Advanced {
@ -115,6 +142,7 @@ class ACE_Medical_Actions {
// Which locations can this treatment action be used? Available: Field, MedicalFacility, MedicalVehicle, All.
treatmentLocations[] = {"All"};
allowedSelections[] = {"All"};
allowSelfTreatment = 1;
// What is the level of medical skill required for this treatment action? 0 = all soldiers, 1 = medic, 2 = doctor
requiredMedic = 0;
// The time it takes for a treatment action to complete. Time is in seconds.
@ -188,6 +216,7 @@ class ACE_Medical_Actions {
displayName = CSTRING(Actions_Blood4_1000);
displayNameProgress = CSTRING(Transfusing_Blood);
allowedSelections[] = {"hand_l", "hand_r", "leg_l", "leg_r"};
allowSelfTreatment = 0;
category = "advanced";
items[] = {"ACE_bloodIV"};
requiredMedic = 1;
@ -238,6 +267,7 @@ class ACE_Medical_Actions {
category = "advanced";
items[] = {"ACE_surgicalKit"};
treatmentLocations[] = {QGVAR(useLocation_SurgicalKit)};
allowSelfTreatment = 0;
requiredMedic = QGVAR(medicSetting_SurgicalKit);
patientStateCondition = QGVAR(useCondition_SurgicalKit);
treatmentTime = "(count ((_this select 1) getVariable ['ACE_Medical_bandagedWounds', []]) * 5)";
@ -253,6 +283,7 @@ class ACE_Medical_Actions {
category = "advanced";
items[] = {"ACE_personalAidKit"};
treatmentLocations[] = {QGVAR(useLocation_PAK)};
allowSelfTreatment = 0;
requiredMedic = QGVAR(medicSetting_PAK);
patientStateCondition = QGVAR(useCondition_PAK);
treatmentTime = QUOTE((_this select 1) call FUNC(treatmentAdvanced_fullHealTreatmentTime));
@ -297,6 +328,7 @@ class ACE_Medical_Actions {
displayName = CSTRING(Check_Response);
callbackSuccess = QUOTE(DFUNC(actionCheckResponse));
displayNameProgress = CSTRING(Check_Response_Content);
allowSelfTreatment = 0;
};
class RemoveTourniquet: Tourniquet {
displayName = CSTRING(Actions_RemoveTourniquet);
@ -313,6 +345,7 @@ class ACE_Medical_Actions {
category = "advanced";
treatmentLocations[] = {"All"};
allowedSelections[] = {"body"};
allowSelfTreatment = 0;
requiredMedic = 0;
treatmentTime = 15;
items[] = {};
@ -334,6 +367,7 @@ class ACE_Medical_Actions {
displayNameProgress = CSTRING(PlacingInBodyBag);
category = "advanced";
treatmentLocations[] = {"All"};
allowSelfTreatment = 0;
requiredMedic = 0;
treatmentTime = 15;
items[] = {"ACE_bodyBag"};
@ -605,6 +639,7 @@ class ACE_Medical_Advanced {
class vehiclecrash {
thresholds[] = {{0.25, 5}};
selectionSpecific = 0;
lethalDamage = 0.2;
};
class backblast {
thresholds[] = {{0, 2},{0.55, 5}, {1, 6}};
@ -622,6 +657,7 @@ class ACE_Medical_Advanced {
class falling {
thresholds[] = {{0.1, 1}};
selectionSpecific = 1;
lethalDamage = 0.4;
};
class ropeburn {
thresholds[] = {{0.1, 1}};

View File

@ -220,7 +220,7 @@ class ACE_Settings {
description = CSTRING(menuTypeDescription);
typeName = "SCALAR";
value = 0;
values[] = {CSTRING(useSelection)/*, CSTRING(useRadial)*/};
// isClientSettable = 1;
values[] = {CSTRING(useSelection), CSTRING(useRadial), "Disabled"};
isClientSettable = 1;
};
};

View File

@ -2,12 +2,12 @@
#define MEDICAL_ACTION_DISTANCE 1.75
class CfgVehicles {
class Logic;
class Module_F: Logic {
class ArgumentsBaseUnits {
};
};
class ACE_Module;
class ACE_moduleMedicalSettings: ACE_Module {
scope = 2;
@ -19,6 +19,7 @@ class CfgVehicles {
isGlobal = 1;
isTriggerActivated = 0;
author = ECSTRING(common,ACETeam);
class Arguments {
class level {
displayName = CSTRING(MedicalSettings_level_DisplayName);
@ -137,6 +138,7 @@ class CfgVehicles {
defaultValue = 1;
};
};
class ModuleDescription {
description = CSTRING(MedicalSettings_Module_Description);
sync[] = {};
@ -154,6 +156,7 @@ class CfgVehicles {
isTriggerActivated = 0;
isDisposable = 0;
author = ECSTRING(common,ACETeam);
class Arguments {
class enableFor {
displayName = CSTRING(AdvancedMedicalSettings_enableFor_DisplayName);
@ -256,13 +259,13 @@ class CfgVehicles {
defaultValue = 1;
};
};
class ModuleDescription {
description = CSTRING(AdvancedMedicalSettings_Module_Description);
sync[] = {};
};
};
class ACE_moduleReviveSettings: ACE_Module {
scope = 2;
displayName = CSTRING(ReviveSettings_Module_DisplayName);
@ -273,6 +276,7 @@ class CfgVehicles {
isGlobal = 1;
isTriggerActivated = 0;
author = ECSTRING(common,ACETeam);
class Arguments {
class enableRevive {
displayName = CSTRING(ReviveSettings_enableRevive_DisplayName);
@ -298,11 +302,13 @@ class CfgVehicles {
defaultValue = -1;
};
};
class ModuleDescription {
description = CSTRING(ReviveSettings_Module_Description);
sync[] = {};
};
};
class ACE_moduleAssignMedicRoles: Module_F {
scope = 2;
displayName = CSTRING(AssignMedicRoles_Module_DisplayName);
@ -314,6 +320,7 @@ class CfgVehicles {
isTriggerActivated = 0;
isDisposable = 0;
author = ECSTRING(common,ACETeam);
class Arguments {
class EnableList {
displayName = CSTRING(AssignMedicRoles_EnableList_DisplayName);
@ -342,6 +349,7 @@ class CfgVehicles {
};
};
};
class ModuleDescription {
description = CSTRING(AssignMedicRoles_Module_Description);
sync[] = {};
@ -359,6 +367,7 @@ class CfgVehicles {
isTriggerActivated = 0;
isDisposable = 0;
author = ECSTRING(common,ACETeam);
class Arguments {
class EnableList {
displayName = CSTRING(AssignMedicVehicle_EnableList_DisplayName);
@ -384,11 +393,13 @@ class CfgVehicles {
};
};
};
class ModuleDescription {
description = CSTRING(AssignMedicVehicle_Module_Description);
sync[] = {};
};
};
class ACE_moduleAssignMedicalFacility: Module_F {
scope = 2;
displayName = CSTRING(AssignMedicalFacility_Module_DisplayName);
@ -400,6 +411,7 @@ class CfgVehicles {
isTriggerActivated = 0;
isDisposable = 0;
author = ECSTRING(common,ACETeam);
class Arguments {
class enabled {
displayName = CSTRING(AssignMedicalFacility_enabled_DisplayName);
@ -407,70 +419,52 @@ class CfgVehicles {
typeName = "BOOL";
};
};
class ModuleDescription {
description = CSTRING(AssignMedicalFacility_Module_Description);
sync[] = {};
};
};
#define ARM_LEG_ARMOR_DEFAULT 2
#define ARM_LEG_ARMOR_BETTER 3
#define ARM_LEG_ARMOR_DEFAULT 3
#define ARM_LEG_ARMOR_BETTER 5
#define ARM_LEG_ARMOR_CSAT 4
class Man;
class CAManBase: Man {
class HitPoints {
class HitHead;
class HitBody;
// "DEACTIVE" DEFAULT HITPOINTS
class HitHands {
armor = 999; //armor = 2;
explosionShielding = 0; //explosionShielding = 1;
material = -1;
minimalHit = 0;
name = "";
passThrough = 1;
radius = 0; //radius = 0.06;
visual = "injury_hands";
};
class HitLegs {
armor = 999; //armor = 2;
explosionShielding = 0; //explosionShielding = 1;
material = -1;
minimalHit = 0;
name = "";
passThrough = 1;
radius = 0; //radius = 0.08;
visual = "injury_legs";
};
class Land;
class Man: Land {
class HitPoints;
};
class CAManBase: Man {
class HitPoints: HitPoints { // custom hitpoints. addons might want to adjust these accordingly
class HitLeftArm {
armor = ARM_LEG_ARMOR_DEFAULT; //2;
explosionShielding = 1;
armor = ARM_LEG_ARMOR_DEFAULT;
material = -1;
minimalHit = 0;
name = "hand_l";
passThrough = 1;
radius = 0.06;
visual = "injury_hands";
};
class HitRightArm: HitLeftArm {
name = "hand_r";
};
class HitLeftLeg {
armor = ARM_LEG_ARMOR_DEFAULT; //2;
explosionShielding = 1;
material = -1;
minimalHit = 0;
name = "leg_l";
name = "hand_l"; // @todo hopefully these still include the whole arm + hands
passThrough = 1;
radius = 0.08;
explosionShielding = 1;
visual = "injury_hands";
minimalHit = 0.01;
};
class HitRightArm: HitLeftArm {
name = "hand_r"; // @todo hopefully these still include the whole arm + hands
};
class HitLeftLeg {
armor = ARM_LEG_ARMOR_DEFAULT;
material = -1;
name = "leg_l";
passThrough = 1;
radius = 0.1;
explosionShielding = 1;
visual = "injury_legs";
minimalHit = 0.01;
};
class HitRightLeg: HitLeftLeg {
name = "leg_r";
};
};
class ACE_SelfActions {
#include "ACE_Medical_SelfActions.hpp"
};
@ -529,23 +523,19 @@ class CfgVehicles {
class B_Soldier_04_f: B_Soldier_base_F {
class HitPoints: HitPoints {
class HitHead: HitHead {};
class HitBody: HitBody {};
class HitHands: HitHands {};
class HitLegs: HitLegs {};
class HitHead;
class HitBody;
class HitHands;
class HitLegs;
class HitLeftArm: HitLeftArm {
armor = ARM_LEG_ARMOR_BETTER;
};
class HitRightArm: HitRightArm {
armor = ARM_LEG_ARMOR_BETTER;
};
class HitLeftLeg: HitLeftLeg {
armor = ARM_LEG_ARMOR_BETTER;
};
class HitRightLeg: HitRightLeg {
armor = ARM_LEG_ARMOR_BETTER;
};
@ -554,23 +544,19 @@ class CfgVehicles {
class B_Soldier_05_f: B_Soldier_base_F {
class HitPoints: HitPoints {
class HitHead: HitHead {};
class HitBody: HitBody {};
class HitHands: HitHands {};
class HitLegs: HitLegs {};
class HitHead;
class HitBody;
class HitHands;
class HitLegs;
class HitLeftArm: HitLeftArm {
armor = ARM_LEG_ARMOR_BETTER;
};
class HitRightArm: HitRightArm {
armor = ARM_LEG_ARMOR_BETTER;
};
class HitLeftLeg: HitLeftLeg {
armor = ARM_LEG_ARMOR_BETTER;
};
class HitRightLeg: HitRightLeg {
armor = ARM_LEG_ARMOR_BETTER;
};
@ -581,23 +567,19 @@ class CfgVehicles {
class I_Soldier_03_F: I_Soldier_base_F {
class HitPoints: HitPoints {
class HitHead: HitHead {};
class HitBody: HitBody {};
class HitHands: HitHands {};
class HitLegs: HitLegs {};
class HitHead;
class HitBody;
class HitHands;
class HitLegs;
class HitLeftArm: HitLeftArm {
armor = ARM_LEG_ARMOR_BETTER;
};
class HitRightArm: HitRightArm {
armor = ARM_LEG_ARMOR_BETTER;
};
class HitLeftLeg: HitLeftLeg {
armor = ARM_LEG_ARMOR_BETTER;
};
class HitRightLeg: HitRightLeg {
armor = ARM_LEG_ARMOR_BETTER;
};
@ -606,23 +588,19 @@ class CfgVehicles {
class I_Soldier_04_F: I_Soldier_base_F {
class HitPoints: HitPoints {
class HitHead: HitHead {};
class HitBody: HitBody {};
class HitHands: HitHands {};
class HitLegs: HitLegs {};
class HitHead;
class HitBody;
class HitHands;
class HitLegs;
class HitLeftArm: HitLeftArm {
armor = ARM_LEG_ARMOR_BETTER;
};
class HitRightArm: HitRightArm {
armor = ARM_LEG_ARMOR_BETTER;
};
class HitLeftLeg: HitLeftLeg {
armor = ARM_LEG_ARMOR_BETTER;
};
class HitRightLeg: HitRightLeg {
armor = ARM_LEG_ARMOR_BETTER;
};
@ -631,61 +609,88 @@ class CfgVehicles {
class O_Soldier_base_F: SoldierEB {
class HitPoints: HitPoints {
class HitHead: HitHead {};
class HitBody: HitBody {};
class HitHands: HitHands {};
class HitLegs: HitLegs {};
class HitHead;
class HitBody;
class HitHands;
class HitLegs;
class HitLeftArm: HitLeftArm {
armor = ARM_LEG_ARMOR_CSAT;
passThrough = 0.85;
};
class HitRightArm: HitRightArm {
armor = ARM_LEG_ARMOR_CSAT;
passThrough = 0.85;
};
class HitLeftLeg: HitLeftLeg {
armor = ARM_LEG_ARMOR_CSAT;
passThrough = 0.85;
};
class HitRightLeg: HitRightLeg {
armor = ARM_LEG_ARMOR_CSAT;
passThrough = 0.85;
};
};
};
class O_Soldier_02_F: O_Soldier_base_F {
class HitPoints: HitPoints {
class HitHead: HitHead {};
class HitBody: HitBody {};
class HitHands: HitHands {};
class HitLegs: HitLegs {};
class HitHead;
class HitBody;
class HitHands;
class HitLegs;
class HitLeftArm: HitLeftArm {
armor = ARM_LEG_ARMOR_CSAT;
passThrough = 0.85;
};
class HitRightArm: HitRightArm {
armor = ARM_LEG_ARMOR_CSAT;
passThrough = 0.85;
};
class HitLeftLeg: HitLeftLeg {
armor = ARM_LEG_ARMOR_CSAT;
passThrough = 0.85;
};
class HitRightLeg: HitRightLeg {
armor = ARM_LEG_ARMOR_CSAT;
passThrough = 0.85;
};
};
};
class O_officer_F: O_Soldier_base_F {
class HitPoints: HitPoints {
class HitHead;
class HitBody;
class HitHands;
class HitLegs;
class HitLeftArm: HitLeftArm {
armor = ARM_LEG_ARMOR_CSAT; // @todo is that suppossed to be the case?
};
class HitRightArm: HitRightArm {
armor = ARM_LEG_ARMOR_CSAT;
};
class HitLeftLeg: HitLeftLeg {
armor = ARM_LEG_ARMOR_CSAT;
};
class HitRightLeg: HitRightLeg {
armor = ARM_LEG_ARMOR_CSAT;
};
};
};
class O_Protagonist_VR_F: O_Soldier_base_F {
class HitPoints: HitPoints {
class HitHead;
class HitBody;
class HitHands;
class HitLegs;
class HitLeftArm: HitLeftArm {
armor = 2;
};
class HitRightArm: HitRightArm {
armor = 2;
};
class HitLeftLeg: HitLeftLeg {
armor = 2;
};
class HitRightLeg: HitRightLeg {
armor = 2;
};
};
};
class MapBoard_altis_F;
class ACE_bodyBagObject: MapBoard_altis_F {
XEH_ENABLED;

