mirror of
https://github.com/acemod/ACE3.git
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Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into kestrel4500
This commit is contained in:
commit
a6e3d1917d
BIN
ace_fcs.dll
BIN
ace_fcs.dll
Binary file not shown.
@ -32,7 +32,7 @@ GVAR(openedMenuType) = _menuType;
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|||||||
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GVAR(useCursorMenu) = (vehicle ACE_player != ACE_player) ||
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GVAR(useCursorMenu) = (vehicle ACE_player != ACE_player) ||
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||||||
visibleMap ||
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visibleMap ||
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(GVAR(AlwaysUseCursorSelfInteraction) && _menuType == 1);
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{(_menuType == 1) && {(isWeaponDeployed ACE_player) || GVAR(AlwaysUseCursorSelfInteraction)}};
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if (GVAR(useCursorMenu)) then {
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if (GVAR(useCursorMenu)) then {
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createDialog QGVAR(cursorMenu);
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createDialog QGVAR(cursorMenu);
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||||||
// The dialog sets:
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// The dialog sets:
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||||||
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@ -39,14 +39,14 @@ class RscDisplayInventory {
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x = X_PART(1);
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x = X_PART(1);
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y = Y_PART(1);
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y = Y_PART(1);
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||||||
w = W_PART(12);
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w = W_PART(12);
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h = H_PART(22.5);
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h = H_PART(22.5); //default 23
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};
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};
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class CA_PlayerBackground: RscText {
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class CA_PlayerBackground: RscText {
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//center player's container: decrease height because of progressbar height decrease
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//center player's container: decrease height because of progressbar height decrease
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x = X_PART(14.6);
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x = X_PART(14.6);
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y = Y_PART(2);
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y = Y_PART(2);
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w = W_PART(24.4);
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w = W_PART(24.4);
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h = H_PART(21.5);
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h = H_PART(21.5); //default 22
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};
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};
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class TitleBackground: RscText {
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class TitleBackground: RscText {
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x = X_PART(14.6);
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x = X_PART(14.6);
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@ -87,25 +87,31 @@ class RscDisplayInventory {
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class BackgroundSlotPrimaryMuzzle: BackgroundSlotPrimary {
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class BackgroundSlotPrimaryMuzzle: BackgroundSlotPrimary {
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x = X_PART(26.6);
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x = X_PART(26.6);
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||||||
y = Y_PART(9.1);
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y = Y_PART(9.1);
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||||||
w = W_PART(2.9);
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w = W_PART(2.3);
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h = H_PART(2);
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};
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class BackgroundSlotPrimaryUnderBarrel: BackgroundSlotPrimary {
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x = X_PART(29);
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y = Y_PART(9.1);
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w = W_PART(2.3);
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h = H_PART(2);
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h = H_PART(2);
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};
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};
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class BackgroundSlotPrimaryFlashlight: BackgroundSlotPrimary {
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class BackgroundSlotPrimaryFlashlight: BackgroundSlotPrimary {
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x = X_PART(29.6);
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x = X_PART(31.4);
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y = Y_PART(9.1);
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y = Y_PART(9.2); //not sure why different (double check release)
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w = W_PART(2.9);
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w = W_PART(2.3);
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h = H_PART(2);
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h = H_PART(2);
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};
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};
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class BackgroundSlotPrimaryOptics: BackgroundSlotPrimary {
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class BackgroundSlotPrimaryOptics: BackgroundSlotPrimary {
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x = X_PART(32.6);
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x = X_PART(33.8);
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y = Y_PART(9.1);
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y = Y_PART(9.1);
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w = W_PART(2.9);
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w = W_PART(2.3);
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h = H_PART(2);
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h = H_PART(2);
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};
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};
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class BackgroundSlotPrimaryMagazine: BackgroundSlotPrimary {
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class BackgroundSlotPrimaryMagazine: BackgroundSlotPrimary {
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x = X_PART(35.6);
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x = X_PART(36.2);
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y = Y_PART(9.1);
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y = Y_PART(9.1);
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w = W_PART(2.9);
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w = W_PART(2.3);
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h = H_PART(2);
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h = H_PART(2);
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};
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};
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class BackgroundSlotSecondary: BackgroundSlotPrimary {
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class BackgroundSlotSecondary: BackgroundSlotPrimary {
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@ -117,25 +123,31 @@ class RscDisplayInventory {
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class BackgroundSlotSecondaryMuzzle: BackgroundSlotPrimary {
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class BackgroundSlotSecondaryMuzzle: BackgroundSlotPrimary {
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x = X_PART(26.6);
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x = X_PART(26.6);
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y = Y_PART(14.6);
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y = Y_PART(14.6);
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||||||
w = W_PART(2.9);
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w = W_PART(2.3);
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h = H_PART(2);
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};
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class BackgroundSlotSecondaryUnderBarrel: BackgroundSlotPrimary {
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x = X_PART(29);
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y = Y_PART(14.6);
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||||||