View File

@ -1,10 +1,12 @@
#include "script_component.hpp"
private ["_unit"];
_unit = _this select 0;
params ["_unit"];
_unit addEventHandler ["HandleDamage", {_this call FUNC(handleDamage)}];
if (local _unit) then {
[_unit] call FUNC(init);
if (!EGVAR(common,settingsInitFinished)) exitWith {
EGVAR(common,runAtSettingsInitialized) pushBack [FUNC(init), [_unit]];
};
[_unit] call FUNC(init);
};

View File

@ -11,10 +11,9 @@ GVAR(heartBeatSounds_Slow) = ["ACE_heartbeat_slow_1", "ACE_heartbeat_slow_2"];
["interactMenuClosed", {[objNull, false] call FUNC(displayPatientInformation); }] call EFUNC(common,addEventHandler);
["medical_onUnconscious", {
if (local (_this select 0)) then {
private ["_unit"];
_unit = _this select 0;
if (_this select 1) then {
params ["_unit", "_status"];
if (local _unit) then {
if (_status) then {
_unit setVariable ["tf_globalVolume", 0.4];
_unit setVariable ["tf_voiceVolume", 0, true];
_unit setVariable ["tf_unable_to_use_radio", true, true];
@ -35,10 +34,8 @@ GVAR(heartBeatSounds_Slow) = ["ACE_heartbeat_slow_1", "ACE_heartbeat_slow_2"];
// Initialize all effects
_fnc_createEffect = {
private ["_type", "_layer", "_default", "_effect"];
_type = _this select 0;
_layer = _this select 1;
_default = _this select 2;
private "_effect";
params ["_type", "_layer", "_default"];
_effect = ppEffectCreate [_type, _layer];
_effect ppEffectForceInNVG true;
@ -245,30 +242,28 @@ GVAR(lastHeartBeatSound) = ACE_time;
}, 0, []] call CBA_fnc_addPerFrameHandler;
if (USE_WOUND_EVENT_SYNC) then {
// broadcast injuries to JIP clients in a MP session
if (isMultiplayer && hasInterface) then {
["playerChanged", {
EXPLODE_2_PVT(_this,_newPlayer,_oldPlayer);
if (alive _newPlayer) then {
// We are only pulling the wounds for the units in the player group. Anything else will come when the unit interacts with them.
{
[_x, _newPlayer] call FUNC(requestWoundSync);
}foreach units group _newPlayer;
};
}] call EFUNC(common,addEventhandler);
};
};
[
{(((_this select 0) getvariable [QGVAR(bloodVolume), 100]) < 65)},
{(((_this select 0) getvariable [QGVAR(pain), 0]) - ((_this select 0) getvariable [QGVAR(painSuppress), 0])) > 0.9},
{(([_this select 0] call FUNC(getBloodLoss)) > 0.25)},
{((_this select 0) getvariable [QGVAR(inReviveState), false])},
{((_this select 0) getvariable [QGVAR(inCardiacArrest), false])},
{((_this select 0) getvariable ["ACE_isDead", false])},
{(((_this select 0) getvariable [QGVAR(airwayStatus), 100]) < 80)}
] call FUNC(addUnconsciousCondition);
["SettingsInitialized", {
if (GVAR(level) == 2) exitwith {
[
{(((_this select 0) getvariable [QGVAR(bloodVolume), 100]) < 65)},
{(((_this select 0) getvariable [QGVAR(pain), 0]) - ((_this select 0) getvariable [QGVAR(painSuppress), 0])) > 0.9},
{(([_this select 0] call FUNC(getBloodLoss)) > 0.25)},
{((_this select 0) getvariable [QGVAR(inReviveState), false])},
{((_this select 0) getvariable [QGVAR(inCardiacArrest), false])},
{((_this select 0) getvariable ["ACE_isDead", false])},
{(((_this select 0) getvariable [QGVAR(airwayStatus), 100]) < 80)}
] call FUNC(addUnconsciousCondition);
};
[
{(((_this select 0) getvariable [QGVAR(bloodVolume), 100]) < 40)},
{(((_this select 0) getvariable [QGVAR(pain), 0]) - ((_this select 0) getvariable [QGVAR(painSuppress), 0])) > 0.6},
{(([_this select 0] call FUNC(getBloodLoss)) > 0.1)},
{((_this select 0) getvariable [QGVAR(inReviveState), false])},
{((_this select 0) getvariable ["ACE_isDead", false])}
] call FUNC(addUnconsciousCondition);
}] call EFUNC(common,addEventHandler);
// Prevent all types of interaction while unconscious
// @todo: probably remove this when CBA keybind hold key works properly

View File

@ -68,6 +68,7 @@ PREP(selectionNameToNumber);
PREP(setCardiacArrest);
PREP(setDead);
PREP(setHitPointDamage);
PREP(setStructuralDamage);
PREP(setUnconscious);
PREP(treatment);
PREP(treatment_failure);
@ -83,6 +84,7 @@ PREP(treatmentAdvanced_medication);
PREP(treatmentAdvanced_medicationLocal);
PREP(treatmentAdvanced_surgicalKit_onProgress);
PREP(treatmentBasic_bandage);
PREP(treatmentBasic_bandageLocal);
PREP(treatmentBasic_bloodbag);
PREP(treatmentBasic_bloodbagLocal);
PREP(treatmentBasic_epipen);

View File

@ -1,11 +1,8 @@
#include "script_component.hpp"
private ["_unit"];
_unit = _this select 0;
if !(local _unit) exitWith {};
params ["_unit"];
// reset all variables. @todo GROUP respawn?
[_unit] call FUNC(init);
// Reset captive status for respawning unit

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@ -7,15 +7,12 @@
* 1: The patient <OBJECT>
*
* Return Value:
* NONE
* None
*
* Public: No
*/
#include "script_component.hpp"
private ["_caller","_target","_selectionName"];
_caller = _this select 0;
_target = _this select 1;
_selectionName = _this select 2;
params ["_caller", "_target", "_selectionName"];
[[_caller, _target, _selectionName], QUOTE(DFUNC(actionCheckBloodPressureLocal)), _target] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */

View File

@ -7,25 +7,22 @@
* 1: The patient <OBJECT>
*
* Return Value:
* NONE
* None
*
* Public: No
*/
#include "script_component.hpp"
private ["_caller","_target","_selectionName","_bloodPressure","_bloodPressureHigh","_bloodPressureLow", "_logOutPut", "_output"];
_caller = _this select 0;
_target = _this select 1;
_selectionName = _this select 2;
private ["_bloodPressure", "_logOutPut", "_output"];
params ["_caller", "_target", "_selectionName"];
_bloodPressure = [_target] call FUNC(getBloodPressure);
if (!alive _target) then {
_bloodPressure = [0,0];
_bloodPressure = if (!alive _target) then {
[0,0]
} else {
[_target] call FUNC(getBloodPressure)
};
_bloodPressureHigh = _bloodPressure select 1;
_bloodPressureLow = _bloodPressure select 0;
_bloodPressure params ["_bloodPressureHigh", "_bloodPressureLow"];
_output = "";
_logOutPut = "";
if ([_caller] call FUNC(isMedic)) then {

View File

@ -7,15 +7,13 @@
* 1: The patient <OBJECT>
*
* Return Value:
* NONE
* None
*
* Public: No
*/
#include "script_component.hpp"
private ["_caller","_target","_selectionName"];
_caller = _this select 0;
_target = _this select 1;
_selectionName = _this select 2;
params ["_caller","_target", "_selectionName"];
[[_caller, _target, _selectionName], QUOTE(DFUNC(actionCheckPulseLocal)), _target] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */

View File

@ -7,17 +7,15 @@
* 1: The patient <OBJECT>
*
* Return Value:
* NONE
* None
*
* Public: No
*/
#include "script_component.hpp"
private ["_caller", "_unit", "_selectionName", "_heartRateOutput", "_heartRate", "_logOutPut"];
_caller = _this select 0;
_unit = _this select 1;
_selectionName = _this select 2;
private ["_heartRateOutput", "_heartRate", "_logOutPut"];
params ["_caller", "_unit", "_selectionName"];
_heartRate = _unit getvariable [QGVAR(heartRate), 80];
if (!alive _unit) then {

View File

@ -7,23 +7,17 @@
* 1: The patient <OBJECT>
*
* Return Value:
* NONE
* None
*
* Public: No
*/
#include "script_component.hpp"
private ["_caller","_target", "_output"];
_caller = _this select 0;
_target = _this select 1;
private ["_output"];
params ["_caller", "_target"];
_output = "";
if ([_target] call EFUNC(common,isAwake)) then {
_output = LSTRING(Check_Response_Responsive);
} else {
_output = LSTRING(Check_Response_Unresponsive);
};
_output = [LSTRING(Check_Response_Unresponsive), LSTRING(Check_Response_Responsive)] select ([_target] call EFUNC(common,isAwake));
["displayTextStructured", [_caller], [[_output, [_target] call EFUNC(common,getName)], 2, _caller]] call EFUNC(common,targetEvent);

View File

@ -7,16 +7,15 @@
* 1: The patient <OBJECT>
*
* Return Value:
* NONE
* None
*
* Public: No
*/
#include "script_component.hpp"
private ["_caller", "_target", "_genericMessages"];
_caller = _this select 0;
_target = _this select 1;
private "_genericMessages";
params ["_caller", "_target"];
_genericMessages = [LSTRING(diagnoseMessage)];

View File

@ -7,20 +7,18 @@
* 1: The patient <OBJECT>
*
* Return Value:
* NONE
* None
*
* Public: No
*/
#include "script_component.hpp"
private ["_caller", "_target","_vehicle"];
_caller = _this select 0;
_target = _this select 1;
private "_vehicle";
params ["_caller", "_target"];
if ([_target] call EFUNC(common,isAwake)) exitwith {
// TODO localization
["displayTextStructured", [_caller], [["This person (%1) is awake and cannot be loaded", [_target] call EFUNC(common,getName)], 1.5, _caller]] call EFUNC(common,targetEvent);
["displayTextStructured", [_caller], [[LSTRING(CanNotLoaded), [_target] call EFUNC(common,getName)], 1.5, _caller]] call EFUNC(common,targetEvent);
};
if ([_target] call FUNC(isBeingCarried)) then {
[_caller, _target] call EFUNC(dragging,dropObject_carry);

View File

@ -14,9 +14,8 @@
#include "script_component.hpp"
PARAMS_2(_caller,_target);
private ["_position", "_headPos", "_spinePos", "_dirVect", "_direction", "_bodyBag"];
params ["_caller", "_target"];
if (alive _target) then {
[_target, true] call FUNC(setDead);

View File

@ -8,17 +8,15 @@
* 2: SelectionName <STRING>
*
* Return Value:
* NONE
* None
*
* Public: Yes
*/
#include "script_component.hpp"
private ["_caller", "_target", "_part", "_selectionName", "_tourniquets", "_output"];
_caller = _this select 0;
_target = _this select 1;
_selectionName = _this select 2;
private ["_part", "_tourniquets", "_output"];
params ["_caller", "_target", "_selectionName"];
// grab the required data
_part = [_selectionName] call FUNC(selectionNameToNumber);
@ -26,7 +24,7 @@ _tourniquets = _target getvariable [QGVAR(tourniquets), [0,0,0,0,0,0]];
// Check if there is a tourniquet on this bodypart
if ((_tourniquets select _part) == 0) exitwith {
_output = "There is no tourniquet on this body part!";
_output = LSTRING(noTourniquetOnBodyPart);
["displayTextStructured", [_caller], [_output, 1.5, _caller]] call EFUNC(common,targetEvent);
};

View File

@ -5,23 +5,20 @@
* Arguments:
* 0: The medic <OBJECT>
* 1: The patient <OBJECT>
* 2: Drag after unload <BOOL> <OPTIONAL>
* 2: Drag after unload <BOOL> (default: false)
*
* Return Value:
* NONE
* None
*
* Public: No
*/
#include "script_component.hpp"
private ["_caller", "_target", "_drag"];
_caller = _this select 0;
_target = _this select 1;
_drag = if (count _this > 2) then {_this select 2} else {false};
params ["_caller", "_target", ["_drag", false]];
// cannot unload a unit not in a vehicle.
if (vehicle _target == _target) exitwith {};
if (([_target] call EFUNC(common,isAwake))) exitwith {};
["unloadPersonEvent", _target, [_target, vehicle _target]] call EFUNC(common,targetEvent)
["unloadPersonEvent", _target, [_target, vehicle _target]] call EFUNC(common,targetEvent)

View File

@ -9,18 +9,15 @@
* 3: callback <CODE>
*
* Return Value:
* nil
* None
*
* Public: Yes
*/
#include "script_component.hpp"
private ["_unit", "_value", "_time", "_adjustment", "_callBack"];
_unit = [_this, 0, objNull, [objNull]] call BIS_fnc_Param;
_value = [_this, 1, 0, [0]] call BIS_fnc_Param;
_time = [_this, 2, 1, [0]] call BIS_fnc_Param;
_callBack = [_this, 3, {}, [{}]] call BIS_fnc_Param;
params [["_unit", objNull, [objNull]], ["_value", 0, [0]], ["_time", 1, [0]], ["_callBack", {}, [{}]]];
_adjustment = _unit getvariable [QGVAR(heartRateAdjustments), []];
_adjustment pushback [_value, _time, _callBack];

View File

@ -6,16 +6,14 @@
* 0: The Unit <OBJECT>
*
* ReturnValue:
* <NIL>
* None
*
* Public: Yes
*/
#include "script_component.hpp"
private ["_unit", "_force"];
_unit = _this select 0;
_force = if (count _this > 1) then {_this select 1} else {false};
params ["_unit", ["_force", false]];
if ([_unit] call FUNC(hasMedicalEnabled) || _force) then {
@ -27,13 +25,13 @@ if ([_unit] call FUNC(hasMedicalEnabled) || _force) then {
_unit setvariable [QGVAR(addedToUnitLoop), true, true];
[{
private ["_unit", "_interval"];
_unit = (_this select 0) select 0;
_interval = ACE_time - ((_this select 0) select 1);
params ["_args", "_idPFH"];
_args params ["_unit", "_interval"];
_interval = ACE_time - _interval;
(_this select 0) set [1, ACE_time];
if (!alive _unit || !local _unit) then {
[_this select 1] call CBA_fnc_removePerFrameHandler;
[_idPFH] call CBA_fnc_removePerFrameHandler;
if (!local _unit) then {
if (GVAR(level) >= 2) then {
_unit setvariable [QGVAR(heartRate), _unit getvariable [QGVAR(heartRate), 80], true];
@ -47,9 +45,12 @@ if ([_unit] call FUNC(hasMedicalEnabled) || _force) then {
private "_pain";
_pain = _unit getvariable [QGVAR(pain), 0];
if (_pain > (_unit getvariable [QGVAR(painSuppress), 0])) then {
if (_pain > 0.7 && {random(1) > 0.6}) then {
// This introduces wierd unconscious behaviour for basic medical and possibly also advanced.
// TODO This is disabled as it's considered non critical code.
// We will need to decide if we want unconscious triggered on high pain levels or if we can get rid of this entirely.
/*if (_pain > 0.7 && {random(1) > 0.6}) then {
[_unit] call FUNC(setUnconscious);
};
};*/
[_unit, _pain] call FUNC(playInjuredSound);
};

View File

@ -9,28 +9,24 @@
* 3: The arguments for localization <ARRAY>
*
* Return Value:
* nil
* None
*
* Public: Yes
*/
#include "script_component.hpp"
private ["_unit", "_type", "_message", "_arguments", "_lastNumber", "_moment", "_logVarName", "_log","_newLog", "_logs"];
_unit = _this select 0;
_type = _this select 1;
_message = _this select 2;
_arguments = _this select 3;
private ["_moment", "_logVarName", "_log","_newLog", "_logs"];
params ["_unit", "_type", "_message", "_arguments"];
if (!local _unit) exitwith {
[_this, QUOTE(DFUNC(addToLog)), _unit] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */
[_this, QFUNC(addToLog), _unit] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */
};
_lastNumber = date select 4;
_moment = format["%1:%2",date select 3, _lastNumber];
if (_lastNumber < 10) then {
_moment = format["%1:0%2",date select 3, _lastNumber];
};
date params ["", "", "", "_minute", "_hour"];
_moment = format [ (["%1:%2", "%1:0%2"] select (_minute < 10)), _hour, _minute];
_logVarName = format[QGVAR(logFile_%1), _type];
_log = _unit getvariable [_logVarName, []];
@ -41,10 +37,10 @@ if (count _log >= 8) then {
if (_foreachIndex > 0) then {
_newLog pushback _x;
};
}foreach _log;
} foreach _log;
_log = _newLog;
};
_log pushback [_message,_moment,_type, _arguments];
_log pushback [_message, _moment, _type, _arguments];
_unit setvariable [_logVarName, _log, true];
["medical_onLogEntryAdded", [_unit, _type, _message, _arguments]] call EFUNC(common,localEvent);

View File

@ -7,16 +7,15 @@
* 1: The new item classname <STRING>
*
* Return Value:
* nil
* None
*
* Public: Yes
*/
#include "script_component.hpp"
private ["_unit", "_newItem", "_log", "_inList", "_amount"];
_unit = _this select 0;
_newItem = _this select 1;
private ["_log", "_inList", "_amount"];
params ["_unit", "_newItem"];
if (!local _unit) exitwith {
[_this, QUOTE(DFUNC(addToTriageList)), _unit] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */
@ -36,7 +35,7 @@ _amount = 1;
_amount = (_info select 1);
_inList = true;
};
}foreach _log;
} foreach _log;
if (!_inList) then {
_log pushback [_newItem, 1, ACE_time];

View File

@ -3,14 +3,13 @@
* Adds new condition for the unconscious state. Conditions are not actively checked for units unless unit is in unconscious state.
*
* Arguments:
* 0: Code, should return a boolean <CODE>
* 0-N: Code, should return a boolean <CODE>
*
* ReturnValue:
* <NIL>
* None
*
* Public: Yes
*/
#include "script_component.hpp"
if (isnil QGVAR(unconsciousConditions)) then {
@ -21,5 +20,5 @@ if (typeName _this == typeName []) then {
if (typeName _x == typeName {}) then {
GVAR(unconsciousConditions) pushback _x;
};
}foreach _this;
} foreach _this;
};

View File

@ -13,8 +13,7 @@
* Public: No
*/
#include "script_component.hpp"
EXPLODE_3_PVT(_this,_vehicle,_player,_parameters);
params ["_vehicle", "_player", "_parameters"];
private ["_actions", "_unit"];
_actions = [];

View File

@ -18,10 +18,10 @@
private ["_pain"];
PARAMS_2(_unit,_addedPain);
params ["_unit", "_addedPain"];
//Only run on local units:
if (!local _unit) exitWith {ERROR("unit is not local");};
TRACE_3("ACE_DEBUG: adjustPainLevel Called",_unit, _pain, _addedPain);
//Ignore if medical system disabled:
if (GVAR(level) == 0) exitWith {};

View File

@ -14,9 +14,8 @@
#include "script_component.hpp"
private ["_target", "_caller", "_accessLevel", "_return"];
_caller = _this select 0;
_target = _this select 1;
private ["_accessLevel", "_return"];
params ["_caller", "_target"];
_accessLevel = _target getvariable [QGVAR(allowSharedEquipmentAccess), -1];
@ -28,4 +27,4 @@ if (_accessLevel >= 0) then {
if (_accessLevel == 2) exitwith { _return = (group _target == group _caller); };
};
_return;
_return;

View File

@ -16,36 +16,35 @@
#include "script_component.hpp"
private ["_caller", "_target", "_selectionName", "_className", "_config", "_medicRequired", "_items", "_locations", "_return", "_condition", "_patientStateCondition", "_allowedSelections"];
_caller = _this select 0;
_target = _this select 1;
_selectionName = _this select 2;
_className = _this select 3;
private ["_config", "_medicRequired", "_items", "_locations", "_return", "_condition", "_patientStateCondition", "_allowedSelections"];
params ["_caller", "_target", "_selectionName", "_className"];
if !(_target isKindOf "CAManBase") exitWith {false};
if !(_target isKindOf "CAManBase") exitWith { false };
_config = (ConfigFile >> "ACE_Medical_Actions" >> (["Basic", "Advanced"] select (GVAR(level)>=2)) >> _className);
_config = (ConfigFile >> "ACE_Medical_Actions" >> "Basic" >> _className);
if (GVAR(level)>=2) then {
_config = (ConfigFile >> "ACE_Medical_Actions" >> "Advanced" >> _className);
};
if !(isClass _config) exitwith {false};
// Allow self treatment check
if (_caller == _target && {getNumber (_config >> "allowSelfTreatment") == 0}) exitwith {false};
_medicRequired = if (isNumber (_config >> "requiredMedic")) then {
getNumber (_config >> "requiredMedic");
} else {
// Check for required class
if (isText (_config >> "requiredMedic")) exitwith {
missionNamespace getvariable [(getText (_config >> "requiredMedic")), 0];
missionNamespace getvariable [(getText (_config >> "requiredMedic")), 0]
};
0;
};
if !([_caller, _medicRequired] call FUNC(isMedic)) exitwith {false};
if !([_caller, _medicRequired] call FUNC(isMedic)) exitwith { false };
_items = getArray (_config >> "items");
if (count _items > 0 && {!([_caller, _target, _items] call FUNC(hasItems))}) exitwith {false};
if (count _items > 0 && {!([_caller, _target, _items] call FUNC(hasItems))}) exitwith { false };
_allowedSelections = getArray (_config >> "allowedSelections");
if !("All" in _allowedSelections || {(_selectionName in _allowedSelections)}) exitwith {false};
if !("All" in _allowedSelections || {(_selectionName in _allowedSelections)}) exitwith { false };
_return = true;
if (getText (_config >> "condition") != "") then {
@ -61,7 +60,7 @@ if (getText (_config >> "condition") != "") then {
_return = [_caller, _target, _selectionName, _className] call _condition;
};
};
if (!_return) exitwith {false};
if (!_return) exitwith { false };
_patientStateCondition = if (isText(_config >> "patientStateCondition")) then {
missionNamespace getvariable [getText(_config >> "patientStateCondition"), 0]
@ -71,7 +70,7 @@ _patientStateCondition = if (isText(_config >> "patientStateCondition")) then {
if (_patientStateCondition == 1 && {!([_target] call FUNC(isInStableCondition))}) exitwith {false};
_locations = getArray (_config >> "treatmentLocations");
if ("All" in _locations) exitwith {true};
if ("All" in _locations) exitwith { true };
private [ "_medFacility", "_medVeh"];
_medFacility = {([_caller] call FUNC(isInMedicalFacility)) || ([_target] call FUNC(isInMedicalFacility))};
@ -93,6 +92,6 @@ _medVeh = {([_caller] call FUNC(isInMedicalVehicle)) || ([_target] call FUNC(isI
};
};
};
}foreach _locations;
} foreach _locations;
_return;

View File

@ -17,6 +17,7 @@
#include "script_component.hpp"
#define MAX_DURATION_CACHE 2
params ["", "_target", "_selection", "_classname"];
// parameters, function, namespace, uid
[_this, DFUNC(canTreat), _this select 1, format[QGVAR(canTreat_%1_%2), _this select 2, _this select 3], MAX_DURATION_CACHE, "clearConditionCaches"] call EFUNC(common,cachedCall);
[_this, DFUNC(canTreat), _target, format [QGVAR(canTreat_%1_%2), _selection, _classname], MAX_DURATION_CACHE, "clearConditionCaches"] call EFUNC(common,cachedCall);

View File

@ -7,16 +7,15 @@
* 1: The caller <OBJECT>
*
* Return Value:
* OBJECT Returns the copy of the unit. If no copy could be made, returns the oldBody
* Returns the copy of the unit. If no copy could be made, returns the oldBody <OBJECT>
*
* Public: No
*/
#include "script_component.hpp"
private ["_oldBody","_newUnit","_class","_group","_position","_side", "_caller", "_name"];
_oldBody = _this select 0;
_caller = _this select 1;
private ["_newUnit", "_class", "_group", "_position", "_side", "_name"];
params ["_oldBody", "_caller"];
if (alive _oldBody) exitwith {_oldBody}; // we only want to do this for dead bodies
@ -79,5 +78,5 @@ _newUnit setvariable ["ACE_isUnconscious", true, true];
_newUnit setvariable [QGVAR(disableInteraction), true, true];
_oldBody setvariable [QGVAR(disableInteraction), true, true];
_newUnit setDamage 0.89;
[_newUnit, 0.89] call FUNC(setStructuralDamage);
_newUnit;

View File

@ -3,11 +3,16 @@
* Spawns litter for the treatment action on the ground around the target
*
* Arguments:
* 0: The target <OBJECT>
* 1: The treatment classname <STRING>
* 0: The Caller <OBJECT>
* 1: The target <OBJECT>
* 2: The treatment Selection Name <STRING>
* 3: The treatment classname <STRING>
* 4: ?
* 5: Users of Items <?>
* 6: Previous Damage <NUMBER>
*
* Return Value:
*
* None
*
* Public: No
*/
@ -16,13 +21,8 @@
#define MIN_ENTRIES_LITTER_CONFIG 3
private ["_target", "_className", "_config", "_litter", "_createLitter", "_position", "_createdLitter", "_caller", "_selectionName", "_usersOfItems", "_previousDamage"];
_caller = _this select 0;
_target = _this select 1;
_selectionName = _this select 2;
_className = _this select 3;
_usersOfItems = _this select 5;
_previousDamage = _this select 6;
private ["_config", "_litter", "_createLitter", "_position", "_createdLitter"];
params ["_caller", "_target", "_selectionName", "_className", "", "_usersOfItems", "_previousDamage"];
if !(GVAR(allowLitterCreation)) exitwith {};
if (vehicle _caller != _caller || vehicle _target != _target) exitwith {};
@ -38,25 +38,24 @@ if !(isArray (_config >> "litter")) exitwith {};
_litter = getArray (_config >> "litter");
_createLitter = {
private["_position", "_litterClass", "_direction"];
private["_position", "_direction"];
params ["_unit", "_litterClass"];
// @TODO: handle carriers over water
// For now, don't spawn litter if we are over water to avoid floating litter
if(surfaceIsWater (getPos (_this select 0))) exitWith { false };
_position = getPosATL (_this select 0);
_position = [_position select 0, _position select 1, 0];
_litterClass = _this select 1;
if (random(1) >= 0.5) then {
_position = [(_position select 0) + random 1, (_position select 1) + random 1, _position select 2];
if(surfaceIsWater (getPos _unit)) exitWith { false };
_position = getPosATL _unit;
_position params ["_posX", "_posY"];
_position = if (random(1) >= 0.5) then {
[_posX + random 1, _posY + random 1, 0]
} else {
_position = [(_position select 0) - random 1, (_position select 1) - random 1, _position select 2];
[_posX - random 1, _posY - random 1, 0];
};
_direction = (random 360);
// Create the litter, and timeout the event based on the cleanup delay
// The cleanup delay for events in MP is handled by the server side
[QGVAR(createLitter), [_litterClass,_position,_direction], 0] call EFUNC(common,syncedEvent);
[QGVAR(createLitter), [_litterClass, _position, _direction], 0] call EFUNC(common,syncedEvent);
true
};
@ -65,11 +64,10 @@ _createdLitter = [];
{
if (typeName _x == "ARRAY") then {
if (count _x < MIN_ENTRIES_LITTER_CONFIG) exitwith {};
private ["_selection", "_litterCondition", "_litterOptions"];
_selection = _x select 0;
_x params ["_selection", "_litterCondition", "_litterOptions"];
if (toLower _selection in [toLower _selectionName, "all"]) then { // in is case sensitve. We can be forgiving here, so lets use toLower.
_litterCondition = _x select 1;
_litterOptions = _x select 2;
if (isnil _litterCondition) then {
_litterCondition = if (_litterCondition != "") then {compile _litterCondition} else {{true}};
@ -88,8 +86,8 @@ _createdLitter = [];
if (typeName _x == "STRING") then {
[_target, _x] call _createLitter;
};
}foreach _litterOptions;
} foreach _litterOptions;
};
};
};
}foreach _litter;
} foreach _litter;

View File

@ -1,19 +1,21 @@
/**
* fn_determineIfFatal.sqf
* @Descr: N/A
* @Author: Glowbal
/*
* Author: Glowbal
* Determine If Fatal
*
* @Arguments: []
* @Return:
* @PublicAPI: false
* Arguments:
* 0: Unit <OBJECT>
* 1: Part <NUMBER>
* 2: with Damage <NUMBER> (default: 0)
*
* Return Value:
* None
*
* Public: No
*/
#include "script_component.hpp"
private ["_unit","_part","_damageThreshold", "_withDamage", "_damageBodyPart"];
_unit = _this select 0;
_part = _this select 1;
_withDamage = if (count _this > 2) then { _this select 2} else {0};
private ["_damageThreshold", "_damageBodyPart"];
params ["_unit", "_part", ["_withDamage", 0]];
if (!alive _unit) exitwith {true};
if (_part < 0 || _part > 5) exitwith {false};
@ -36,7 +38,7 @@ if (_part == 0) exitwith {
// Check if damage to body part is higher as damage torso
if (_part == 1) exitwith {
(_damageBodyPart >= (_damageThreshold select 1) && {(random(1) > 0.2)});
(_damageBodyPart >= (_damageThreshold select 1) && {(random(1) > 0.35)});
};
// Check if damage to body part is higher as damage limbs
(_damageBodyPart >= (_damageThreshold select 2) && {(random(1) > 0.95)});