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w = W_PART(2.3);
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||||||
h = H_PART(2);
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h = H_PART(2);
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||||||
};
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};
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class BackgroundSlotSecondaryFlashlight: BackgroundSlotPrimary {
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class BackgroundSlotSecondaryFlashlight: BackgroundSlotPrimary {
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||||||
x = X_PART(29.6);
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x = X_PART(31.4);
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y = Y_PART(14.6);
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y = Y_PART(14.6);
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||||||
w = W_PART(2.9);
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w = W_PART(2.3);
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||||||
h = H_PART(2);
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h = H_PART(2);
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};
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};
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class BackgroundSlotSecondaryOptics: BackgroundSlotPrimary {
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class BackgroundSlotSecondaryOptics: BackgroundSlotPrimary {
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x = X_PART(32.6);
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x = X_PART(33.8);
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y = Y_PART(14.6);
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y = Y_PART(14.6);
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w = W_PART(2.9);
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w = W_PART(2.3);
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h = H_PART(2);
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h = H_PART(2);
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};
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};
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class BackgroundSlotSecondaryMagazine: BackgroundSlotPrimary {
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class BackgroundSlotSecondaryMagazine: BackgroundSlotPrimary {
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x = X_PART(35.6);
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x = X_PART(36.2);
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||||||
y = Y_PART(14.6);
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y = Y_PART(14.6);
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||||||
w = W_PART(2.9);
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w = W_PART(2.3);
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h = H_PART(2);
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h = H_PART(2);
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};
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};
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class BackgroundSlotHandgun: BackgroundSlotPrimary {
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class BackgroundSlotHandgun: BackgroundSlotPrimary {
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@ -147,25 +159,31 @@ class RscDisplayInventory {
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class BackgroundSlotHandgunMuzzle: BackgroundSlotPrimary {
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class BackgroundSlotHandgunMuzzle: BackgroundSlotPrimary {
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x = X_PART(26.6);
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x = X_PART(26.6);
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y = Y_PART(20.1);
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y = Y_PART(20.1);
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||||||
w = W_PART(2.9);
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w = W_PART(2.3);
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h = H_PART(2);
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};
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class BackgroundSlotHandgunUnderBarrel: BackgroundSlotPrimary {
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x = X_PART(29);
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y = Y_PART(20.1);
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w = W_PART(2.3);
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h = H_PART(2);
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h = H_PART(2);
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};
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};
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class BackgroundSlotHandgunFlashlight: BackgroundSlotPrimary {
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class BackgroundSlotHandgunFlashlight: BackgroundSlotPrimary {
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x = X_PART(29.6);
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x = X_PART(31.4);
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y = Y_PART(20.1);
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y = Y_PART(20.1);
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w = W_PART(2.9);
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w = W_PART(2.3);
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h = H_PART(2);
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h = H_PART(2);
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};
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};
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class BackgroundSlotHandgunOptics: BackgroundSlotPrimary {
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class BackgroundSlotHandgunOptics: BackgroundSlotPrimary {
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x = X_PART(32.6);
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x = X_PART(33.8);
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y = Y_PART(20.1);
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y = Y_PART(20.1);
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w = W_PART(2.9);
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w = W_PART(2.3);
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h = H_PART(2);
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h = H_PART(2);
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};
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};
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class BackgroundSlotHandgunMagazine: BackgroundSlotPrimary {
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class BackgroundSlotHandgunMagazine: BackgroundSlotPrimary {
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x = X_PART(35.6);
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x = X_PART(36.2);
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y = Y_PART(20.1);
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y = Y_PART(20.1);
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||||||
w = W_PART(2.9);
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w = W_PART(2.3);
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h = H_PART(2);
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h = H_PART(2);
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};
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};
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class BackgroundSlotHeadgear: BackgroundSlotPrimary {
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class BackgroundSlotHeadgear: BackgroundSlotPrimary {
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@ -263,7 +281,7 @@ class RscDisplayInventory {
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x = X_PART(1.5);
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x = X_PART(1.5);
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y = Y_PART(22.5);
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y = Y_PART(22.5);
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w = W_PART(11);
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w = W_PART(11);
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h = H_PART(0.5);
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h = H_PART(0.5); //Default 1
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};
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};
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class SlotPrimary: GroundTab {
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class SlotPrimary: GroundTab {
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x = X_PART(26.6);
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x = X_PART(26.6);
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@ -274,31 +292,31 @@ class RscDisplayInventory {
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class SlotPrimaryMuzzle: SlotPrimary {
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class SlotPrimaryMuzzle: SlotPrimary {
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x = X_PART(26.6);
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x = X_PART(26.6);
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y = Y_PART(9.1);
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y = Y_PART(9.1);
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||||||
w = W_PART(2.9);
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w = W_PART(2.3);
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h = H_PART(2);
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h = H_PART(2);
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};
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};
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class SlotPrimaryGrip: SlotPrimary {
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class SlotPrimaryUnderBarrel: SlotPrimary {
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w = 0;
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x = X_PART(29);
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h = 0;
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y = Y_PART(9.1);
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x = X_PART(39);
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w = W_PART(2.3);
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y = Y_PART(9);
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h = H_PART(2);
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};
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};
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class SlotPrimaryFlashlight: SlotPrimary {
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class SlotPrimaryFlashlight: SlotPrimary {
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x = X_PART(29.6);
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x = X_PART(31.4);
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y = Y_PART(9.1);
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y = Y_PART(9.1);
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w = W_PART(2.9);
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w = W_PART(2.3);
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h = H_PART(2);
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h = H_PART(2);
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};
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};
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class SlotPrimaryOptics: SlotPrimary {
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class SlotPrimaryOptics: SlotPrimary {
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x = X_PART(32.6);
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x = X_PART(33.8);
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y = Y_PART(9.1);
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y = Y_PART(9.1);
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w = W_PART(2.9);
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w = W_PART(2.3);
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h = H_PART(2);
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h = H_PART(2);
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};
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};
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class SlotPrimaryMagazine: SlotPrimary {
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class SlotPrimaryMagazine: SlotPrimary {
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x = X_PART(35.6);
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x = X_PART(36.2);
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y = Y_PART(9.1);
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y = Y_PART(9.1);
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w = W_PART(2.9);
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w = W_PART(2.3);
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h = H_PART(2);
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h = H_PART(2);
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};
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};
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class SlotSecondary: SlotPrimary {
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class SlotSecondary: SlotPrimary {
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@ -310,31 +328,31 @@ class RscDisplayInventory {
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class SlotSecondaryMuzzle: SlotPrimary {
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class SlotSecondaryMuzzle: SlotPrimary {
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x = X_PART(26.6);
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x = X_PART(26.6);
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y = Y_PART(14.6);
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y = Y_PART(14.6);
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||||||
w = W_PART(2.9);
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w = W_PART(2.3);
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h = H_PART(2);
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h = H_PART(2);
|
||||||
};
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};
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||||||
class SlotSecondaryGrip: SlotPrimary {
|
class SlotSecondaryUnderBarrel: SlotPrimary {
|
||||||
w = 0;
|
x = X_PART(29);
|
||||||
h = 0;
|
y = Y_PART(14.59); //Why is this different? (check release)
|
||||||
x = X_PART(39);
|
w = W_PART(2.3);
|
||||||
y = Y_PART(14.5);
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h = H_PART(2);
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||||||
};
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};
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class SlotSecondaryFlashlight: SlotPrimary {
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class SlotSecondaryFlashlight: SlotPrimary {
|
||||||
x = X_PART(29.6);
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x = X_PART(31.4);
|
||||||
y = Y_PART(14.6);
|
y = Y_PART(14.6);
|
||||||
w = W_PART(2.9);
|
w = W_PART(2.3);
|
||||||
h = H_PART(2);
|
h = H_PART(2);
|
||||||
};
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};
|
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class SlotSecondaryOptics: SlotPrimary {
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class SlotSecondaryOptics: SlotPrimary {
|
||||||
x = X_PART(32.6);
|
x = X_PART(33.8);
|
||||||
y = Y_PART(14.6);
|
y = Y_PART(14.6);
|
||||||
w = W_PART(2.9);
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w = W_PART(2.3);
|
||||||
h = H_PART(2);
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h = H_PART(2);
|
||||||
};
|
};
|
||||||
class SlotSecondaryMagazine: SlotPrimary {
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class SlotSecondaryMagazine: SlotPrimary {
|
||||||
x = X_PART(35.6);
|
x = X_PART(36.2);
|
||||||
y = Y_PART(14.6);
|
y = Y_PART(14.6);
|
||||||
w = W_PART(2.9);
|
w = W_PART(2.3);
|
||||||
h = H_PART(2);
|
h = H_PART(2);
|
||||||
};
|
};
|
||||||
class SlotHandgun: SlotPrimary {
|
class SlotHandgun: SlotPrimary {
|
||||||
@ -346,31 +364,31 @@ class RscDisplayInventory {
|
|||||||
class SlotHandgunMuzzle: SlotPrimary {
|
class SlotHandgunMuzzle: SlotPrimary {
|
||||||
x = X_PART(26.6);
|
x = X_PART(26.6);
|
||||||
y = Y_PART(20.1);
|
y = Y_PART(20.1);
|
||||||
w = W_PART(2.9);
|
w = W_PART(2.3);
|
||||||
h = H_PART(2);
|
h = H_PART(2);
|
||||||
};
|
};
|
||||||
class SlotHandgunGrip: SlotPrimary {
|
class SlotHandgunUnderBarrel: SlotPrimary {
|
||||||
w = 0;
|
x = X_PART(29);
|
||||||
h = 0;
|
y = Y_PART(20.1);
|
||||||
x = X_PART(39);
|
W = W_PART(2.3);
|
||||||
y = Y_PART(20);
|
H = H_PART(2);
|
||||||
};
|
};
|
||||||
class SlotHandgunFlashlight: SlotPrimary {
|
class SlotHandgunFlashlight: SlotPrimary {
|
||||||
x = X_PART(29.6);
|
x = X_PART(31.4);
|
||||||
y = Y_PART(20.1);
|
y = Y_PART(20.1);
|
||||||
w = W_PART(2.9);
|
w = W_PART(2.3);
|
||||||
h = H_PART(2);
|
h = H_PART(2);
|
||||||
};
|
};
|
||||||
class SlotHandgunOptics: SlotPrimary {
|
class SlotHandgunOptics: SlotPrimary {
|
||||||
x = X_PART(32.6);
|
x = X_PART(33.8);
|
||||||
y = Y_PART(20.1);
|
y = Y_PART(20.1);
|
||||||
w = W_PART(2.9);
|
w = W_PART(2.3);
|
||||||
h = H_PART(2);
|
h = H_PART(2);
|
||||||
};
|
};
|
||||||
class SlotHandgunMagazine: SlotPrimary {
|
class SlotHandgunMagazine: SlotPrimary {
|
||||||
x = X_PART(35.6);
|
x = X_PART(36.2);
|
||||||
y = Y_PART(20.1);
|
y = Y_PART(20.1);
|
||||||
w = W_PART(2.9);
|
w = W_PART(2.3);
|
||||||
h = H_PART(2);
|
h = H_PART(2);
|
||||||
};
|
};
|
||||||
class SlotHeadgear: SlotPrimary {
|
class SlotHeadgear: SlotPrimary {
|
||||||
@ -492,7 +510,7 @@ class RscDisplayInventory {
|
|||||||
x = X_PART(15.1);
|
x = X_PART(15.1);
|
||||||
y = Y_PART(22.5);
|
y = Y_PART(22.5);
|
||||||
w = W_PART(23.4);
|
w = W_PART(23.4);
|
||||||
h = H_PART(0.5);
|
h = H_PART(0.5); //Default 1
|
||||||
};
|
};
|
||||||
class ContainerMarker: GroundTab {
|
class ContainerMarker: GroundTab {
|
||||||
x = X_PART(0);
|
x = X_PART(0);
|
||||||
|
@ -51,6 +51,7 @@ class CfgPatches {
|
|||||||
"a3_anims_f_epc",
|
"a3_anims_f_epc",
|
||||||
"a3_anims_f_heli",
|
"a3_anims_f_heli",
|
||||||
"a3_anims_f_kart",
|
"a3_anims_f_kart",
|
||||||
|
"a3_anims_f_mark_deployment",
|
||||||
"a3_armor_f",
|
"a3_armor_f",
|
||||||
"a3_armor_f_amv",
|
"a3_armor_f_amv",
|
||||||
"a3_armor_f_apc_wheeled_03",
|
"a3_armor_f_apc_wheeled_03",
|
||||||
@ -93,6 +94,7 @@ class CfgPatches {
|
|||||||
"a3_characters_f_heads",
|
"a3_characters_f_heads",
|
||||||
"a3_characters_f_indep",
|
"a3_characters_f_indep",
|
||||||
"a3_characters_f_kart",
|
"a3_characters_f_kart",
|
||||||
|
"a3_characters_f_mark",
|
||||||
"a3_characters_f_opfor",