View File

@ -4,10 +4,11 @@
*
* Arguments:
* 0: The Unit <OBJECT>
* 1: Show <BOOL> <OPTIONAL>
* 1: Show <BOOL> (default: true)
* 2: Selection <NUMBER> (default: 0)
*
* ReturnValue:
* nil
* None
*
* Public: No
*/
@ -17,13 +18,11 @@
// Exit for basic medical
if (GVAR(level) < 2) exitWith {};
private ["_target", "_show", "_selectionN", "_amountOfGeneric", "_bandagedwounds", "_logCtrl", "_part", "_partText", "_pointDamage", "_severity", "_total", "_totalIvVolume", "_triageStatus", "_type"];
_target = _this select 0;
_show = if (count _this > 1) then {_this select 1} else {true};
_selectionN = if (count _this > 2) then {_this select 2} else {0};
private ["_amountOfGeneric", "_bandagedwounds", "_logCtrl", "_part", "_partText", "_pointDamage", "_severity", "_total", "_totalIvVolume", "_triageStatus", "_type"];
params ["_target", ["_show", true], ["_selectionN", 0]];
GVAR(currentSelectedSelectionN) = if (typeName _selectionN == "SCALAR") then {_selectionN} else {0};
GVAR(displayPatientInformationTarget) = if (_show) then {_target} else {ObjNull};
GVAR(currentSelectedSelectionN) = [0, _selectionN] select (IS_SCALAR(_selectionN));
GVAR(displayPatientInformationTarget) = [ObjNull, _target] select _show;
if (USE_WOUND_EVENT_SYNC) then {
[_target, ACE_player] call FUNC(requestWoundSync);
@ -34,22 +33,22 @@ if (_show) then {
[{
private ["_target", "_display", "_alphaLevel", "_damaged", "_availableSelections", "_openWounds", "_selectionBloodLoss", "_red", "_green", "_blue", "_alphaLevel", "_allInjuryTexts", "_lbCtrl", "_genericMessages"];
_target = (_this select 0) select 0;
_selectionN = (_this select 0) select 1;
params ["_args", "_idPFH"];
_args params ["_target", "_selectionN"];
if (GVAR(displayPatientInformationTarget) != _target || GVAR(currentSelectedSelectionN) != _selectionN) exitwith {
[_this select 1] call CBA_fnc_removePerFrameHandler;
[_idPFH] call CBA_fnc_removePerFrameHandler;
};
if (ACE_player distance _target > MAX_DISTANCE) exitwith {
("ACE_MedicalRscDisplayInformation" call BIS_fnc_rscLayer) cutText ["","PLAIN"];
[_this select 1] call CBA_fnc_removePerFrameHandler;
[_idPFH] call CBA_fnc_removePerFrameHandler;
["displayTextStructured", [ACE_player], [[LSTRING(DistanceToFar), [_target] call EFUNC(common,getName)], 1.75, ACE_player]] call EFUNC(common,targetEvent);
};
disableSerialization;
_display = uiNamespace getvariable QGVAR(DisplayInformation);
if (isnil "_display") exitwith {
[_this select 1] call CBA_fnc_removePerFrameHandler;
[_idPFH] call CBA_fnc_removePerFrameHandler;
};
_allInjuryTexts = [];
@ -81,7 +80,7 @@ if (_show) then {
if !(isnil "_value") then {
_totalIvVolume = _totalIvVolume + (_target getvariable [_x, 0]);
};
}foreach GVAR(IVBags);
} foreach GVAR(IVBags);
if (_totalIvVolume >= 1) then {
_genericMessages pushback [format[localize LSTRING(receivingIvVolume), floor _totalIvVolume], [1, 1, 1, 1]];
};
@ -92,33 +91,33 @@ if (_show) then {
_openWounds = _target getvariable [QGVAR(openWounds), []];
private "_amountOf";
{
_amountOf = _x select 3;
_x params ["", "_x1", "_selectionX", "_amountOf", "_x4"];
// Find how much this bodypart is bleeding
if (_amountOf > 0) then {
_damaged set[_x select 2, true];
_selectionBloodLoss set [(_x select 2), (_selectionBloodLoss select (_x select 2)) + (20 * ((_x select 4) * _amountOf))];
_damaged set[_selectionX, true];
_selectionBloodLoss set [_selectionX, (_selectionBloodLoss select _selectionX) + (20 * (_x4 * _amountOf))];
if (_selectionN == (_x select 2)) then {
if (_selectionN == _selectionX) then {
// Collect the text to be displayed for this injury [ Select injury class type definition - select the classname DisplayName (6th), amount of injuries for this]
if (_amountOf >= 1) then {
// TODO localization
_allInjuryTexts pushback [format["%2x %1", (GVAR(AllWoundInjuryTypes) select (_x select 1)) select 6, _amountOf], [1,1,1,1]];
_allInjuryTexts pushback [format["%2x %1", (GVAR(AllWoundInjuryTypes) select _x1) select 6, _amountOf], [1,1,1,1]];
} else {
// TODO localization
_allInjuryTexts pushback [format["Partial %1", (GVAR(AllWoundInjuryTypes) select (_x select 1)) select 6], [1,1,1,1]];
_allInjuryTexts pushback [format["Partial %1", (GVAR(AllWoundInjuryTypes) select _x1) select 6], [1,1,1,1]];
};
};
};
}foreach _openWounds;
} foreach _openWounds;
_bandagedwounds = _target getvariable [QGVAR(bandagedWounds), []];
{
_amountOf = _x select 3;
_x params ["", "", "_selectionX", "_amountOf", "_x4"];
// Find how much this bodypart is bleeding
if !(_damaged select (_x select 2)) then {
_selectionBloodLoss set [(_x select 2), (_selectionBloodLoss select (_x select 2)) + (20 * ((_x select 4) * _amountOf))];
if !(_damaged select _selectionX) then {
_selectionBloodLoss set [_selectionX, (_selectionBloodLoss select _selectionX) + (20 * (_x4 * _amountOf))];
};
if (_selectionN == (_x select 2)) then {
if (_selectionN == _selectionX) then {
// Collect the text to be displayed for this injury [ Select injury class type definition - select the classname DisplayName (6th), amount of injuries for this]
if (_amountOf > 0) then {
if (_amountOf >= 1) then {
@ -130,7 +129,7 @@ if (_show) then {
};
};
};
}foreach _bandagedwounds;
} foreach _bandagedwounds;
} else {
_damaged = [true, true, true, true, true, true];
{
@ -160,7 +159,7 @@ if (_show) then {
_availableSelections = [50,51,52,53,54,55];
{
private ["_red", "_green", "_blue"];
private ["_red", "_green", "_blue", "_total"];
_total = _x;
_red = 1;
@ -177,20 +176,22 @@ if (_show) then {
};
};
(_display displayCtrl (_availableSelections select _foreachIndex)) ctrlSetTextColor [_red, _green, _blue, 1.0];
}foreach _selectionBloodLoss;
} foreach _selectionBloodLoss;
_lbCtrl = (_display displayCtrl 200);
lbClear _lbCtrl;
{
_lbCtrl lbAdd (_x select 0);
_lbCtrl lbSetColor [_foreachIndex, _x select 1];
}foreach _genericMessages;
_x params ["_add", "_color"];
_lbCtrl lbAdd _add;
_lbCtrl lbSetColor [_foreachIndex, _color];
} foreach _genericMessages;
_amountOfGeneric = count _genericMessages;
{
_lbCtrl lbAdd (_x select 0);
_lbCtrl lbSetColor [_foreachIndex + _amountOfGeneric, _x select 1];
}foreach _allInjuryTexts;
_x params ["_add", "_color"];
_lbCtrl lbAdd _add;
_lbCtrl lbSetColor [_foreachIndex + _amountOfGeneric, _color];
} foreach _allInjuryTexts;
if (count _allInjuryTexts == 0) then {
_lbCtrl lbAdd (localize LSTRING(NoInjuriesBodypart));
};
@ -202,9 +203,7 @@ if (_show) then {
_logs = _target getvariable [QGVAR(logFile_Activity), []];
{
// [_message,_moment,_type, _arguments]
_message = _x select 0;
_moment = _x select 1;
_arguments = _x select 3;
_x params ["_message", "_moment", "_type", "_arguments"];
if (isLocalized _message) then {
_message = localize _message;
};
@ -213,10 +212,10 @@ if (_show) then {
if (typeName _x == "STRING" && {isLocalized _x}) then {
_arguments set [_foreachIndex, localize _x];
};
}foreach _arguments;
} foreach _arguments;
_message = format([_message] + _arguments);
_logCtrl lbAdd format["%1 %2", _moment, _message];
}foreach _logs;
} foreach _logs;
_triageStatus = [_target] call FUNC(getTriageStatus);
(_display displayCtrl 303) ctrlSetText (_triageStatus select 0);

View File

@ -4,18 +4,18 @@
*
* Arguments:
* 0: The unit <OBJECT>
* 1: Show <BOOL> (default: true)
*
* Return Value:
* nil
* None
*
* Public: Yes
*/
#include "script_component.hpp"
private ["_target", "_show", "_amount", "_item", "_log", "_message", "_triageCardTexts", "_triageStatus"];
_target = _this select 0;
_show = if (count _this > 1) then {_this select 1} else {true};
private ["_amount", "_item", "_log", "_message", "_triageCardTexts", "_triageStatus"];
params ["_target", ["_show", true]];
GVAR(TriageCardTarget) = if (_show) then {_target} else {ObjNull};
@ -25,15 +25,16 @@ if (_show) then {
[{
private ["_target", "_display", "_alphaLevel", "_alphaLevel", "_lbCtrl"];
_target = (_this select 0) select 0;
params ["_args", "_idPFH"];
_args params ["_target"];
if (GVAR(TriageCardTarget) != _target) exitwith {
[_this select 1] call CBA_fnc_removePerFrameHandler;
[_idPFH] call CBA_fnc_removePerFrameHandler;
};
disableSerialization;
_display = uiNamespace getvariable QGVAR(triageCard);
if (isnil "_display") exitwith {
[_this select 1] call CBA_fnc_removePerFrameHandler;
[_idPFH] call CBA_fnc_removePerFrameHandler;
};
_triageCardTexts = [];
@ -44,8 +45,7 @@ if (_show) then {
_log = _target getvariable [QGVAR(triageCard), []];
{
_item = _x select 0;
_amount = _x select 1;
_x params ["_item", "_amount"];
_message = _item;
if (isClass(configFile >> "CfgWeapons" >> _item)) then {
_message = getText(configFile >> "CfgWeapons" >> _item >> "DisplayName");
@ -55,18 +55,21 @@ if (_show) then {
};
};
_triageCardTexts pushback format["%1x - %2", _amount, _message];
}foreach _log;
} foreach _log;
if (count _triageCardTexts == 0) then {
_lbCtrl lbAdd (localize LSTRING(TriageCard_NoEntry));
};
{
_lbCtrl lbAdd _x;
}foreach _triageCardTexts;
} foreach _triageCardTexts;
_triageStatus = [_target] call FUNC(getTriageStatus);
(_display displayCtrl 2000) ctrlSetText (_triageStatus select 0);
(_display displayCtrl 2000) ctrlSetBackgroundColor (_triageStatus select 2);
_triageStatus params ["_text", "", "_color"];
(_display displayCtrl 2000) ctrlSetText _text;
(_display displayCtrl 2000) ctrlSetBackgroundColor _color;
}, 0, [_target]] call CBA_fnc_addPerFrameHandler;

View File

@ -3,18 +3,18 @@
* Display triage card for a unit
*
* Arguments:
* 0: The unit <OBJECT>
* 0: Show <BOOL>
*
* Return Value:
* nil
* None
*
* Public: Yes
*/
#include "script_component.hpp"
private ["_show", "_ctrl", "_display", "_idc", "_pos"];
_show = _this select 0;
private ["_ctrl", "_display", "_idc", "_pos"];
params ["_show"];
disableSerialization;
_display = uiNamespace getvariable QGVAR(triageCard);

View File

@ -15,10 +15,9 @@
#define BLOODLOSSRATE_BASIC 0.2
private ["_unit", "_totalBloodLoss","_tourniquets","_openWounds", "_cardiacOutput", "_internalWounds"];
private ["_totalBloodLoss","_tourniquets","_openWounds", "_cardiacOutput", "_internalWounds"];
// TODO Only use this calculation if medium or higher, otherwise use vanilla calculations (for basic medical).
_unit = _this select 0;
params ["_unit"];
_totalBloodLoss = 0;
// Advanced medical bloodloss handling
@ -34,16 +33,17 @@ if (GVAR(level) >= 2) then {
// (((BLOODLOSS_SMALL_WOUNDS * (_x select 0))) + ((BLOODLOSS_MEDIUM_WOUNDS * (_x select 1))) + ((BLOODLOSS_LARGE_WOUNDS * (_x select 2))) * (_cardiacOutput / DEFAULT_CARDIAC_OUTPUT));
};
}foreach _openWounds;
} foreach _openWounds;
_internalWounds = _unit getvariable [QGVAR(internalWounds), []];
{
_totalBloodLoss = _totalBloodLoss + ((_x select 4) * (_x select 3));
}foreach _internalWounds;
} foreach _internalWounds;
// cap the blood loss to be no greater as the current cardiac output
//(_totalBloodLoss min _cardiacOutput);
} else {
_totalBloodLoss = BLOODLOSSRATE_BASIC * (damage _unit);
{ _totalBloodLoss = _totalBloodLoss + _x } forEach (_unit getvariable [QGVAR(bodyPartStatus), []]);
_totalBloodLoss = (_totalBloodLoss / 6) * BLOODLOSSRATE_BASIC;
};
_totalBloodLoss * ((_unit getVariable [QGVAR(bleedingCoefficient), GVAR(bleedingCoefficient)]) max 0);

View File

@ -6,29 +6,28 @@
* 0: The Unit <OBJECT>
*
* ReturnValue:
* Blood Pressuret <ARRAY <NUMBER>,<NUMBER>>
* 0: BloodPressure Low <NUMBER>
* 1: BloodPressure High <NUMBER>
*
* Public: No
*/
#include "script_component.hpp"
/*
Value is taken because with cardic output and resistance at default values, it will put blood pressure High at 120.
*/
// Value is taken because with cardic output and resistance at default values, it will put blood pressure High at 120.
#define MODIFIER_BP_HIGH 0.229
/*
Value is taken because with cardic output and resistance at default values, it will put blood pressure Low at 80.
*/
// Value is taken because with cardic output and resistance at default values, it will put blood pressure Low at 80.
#define MODIFIER_BP_LOW 0.1524
private ["_unit", "_bloodPressureLow", "_bloodPressureHigh", "_cardiacOutput", "_resistance"];
_unit = _this select 0;
private ["_bloodPressureLow", "_bloodPressureHigh", "_cardiacOutput", "_resistance"];
params ["_unit"];
_cardiacOutput = [_unit] call FUNC(getCardiacOutput);
_resistance = _unit getvariable [QGVAR(peripheralResistance), 100];
_bloodPressureHigh = (_cardiacOutput * MODIFIER_BP_HIGH) * _resistance;
_bloodPressureLow = (_cardiacOutput * MODIFIER_BP_LOW) * _resistance;
[_bloodPressureLow, _bloodPressureHigh];
[_bloodPressureLow max 0, _bloodPressureHigh max 0]

View File

@ -28,10 +28,8 @@
*/
#define BLOOD_CHANGE_PER_SECOND 0.0595
private ["_unit","_bloodVolume","_bloodVolumeChange", "_ivVolume"];
_unit = _this select 0;
private ["_bloodVolume", "_bloodVolumeChange", "_ivVolume"];
params ["_unit"];
_bloodVolume = _unit getvariable [QGVAR(bloodVolume), 100];
_bloodVolumeChange = -([_unit] call FUNC(getBloodLoss));
@ -43,13 +41,13 @@ if (_bloodVolume < 100.0) then {
_ivVolume = (_unit getvariable [_x, 0]) + IV_CHANGE_PER_SECOND;
_unit setvariable [_x,_ivVolume];
};
}foreach GVAR(IVBags);
} foreach GVAR(IVBags);
} else {
{
if ((_unit getvariable [_x, 0]) > 0) then {
_unit setvariable [_x, 0]; // lets get rid of exessive IV volume
};
}foreach GVAR(IVBags);
} foreach GVAR(IVBags);
};
_bloodVolumeChange;