|
"a3_characters_f_opfor",
|
||||||
"a3_characters_f_proxies",
|
"a3_characters_f_proxies",
|
||||||
"a3_data_f",
|
"a3_data_f",
|
||||||
@ -108,6 +110,7 @@ class CfgPatches {
|
|||||||
"a3_data_f_hook",
|
"a3_data_f_hook",
|
||||||
"a3_data_f_kart",
|
"a3_data_f_kart",
|
||||||
"a3_data_f_kart_particleeffects",
|
"a3_data_f_kart_particleeffects",
|
||||||
|
"a3_data_f_mark",
|
||||||
"a3_data_f_particleeffects",
|
"a3_data_f_particleeffects",
|
||||||
"a3_dubbing_radio_f",
|
"a3_dubbing_radio_f",
|
||||||
"a3_editor_f",
|
"a3_editor_f",
|
||||||
@ -117,6 +120,8 @@ class CfgPatches {
|
|||||||
"a3_functions_f_epa",
|
"a3_functions_f_epa",
|
||||||
"a3_functions_f_epc",
|
"a3_functions_f_epc",
|
||||||
"a3_functions_f_heli",
|
"a3_functions_f_heli",
|
||||||
|
"a3_functions_f_mark",
|
||||||
|
"a3_functions_f_mp_mark",
|
||||||
"a3_language_f",
|
"a3_language_f",
|
||||||
"a3_language_f_beta",
|
"a3_language_f_beta",
|
||||||
"a3_language_f_bootcamp",
|
"a3_language_f_bootcamp",
|
||||||
@ -127,10 +132,13 @@ class CfgPatches {
|
|||||||
"a3_language_f_gamma",
|
"a3_language_f_gamma",
|
||||||
"a3_language_f_heli",
|
"a3_language_f_heli",
|
||||||
"a3_language_f_kart",
|
"a3_language_f_kart",
|
||||||
|
"a3_language_f_mark",
|
||||||
|
"a3_language_f_mp_mark",
|
||||||
"a3_languagemissions_f",
|
"a3_languagemissions_f",
|
||||||
"a3_languagemissions_f_beta",
|
"a3_languagemissions_f_beta",
|
||||||
"a3_languagemissions_f_gamma",
|
"a3_languagemissions_f_gamma",
|
||||||
"a3_languagemissions_f_kart",
|
"a3_languagemissions_f_kart",
|
||||||
|
"a3_languagemissions_f_mp_mark",
|
||||||
"a3_map_altis",
|
"a3_map_altis",
|
||||||
"a3_map_altis_scenes",
|
"a3_map_altis_scenes",
|
||||||
"a3_map_data",
|
"a3_map_data",
|
||||||
@ -149,6 +157,8 @@ class CfgPatches {
|
|||||||
"a3_missions_f_gamma",
|
"a3_missions_f_gamma",
|
||||||
"a3_missions_f_heli",
|
"a3_missions_f_heli",
|
||||||
"a3_missions_f_kart",
|
"a3_missions_f_kart",
|
||||||
|
"a3_missions_f_mark",
|
||||||
|
"a3_missions_f_mp_mark",
|
||||||
"a3_modules_f",
|
"a3_modules_f",
|
||||||
"a3_modules_f_beta",
|
"a3_modules_f_beta",
|
||||||
"a3_modules_f_beta_firingdrills",
|
"a3_modules_f_beta_firingdrills",
|
||||||
@ -184,8 +194,12 @@ class CfgPatches {
|
|||||||
"a3_modules_f_kart",
|
"a3_modules_f_kart",
|
||||||
"a3_modules_f_kart_timetrials",
|
"a3_modules_f_kart_timetrials",
|
||||||
"a3_modules_f_livefeed",
|
"a3_modules_f_livefeed",
|
||||||
|
"a3_modules_f_mark",
|
||||||
|
"a3_modules_f_mark_firingdrills",
|
||||||
|
"a3_modules_f_mark_objectives",
|
||||||
"a3_modules_f_marta",
|
"a3_modules_f_marta",
|
||||||
"a3_modules_f_misc",
|
"a3_modules_f_misc",
|
||||||
|
"a3_modules_f_mp_mark",
|
||||||
"a3_modules_f_multiplayer",
|
"a3_modules_f_multiplayer",
|
||||||
"a3_modules_f_objectmodifiers",
|
"a3_modules_f_objectmodifiers",
|
||||||
"a3_modules_f_sites",
|
"a3_modules_f_sites",
|
||||||
@ -199,6 +213,7 @@ class CfgPatches {
|
|||||||
"a3_music_f_epb",
|
"a3_music_f_epb",
|
||||||
"a3_music_f_epc",
|
"a3_music_f_epc",
|
||||||
"a3_music_f_heli",
|
"a3_music_f_heli",
|
||||||
|
"a3_music_f_mark",
|
||||||
"a3_plants_f_bush",
|
"a3_plants_f_bush",
|
||||||
"a3_roads_f",
|
"a3_roads_f",
|
||||||
"a3_rocks_f",
|
"a3_rocks_f",
|
||||||
@ -244,6 +259,8 @@ class CfgPatches {
|
|||||||
"a3_static_f_gamma_aa",
|
"a3_static_f_gamma_aa",
|
||||||
"a3_static_f_gamma_at",
|
"a3_static_f_gamma_at",
|
||||||
"a3_static_f_gamma_mortar_01",
|
"a3_static_f_gamma_mortar_01",
|
||||||
|
"a3_static_f_mark_designator_01",
|
||||||
|
"a3_static_f_mark_designator_02",
|
||||||
"a3_static_f_mortar_01",
|
"a3_static_f_mortar_01",
|
||||||
"a3_structures_f",
|
"a3_structures_f",
|
||||||
"a3_structures_f_bootcamp_civ_camping",
|
"a3_structures_f_bootcamp_civ_camping",
|
||||||
@ -385,6 +402,13 @@ class CfgPatches {
|
|||||||
"a3_structures_f_kart_civ_sportsgrounds",
|
"a3_structures_f_kart_civ_sportsgrounds",
|
||||||
"a3_structures_f_kart_mil_flags",
|
"a3_structures_f_kart_mil_flags",
|
||||||
"a3_structures_f_kart_signs_companies",
|
"a3_structures_f_kart_signs_companies",
|
||||||
|
"a3_structures_f_mark_items_military",
|
||||||
|
"a3_structures_f_mark_items_sport",
|
||||||
|
"a3_structures_f_mark_mil_flags",
|
||||||
|
"a3_structures_f_mark_training",
|
||||||
|
"a3_structures_f_mark_vr_helpers",
|
||||||
|
"a3_structures_f_mark_vr_shapes",
|
||||||
|
"a3_structures_f_mark_vr_targets",
|
||||||
"a3_structures_f_mil",
|
"a3_structures_f_mil",
|
||||||
"a3_structures_f_mil_bagbunker",
|
"a3_structures_f_mil_bagbunker",
|
||||||
"a3_structures_f_mil_bagfence",
|
"a3_structures_f_mil_bagfence",
|
||||||
@ -416,6 +440,7 @@ class CfgPatches {
|
|||||||
"a3_supplies_f_heli_cargonets",
|
"a3_supplies_f_heli_cargonets",
|
||||||
"a3_supplies_f_heli_fuel",
|
"a3_supplies_f_heli_fuel",
|
||||||
"a3_supplies_f_heli_slingload",
|
"a3_supplies_f_heli_slingload",
|
||||||
|
"a3_supplies_f_mark",
|
||||||
"a3_uav_f_characters_f_gamma",
|
"a3_uav_f_characters_f_gamma",
|
||||||
"a3_uav_f_weapons_f_gamma_ammoboxes",
|
"a3_uav_f_weapons_f_gamma_ammoboxes",
|
||||||
"a3_ui_f",
|
"a3_ui_f",
|
||||||
@ -423,6 +448,8 @@ class CfgPatches {
|
|||||||
"a3_ui_f_curator",
|
"a3_ui_f_curator",
|
||||||
"a3_ui_f_heli",
|
"a3_ui_f_heli",
|
||||||
"a3_ui_f_kart",
|
"a3_ui_f_kart",
|
||||||
|
"a3_ui_f_mark",
|
||||||
|
"a3_ui_f_mp_mark",
|
||||||
"a3_uifonts_f",
|
"a3_uifonts_f",
|
||||||
"a3_weapons_f",
|
"a3_weapons_f",
|
||||||
"a3_weapons_f_aaf",
|
"a3_weapons_f_aaf",
|
||||||
@ -474,6 +501,28 @@ class CfgPatches {
|
|||||||
"a3_weapons_f_longrangerifles_m320",
|
"a3_weapons_f_longrangerifles_m320",
|
||||||
"a3_weapons_f_machineguns_m200",
|
"a3_weapons_f_machineguns_m200",
|
||||||
"a3_weapons_f_machineguns_zafir",
|
"a3_weapons_f_machineguns_zafir",
|
||||||
|
"a3_weapons_f_mark",
|
||||||
|
"a3_weapons_f_mark_acc",
|
||||||
|
"a3_weapons_f_mark_ebr",
|
||||||
|
"a3_weapons_f_mark_longrangerifles_dmr_01",
|
||||||
|
"a3_weapons_f_mark_longrangerifles_dmr_02",
|
||||||
|
"a3_weapons_f_mark_longrangerifles_dmr_03",
|
||||||
|
"a3_weapons_f_mark_longrangerifles_dmr_04",
|
||||||
|
"a3_weapons_f_mark_longrangerifles_dmr_05",
|
||||||
|
"a3_weapons_f_mark_longrangerifles_dmr_06",
|
||||||
|
"a3_weapons_f_mark_longrangerifles_gm6",
|
||||||
|
"a3_weapons_f_mark_longrangerifles_gm6_camo",
|
||||||
|
"a3_weapons_f_mark_longrangerifles_m320",
|
||||||
|
"a3_weapons_f_mark_longrangerifles_m320_camo",
|
||||||
|
"a3_weapons_f_mark_machineguns_m200",
|
||||||
|
"a3_weapons_f_mark_machineguns_mmg_01",
|
||||||
|
"a3_weapons_f_mark_machineguns_mmg_02",
|
||||||
|
"a3_weapons_f_mark_machineguns_zafir",
|
||||||
|
"a3_weapons_f_mark_rifles_khaybar",
|
||||||
|
"a3_weapons_f_mark_rifles_mk20",
|
||||||
|
"a3_weapons_f_mark_rifles_mx",
|
||||||
|
"a3_weapons_f_mark_rifles_sdar",
|
||||||
|
"a3_weapons_f_mark_rifles_trg20",
|
||||||
"a3_weapons_f_nato",
|
"a3_weapons_f_nato",
|
||||||
"a3_weapons_f_pistols_acpc2",
|
"a3_weapons_f_pistols_acpc2",
|
||||||
"a3_weapons_f_pistols_p07",
|
"a3_weapons_f_pistols_p07",
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
|
|
||||||
class Extended_PreInit_EventHandlers {
|
class Extended_PreInit_EventHandlers {
|
||||||
class ADDON {
|
class ADDON {
|
||||||
init = QUOTE(call COMPILE_FILE(XEH_preInit));
|
init = QUOTE(call COMPILE_FILE(XEH_preInit));
|
||||||
|
@ -1,4 +1,3 @@
|
|||||||
|
|
||||||
class RscPicture;
|
class RscPicture;
|
||||||
class RscText;
|
class RscText;
|
||||||
class RscStructuredText;
|
class RscStructuredText;
|
||||||
@ -13,91 +12,34 @@ class RscXSliderH;
|
|||||||
class RscDisplayInsertMarker {
|
class RscDisplayInsertMarker {
|
||||||
onLoad = QUOTE(_this call DFUNC(initInsertMarker););
|
onLoad = QUOTE(_this call DFUNC(initInsertMarker););
|
||||||
onUnload = QUOTE(_this call DFUNC(placeMarker););
|
onUnload = QUOTE(_this call DFUNC(placeMarker););
|
||||||
idd = 54;
|
// idd = 54;
|
||||||
movingEnable = 1;
|
movingEnable = 1;
|
||||||
class controlsBackground {
|
class controlsBackground {
|
||||||
class RscText_1000: RscText {
|
// class RscText_1000: RscText {idc = 1000;};
|
||||||
idc = 1000;
|
|
||||||
/*x = "0 * GUI_GRID_INSERTMARKER_W + GUI_GRID_INSERTMARKER_X";
|
|
||||||
y = "0 * GUI_GRID_INSERTMARKER_H + GUI_GRID_INSERTMARKER_Y";
|
|
||||||
w = "8 * GUI_GRID_INSERTMARKER_W";
|
|
||||||
h = "2.5 * GUI_GRID_INSERTMARKER_H";
|
|
||||||
colorBackground[] = {0,0,0,0.5};*/
|
|
||||||
};
|
|
||||||
class Description: RscStructuredText {
|
|
||||||
colorBackground[] = {0,0,0,0.7};
|
|
||||||
idc = 1100;
|
|
||||||
x = "14 * ( ((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX)";
|
|
||||||
y = "9.5 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + safezoneH - ( ((safezoneW / safezoneH) min 1.2) / 1.2))";
|
|
||||||
w = "10 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
|
|
||||||
h = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
|
|
||||||
};
|
|
||||||
};
|
};
|
||||||
class controls {
|
class controls {
|
||||||
//delete ButtonOK;
|
// class ButtonMenuOK: RscButtonMenuOK {idc = 1;};
|
||||||
class ButtonMenuOK: RscButtonMenuOK {
|
// class ButtonMenuCancel: RscButtonMenuCancel {idc = 2;};
|
||||||
x = "14 * ( ((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX)";
|
// class Title: RscText {idc = 1001;};
|
||||||
y = "15.5 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + safezoneH - ( ((safezoneW / safezoneH) min 1.2) / 1.2))";
|
// class Description: RscStructuredText {idc = 1100;};
|
||||||
w = "8.9 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
|
// class DescriptionChannel: RscStructuredText {idc = 1101;};
|
||||||
h = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
|
// class MarkerPicture: RscPicture {idc = 102;};
|
||||||
// size = "0.85 * ( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
|
// class MarkerText: RscEdit {idc = 101;};
|
||||||
// sizeEx = "0.85 * ( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
|
// class MarkerChannel: RscCombo {idc = 103;};
|
||||||
text = "";
|
|
||||||
};
|
|
||||||
class ButtonMenuCancel: RscButtonMenuCancel {
|
|
||||||
x = "23 * ( ((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX)";
|
|
||||||
y = "15.5 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + safezoneH - ( ((safezoneW / safezoneH) min 1.2) / 1.2))";
|
|
||||||
w = "1.1 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
|
|
||||||
h = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
|
|
||||||
|
|
||||||
text = "X";
|
class MarkerShape: RscCombo {
|
||||||
colorBackground[] = {0.75,0,0,0.5};
|
idc = 1210;
|
||||||
colorBackgroundFocused[] = {0.75,0,0,0.5};
|
|
||||||
colorBackground2[] = {1,0,0,0.5};
|
|
||||||
};
|
};
|
||||||
/*class ButtonMenuInfo: RscButtonMenu {
|
class MarkerColor: RscCombo {
|
||||||
idc = 2400;
|
idc = 1211;
|
||||||
text = "$STR_A3_RscDisplayInsertMarker_ButtonMenuInfo";
|
|
||||||
x = "14 * ( ((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX)";
|
|
||||||
y = "13.5 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + safezoneH - ( ((safezoneW / safezoneH) min 1.2) / 1.2))";
|
|
||||||
w = "10 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
|
|
||||||
h = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
|
|
||||||
};*/
|
|
||||||
delete ButtonMenuInfo;
|
|
||||||
class Title: RscText {
|
|
||||||
moving = 1;
|
|
||||||
colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])","(profilenamespace getvariable ['GUI_BCG_RGB_A',0.8])"};
|
|
||||||
idc = 1001;
|
|
||||||
text = "$STR_A3_RscDisplayInsertMarker_Title";
|
|
||||||
x = "14 * ( ((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX)";
|
|
||||||
y = "8.5 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + safezoneH - ( ((safezoneW / safezoneH) min 1.2) / 1.2))";
|
|
||||||
w = "10 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
|
|
||||||
h = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
|
|
||||||
};
|
};
|
||||||
delete Description;
|
class MarkerAngle: RscXSliderH {
|
||||||
/*class Info: RscStructuredText {
|
idc = 1220;
|
||||||
colorBackground[] = {0,0,0,0.7};
|
|
||||||
idc = 1101;
|
|
||||||
x = "14 * ( ((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX)";
|
|
||||||
y = "11.5 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + safezoneH - ( ((safezoneW / safezoneH) min 1.2) / 1.2))";
|
|
||||||
w = "10 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
|
|
||||||
h = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
|
|
||||||
};*/
|
|
||||||
delete Info;
|
|
||||||
class Picture: RscPicture {
|
|
||||||
idc = 102;
|
|
||||||
x = 0.259984;
|
|
||||||
y = 0.4;
|
|
||||||
w = 0.05;
|
|
||||||
h = 0.0666667;
|
|
||||||
};
|
};
|
||||||
class Text: RscEdit {
|
class MarkerAngleText: RscText {
|
||||||
idc = 101;
|
idc = 1221;
|
||||||
x = "14 * ( ((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX)";
|
|
||||||
y = "10.5 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + safezoneH - ( ((safezoneW / safezoneH) min 1.2) / 1.2))";
|
|
||||||
w = "10 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
|
|
||||||
h = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
|
|
||||||
};
|
};
|
||||||
|
|
||||||
/*class SizeX: RscEdit {
|
/*class SizeX: RscEdit {
|
||||||
idc = 1200;
|
idc = 1200;
|
||||||
text = "10";
|
text = "10";
|
||||||
@ -114,34 +56,5 @@ class RscDisplayInsertMarker {
|
|||||||
w = "5 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
|
w = "5 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
|
||||||
h = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
|
h = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
|
||||||
};*/
|
};*/
|
||||||
class MarkerShape: RscCombo {
|
|
||||||
idc = 1210;
|
|
||||||
x = "14 * ( ((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX)";
|
|
||||||
y = "11.5 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + safezoneH - ( ((safezoneW / safezoneH) min 1.2) / 1.2))";
|
|
||||||
w = "10 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
|
|
||||||
h = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
|
|
||||||
};
|
|
||||||
class MarkerColor: RscCombo {
|
|
||||||
idc = 1211;
|
|
||||||
x = "14 * ( ((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX)";
|
|
||||||
y = "12.5 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + safezoneH - ( ((safezoneW / safezoneH) min 1.2) / 1.2))";
|
|
||||||
w = "10 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
|
|
||||||
h = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
|
|
||||||
};
|
|
||||||
class MarkerAngle: RscXSliderH {
|
|
||||||
idc = 1220;
|
|
||||||
text = "10";
|
|
||||||
x = "14 * ( ((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX)";
|
|
||||||
y = "13.5 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + safezoneH - ( ((safezoneW / safezoneH) min 1.2) / 1.2))";
|
|
||||||
w = "10 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
|
|
||||||
h = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
|
|
||||||
};
|
|
||||||
class MarkerAngleText: RscText {
|
|
||||||
idc = 1221;
|
|
||||||
x = "14 * ( ((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX)";
|
|
||||||
y = "14.5 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + safezoneH - ( ((safezoneW / safezoneH) min 1.2) / 1.2))";
|
|
||||||
w = "10 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
|
|
||||||
h = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
|
|
||||||
};
|
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
@ -11,6 +11,12 @@
|
|||||||
if (isMultiplayer && {!isServer} && {hasInterface}) then {
|
if (isMultiplayer && {!isServer} && {hasInterface}) then {
|
||||||
private "_logic";
|
private "_logic";
|
||||||
_logic = createGroup sideLogic createUnit ["Logic", [0,0,0], [], 0, "NONE"];
|
_logic = createGroup sideLogic createUnit ["Logic", [0,0,0], [], 0, "NONE"];
|
||||||
|
[QGVAR(sendMarkersJIP), [_logic]] call EFUNC(common,serverEvent);
|
||||||
[QGVAR(sendMarkersJIP), _logic] call EFUNC(common,serverEvent);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
GVAR(mapDisplaysWithDrawEHs) = [];
|
||||||
|
GVAR(currentMarkerPosition) = [];
|
||||||
|
GVAR(currentMarkerAngle) = 0;
|
||||||
|
GVAR(currentMarkerColorConfigName) = "";
|
||||||
|
GVAR(currentMarkerConfigName) = "";
|
@ -3,6 +3,7 @@
|
|||||||
ADDON = false;
|
ADDON = false;
|
||||||
|
|
||||||
PREP(initInsertMarker);
|
PREP(initInsertMarker);
|
||||||
|
PREP(mapDrawEH);
|
||||||
PREP(onLBSelChangedColor);
|
PREP(onLBSelChangedColor);
|
||||||
PREP(onLBSelChangedShape);
|
PREP(onLBSelChangedShape);
|
||||||
PREP(onSliderPosChangedAngle);
|
PREP(onSliderPosChangedAngle);
|
||||||
@ -14,25 +15,15 @@ PREP(setMarkerNetwork);
|
|||||||
// init marker types
|
// init marker types
|
||||||
if (isNil QGVAR(MarkersCache)) then {
|
if (isNil QGVAR(MarkersCache)) then {
|
||||||
_config = configfile >> "CfgMarkers";
|
_config = configfile >> "CfgMarkers";
|
||||||
_index = 0;
|
|
||||||
|
|
||||||
GVAR(MarkersCache) = [];
|
GVAR(MarkersCache) = [];
|
||||||
|
|
||||||
for "_a" from 0 to (count _config - 1) do {
|
for "_a" from 0 to (count _config - 1) do {
|
||||||
_marker = _config select _a;
|
_marker = _config select _a;
|
||||||
|
|
||||||
_scope = getNumber (_marker >> "scope");
|
_scope = getNumber (_marker >> "scope");
|
||||||
|
if (_scope == 2) then {
|
||||||
_name = getText (_marker >> "name");
|
_name = getText (_marker >> "name");
|
||||||
_icon = getText (_marker >> "icon");
|
_icon = getText (_marker >> "icon");
|
||||||
|
|
||||||
if (_scope == 2) then {
|
|
||||||
_shape lbAdd _name;
|
|
||||||
_shape lbSetValue [_index, _a];
|
|
||||||
_shape lbSetPicture [_index, _icon];
|
|
||||||
|
|
||||||
GVAR(MarkersCache) pushBack [_name, _a, _icon];
|
GVAR(MarkersCache) pushBack [_name, _a, _icon];
|
||||||
|
|
||||||
_index = _index + 1;
|
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
@ -40,39 +31,27 @@ if (isNil QGVAR(MarkersCache)) then {
|
|||||||
// init marker colors
|
// init marker colors
|
||||||
if (isNil QGVAR(MarkerColorsCache)) then {
|
if (isNil QGVAR(MarkerColorsCache)) then {
|
||||||
_config = configfile >> "CfgMarkerColors";
|
_config = configfile >> "CfgMarkerColors";
|
||||||
_index = 0;
|
|
||||||
|
|
||||||
GVAR(MarkerColorsCache) = [];
|
GVAR(MarkerColorsCache) = [];
|
||||||
|
|
||||||
for "_a" from 0 to (count _config - 1) do {
|
for "_a" from 0 to (count _config - 1) do {
|
||||||
_marker = _config select _a;
|
_marker = _config select _a;
|
||||||
|
|
||||||
_scope = getNumber (_marker >> "scope");
|
_scope = getNumber (_marker >> "scope");
|
||||||
_name = getText (_marker >> "name");
|
|
||||||
|
|
||||||
if (_scope == 2) then {
|
if (_scope == 2) then {
|
||||||
_color lbAdd _name;
|
_name = getText (_marker >> "name");
|
||||||
_color lbSetValue [_index, _a];
|
|
||||||
|
|
||||||