View File

@ -22,7 +22,6 @@
// to limit the amount of complex calculations necessary, we take a set modifier to calculate Stroke Volume.
#define MODIFIER_CARDIAC_OUTPUT 19.04761
private "_unit";
_unit = _this select 0;
params ["_unit"];
((_unit getvariable [QGVAR(bloodVolume), 100])/MODIFIER_CARDIAC_OUTPUT) + ((_unit getvariable [QGVAR(heartRate), 80])/80-1);

View File

@ -15,8 +15,9 @@
#define HEART_RATE_MODIFIER 0.02
private ["_unit", "_heartRate", "_hrIncrease", "_bloodLoss", "_time", "_values", "_adjustment", "_change", "_callBack", "_bloodVolume"];
_unit = _this select 0;
private ["_heartRate", "_hrIncrease", "_bloodLoss", "_time", "_values", "_adjustment", "_change", "_callBack", "_bloodVolume"];
params ["_unit"];
_hrIncrease = 0;
if (!(_unit getvariable [QGVAR(inCardiacArrest),false])) then {
_heartRate = _unit getvariable [QGVAR(heartRate), 80];
@ -24,10 +25,8 @@ if (!(_unit getvariable [QGVAR(inCardiacArrest),false])) then {
_adjustment = _unit getvariable [QGVAR(heartRateAdjustments), []];
{
_values = (_x select 0);
_x params ["_values", "_time", "_callBack"];
if (abs _values > 0) then {
_time = (_x select 1);
_callBack = _x select 2;
if (_time <= 0) then {
_time = 1;
};
@ -47,7 +46,7 @@ if (!(_unit getvariable [QGVAR(inCardiacArrest),false])) then {
[_unit] call _callBack;
};
}foreach _adjustment;
} foreach _adjustment;
_adjustment = _adjustment - [ObjNull];
_unit setvariable [QGVAR(heartRateAdjustments), _adjustment];

View File

@ -6,7 +6,9 @@
* 0: The unit <OBJECT>
*
* Return Value:
* Triage status from the unit. Name, statusID, color <ARRAY <STRING><NUMBER><ARRAY>>
* 0: Name <STRING>
* 1: Status ID <NUMBER>
* 2: Color <ARRAY <NUMBER>>
*
* Public: Yes
*/
@ -14,7 +16,7 @@
#include "script_component.hpp"
private ["_unit","_return","_status"];
_unit = _this select 0;
params ["_unit"];
_status = _unit getvariable [QGVAR(triageLevel), -1];
_return = switch (_status) do {
case 1: {[localize LSTRING(Triage_Status_Minor), 1, [0, 0.5, 0, 0.9]]};
@ -23,4 +25,4 @@ _return = switch (_status) do {
case 4: {[localize LSTRING(Triage_Status_Deceased), 4, [0, 0, 0, 0.9]]};
default {[localize LSTRING(Triage_Status_None), 0, [0, 0, 0, 0.9]]};
};
_return;
_return

View File

@ -13,23 +13,19 @@
#include "script_component.hpp"
PARAMS_1(_typeOfProjectile);
params ["_typeOfProjectile"];
private ["_typeOfDamage"];
_typeOfDamage = switch (true) do {
case (_typeOfProjectile isKindOf "BulletBase"): {"bullet"};
case (_typeOfProjectile isKindOf "GrenadeCore"): {"grenade"};
case (_typeOfProjectile isKindOf "TimeBombCore"): {"explosive"};
case (_typeOfProjectile isKindOf "MineCore"): {"explosive"};
case (_typeOfProjectile isKindOf "FuelExplosion"): {"explosive"};
case (_typeOfProjectile isKindOf "ShellBase"): {"shell"};
case (_typeOfProjectile isKindOf "RocketBase"): {"explosive"};
case (_typeOfProjectile isKindOf "MissileBase"): {"explosive"};
case (_typeOfProjectile isKindOf "LaserBombCore"): {"explosive"};
case (_typeOfProjectile isKindOf "BombCore"): {"explosive"};
case (_typeOfProjectile isKindOf "Grenade"): {"grenade"};
default {toLower _typeOfProjectile};
};
_typeOfDamage
if (_typeOfProjectile isKindOf "BulletBase") exitWith {"bullet"};
if (_typeOfProjectile isKindOf "ShotgunBase") exitwith {"bullet"};
if (_typeOfProjectile isKindOf "GrenadeCore") exitWith {"grenade"};
if (_typeOfProjectile isKindOf "TimeBombCore") exitWith {"explosive"};
if (_typeOfProjectile isKindOf "MineCore") exitWith {"explosive"};
if (_typeOfProjectile isKindOf "FuelExplosion") exitWith {"explosive"};
if (_typeOfProjectile isKindOf "ShellBase") exitWith {"shell"};
if (_typeOfProjectile isKindOf "RocketBase") exitWith {"explosive"};
if (_typeOfProjectile isKindOf "MissileBase") exitWith {"explosive"};
if (_typeOfProjectile isKindOf "LaserBombCore") exitWith {"explosive"};
if (_typeOfProjectile isKindOf "BombCore") exitWith {"explosive"};
if (_typeOfProjectile isKindOf "Grenade") exitWith {"grenade"};
toLower _typeOfProjectile

View File

@ -14,7 +14,7 @@
#include "script_component.hpp"
private ["_unit","_return"];
_unit = _this select 0;
params ["_unit"];
if (isnil QGVAR(unconsciousConditions)) then {
GVAR(unconsciousConditions) = [];
@ -25,6 +25,6 @@ _return = false;
if (typeName _x == typeName {} && {([_unit] call _x)}) exitwith {
_return = true;
};
}foreach GVAR(unconsciousConditions);
} foreach GVAR(unconsciousConditions);
_return;
_return

View File

@ -18,13 +18,8 @@
#include "script_component.hpp"
private ["_target", "_impact", "_part", "_injuryIndex", "_injury", "_bandage", "_classID", "_className", "_reopeningChance", "_reopeningMinDelay", "_reopeningMaxDelay", "_config", "_woundTreatmentConfig", "_bandagedWounds", "_exist", "_injuryId", "_existingInjury", "_delay", "_openWounds", "_selectedInjury", "_bandagedInjury"];
_target = _this select 0;
_impact = _this select 1;
_part = _this select 2;
_injuryIndex = _this select 3;
_injury = _this select 4;
_bandage = _this select 5;
private ["_className", "_reopeningChance", "_reopeningMinDelay", "_reopeningMaxDelay", "_config", "_woundTreatmentConfig", "_bandagedWounds", "_exist", "_injuryId", "_existingInjury", "_delay", "_openWounds", "_selectedInjury", "_bandagedInjury"];
params ["_target", "_impact", "_part", "_injuryIndex", "_injury", "_bandage"];
_classID = _injury select 1;
_className = GVAR(woundClassNames) select _classID;
@ -57,8 +52,8 @@ if (isClass (_config >> _className)) then {
};
_bandagedWounds = _target getvariable [QGVAR(bandagedWounds), []];
_exist = false;
_injuryType = _injury select 1;
_exist = false;
_bandagedInjury = [];
{
if ((_x select 1) == _injuryType && (_x select 2) == (_injury select 2)) exitwith {
@ -69,7 +64,7 @@ _bandagedInjury = [];
_bandagedInjury = _existingInjury;
};
}foreach _bandagedWounds;
} foreach _bandagedWounds;
if !(_exist) then {
// [ID, classID, bodypart, percentage treated, bloodloss rate]
@ -83,12 +78,8 @@ _target setvariable [QGVAR(bandagedWounds), _bandagedWounds, true];
if (random(1) <= _reopeningChance) then {
_delay = _reopeningMinDelay + random(_reopeningMaxDelay - _reopeningMinDelay);
[{
private ["_target", "_impact", "_part", "_injuryIndex", "_bandage", "_injury", "_openWounds", "_selectedInjury","_bandagedWounds","_exist"];
_target = _this select 0;
_impact = _this select 1;
_part = _this select 2;
_injuryIndex = _this select 3;
_injury = _this select 4;
private ["_bandage", "_openWounds", "_selectedInjury","_bandagedWounds","_exist"];
params ["_target", "_impact", "_part", "_injuryIndex", "_injury"];
//if (alive _target) then {
_openWounds = _target getvariable [QGVAR(openWounds), []];
@ -108,7 +99,7 @@ if (random(1) <= _reopeningChance) then {
_existingInjury set [3, ((_existingInjury select 3) - _impact) max 0];
_bandagedWounds set [_foreachIndex, _existingInjury];
};
}foreach _bandagedWounds;
} foreach _bandagedWounds;
if (_exist) then {
_target setvariable [QGVAR(bandagedWounds), _bandagedWounds, true];

View File

@ -1,9 +1,22 @@
//#define DEBUG_MODE_FULL
/*
* Author: Glowbal
* handle Litter Create
*
* Arguments:
* 0: Litter Class <STRING>
* 1: Position <ARRAY>
* 2: Unit <OBJECT>
*
* Return Value:
* None
*
* Public: No
*/
#include "script_component.hpp"
if(!hasInterface) exitWith { false };
PARAMS_3(_litterClass,_position,_direction);
params ["_litterClass", "_position", "_unit"];
private["_litterObject", "_maxLitterCount"];
//IGNORE_PRIVATE_WARNING(_values);
@ -16,9 +29,9 @@ _litterObject = _litterClass createVehicleLocal _position;
_litterObject setDir _direction;
_litterObject setPosATL _position;
// Move the litter next frame to get rid of HORRIBLE spacing, fixes #1112
[{ (_this select 0) setPosATL (_this select 1); }, [_litterObject, _position]] call EFUNC(common,execNextFrame);
_maxLitterCount = getArray (configFile >> "ACE_Settings" >> QGVAR(litterSimulationDetail) >> "_values") select GVAR(litterSimulationDetail);
[{ params ["_object", "_pos"]; _object setPosATL _pos; }, [_litterObject, _position]] call EFUNC(common,execNextFrame);
_maxLitterCount = getArray (configFile >> "ACE_Settings" >> QGVAR(litterSimulationDetail) >> "_values") select GVAR(litterSimulationDetail);
if((count GVAR(allCreatedLitter)) > _maxLitterCount ) then {
// gank the first litter object, and spawn ours.
private["_oldLitter"];
@ -34,10 +47,11 @@ if(!GVAR(litterPFHRunning) && {GVAR(litterCleanUpDelay) > 0}) then {
GVAR(litterPFHRunning) = true;
[{
{
if (ACE_time - (_x select 0) >= GVAR(litterCleanUpDelay)) then {
_x params ["_time", "_objects"];
if (ACE_time - _time >= GVAR(litterCleanUpDelay)) then {
{
deleteVehicle _x;
} forEach (_x select 1);
} forEach _objects;
GVAR(allCreatedLitter) set[_foreachIndex, objNull];
};
} forEach GVAR(allCreatedLitter);
@ -46,8 +60,6 @@ if(!GVAR(litterPFHRunning) && {GVAR(litterCleanUpDelay) > 0}) then {
if ( (count GVAR(allCreatedLitter)) == 0) exitwith {
[(_this select 1)] call CBA_fnc_removePerFrameHandler;
GVAR(litterPFHRunning) = false;
};
};
}, 30, []] call CBA_fnc_addPerFrameHandler;
};
true

View File

@ -1,5 +1,5 @@
/*
* Author: KoffeinFlummi, Glowbal
/*
* Author: KoffeinFlummi, Glowbal, commy2
* Main HandleDamage EH function.
*
* Arguments:
@ -14,74 +14,79 @@
*
* Public: No
*/
#include "script_component.hpp"
private ["_unit", "_selection", "_damage", "_shooter", "_projectile", "_damageReturn", "_typeOfDamage", "_minLethalDamage", "_newDamage", "_typeIndex", "_preventDeath"];
_unit = _this select 0;
_selection = _this select 1;
_damage = _this select 2;
_shooter = _this select 3;
_projectile = _this select 4;
params ["_unit", "_selection", "_damage", "_shooter", "_projectile"];
TRACE_5("ACE_DEBUG: HandleDamage Called",_unit, _selection, _damage, _shooter, _projectile);
if !(local _unit) exitWith {nil};
// bug, apparently can fire for remote units in special cases
if !(local _unit) exitWith {
TRACE_2("ACE_DEBUG: HandleDamage on remote unit!",_unit, isServer);
nil
};
private ["_damageReturn", "_typeOfDamage", "_minLethalDamage", "_newDamage", "_typeIndex", "_preventDeath"];
// bug, assumed fixed, @todo excessive testing, if nothing happens remove
if (typeName _projectile == "OBJECT") then {
_projectile = typeOf _projectile;
_this set [4, _projectile];
};
// If the damage is being weird, we just tell it to fuck off.
if !(_selection in (GVAR(SELECTIONS) + [""])) exitWith {0};
TRACE_3("ACE_DEBUG: HandleDamage",_selection,_damage,_unit);
// If damage is in dummy hitpoints, "hands" and "legs", don't change anything
if (_selection == "hands") exitWith {_unit getHit "hands"};
if (_selection == "legs") exitWith {_unit getHit "legs"};
// If the damage is being weird, we just tell it to fuck off. Ignore: "hands", "legs", "?"
if (_selection != "" && {!(_selection in GVAR(SELECTIONS))}) exitWith {0}; //@todo "neck", "pelvis", "spine1", "spine2", "spine3"
// Exit if we disable damage temporarily
_damageOld = damage _unit;
if (_selection in GVAR(SELECTIONS)) then {
_damageOld = _unit getHit _selection;
if !(_unit getVariable [QGVAR(allowDamage), true]) exitWith {
TRACE_3("ACE_DEBUG: HandleDamage damage disabled.",_selection,damage _unit,_unit);
if (_selection == "") then {
damage _unit
} else {
_unit getHit _selection
};
};
if !(_unit getVariable [QGVAR(allowDamage), true]) exitWith {_damageOld};
// Get return damage
_damageReturn = _damage;
if (GVAR(level) < 2) then {
_damageReturn = _this call FUNC(handleDamage_basic);
_newDamage = _this call FUNC(handleDamage_caching);
// handleDamage_caching may have modified the projectile string
_typeOfDamage = [_projectile] call FUNC(getTypeOfDamage);
TRACE_3("ACE_DEBUG: HandleDamage caching new damage",_selection,_newDamage,_unit);
_typeIndex = (GVAR(allAvailableDamageTypes) find _typeOfDamage);
_minLethalDamage = if (_typeIndex >= 0) then {
GVAR(minLethalDamages) select _typeIndex
} else {
if !([_unit] call FUNC(hasMedicalEnabled)) exitwith {
// Because of the config changes, we cannot properly disable the medical system for a unit.
// lets use basic for the ACE_time being..
_damageReturn = _this call FUNC(handleDamage_basic);
};
_newDamage = _this call FUNC(handleDamage_caching);
// handleDamage_caching may have modified the projectile string
_projectile = _this select 4;
_typeOfDamage = [_projectile] call FUNC(getTypeOfDamage);
0.01
};
_typeIndex = (GVAR(allAvailableDamageTypes) find _typeOfDamage);
_minLethalDamage = 0.01;
if (_typeIndex >= 0) then {
_minLethalDamage = GVAR(minLethalDamages) select _typeIndex;
if (vehicle _unit != _unit && {!(vehicle _unit isKindOf "StaticWeapon")} && {isNull _shooter} && {_projectile == ""} && {_selection == ""}) then {
if (GVAR(enableVehicleCrashes)) then {
_selection = GVAR(SELECTIONS) select (floor(random(count GVAR(SELECTIONS))));
};
};
if (vehicle _unit != _unit && {!(vehicle _unit isKindOf "StaticWeapon")} && {isNull _shooter} && {_projectile == ""} && {_selection == ""}) then {
if (GVAR(enableVehicleCrashes)) then {
_selection = GVAR(SELECTIONS) select (floor(random(count GVAR(SELECTIONS))));
};
if ((_minLethalDamage <= _newDamage) && {[_unit, [_selection] call FUNC(selectionNameToNumber), _newDamage] call FUNC(determineIfFatal)}) then {
if ((_unit getVariable [QGVAR(preventInstaDeath), GVAR(preventInstaDeath)])) exitwith {
_damageReturn = 0.9;
};
if ((_minLethalDamage <= _newDamage) && {[_unit, [_selection] call FUNC(selectionNameToNumber), _newDamage] call FUNC(determineIfFatal)}) then {
if ((_unit getVariable [QGVAR(preventInstaDeath), GVAR(preventInstaDeath)])) exitwith {
_damageReturn = 0.9;
};
if ([_unit] call FUNC(setDead)) then {
_damageReturn = 1;
} else {
_damageReturn = _damageReturn min 0.89;
};
if ([_unit] call FUNC(setDead)) then {
_damageReturn = 1;
} else {
_damageReturn = _damageReturn min 0.89;
};
} else {
_damageReturn = _damageReturn min 0.89;
};
[_unit] call FUNC(addToInjuredCollection);
if (_unit getVariable [QGVAR(preventInstaDeath), GVAR(preventInstaDeath)]) exitWith {
@ -123,4 +128,6 @@ if (((_unit getVariable [QGVAR(enableRevive), GVAR(enableRevive)]) > 0) && {_dam
0.89;
};
_damageReturn;
TRACE_3("ACE_DEBUG: HandleDamage damage return",_selection,_damageReturn,_unit);
_damageReturn