_rgba = getArray (_marker >> "color");
|
_rgba = getArray (_marker >> "color");
|
||||||
|
|
||||||
{
|
{
|
||||||
if (typeName _x != "SCALAR") then {
|
if (typeName _x != "SCALAR") then {
|
||||||
_rgba set [_forEachIndex, call compile _x];
|
_rgba set [_forEachIndex, call compile _x];
|
||||||
};
|
};
|
||||||
} forEach _rgba;
|
} forEach _rgba;
|
||||||
|
|
||||||
_icon = format ["#(argb,8,8,3)color(%1,%2,%3,%4)", _rgba select 0, _rgba select 1, _rgba select 2, _rgba select 3];
|
_icon = format ["#(argb,8,8,3)color(%1,%2,%3,%4)", _rgba select 0, _rgba select 1, _rgba select 2, _rgba select 3];
|
||||||
|
|
||||||
_color lbSetPicture [_index, _icon];
|
|
||||||
|
|
||||||
GVAR(MarkerColorsCache) pushBack [_name, _a, _icon];
|
GVAR(MarkerColorsCache) pushBack [_name, _a, _icon];
|
||||||
|
|
||||||
_index = _index + 1;
|
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
//Server Sync JIP markers:
|
||||||
[QGVAR(sendMarkersJIP), FUNC(sendMarkersJIP)] call EFUNC(common,addEventHandler);
|
[QGVAR(sendMarkersJIP), FUNC(sendMarkersJIP)] call EFUNC(common,addEventHandler);
|
||||||
|
|
||||||
ADDON = true;
|
ADDON = true;
|
||||||
|
@ -1,87 +1,84 @@
|
|||||||
// stuff taken from bohemia, edited by commy2
|
/*
|
||||||
|
* Author: BIS, commy2
|
||||||
|
* Sets up the marker placement
|
||||||
|
* Run instead of \a3\ui_f\scripts\GUI\RscDisplayInsertMarker.sqf
|
||||||
|
*
|
||||||
|
* Arguments:
|
||||||
|
* 0: RscDisplayInsertMarker <DISPLAY>
|
||||||
|
*
|
||||||
|
* Return Value:
|
||||||
|
* Nothing
|
||||||
|
*
|
||||||
|
* Example:
|
||||||
|
* [onLoad] call ace_markers_fnc_initInsertMarker;
|
||||||
|
*
|
||||||
|
* Public: No
|
||||||
|
*/
|
||||||
#include "script_component.hpp"
|
#include "script_component.hpp"
|
||||||
|
|
||||||
#define BORDER 0.005
|
#define BORDER 0.005
|
||||||
|
|
||||||
[{
|
[{
|
||||||
disableserialization;
|
disableserialization;
|
||||||
_display = _this select 0;
|
PARAMS_1(_display);
|
||||||
|
|
||||||
//Prevent Captive Players from placing markers
|
//Can't place markers when can't interact
|
||||||
/*if (ACE_player getVariable ["ACE_isCaptive", false]) exitWith {
|
if (!([ACE_player, objNull, ["notOnMap", "isNotInside"]] call EFUNC(common,canInteractWith))) exitWith {
|
||||||
_display closeDisplay 2; //emulate "Cancel" button
|
_display closeDisplay 2; //emulate "Cancel" button
|
||||||
};*/
|
};
|
||||||
|
|
||||||
// prevent vanilla key input
|
|
||||||
_display displayAddEventHandler ["KeyDown", {(_this select 1) in [200, 208]}];
|
|
||||||
|
|
||||||
|
//BIS Controls:
|
||||||
_text = _display displayctrl 101;
|
_text = _display displayctrl 101;
|
||||||
_picture = _display displayctrl 102;
|
_picture = _display displayctrl 102;
|
||||||
|
_channel = _display displayctrl 103;
|
||||||
_buttonOK = _display displayctrl 1;
|
_buttonOK = _display displayctrl 1;
|
||||||
_buttonCancel = _display displayctrl 2;
|
_buttonCancel = _display displayctrl 2;
|
||||||
_description = _display displayctrl 1100;
|
_description = _display displayctrl 1100;
|
||||||
_title = _display displayctrl 1001;
|
_title = _display displayctrl 1001;
|
||||||
_sizeX = _display displayctrl 1200;
|
_descriptionChannel = _display displayctrl 1101;
|
||||||
_sizeY = _display displayctrl 1201;
|
|
||||||
_shape = _display displayctrl 1210;
|
|
||||||
_color = _display displayctrl 1211;
|
|
||||||
_angle = _display displayctrl 1220;
|
|
||||||
_angleText = _display displayctrl 1221;
|
|
||||||
|
|
||||||
|
//ACE Controls:
|
||||||
|
// _sizeX = _display displayctrl 1200;
|
||||||
|
// _sizeY = _display displayctrl 1201;
|
||||||
|
_aceShapeLB = _display displayctrl 1210;
|
||||||
|
_aceColorLB = _display displayctrl 1211;
|
||||||
|
_aceAngleSlider = _display displayctrl 1220;
|
||||||
|
_aceAngleSliderText = _display displayctrl 1221;
|
||||||
|
|
||||||
|
|
||||||
|
//Install MapDrawEH on current map
|
||||||
|
_mapIDD = -1;
|
||||||
|
{
|
||||||
|
if (!isNull (findDisplay _x)) exitWith {_mapIDD = _x};
|
||||||
|
} forEach [12, 37, 52, 53, 160];
|
||||||
|
if (_mapIDD == -1) exitWith {ERROR("No Map?");};
|
||||||
|
if (!(_mapIDD in GVAR(mapDisplaysWithDrawEHs))) then {
|
||||||
|
GVAR(mapDisplaysWithDrawEHs) pushBack _mapIDD;
|
||||||
|
((finddisplay _mapIDD) displayctrl 51) ctrlAddEventHandler ["Draw", {_this call FUNC(mapDrawEH)}];
|
||||||
|
};
|
||||||
|
|
||||||
|
//Calculate center position of the marker placement ctrl
|
||||||
|
_pos = ctrlPosition _picture;
|
||||||
|
_pos = [(_pos select 0) + (_pos select 2) / 2, (_pos select 1) + (_pos select 3) / 2];
|
||||||
|
GVAR(currentMarkerPosition) = ((findDisplay _mapIDD) displayCtrl 51) ctrlMapScreenToWorld _pos;
|
||||||
|
|
||||||
|
//Hide the bis picture:
|
||||||
|
_picture ctrlShow false;
|
||||||
|
|
||||||
|
// prevent vanilla key input
|
||||||
|
_display displayAddEventHandler ["KeyDown", {(_this select 1) in [200, 208]}];
|
||||||
|
|
||||||
|
|
||||||
|
//Focus on the text input
|
||||||
ctrlSetFocus _text;
|
ctrlSetFocus _text;
|
||||||
|
|
||||||
//Change ok button's text based on current channel
|
|
||||||
[{
|
|
||||||
EXPLODE_2_PVT(_this,_params,_pfhId);
|
|
||||||
EXPLODE_1_PVT(_params,_buttonOK);
|
|
||||||
|
|
||||||
if (isNull _buttonOK) exitWith {
|
|
||||||
[_pfhId] call CBA_fnc_removePerFrameHandler;
|
|
||||||
};
|
|
||||||
|
|
||||||
_channel = "";
|
|
||||||
_textColor = [1,1,1,1];
|
|
||||||
switch (call EFUNC(common,currentChannel)) do {
|
|
||||||
case ("global"): {
|
|
||||||
_channel = localize "str_channel_global";
|
|
||||||
_textColor = [(216/255),(216/255),(216/255),1];
|
|
||||||
};
|
|
||||||
case ("side"): {
|
|
||||||
_channel = localize "str_channel_side";
|
|
||||||
_textColor = [(70/255),(211/255),(252/255),1];
|
|
||||||
};
|
|
||||||
case ("group"): {
|
|
||||||
_channel = localize "str_channel_group";
|
|
||||||
_textColor = [(181/255),(248/255),(98/255),1];
|
|
||||||
};
|
|
||||||
case ("vehicle"): {
|
|
||||||
_channel = localize "str_channel_vehicle";
|
|
||||||
_textColor = [(255/255),(208/255),(0/255),1];
|
|
||||||
};
|
|
||||||
case ("direct"): {
|
|
||||||
_channel = localize "str_channel_direct";
|
|
||||||
_textColor = [(255/255),(255/255),(255/255),1];
|
|
||||||
};
|
|
||||||
case ("command"): {
|
|
||||||
_channel = localize "str_channel_command";
|
|
||||||
_textColor = [(255/255),(255/255),(70/255),1];
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
//If localization not found, then don't touch anything (default is RscButtonMenuOK's localized text)
|
|
||||||
if (_channel != "") then {
|
|
||||||
_buttonOK ctrlSetTextColor _textColor;
|
|
||||||
_buttonOK ctrlSetText format [localize "STR_ACE_Markers_PlaceIn", _channel];
|
|
||||||
};
|
|
||||||
}, 0, [_buttonOK]] call CBA_fnc_addPerFrameHandler;
|
|
||||||
|
|
||||||
//--- Background
|
//--- Background
|
||||||
_pos = ctrlposition _text;
|
_pos = ctrlposition _text;
|
||||||
_posX = (_pos select 0) + 0.01;
|
_posX = (_pos select 0) + 0.01;
|
||||||
_posY = _pos select 1;
|
_posY = _pos select 1;
|
||||||
_posW = _pos select 2;
|
_posW = _pos select 2;
|
||||||
_posH = _pos select 3;
|
_posH = _pos select 3;
|
||||||
_posY = _posY min ((safeZoneH + safeZoneY) - (6 * _posH + 8 * BORDER)); //prevent buttons being placed below bottom edge of screen
|
_posY = _posY min ((safeZoneH + safeZoneY) - (8 * _posH + 8 * BORDER)); //prevent buttons being placed below bottom edge of screen
|
||||||
_pos set [0,_posX];
|
_pos set [0,_posX];
|
||||||
_pos set [1,_posY];
|
_pos set [1,_posY];
|
||||||
_text ctrlsetposition _pos;
|
_text ctrlsetposition _pos;
|
||||||
@ -96,46 +93,67 @@
|
|||||||
//--- Description
|
//--- Description
|
||||||
_pos set [1,_posY - 1*_posH];
|
_pos set [1,_posY - 1*_posH];
|
||||||
_pos set [3,6*_posH + 6 * BORDER];
|
_pos set [3,6*_posH + 6 * BORDER];
|
||||||
|
_description ctrlenable false;
|
||||||
_description ctrlsetposition _pos;
|
_description ctrlsetposition _pos;
|
||||||
_description ctrlsetstructuredtext parsetext format ["<t size='0.8'>%1</t>","Description:"]; //--- ToDo: Localze
|
_description ctrlsetstructuredtext parsetext format ["<t size='0.8'>%1</t>", (localize "str_lib_label_description")];
|
||||||
_description ctrlcommit 0;
|
_description ctrlcommit 0;
|
||||||
|
|
||||||
_activeColor = (["IGUI","WARNING_RGB"] call bis_fnc_displaycolorget) call bis_fnc_colorRGBtoHTML;
|
|
||||||
|
|
||||||
//--- Shape
|
//--- Shape
|
||||||
_pos set [1,_posY + 1 * _posH + 2 * BORDER];
|
_pos set [1,_posY + 1 * _posH + 2 * BORDER];
|
||||||
_pos set [2,_posW];
|
_pos set [2,_posW];
|
||||||
_pos set [3,_posH];
|
_pos set [3,_posH];
|
||||||
_shape ctrlsetposition _pos;
|
_aceShapeLB ctrlsetposition _pos;
|
||||||
_shape ctrlcommit 0;
|
_aceShapeLB ctrlcommit 0;
|
||||||
|
|
||||||
//--- Color
|
//--- Color
|
||||||
_pos set [1,_posY + 2 * _posH + 3 * BORDER];
|
_pos set [1,_posY + 2 * _posH + 3 * BORDER];
|
||||||
_pos set [2,_posW];
|
_pos set [2,_posW];
|
||||||
_color ctrlsetposition _pos;
|
_aceColorLB ctrlsetposition _pos;
|
||||||
_color ctrlcommit 0;
|
_aceColorLB ctrlcommit 0;
|
||||||
|
|
||||||
//--- Angle
|
//--- Angle
|
||||||
_pos set [1,_posY + 3 * _posH + 4 * BORDER];
|
_pos set [1,_posY + 3 * _posH + 4 * BORDER];
|
||||||
_pos set [2,_posW];
|
_pos set [2,_posW];
|
||||||
_angle ctrlsetposition _pos;
|
_aceAngleSlider ctrlsetposition _pos;
|
||||||
_angle ctrlcommit 0;
|
_aceAngleSlider ctrlcommit 0;
|
||||||
|
|
||||||
//--- Angle Text
|
//--- Angle Text
|
||||||
_pos set [1,_posY + 4 * _posH + 5 * BORDER];
|
_pos set [1,_posY + 4 * _posH + 5 * BORDER];
|
||||||
_pos set [2,_posW];
|
_pos set [2,_posW];
|
||||||
_angleText ctrlsetposition _pos;
|
_aceAngleSliderText ctrlsetposition _pos;
|
||||||
_angleText ctrlcommit 0;
|
_aceAngleSliderText ctrlcommit 0;
|
||||||
|
|
||||||
|
_offsetButtons = 0;
|
||||||
|
if (isMultiplayer) then {
|
||||||
|
_pos set [1,_posY + 5 * _posH + 7 * BORDER];
|
||||||
|
_pos set [3,_posH];
|
||||||
|
_descriptionChannel ctrlsetstructuredtext parsetext format ["<t size='0.8'>%1</t>", (localize "str_a3_cfgvehicles_modulerespawnposition_f_arguments_marker_0") + ":"];
|
||||||
|
_descriptionChannel ctrlsetposition _pos;
|
||||||
|
_descriptionChannel ctrlcommit 0;
|
||||||
|
|
||||||
|
_pos set [1,_posY + 6 * _posH + 7 * BORDER];
|
||||||
|
_pos set [3,_posH];
|
||||||
|
_channel ctrlsetposition _pos;
|
||||||
|
_channel ctrlcommit 0;
|
||||||
|
_offsetButtons = 7 * _posH + 8 * BORDER;
|
||||||
|
} else {
|
||||||
|
_descriptionChannel ctrlshow false;
|
||||||
|
_channel ctrlshow false;
|
||||||
|
_offsetButtons = 5 * _posH + 7 * BORDER;
|
||||||
|
};
|
||||||
|
|
||||||
//--- ButtonOK
|
//--- ButtonOK
|
||||||
_pos set [1,_posY + 5 * _posH + 7 * BORDER];
|
_pos set [1,_posY + _offsetButtons];
|
||||||
_pos set [2,_posW * (8.9/10) - BORDER];
|
_pos set [2,_posW / 2 - BORDER];
|
||||||
|
_pos set [3,_posH];
|
||||||
_buttonOk ctrlsetposition _pos;
|
_buttonOk ctrlsetposition _pos;
|
||||||
_buttonOk ctrlcommit 0;
|
_buttonOk ctrlcommit 0;
|
||||||
|
|
||||||
//--- ButtonCancel
|
//--- ButtonCancel
|
||||||
_pos set [0,_posX + _posW * (8.9 / 10)];
|
_pos set [0,_posX + _posW / 2];
|
||||||
_pos set [2,_posW * (1.1 / 10)];
|
_pos set [1,_posY + _offsetButtons];
|
||||||
|
_pos set [2,_posW / 2];
|
||||||
|
_pos set [3,_posH];
|
||||||
_buttonCancel ctrlsetposition _pos;
|
_buttonCancel ctrlsetposition _pos;
|
||||||
_buttonCancel ctrlcommit 0;
|
_buttonCancel ctrlcommit 0;
|
||||||
|
|
||||||
@ -151,56 +169,41 @@
|
|||||||
|
|
||||||
|
|
||||||
// init marker shape lb
|
// init marker shape lb
|
||||||
|
lbClear _aceShapeLB;
|
||||||
{
|
{
|
||||||
_shape lbAdd (_x select 0);
|
_aceShapeLB lbAdd (_x select 0);
|
||||||
_shape lbSetValue [_forEachIndex, _x select 1];
|
_aceShapeLB lbSetValue [_forEachIndex, _x select 1];
|
||||||
_shape lbSetPicture [_forEachIndex, _x select 2];
|
_aceShapeLB lbSetPicture [_forEachIndex, _x select 2];
|
||||||
} forEach GVAR(MarkersCache);
|
} forEach GVAR(MarkersCache);
|
||||||
|
|
||||||
_shape ctrlAddEventHandler ["LBSelChanged", {_this call FUNC(onLBSelChangedShape)}];
|
|
||||||
|
|
||||||
_curSelShape = GETGVAR(curSelMarkerShape,0);
|
_curSelShape = GETGVAR(curSelMarkerShape,0);
|
||||||
_shape lbSetCurSel _curSelShape;
|
_aceShapeLB lbSetCurSel _curSelShape;
|
||||||
_data = _shape lbValue _curSelShape;
|
|
||||||
_config = (configfile >> "CfgMarkers") select _data;
|
//Update now and add eventHandler:
|
||||||
_icon = getText (_config >> "icon");
|
[_aceShapeLB, _curSelShape] call FUNC(onLBSelChangedShape);
|
||||||
_picture ctrlSetText _icon;
|
_aceShapeLB ctrlAddEventHandler ["LBSelChanged", {_this call FUNC(onLBSelChangedShape)}];
|
||||||
|
|
||||||
|
|
||||||
// init marker color lb
|
// init marker color lb
|
||||||
|
lbClear _aceColorLB;
|
||||||
{
|
{
|
||||||
_color lbAdd (_x select 0);
|
_aceColorLB lbAdd (_x select 0);
|
||||||
_color lbSetValue [_forEachIndex, _x select 1];
|
_aceColorLB lbSetValue [_forEachIndex, _x select 1];
|
||||||
_color lbSetPicture [_forEachIndex, _x select 2];
|
_aceColorLB lbSetPicture [_forEachIndex, _x select 2];
|
||||||
} forEach GVAR(MarkerColorsCache);
|
} forEach GVAR(MarkerColorsCache);
|
||||||
|
|
||||||
_color ctrlAddEventHandler ["LBSelChanged", {_this call FUNC(onLBSelChangedColor)}];
|
|
||||||
|
|
||||||
_curSelColor = GETGVAR(curSelMarkerColor,0);
|
_curSelColor = GETGVAR(curSelMarkerColor,0);
|
||||||
_color lbSetCurSel _curSelColor;
|
_aceColorLB lbSetCurSel _curSelColor;
|
||||||
_data = _color lbValue _curSelColor;
|
|
||||||
_config = (configfile >> "CfgMarkerColors") select _data;
|
//Update now and add eventHandler:
|
||||||
_rgba = getArray (_config >> "color");
|
[_aceColorLB, _curSelColor] call FUNC(onLBSelChangedColor);
|
||||||
{
|
_aceColorLB ctrlAddEventHandler ["LBSelChanged", {_this call FUNC(onLBSelChangedColor)}];
|
||||||
if (typeName _x != "SCALAR") then {
|
|
||||||
_rgba set [_forEachIndex, call compile _x];
|
|
||||||
};
|
|
||||||
} forEach _rgba;
|
|
||||||
_picture ctrlSetTextColor _rgba;
|
|
||||||
|
|
||||||
|
|
||||||
// init marker angle slider
|
// init marker angle slider
|
||||||
_angle sliderSetRange [-180, 180];
|
_aceAngleSlider sliderSetRange [-180, 180];
|
||||||
_angle ctrlAddEventHandler ["SliderPosChanged", {_this call FUNC(onSliderPosChangedAngle)}];
|
_curSelAngle = GETGVAR(currentMarkerAngle,0);
|
||||||
|
_aceAngleSlider sliderSetPosition _curSelAngle;
|
||||||
_curSelAngle = GETGVAR(curSelMarkerAngle,0);
|
//Update now and add eventHandler:
|
||||||
_angle sliderSetPosition _curSelAngle;
|
[_aceAngleSlider, _curSelAngle] call FUNC(onSliderPosChangedAngle);
|
||||||
|
_aceAngleSlider ctrlAddEventHandler ["SliderPosChanged", {_this call FUNC(onSliderPosChangedAngle)}];
|
||||||
_curSelAngle = round _curSelAngle;
|
|
||||||
if (_curSelAngle < 0) then {
|
|
||||||
_curSelAngle = _curSelAngle + 360;
|
|
||||||
};
|
|
||||||
|
|
||||||
_angleText ctrlSetText format [localize "STR_ACE_Markers_MarkerDirection", _curSelAngle];
|
|
||||||
|
|
||||||
}, _this] call EFUNC(common,execNextFrame);
|
}, _this] call EFUNC(common,execNextFrame);
|
||||||
|
45
addons/markers/functions/fnc_mapDrawEH.sqf
Normal file
45
addons/markers/functions/fnc_mapDrawEH.sqf
Normal file
@ -0,0 +1,45 @@
|
|||||||
|
/*
|
||||||
|
* Author: PabstMirror
|
||||||
|
* Draws the current temp marker. Allows rotation.
|
||||||
|
*
|
||||||
|
* Arguments:
|
||||||
|
* 0: TheMap <Control>
|
||||||
|
*
|
||||||
|
* Return Value:
|
||||||
|
* Nothing
|
||||||
|
*
|
||||||
|
* Example:
|
||||||
|
* [theMapControl] call ace_markers_fnc_mapDrawEH;
|
||||||
|
*
|
||||||
|
* Public: No
|
||||||
|
*/
|
||||||
|
#include "script_component.hpp"
|
||||||
|
|
||||||
|
private ["_theMap", "_sizeX", "_sizeY", "_textureConfig", "_texture", "_markerSize", "_markerShadow", "_colorConfig", "_drawColor"];
|
||||||
|
|
||||||
|
PARAMS_1(_theMap);
|
||||||
|
|
||||||
|
//Only show if marker place is open:
|
||||||
|
if (isNull (findDisplay 54)) exitWith {};
|
||||||
|
//Error checking:
|
||||||
|
if ((GVAR(currentMarkerConfigName) == "") || {GVAR(currentMarkerColorConfigName) == ""} || {GVAR(currentMarkerPosition) isEqualTo []}) exitWith {ERROR("Bad Data");};
|
||||||
|
|
||||||
|
_sizeX = 1;
|
||||||
|
_sizeY = 1;
|
||||||
|
|
||||||
|
_textureConfig = configFile >> "CfgMarkers" >> GVAR(currentMarkerConfigName);
|
||||||
|
_texture = getText (_textureConfig >> "icon");
|
||||||
|
_markerSize = getNumber (_textureConfig >> "size");
|
||||||
|
_markerShadow = getNumber (_textureConfig >> "shadow");
|
||||||
|
_colorConfig = (configFile >> "CfgMarkerColors" >> GVAR(currentMarkerColorConfigName));
|
||||||
|
_drawColor = getArray (_colorConfig >> "color");
|
||||||
|
|
||||||
|
//Convert possible code into numbers
|
||||||
|
{
|
||||||
|
if (typeName _x == "STRING") then {
|
||||||
|
_drawColor set [_forEachIndex, (call compile _x)];
|
||||||
|
};
|
||||||
|
} forEach _drawColor;
|
||||||
|
_drawColor set [3, ((_drawColor select 3) * 0.875)]; //Arma adds a slight transparency
|
||||||
|
|
||||||
|
_theMap drawIcon [_texture, _drawColor, GVAR(currentMarkerPosition), (_sizeX * _markerSize), (_sizeY * _markerSize), GVAR(currentMarkerAngle), "", _markerShadow];
|
@ -1,23 +1,28 @@
|
|||||||
// by commy2
|
/*
|
||||||
|
* Author: commy2
|
||||||
|
* When the color list box is changed.
|
||||||
|
*
|
||||||
|
* Arguments:
|
||||||
|
* 0: Color ListBox (idc 1211) <CONTROL>
|
||||||
|
* 1: Selected Index <NUMBER>
|
||||||
|
*
|
||||||
|
* Return Value:
|
||||||
|
* Nothing
|
||||||
|
*
|
||||||
|
* Example:
|
||||||
|
* [ColorLB, 5] call ace_markers_fnc_onLBSelChangedColor;
|
||||||
|
*
|
||||||
|
* Public: No
|
||||||
|
*/
|
||||||
#include "script_component.hpp"
|
#include "script_component.hpp"
|
||||||
|
|
||||||
private ["_ctrl", "_data", "_config", "_color"];
|
private ["_data", "_config"];
|
||||||
|
|
||||||
_ctrl = _this select 0;
|
PARAMS_2(_ctrl,_index);
|
||||||
_data = _ctrl lbValue (_this select 1);
|
_data = _ctrl lbValue _index;
|
||||||
|
|
||||||
GVAR(curSelMarkerColor) = _this select 1;
|
GVAR(curSelMarkerColor) = _index;
|
||||||
|
|
||||||
_config = (configfile >> "CfgMarkerColors") select _data;
|
_config = (configfile >> "CfgMarkerColors") select _data;
|
||||||
|
|
||||||
_color = getArray (_config >> "color");
|
|
||||||
|
|
||||||
{
|
|
||||||
if (typeName _x != "SCALAR") then {
|
|
||||||
_color set [_forEachIndex, call compile _x];
|
|
||||||
};
|
|
||||||
} forEach _color;
|
|
||||||
|
|
||||||
((ctrlParent _ctrl) displayCtrl 102) ctrlSetTextColor _color;
|
|
||||||
|
|
||||||
GVAR(currentMarkerColorConfigName) = (configName _config);
|
GVAR(currentMarkerColorConfigName) = (configName _config);
|
||||||
|
@ -1,17 +1,28 @@
|
|||||||
// by commy2
|
/*
|
||||||
|
* Author: commy2
|
||||||
|
* When the shape list box is changed.