View File

@ -12,23 +12,16 @@
* 6: Type of Damage <STRING>
*
* Return Value:
* Nothing
* None
*
* Public: No
*/
#include "script_component.hpp"
private ["_unit","_selectionName","_amountOfDamage","_sourceOfDamage","_typeOfProjectile","_typeOfDamage", "_part", "_damageBodyParts", "_newDamage", "_hitPoints"];
_unit = _this select 0;
_selectionName = _this select 1;
_amountOfDamage = _this select 2;
_sourceOfDamage = _this select 3;
_typeOfProjectile = _this select 4;
_newDamage = _this select 5;
private ["_typeOfProjectile", "_part", "_damageBodyParts", "_hitPoints"];
params ["_unit", "_selectionName", "_amountOfDamage", "_sourceOfDamage", "_typeOfProjectile", "_newDamage"];
// Most likely taking exessive fire damage. Lets exit.
if (isNull _sourceOfDamage && {_typeOfProjectile == ""} && {vehicle _unit == _unit} && {(_selectionName == "head" || isBurning _unit)}) exitwith {};
_part = [_selectionName] call FUNC(selectionNameToNumber);
if (_part < 0) exitwith {};
@ -40,6 +33,7 @@ _damageBodyParts set [_part, (_damageBodyParts select _part) + _newDamage];
_unit setvariable [QGVAR(bodyPartStatus), _damageBodyParts, true];
_typeOfDamage = [_typeOfProjectile] call FUNC(getTypeOfDamage);
[_unit, _selectionName, _newDamage, _typeOfProjectile, _typeOfDamage] call FUNC(handleDamage_assignWounds);
// TODO Disabled until implemented fully

View File

@ -6,23 +6,23 @@
* 0: Unit for which the hitpoint damage will be sorted out <OBJECT>
*
* Return Value:
* nil
* None
*
* Public: No
*/
#include "script_component.hpp"
PARAMS_1(_unit);
params ["_unit"];
if (!local _unit) exitwith {};
private ["_bodyStatus", "_headDamage", "_torsoDamage", "_handsDamage", "_legsDamage"];
private "_bodyStatus";
// ["head", "body", "hand_l", "hand_r", "leg_l", "leg_r"]
_bodyStatus = _unit getVariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0]];
EXPLODE_6_PVT(_bodyStatus,_headDamage,_torsoDamage,_handsDamageR,_handsDamageL,_legsDamageR,_legsDamageL);
_bodyStatus params ["_headDamage", "_torsoDamage", "_handsDamageR", "_handsDamageL", "_legsDamageR", "_legsDamageL"];
_unit setHitPointDamage ["hitHead", _headDamage min 0.95];
_unit setHitPointDamage ["hitBody", _torsoDamage min 0.95];

View File

@ -10,19 +10,15 @@
* 4: Type of the damage done <STRING>
*
* Return Value:
* None <NIL>
* None
*
* Public: No
*/
#include "script_component.hpp"
private ["_unit", "_selectionName", "_amountOfDamage", "_sourceOfDamage", "_typeOfDamage", "_bodyPartn"];
_unit = _this select 0;
_selectionName = _this select 1;
_amountOfDamage = _this select 2;
_sourceOfDamage = _this select 3;
_typeOfDamage = _this select 4;
private "_bodyPartn";
params ["_unit", "_selectionName", "_amountOfDamage", "_sourceOfDamage", "_typeOfDamage"];
_bodyPartn = [_selectionName] call FUNC(selectionNameToNumber);
if (_bodyPartn > 1) exitwith {};

View File

@ -1,192 +1,60 @@
/*
* Author: KoffeinFlummi
* Basic HandleDamage EH function.
* Author: KoffeinFlummi, Glowbal
* Handle damage basic medical
*
* Arguments:
* 0: Unit That Was Hit <OBJECT>
* 1: Name Of Hit Selection <STRING>
* 2: Amount Of Damage <NUMBER>
* 3: Shooter <OBJECT>
* 4: Projectile <STRING>
* 5: Current damage to be returned <NUMBER>
*
* Return Value:
* Damage To Be Inflicted <NUMBER>
* <nil>
*
* Public: No
*/
#include "script_component.hpp"
#define LEGDAMAGETRESHOLD1 1
#define LEGDAMAGETRESHOLD2 1.7
#define ARMDAMAGETRESHOLD1 1
#define ARMDAMAGETRESHOLD2 1.7
#define UNCONSCIOUSNESSTRESHOLD 0.7
private ["_damageBodyParts", "_cache_params", "_cache_damages"];
params ["_target"];
TRACE_1("ACE_DEBUG: HandleDamage_BASIC Called",_target);
private ["_unit", "_selectionName", "_damage", "_shooter", "_projectile", "_damage", "_armdamage", "_hitPoint", "_index", "_legdamage", "_newDamage", "_otherDamage", "_pain", "_restore"];
_damageBodyParts = _target getvariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0]];
_cache_params = _target getVariable [QGVAR(cachedHandleDamageParams), []];
_cache_damages = _target getVariable QGVAR(cachedDamages);
_unit = _this select 0;
_selectionName = _this select 1;
_damage = _this select 2;
_shooter = _this select 3;
_projectile = _this select 4;
TRACE_4("ACE_DEBUG: HandleDamage BASIC",_unit, _damageBodyParts,_cache_params,_cache_damages);
// Apply damage treshold / coefficient
_threshold = [
_unit getVariable [QGVAR(damageThreshold), GVAR(AIDamageThreshold)],
_unit getVariable [QGVAR(damageThreshold), GVAR(playerDamageThreshold)]
] select ([_unit] call EFUNC(common,isPlayer));
_damage = _damage * (1 / _threshold);
{
_x params ["_unit","_selectionName","_amountOfDamage","_sourceOfDamage","_typeOfProjectile","_typeOfDamage"];
if !(isNull _sourceOfDamage && {_typeOfProjectile == ""} && {vehicle _unit == _unit} && {(_selectionName == "head" || isBurning _unit)}) then {
_part = [_selectionName] call FUNC(selectionNameToNumber);
if (_part < 0) exitwith {};
// This is a new hit, reset variables.
// Note: sometimes handleDamage spans over 2 or even 3 frames.
if (diag_frameno > (_unit getVariable [QGVAR(basic_frameNo), -3]) + 2) then {
_unit setVariable [QGVAR(basic_frameNo), diag_frameno];
_unit setVariable [QGVAR(isFalling), false];
_unit setVariable [QGVAR(projectiles), []];
_unit setVariable [QGVAR(hitPoints), []];
_unit setVariable [QGVAR(damages), []];
_unit setVariable [QGVAR(structDamage), 0];
private ["_newDamage", "_pain"];
_newDamage = (_cache_damages select _foreachIndex);
_damageBodyParts set [_part, (_damageBodyParts select _part) + _newDamage];
_unit setvariable [QGVAR(bodyPartStatus), _damageBodyParts];
if (isnil {_unit getvariable QGVAR(structDamagePFH)}) then {
// Assign orphan structural damage to torso
[{
private ["_unit", "_damagesum"];
_unit = (_this select 0) select 0;
if (ACE_diagTime - (_unit getvariable [QGVAR(structDamagePFH),-2]) >= 2) then {
_unit setVariable [QGVAR(structDamagePFH), nil];
_damagesum = (_unit getHitPointDamage "HitHead") +
(_unit getHitPointDamage "HitBody") +
(_unit getHitPointDamage "HitLeftArm") +
(_unit getHitPointDamage "HitRightArm") +
(_unit getHitPointDamage "HitLeftLeg") +
(_unit getHitPointDamage "HitRightLeg");
if (_damagesum < 0.06 and damage _unit > 0.06 and alive _unit) then {
_unit setHitPointDamage ["HitBody", damage _unit];
};
[(_this select 1)] call cba_fnc_removePerFrameHandler;
if (alive _unit && {!(_unit getvariable ["ACE_isUnconscious", false])}) then {
// If it reaches this, we can assume that the hit did not kill this unit, as this function is called 3 frames after the damage has been passed.
if ([_unit, _part, if (_part > 1) then {_newDamage * 1.3} else {_newDamage * 2}] call FUNC(determineIfFatal)) then {
[_unit, true, 0.5+random(3)] call FUNC(setUnconscious);
};
}, 0, [_unit]] call CBA_fnc_addPerFrameHandler;
};
_unit setVariable [QGVAR(structDamagePFH), ACE_diagTime]; // Assign starting ACE_time or reset it
};
_newDamage = _damage - (damage _unit);
if (_selectionName in GVAR(SELECTIONS)) then {
_newDamage = _damage - (_unit getHitPointDamage (GVAR(HITPOINTS) select (GVAR(SELECTIONS) find _selectionName)));
};
_damage = _damage - _newDamage;
// Exclude falling damage to everything other than legs and reduce it overall.
if (((velocity _unit) select 2 < -5) and (vehicle _unit == _unit)) then {
_unit setVariable [QGVAR(isFalling), true];
};
if (_unit getVariable [QGVAR(isFalling), false] and !(_selectionName in ["", "leg_l", "leg_r"])) exitWith {
(_unit getHitPointDamage (GVAR(HITPOINTS) select (GVAR(SELECTIONS) find _selectionName))) max 0.01;
};
if (_unit getVariable [QGVAR(isFalling), false]) then {
_newDamage = _newDamage * 0.7;
};
// Make sure there's only one damaged selection per projectile per frame.
if (_selectionName != "" and !(_unit getVariable QGVAR(isFalling))) then {
_cache_projectiles = _unit getVariable QGVAR(projectiles);
_cache_hitpoints = _unit getVariable QGVAR(hitPoints);
_cache_damages = _unit getVariable QGVAR(damages);
if (_projectile in _cache_projectiles) then {
_index = _cache_projectiles find _projectile;
_otherDamage = (_cache_damages select _index);
if (_otherDamage > _newDamage) then {
_newDamage = 0;
} else {
_hitPoint = _cache_hitpoints select _index;
_restore = ((_unit getHitPointDamage _hitPoint) - _otherDamage) max 0;
_unit setHitPointDamage [_hitPoint, _restore];
// Make entry unfindable
_cache_projectiles set [_index, objNull];
_cache_projectiles pushBack _projectile;
_cache_hitpoints pushBack (GVAR(HITPOINTS) select (GVAR(SELECTIONS) find _selectionName));
_cache_damages pushBack _newDamage;
};
} else {
_cache_projectiles pushBack _projectile;
_cache_hitpoints pushBack (GVAR(HITPOINTS) select (GVAR(SELECTIONS) find _selectionName));
_cache_damages pushBack _newDamage;
_pain = _unit getVariable [QGVAR(pain), 0];
_pain = _pain + (_newDamage / 4) * (1 - (_unit getVariable [QGVAR(morphine), 0]));
_unit setVariable [QGVAR(pain), _pain min 1, true];
};
_unit setVariable [QGVAR(projectiles), _cache_projectiles];
_unit setVariable [QGVAR(hitPoints), _cache_hitpoints];
_unit setVariable [QGVAR(damages), _cache_damages];
};
}foreach _cache_params;
// Get rid of double structural damage (seriously arma, what the fuck?)
if (_selectionName == "") then {
_cache_structDamage = _unit getVariable QGVAR(structDamage);
if (_newDamage > _cache_structDamage) then {
_unit setVariable [QGVAR(structDamage), _newDamage];
_newDamage = _newDamage - _cache_structDamage;
} else {
_newDamage = 0;
};
};
// We broadcast the value across the net here, in order to avoid broadcasting it multiple times earlier in the above code block
_target setvariable [QGVAR(bodyPartStatus), _damageBodyParts, true];
TRACE_2("ACE_DEBUG: HandleDamage BASIC Broadcast value here",_unit, _target getvariable QGVAR(bodyPartStatus));
if (_selectionName == "") then {
_damage = _damage + (_unit getVariable QGVAR(structDamage));
} else {
_damage = _damage + _newDamage;
};
EXPLODE_6_PVT(_damageBodyParts,_headDamage,_torsoDamage,_handsDamageR,_handsDamageL,_legsDamageR,_legsDamageL);
_target setHitPointDamage ["hitHead", _headDamage min 0.95];
_target setHitPointDamage ["hitBody", _torsoDamage min 0.95];
_target setHitPointDamage ["hitHands", (_handsDamageR + _handsDamageL) min 0.95];
_target setHitPointDamage ["hitLegs", (_legsDamageR + _legsDamageL) min 0.95];
// Leg Damage
_legdamage = (_unit getHitPointDamage "HitLeftLeg") + (_unit getHitPointDamage "HitRightLeg");
if (_selectionName == "leg_l") then {
_legdamage = _damage + (_unit getHitPointDamage "HitRightLeg");
};
if (_selectionName == "leg_r") then {
_legdamage = (_unit getHitPointDamage "HitLeftLeg") + _damage;
};
if (_legdamage >= LEGDAMAGETRESHOLD1) then {
_unit setHitPointDamage ["HitLegs", 1];
} else {
_unit setHitPointDamage ["HitLegs", 0];
};
// @todo: force prone for completely fucked up legs.
// Arm Damage
_armdamage = (_unit getHitPointDamage "HitLeftArm") + (_unit getHitPointDamage "HitRightArm");
if (_selectionName == "hand_l") then {
_armdamage = _damage + (_unit getHitPointDamage "HitRightArm");
};
if (_selectionName == "hand_r") then {
_armdamage = (_unit getHitPointDamage "HitLeftArm") + _damage;
};
if (_armdamage >= ARMDAMAGETRESHOLD1) then {
_unit setHitPointDamage ["HitHands", 1];
} else {
_unit setHitPointDamage ["HitHands", 0];
};
// @todo: Drop weapon for full damage.
// Set Pain
if (_selectionName == "") then {
_pain = _unit getVariable [QGVAR(pain), 0];
_pain = _pain + _newDamage * (1 - (_unit getVariable [QGVAR(morphine), 0]));
_unit setVariable [QGVAR(pain), _pain min 1, true];
};
// Unconsciousness
if (_selectionName == "" and
_damage >= UNCONSCIOUSNESSTRESHOLD and
_damage < 1 and
!(_unit getVariable ["ACE_isUnconscious", False]
)) then {
[_unit, true] call FUNC(setUnconscious);
};
_damage
{
_target setHitPointDamage [_x, (_damageBodyParts select _foreachIndex) min 0.95];
}foreach GVAR(HITPOINTS);

View File

@ -18,13 +18,9 @@
#include "script_component.hpp"
private ["_unit", "_selectionName", "_damage", "_source", "_projectile", "_hitSelections", "_hitPoints", "_impactVelocity", "_newDamage", "_cache_hitpoints", "_cache_projectiles", "_cache_params", "_cache_damages"];
_unit = _this select 0;
_selectionName = _this select 1;
_damage = _this select 2;
_source = _this select 3;
_projectile = _this select 4;
private ["_hitSelections", "_hitPoints", "_impactVelocity", "_newDamage", "_cache_hitpoints", "_cache_projectiles", "_cache_params", "_cache_damages"];
params ["_unit", "_selectionName", "_damage", "_source", "_projectile"];
TRACE_8("ACE_DEBUG: HandleDamage_Caching Called",_unit, _selectionName, _damage, _source, _projectile,GVAR(SELECTIONS),GVAR(HITPOINTS),damage _unit);
_hitSelections = GVAR(SELECTIONS);
_hitPoints = GVAR(HITPOINTS);
@ -78,21 +74,23 @@ if (diag_frameno > (_unit getVariable [QGVAR(frameNo_damageCaching), -3]) + 2) t
// handle the cached damages 3 frames later
[{
private ["_args", "_params"];
_args = _this select 0;
params ["_args", "_idPFH"];
_args params ["_unit", "_frameno"];
if (diag_frameno > _frameno + 2) then {
_unit setDamage 0;
if (diag_frameno > (_args select 1) + 2) then {
(_args select 0) setDamage 0;
_cache_params = (_args select 0) getVariable [QGVAR(cachedHandleDamageParams), []];
_cache_damages = (_args select 0) getVariable QGVAR(cachedDamages);
{
_params = _x + [_cache_damages select _foreachIndex];
_params call FUNC(handleDamage_advanced);
}foreach _cache_params;
[(_args select 0)] call FUNC(handleDamage_advancedSetDamage);
[(_this select 1)] call cba_fnc_removePerFrameHandler;
if (GVAR(level) < 2 || {!([_unit] call FUNC(hasMedicalEnabled))}) then {
[_unit] call FUNC(handleDamage_basic);
} else {
_cache_params = _unit getVariable [QGVAR(cachedHandleDamageParams), []];
_cache_damages = _unit getVariable QGVAR(cachedDamages);
{
_params = _x + [_cache_damages select _foreachIndex];
_params call FUNC(handleDamage_advanced);
} foreach _cache_params;
[_unit] call FUNC(handleDamage_advancedSetDamage);
};
[_idPFH] call CBA_fnc_removePerFrameHandler;
};
}, 0, [_unit, diag_frameno] ] call CBA_fnc_addPerFrameHandler;
@ -152,4 +150,6 @@ if (_selectionName != "") then {
_unit setVariable [QGVAR(cachedHandleDamageParams), _cache_params];
};
_newDamage;
TRACE_8("ACE_DEBUG: HandleDamage_Caching",_unit, _newDamage, _cache_params, _cache_damages, _unit getVariable QGVAR(cachedProjectiles), _unit getVariable QGVAR(cachedHitPoints), _unit getVariable QGVAR(cachedDamages), _unit getVariable QGVAR(cachedHandleDamageParams));
_newDamage

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@ -17,12 +17,8 @@
#include "script_component.hpp"
private ["_unit", "_selectionName", "_amountOfDamage", "_sourceOfDamage", "_typeOfDamage", "_bodyPartn", "_fractures", "_fractureType"];
_unit = _this select 0;
_selectionName = _this select 1;
_amountOfDamage = _this select 2;
_sourceOfDamage = _this select 3;
_typeOfDamage = _this select 4;
private ["_bodyPartn", "_fractures", "_fractureType"];
params ["_unit", "_selectionName", "_amountOfDamage", "_sourceOfDamage", "_typeOfDamage"];
_bodyPartn = [_selectionName] call FUNC(selectionNameToNumber);
_fractureType = 1;

View File

@ -10,19 +10,15 @@
* 4: Type of the damage done <STRING>
*
* Return Value:
* None <NIL>
* None
*
* Public: No
*/
#include "script_component.hpp"
private ["_unit", "_selectionName", "_amountOfDamage", "_sourceOfDamage", "_typeOfDamage", "_bodyPartn"];
_unit = _this select 0;
_selectionName = _this select 1;
_amountOfDamage = _this select 2;
_sourceOfDamage = _this select 3;
_typeOfDamage = _this select 4;
private "_bodyPartn";
params ["_unit", "_selectionName", "_amountOfDamage", "_sourceOfDamage", "_typeOfDamage"];
_bodyPartn = [_selectionName] call FUNC(selectionNameToNumber);
// TODO implement internal injuries

View File

@ -10,19 +10,16 @@
* 4: Type of the damage done <STRING>
*
* Return Value:
* None <NIL>
* None
*
* Public: No
*/
#include "script_component.hpp"
private ["_unit", "_selectionName", "_damage", "_typeOfProjectile", "_typeOfDamage", "_bodyPartn", "_injuryTypeInfo", "_allInjuriesForDamageType", "_allPossibleInjuries", "_highestPossibleDamage", "_highestPossibleSpot", "_minDamage", "_openWounds", "_woundID", "_toAddInjury", "_painToAdd", "_bloodLoss", "_bodyPartNToAdd", "_classType", "_damageLevels", "_foundIndex", "_i", "_injury", "_maxDamage", "_pain", "_painLevel", "_selections", "_toAddClassID", "_woundsCreated"];
_unit = _this select 0;
_selectionName = _this select 1;
_damage = _this select 2;
_typeOfProjectile = _this select 3;
_typeOfDamage = _this select 4;
private ["_bodyPartn", "_injuryTypeInfo", "_allInjuriesForDamageType", "_allPossibleInjuries", "_highestPossibleDamage", "_highestPossibleSpot", "_minDamage", "_openWounds", "_woundID", "_toAddInjury", "_painToAdd", "_bloodLoss", "_bodyPartNToAdd", "_classType", "_damageLevels", "_foundIndex", "_i", "_injury", "_maxDamage", "_pain", "_painLevel", "_selections", "_toAddClassID", "_woundsCreated"];
params ["_unit", "_selectionName", "_damage", "_typeOfProjectile", "_typeOfDamage"];
TRACE_6("ACE_DEBUG: HandleDamage Called",_unit, _selectionName, _damage, _shooter, _typeOfProjectile,_typeOfDamage);
// Administration for open wounds and ids
_openWounds = _unit getvariable[QGVAR(openWounds), []];
@ -43,7 +40,7 @@ _foundIndex = -1;
if (_x select 1 == _toAddClassID && {_x select 2 == _bodyPartNToAdd}) exitwith {
_foundIndex = _foreachIndex;
};
}foreach _openWounds;
} foreach _openWounds;
if (_foundIndex < 0) then {
// Since it is a new injury, we will have to add it to the open wounds array to store it
@ -53,7 +50,7 @@ _foundIndex = -1;
_injury = _openWounds select _foundIndex;
_injury set [3, (_injury select 3) + 1];
};
}foreach _woundsCreated;
} foreach _woundsCreated;
_unit setvariable [QGVAR(openWounds), _openWounds, true];
@ -64,3 +61,4 @@ if (count _woundsCreated > 0) then {
_painLevel = _unit getvariable [QGVAR(pain), 0];
_unit setvariable [QGVAR(pain), _painLevel + _painToAdd];
TRACE_6("ACE_DEBUG: HandleDamage_WoundsOLD",_unit, _painLevel, _painToAdd, _unit getvariable QGVAR(pain), _unit getvariable QGVAR(openWounds),_woundsCreated);

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@ -17,12 +17,9 @@
#include "script_component.hpp"
private ["_unit", "_selectionName", "_damage", "_typeOfProjectile", "_typeOfDamage", "_bodyPartn", "_injuryTypeInfo", "_allInjuriesForDamageType", "_allPossibleInjuries", "_highestPossibleDamage", "_highestPossibleSpot", "_minDamage", "_openWounds", "_woundID", "_toAddInjury", "_painToAdd", "_bloodLoss", "_bodyPartNToAdd", "_classType", "_damageLevels", "_foundIndex", "_i", "_injury", "_maxDamage", "_pain", "_painLevel", "_selections", "_toAddClassID", "_woundsCreated"];
_unit = _this select 0;
_selectionName = _this select 1;
_damage = _this select 2;
_typeOfProjectile = _this select 3;
_typeOfDamage = _this select 4;
private ["_bodyPartn", "_injuryTypeInfo", "_allInjuriesForDamageType", "_allPossibleInjuries", "_highestPossibleDamage", "_highestPossibleSpot", "_minDamage", "_openWounds", "_woundID", "_toAddInjury", "_painToAdd", "_bloodLoss", "_bodyPartNToAdd", "_classType", "_damageLevels", "_foundIndex", "_i", "_injury", "_maxDamage", "_pain", "_painLevel", "_selections", "_toAddClassID", "_woundsCreated"];
params ["_unit", "_selectionName", "_damage", "_typeOfProjectile", "_typeOfDamage"];
TRACE_6("ACE_DEBUG: HandleDamage_WoundsOLD Called",_unit, _selectionName, _damage, _shooter, _typeOfProjectile,_typeOfDamage);
// Convert the selectionName to a number and ensure it is a valid selection.
_bodyPartn = [_selectionName] call FUNC(selectionNameToNumber);
@ -70,7 +67,7 @@ _allPossibleInjuries = [];
_allPossibleInjuries pushback _x;
};
};
}foreach _allInjuriesForDamageType;
} foreach _allInjuriesForDamageType;
// No possible wounds available for this damage type or damage amount.
if (_highestPossibleSpot < 0) exitwith {};
@ -98,7 +95,7 @@ _woundsCreated = [];
if (_x select 1 == _toAddClassID && {_x select 2 == _bodyPartNToAdd}) exitwith {
_foundIndex = _foreachIndex;
};
}foreach _openWounds;
} foreach _openWounds;
};
_injury = [];
@ -123,21 +120,15 @@ _woundsCreated = [];
_painToAdd = _painToAdd + (_toAddInjury select 3);
};
};
}foreach (_injuryTypeInfo select 0); // foreach damage thresholds
} foreach (_injuryTypeInfo select 0); // foreach damage thresholds
_unit setvariable [QGVAR(openWounds), _openWounds, !USE_WOUND_EVENT_SYNC];
_unit setvariable [QGVAR(openWounds), _openWounds, true];
// Only update if new wounds have been created
if (count _woundsCreated > 0) then {
// _unit setvariable [QGVAR(lastUniqueWoundID), _woundID, true];
};
if (USE_WOUND_EVENT_SYNC) then {
// Broadcast the new injuries across the net in parts. One broadcast per injury. Prevents having to broadcast one massive array of injuries.
{
// ["medical_propagateWound", [_unit, _x]] call EFUNC(common,globalEvent);
}foreach _woundsCreated;
_unit setvariable [QGVAR(lastUniqueWoundID), _woundID, true];
};
_painLevel = _unit getvariable [QGVAR(pain), 0];
_unit setvariable [QGVAR(pain), _painLevel + _painToAdd];
TRACE_6("ACE_DEBUG: HandleDamage_WoundsOLD",_unit, _painLevel, _painToAdd, _unit getvariable QGVAR(pain), _unit getvariable QGVAR(openWounds),_woundsCreated);

View File

@ -13,8 +13,8 @@
#include "script_component.hpp"
private["_unit", "_openWounds"];
_unit = _this select 0;
private "_openWounds";
params ["_unit"];
if (!local _unit) exitwith {};
_unit setvariable [QGVAR(pain), 0];
@ -22,11 +22,4 @@ if (GVAR(level) >= 2) then {
_unit setvariable [QGVAR(heartRate), 0];
_unit setvariable [QGVAR(bloodPressure), [0, 0]];
_unit setvariable [QGVAR(airwayStatus), 0];
if (USE_WOUND_EVENT_SYNC) then {
_openWounds = _unit getvariable [QGVAR(openWounds), []];
{
["medical_propagateWound", [_unit, _x]] call EFUNC(common,globalEvent);
}foreach _openWounds;
};
};

View File

@ -15,9 +15,7 @@
#include "script_component.hpp"
private["_unit", "_local"];
_unit = _this select 0;
_local = _this select 1;
params ["_unit", "_local"];
if (_local) then {
if (_unit getvariable[QGVAR(addedToUnitLoop),false]) then {
[_unit, true] call FUNC(addToInjuredCollection);

View File

@ -13,10 +13,9 @@
#include "script_component.hpp"
private ["_unit", "_heartRate","_bloodPressure","_bloodVolume","_painStatus", "_lastTimeValuesSynced", "_syncValues", "_airwayStatus", "_blood", "_bloodPressureH", "_bloodPressureL", "_interval"];
_unit = _this select 0;
_interval = _this select 1;
private ["_heartRate","_bloodPressure","_bloodVolume","_painStatus", "_lastTimeValuesSynced", "_syncValues", "_airwayStatus", "_blood"];
params ["_unit", "_interval"];
TRACE_3("ACE_DEBUG",_unit,_interval,_unit);
if (_interval == 0) exitWith {};
_lastTimeValuesSynced = _unit getvariable [QGVAR(lastMomentValuesSynced), 0];
@ -30,23 +29,28 @@ _bloodVolume = _bloodVolume max 0;
_unit setvariable [QGVAR(bloodVolume), _bloodVolume, _syncValues];
TRACE_3("ACE_DEBUG",_bloodVolume,_syncValues,_unit);
// Set variables for synchronizing information across the net
if (_bloodVolume < 100) then {
if ((_bloodVolume < 90 && (GVAR(level) == 2)) || _bloodVolume <= 45) then {
TRACE_4("ACE_DEBUG_ADVANCED",_bloodVolume,_unit getVariable QGVAR(hasLostBlood),_syncValues,_unit);
if (_unit getvariable [QGVAR(hasLostBlood), 0] != 2) then {
_unit setvariable [QGVAR(hasLostBlood), 2, true];
};
} else {
TRACE_4("ACE_DEBUG", _bloodVolume,_unit getVariable QGVAR(hasLostBlood),_syncValues,_unit);
if (_unit getvariable [QGVAR(hasLostBlood), 0] != 1) then {
_unit setvariable [QGVAR(hasLostBlood), 1, true];
};
}
} else {
TRACE_4("ACE_DEBUG",_bloodVolume,_unit getVariable QGVAR(hasLostBlood),_syncValues,_unit);
if (_unit getvariable [QGVAR(hasLostBlood), 0] != 0) then {
_unit setvariable [QGVAR(hasLostBlood), 0, true];
};
};
TRACE_3("ACE_DEBUG",[_unit] call FUNC(getBloodLoss),_unit getVariable QGVAR(isBleeding),_unit);
if (([_unit] call FUNC(getBloodLoss)) > 0) then {
if !(_unit getvariable [QGVAR(isBleeding), false]) then {
_unit setvariable [QGVAR(isBleeding), true, true];
@ -58,6 +62,7 @@ if (([_unit] call FUNC(getBloodLoss)) > 0) then {
};
_painStatus = _unit getvariable [QGVAR(pain), 0];
TRACE_4("ACE_DEBUG",_painStatus,_unit getVariable QGVAR(hasPain),_unit getVariable QGVAR(painSuppress),_unit);
if (_painStatus > (_unit getvariable [QGVAR(painSuppress), 0])) then {
if !(_unit getvariable [QGVAR(hasPain), false]) then {
_unit setvariable [QGVAR(hasPain), true, true];
@ -69,6 +74,7 @@ if (_painStatus > (_unit getvariable [QGVAR(painSuppress), 0])) then {
};
if (GVAR(level) == 1) then {
TRACE_5("ACE_DEBUG_BASIC_VITALS",_painStatus,_unit getVariable QGVAR(hasPain),_unit getVariable QGVAR(morphine),_syncValues,_unit);
// reduce pain
if (_painStatus > 0) then {
_unit setVariable [QGVAR(pain), (_painStatus - 0.001 * _interval) max 0, _syncValues];
@ -91,6 +97,7 @@ if (GVAR(level) == 1) then {
// handle advanced medical, with vitals
if (GVAR(level) >= 2) then {
TRACE_6("ACE_DEBUG_ADVANCED_VITALS",_painStatus,_bloodVolume, _unit getVariable QGVAR(hasPain),_unit getVariable QGVAR(morphine),_syncValues,_unit);
if (_bloodVolume < 30) exitwith {
[_unit] call FUNC(setDead);
};
@ -105,7 +112,7 @@ if (GVAR(level) >= 2) then {
// Set the vitals
_heartRate = (_unit getvariable [QGVAR(heartRate), 80]) + (([_unit] call FUNC(getHeartRateChange)) * _interval);
_unit setvariable [QGVAR(heartRate), _heartRate, _syncValues];
_unit setvariable [QGVAR(heartRate), _heartRate max 0, _syncValues];
_bloodPressure = [_unit] call FUNC(getBloodPressure);
_unit setvariable [QGVAR(bloodPressure), _bloodPressure, _syncValues];
@ -114,7 +121,7 @@ if (GVAR(level) >= 2) then {
_painReduce = if (_painStatus > 5) then {0.002} else {0.001};
_unit setVariable [QGVAR(pain), (_painStatus - _painReduce * _interval) max 0, _syncValues];
};
TRACE_8("ACE_DEBUG_ADVANCED_VITALS",_painStatus,_painReduce,_heartRate,_bloodVolume,_bloodPressure,_interval,_syncValues,_unit);
// TODO Disabled until implemented fully
// Handle airway
/*if (GVAR(setting_allowAirwayInjuries)) then {
@ -140,8 +147,7 @@ if (GVAR(level) >= 2) then {
// Check vitals for medical status
// TODO check for in revive state instead of variable
_bloodPressureL = _bloodPressure select 0;
_bloodPressureH = _bloodPressure select 1;
_bloodPressure params ["_bloodPressureL", "_bloodPressureH"];
if (!(_unit getvariable [QGVAR(inCardiacArrest),false])) then {
if (_heartRate < 10 || _bloodPressureH < 30 || _bloodVolume < 20) then {
@ -174,12 +180,13 @@ if (GVAR(level) >= 2) then {
// syncing any remaining values
if (_syncValues) then {
TRACE_3("ACE_DEBUG_IVBAGS_SYNC",GVAR(IVBags),_syncValues,_unit);
{
private "_value";
_value = _unit getvariable _x;
if !(isnil "_value") then {
_unit setvariable [_x,(_unit getvariable [_x, 0]), true];
};
}foreach GVAR(IVBags);
} foreach GVAR(IVBags);
};
};

View File

@ -16,19 +16,17 @@
#include "script_component.hpp"
private ["_medic", "_patient", "_item", "_return", "_crew"];
_medic = _this select 0;
_patient = _this select 1;
_item = _this select 2;
params ["_medic", "_patient", "_item"];
if (isnil QGVAR(setting_allowSharedEquipment)) then {
GVAR(setting_allowSharedEquipment) = true;
};
if (GVAR(setting_allowSharedEquipment) && {[_patient, _item] call EFUNC(common,hasItem)}) exitwith {
true;
true
};
if ([_medic, _item] call EFUNC(common,hasItem)) exitwith {
true;
true
};
_return = false;
@ -38,7 +36,7 @@ if ((vehicle _medic != _medic) && {[vehicle _medic] call FUNC(isMedicalVehicle)}
if ([_medic, _x] call FUNC(canAccessMedicalEquipment) && {([_x, _item] call EFUNC(common,hasItem))}) exitwith {
_return = true;
};
}foreach _crew;
} foreach _crew;
};
_return;
_return

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@ -16,9 +16,7 @@
#include "script_component.hpp"
private ["_medic", "_patient", "_items", "_return"];
_medic = _this select 0;
_patient = _this select 1;
_items = _this select 2;
params ["_medic", "_patient", "_items"];
_return = true;
{
@ -31,4 +29,4 @@ _return = true;
};
}foreach _items;
_return;
_return

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@ -1,21 +1,27 @@
/**
* fn_hasMedicalEnabled.sqf
* @Descr: Check if unit has CMS enabled.
* @Author: Glowbal
*
* @Arguments: [unit OBJECT]
* @Return: BOOL
* @PublicAPI: true
*/
/*
* Author: Glowbal
* Check if unit has CMS enabled
*
* Arguments:
* 0: unit <OBJECT>
*
* Return Value:
* enabled <BOOL>
*
* Example:
* [Unit] call ace_medical_fnc_hasMedicalEnabled
*
* Public: No
*/
#include "script_component.hpp"
private ["_unit", "_medicalEnabled"];
_unit = _this select 0;
private "_medicalEnabled";
params ["_unit"];
_medicalEnabled = _unit getvariable QGVAR(enableMedical);
if (isnil "_medicalEnabled") exitwith {
(((GVAR(enableFor) == 0 && (isPlayer _unit || (_unit getvariable [QEGVAR(common,isDeadPlayer), false])))) || (GVAR(enableFor) == 1) || GVAR(level) == 1);
(((GVAR(enableFor) == 0 && (isPlayer _unit || (_unit getvariable [QEGVAR(common,isDeadPlayer), false])))) || (GVAR(enableFor) == 1) || GVAR(level) == 1)
};
_medicalEnabled;
_medicalEnabled

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@ -14,8 +14,6 @@
#include "script_component.hpp"
private ["_target", "_selectionName"];
_target = _this select 0;
_selectionName = _this select 1;
params ["_target", "_selectionName"];
(((_target getvariable [QGVAR(tourniquets), [0,0,0,0,0,0]]) select ([_selectionName] call FUNC(selectionNameToNumber))) > 0);

View File

@ -1,5 +1,5 @@
/*
* Author: KoffeinFlummi
* Author: KoffeinFlummi, commy2
* Initializes unit variables.
*
* Arguments:
@ -10,17 +10,17 @@
*
* Public: No
*/
#include "script_component.hpp"
private ["_unit", "_allUsedMedication", "_logs"];
_unit = _this select 0;
params ["_unit"];
// basic
_unit setVariable [QGVAR(pain), 0, true];
_unit setVariable [QGVAR(morphine), 0, true];
_unit setVariable [QGVAR(bloodVolume), 100, true];
_unit setVariable ["ACE_isUnconscious", false, true];
// advanced
// tourniquets
_unit setvariable [QGVAR(tourniquets), [0,0,0,0,0,0], true];
@ -59,13 +59,14 @@ _unit setvariable [QGVAR(airwayCollapsed), false];
// generic medical admin
_unit setvariable [QGVAR(addedToUnitLoop), false, true];
_unit setvariable [QGVAR(inCardiacArrest), false, true];
_unit setVariable ["ACE_isUnconscious", false, true];
_unit setvariable [QGVAR(hasLostBlood), 0, true];
_unit setvariable [QGVAR(isBleeding), false, true];
_unit setvariable [QGVAR(hasPain), false, true];
_unit setvariable [QGVAR(amountOfReviveLives), GVAR(amountOfReviveLives), true];
_unit setvariable [QGVAR(painSuppress), 0, true];
private ["_allUsedMedication", "_logs"];
// medication
_allUsedMedication = _unit getVariable [QGVAR(allUsedMedication), []];
{

View File

@ -15,7 +15,7 @@
*/
#include "script_component.hpp"
PARAMS_1(_target);
params ["_target"];
private "_owner";

View File

@ -15,7 +15,7 @@
*/
#include "script_component.hpp"
PARAMS_1(_target);
params ["_target"];
private "_owner";

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@ -13,8 +13,8 @@
#include "script_component.hpp"
private ["_unit","_eyePos","_objects","_isInBuilding","_medicalFacility"];
_unit = _this select 0;
private ["_eyePos", "_objects", "_isInBuilding", "_medicalFacility"];
params ["_unit"];
_eyePos = eyePos _unit;
_isInBuilding = false;
@ -42,13 +42,13 @@ _objects = (lineIntersectsWith [_unit modelToWorldVisual [0, 0, (_eyePos select
if (((typeOf _x) in _medicalFacility) || (_x getVariable [QGVAR(isMedicalFacility),false])) exitwith {
_isInBuilding = true;
};
}foreach _objects;
} foreach _objects;
if (!_isInBuilding) then {
_objects = position _unit nearObjects 7.5;
{
if (((typeOf _x) in _medicalFacility) || (_x getVariable [QGVAR(isMedicalFacility),false])) exitwith {
_isInBuilding = true;
};
}foreach _objects;
} foreach _objects;
};
_isInBuilding;

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@ -13,9 +13,8 @@
#include "script_component.hpp"
private ["_unit", "_vehicle"];
_unit = _this select 0;
private ["_vehicle"];
params ["_unit"];
_vehicle = vehicle _unit;
if (_unit == _vehicle) exitWith {false};

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@ -13,8 +13,8 @@
#include "script_component.hpp"
private ["_unit"];
_unit = _this select 0;
private ["_openWounds", "_openWounds"];
params ["_unit"];
if (GVAR(level) <= 1) exitwith {
([_unit] call FUNC(getBloodloss)) == 0;
@ -25,6 +25,6 @@ _openWounds = _unit getvariable [QGVAR(openWounds), []];
{
// total bleeding ratio * percentage of injury left
_totalBloodLoss = _totalBloodLoss + ((_x select 4) * (_x select 3));
}foreach _openWounds;
} foreach _openWounds;
(_totalBloodLoss == 0);

View File

@ -4,7 +4,7 @@
*
* Arguments:
* 0: The Unit <OBJECT>
* 1: Class <NUMBER> <OPTIONAL>
* 1: Class <NUMBER> (default: 1)
*
* ReturnValue:
* Is in of medic class <BOOL>
@ -15,8 +15,7 @@
#include "script_component.hpp"
private ["_unit", "_class", "_medicN"];
_unit = _this select 0;
_medicN = if (count _this > 1) then {_this select 1} else {1};
params ["_unit", ["_medicN", 1]];
_class = _unit getVariable [QGVAR(medicClass),
getNumber (configFile >> "CfgVehicles" >> typeOf _unit >> "attendant")];

View File

@ -12,7 +12,6 @@
*/
#include "script_component.hpp"
private ["_vehicle"];
_vehicle = _this select 0;
params ["_vehicle"];
(_vehicle getVariable [QGVAR(medicClass), getNumber (configFile >> "CfgVehicles" >> typeOf _vehicle >> "attendant")]) > 0

View File

@ -6,15 +6,14 @@
* 0: The unit <OBJECT>
*
* ReturnValue:
* nil
* None
*
* Public: Yes
*/
#include "script_component.hpp"
private ["_unit"];
_unit = _this select 0;
params ["_unit"];
while {({_x == "FirstAidKit"} count items _unit) > 0} do {
_unit removeItem "FirstAidKit";

View File

@ -10,17 +10,18 @@
* 3: The action to modify <OBJECT>
*
* ReturnValue:
* nil
* None
*
* Public: No
*/
#include "script_component.hpp"
EXPLODE_4_PVT(_this,_target,_player,_selectionN,_actionData);
params ["_target", "_player", "_selectionN", "_actionData"];
if (GVAR(level) < 2) exitwith {
private ["_pointDamage"];
_pointDamage = _target getHitPointDamage (["HitHead", "HitBody", "HitLeftArm", "HitRightArm", "HitLeftLeg", "HitRightLeg"] select _selectionN);
_pointDamage = (_target getvariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0]]) select _selectionN;
if (_pointDamage >= 0.8) exitWith {
_actionData set [2, QUOTE(PATHTOF(UI\icons\medical_crossRed.paa))];
@ -33,8 +34,8 @@ if (GVAR(level) < 2) exitwith {
private ["_openWounds", "_amountOf"];
_openWounds = _target getvariable [QGVAR(openWounds), []];
{
_amountOf = _x select 3;
if (_amountOf > 0 && {(_selectionN == (_x select 2))} && {(_x select 4) > 0}) exitwith {
_x params ["", "", "_selectionX", "_amountOf", "_x4"];
if (_amountOf > 0 && {(_selectionN == _selectionX)} && {_x4 > 0}) exitwith {
_actionData set [2, QUOTE(PATHTOF(UI\icons\medical_crossRed.paa))];
};
} foreach _openWounds;

View File

@ -8,17 +8,14 @@
* 2: activated <BOOL>
*
* Return Value:
* None <NIL>
* None
*
* Public: No
*/
#include "script_component.hpp"
private ["_logic", "_units", "_activated"];
_logic = _this select 0;
_units = _this select 1;
_activated = _this select 2;
params ["_logic", "_units", "_activated"];
if !(_activated) exitWith {};

View File

@ -8,15 +8,15 @@
* 2: activated <BOOL>
*
* Return Value:
* None <NIL>
* None
*
* Public: No
*/
#include "script_component.hpp"
private ["_logic","_setting","_objects", "_list", "_splittedList", "_nilCheckPassedList", "_parsedList"];
_logic = [_this,0,objNull,[objNull]] call BIS_fnc_param;
private ["_setting", "_objects", "_list", "_splittedList", "_nilCheckPassedList", "_parsedList"];
params [["_logic", objNull, [objNull]]];
if (!isNull _logic) then {
_list = _logic getvariable ["EnableList",""];
@ -32,7 +32,7 @@ if (!isNull _logic) then {
_nilCheckPassedList = _nilCheckPassedList + ","+ _x;
};
};
}foreach _splittedList;
} foreach _splittedList;
_list = "[" + _nilCheckPassedList + "]";
_parsedList = [] call compile _list;
@ -47,7 +47,7 @@ if (!isNull _logic) then {
};
};
};
}foreach _objects;
} foreach _objects;
};
{
if (!isnil "_x") then {
@ -57,7 +57,5 @@ if (!isNull _logic) then {
};
};
};
}foreach _parsedList;
} foreach _parsedList;
};
true

View File

@ -8,15 +8,15 @@
* 2: activated <BOOL>
*
* Return Value:
* None <NIL>
* None
*
* Public: No
*/
#include "script_component.hpp"
private ["_logic","_setting","_objects"];
_logic = [_this,0,objNull,[objNull]] call BIS_fnc_param;
private ["_setting", "_objects"];
params [["_logic", objNull, [objNull]]];
if (!isNull _logic) then {
_setting = _logic getvariable ["class",0];
_objects = synchronizedObjects _logic;
@ -24,7 +24,7 @@ if (!isNull _logic) then {
if (local _x) then {
_x setvariable[QGVAR(isMedicalFacility), true, true];
};
}foreach _objects;
} foreach _objects;
};
true;

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