|
||||||
|
*
|
||||||
|
* Arguments:
|
||||||
|
* 0: Shape ListBox (idc 1210) <CONTROL>
|
||||||
|
* 1: Selected Index <NUMBER>
|
||||||
|
*
|
||||||
|
* Return Value:
|
||||||
|
* Nothing
|
||||||
|
*
|
||||||
|
* Example:
|
||||||
|
* [ColorLB, 5] call ace_markers_fnc_onLBSelChangedShape;
|
||||||
|
*
|
||||||
|
* Public: No
|
||||||
|
*/
|
||||||
#include "script_component.hpp"
|
#include "script_component.hpp"
|
||||||
|
|
||||||
private ["_ctrl", "_data", "_config", "_icon"];
|
private ["_data", "_config"];
|
||||||
|
|
||||||
_ctrl = _this select 0;
|
PARAMS_2(_ctrl,_index);
|
||||||
_data = _ctrl lbValue (_this select 1);
|
_data = _ctrl lbValue _index;
|
||||||
|
|
||||||
GVAR(curSelMarkerShape) = _this select 1;
|
GVAR(curSelMarkerShape) = _index;
|
||||||
|
|
||||||
_config = (configfile >> "CfgMarkers") select _data;
|
_config = (configfile >> "CfgMarkers") select _data;
|
||||||
|
|
||||||
_icon = getText (_config >> "icon");
|
|
||||||
|
|
||||||
((ctrlParent _ctrl) displayCtrl 102) ctrlSetText _icon;
|
|
||||||
|
|
||||||
GVAR(currentMarkerConfigName) = (configName _config);
|
GVAR(currentMarkerConfigName) = (configName _config);
|
||||||
|
@ -1,12 +1,24 @@
|
|||||||
// by commy2
|
/*
|
||||||
|
* Author: commy2
|
||||||
|
* Angle Slider Pos changed
|
||||||
|
*
|
||||||
|
* Arguments:
|
||||||
|
* 0: Slider (idc 1210) <CONTROL>
|
||||||
|
* 1: Slider Data (angle: -180..180) <NUMBER>
|
||||||
|
*
|
||||||
|
* Return Value:
|
||||||
|
* Nothing
|
||||||
|
*
|
||||||
|
* Example:
|
||||||
|
* [Slider, 2] call ace_markers_fnc_onSliderPosChangedAngle;
|
||||||
|
*
|
||||||
|
* Public: No
|
||||||
|
*/
|
||||||
#include "script_component.hpp"
|
#include "script_component.hpp"
|
||||||
|
|
||||||
private ["_ctrl", "_data", "_direction"];
|
private ["_direction"];
|
||||||
|
|
||||||
_ctrl = _this select 0;
|
PARAMS_2(_ctrl,_data);
|
||||||
_data = _this select 1;
|
|
||||||
|
|
||||||
GVAR(curSelMarkerAngle) = _data;
|
|
||||||
|
|
||||||
_direction = round _data;
|
_direction = round _data;
|
||||||
if (_direction < 0) then {
|
if (_direction < 0) then {
|
||||||
|
@ -1,46 +1,36 @@
|
|||||||
// by commy2
|
/*
|
||||||
|
* Author: commy2
|
||||||
|
* MarkerPlacement closed
|
||||||
|
*
|
||||||
|
* Arguments:
|
||||||
|
* 0: RscDisplayInsertMarker <DISPLAY>
|
||||||
|
* 1: CloseNumber (1 = ButtonOk) <NUMBER>
|
||||||
|
*
|
||||||
|
* Return Value:
|
||||||
|
* Nothing
|
||||||
|
*
|
||||||
|
* Example:
|
||||||
|
* [onUnloadEvent] call ace_markers_fnc_placeMarker;
|
||||||
|
*
|
||||||
|
* Public: No
|
||||||
|
*/
|
||||||
#include "script_component.hpp"
|
#include "script_component.hpp"
|
||||||
|
|
||||||
if (_this select 1 == 1) then {
|
disableserialization;
|
||||||
disableserialization;
|
PARAMS_2(_display,_closeNum);
|
||||||
_display = _this select 0;
|
|
||||||
|
|
||||||
_pos = ctrlPosition (_display displayCtrl 102);
|
if (_closeNum == 1) then {
|
||||||
_pos = [
|
|
||||||
(_pos select 0) + (_pos select 2) / 2,
|
|
||||||
(_pos select 1) + (_pos select 3) / 2
|
|
||||||
];
|
|
||||||
|
|
||||||
switch (true) do {
|
|
||||||
case (!isNull findDisplay 12): {
|
|
||||||
_pos = (findDisplay 12 displayCtrl 51) ctrlMapScreenToWorld _pos;
|
|
||||||
};
|
|
||||||
case (!isNull findDisplay 37): {
|
|
||||||
_pos = (findDisplay 37 displayCtrl 51) ctrlMapScreenToWorld _pos;
|
|
||||||
};
|
|
||||||
case (!isNull findDisplay 52): {
|
|
||||||
_pos = (findDisplay 52 displayCtrl 51) ctrlMapScreenToWorld _pos;
|
|
||||||
};
|
|
||||||
case (!isNull findDisplay 53): {
|
|
||||||
_pos = (findDisplay 53 displayCtrl 51) ctrlMapScreenToWorld _pos;
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
// set and send marker data the next frame. the actual marker isn't created yet
|
// set and send marker data the next frame. the actual marker isn't created yet
|
||||||
[
|
[{
|
||||||
{
|
|
||||||
|
|
||||||
[QGVAR(setMarkerNetwork), [
|
[QGVAR(setMarkerNetwork), [
|
||||||
allMapMarkers select (count allMapMarkers - 1), [
|
allMapMarkers select (count allMapMarkers - 1), [
|
||||||
GETGVAR(currentMarkerConfigName,""),
|
GETGVAR(currentMarkerConfigName,""),
|
||||||
GETGVAR(currentMarkerColorConfigName,""),
|
GETGVAR(currentMarkerColorConfigName,""),
|
||||||
_this,
|
GETGVAR(currentMarkerPosition,[]),
|
||||||
GETGVAR(currentMarkerAngle,0)
|
GETGVAR(currentMarkerAngle,0)
|
||||||
]
|
]
|
||||||
]] call EFUNC(common,globalEvent);
|
]] call EFUNC(common,globalEvent);
|
||||||
|
|
||||||
},
|
}, []] call EFUNC(common,execNextFrame);
|
||||||
_pos
|
|
||||||
] call EFUNC(common,execNextFrame);
|
|
||||||
|
|
||||||
};
|
};
|
||||||
|
@ -1,13 +1,25 @@
|
|||||||
// by commy2
|
/*
|
||||||
|
* Author: commy2
|
||||||
|
* Server: Recives a dummy logic, sends marker data back to the owner.
|
||||||
|
*
|
||||||
|
* Arguments:
|
||||||
|
* 0: Logic <OBJECT>
|
||||||
|
*
|
||||||
|
* Return Value:
|
||||||
|
* Nothing
|
||||||
|
*
|
||||||
|
* Example:
|
||||||
|
* [onUnloadEvent] call ace_markers_fnc_sendMarkerJIP;
|
||||||
|
*
|
||||||
|
* Public: No
|
||||||
|
*/
|
||||||
#include "script_component.hpp"
|
#include "script_component.hpp"
|
||||||
|
|
||||||
private "_logic";
|
PARAMS_1(_logic);
|
||||||
|
|
||||||
_logic = _this;
|
[QGVAR(setMarkerJIP), [_logic], [
|
||||||
|
GETGVAR(allMapMarkers,[]),
|
||||||
[QGVAR(setMarkerJIP), _logic, [
|
GETGVAR(allMapMarkersProperties,[]),
|
||||||
GETGVAR(allMapMarkers,[]),
|
_logic
|
||||||
GETGVAR(allMapMarkersProperties,[]),
|
]
|
||||||
_logic
|
|
||||||
]
|
|
||||||
] call EFUNC(common,targetEvent);
|
] call EFUNC(common,targetEvent);
|
||||||
|
@ -1,11 +1,25 @@
|
|||||||
// by commy2
|
/*
|
||||||
|
* Author: commy2
|
||||||
|
* Client: Recives a marker data from server.
|
||||||
|
*
|
||||||
|
* Arguments:
|
||||||
|
* 0: Array of map marker names <ARRAY>
|
||||||
|
* 1: Array of map marker data <ARRAY>
|
||||||
|
* 2: Logic <OBJECT>
|
||||||
|
*
|
||||||
|
* Return Value:
|
||||||
|
* Nothing
|
||||||
|
*
|
||||||
|
* Example:
|
||||||
|
* [[],[],dummyLogic] call ace_markers_fnc_setMarkerJIP;
|
||||||
|
*
|
||||||
|
* Public: No
|
||||||
|
*/
|
||||||
#include "script_component.hpp"
|
#include "script_component.hpp"
|
||||||
|
|
||||||
private ["_allMapMarkers", "_allMapMarkersProperties", "_index", "_data", "_config"];
|
private ["_index", "_data", "_config"];
|
||||||
|
|
||||||
_allMapMarkers = _this select 0;
|
PARAMS_3(_allMapMarkers,_allMapMarkersProperties,_logic);
|
||||||
_allMapMarkersProperties = _this select 1;
|
|
||||||
_logic = _this select 2;
|
|
||||||
|
|
||||||
{
|
{
|
||||||
_index = _allMapMarkers find _x;
|
_index = _allMapMarkers find _x;
|
||||||
|
@ -1,34 +1,50 @@
|
|||||||
// by commy2
|
/*
|
||||||
|
* Author: commy2
|
||||||
|
* Sets newly placed marker
|
||||||
|
* Handles the QGVAR(setMarkerNetwork) event.
|
||||||
|
*
|
||||||
|
* Arguments:
|
||||||
|
* 0: Markername <STRING>
|
||||||
|
* 1: Marker Data <ARRAY>
|
||||||
|
*
|
||||||
|
* Return Value:
|
||||||
|
* Nothing
|
||||||
|
*
|
||||||
|
* Example:
|
||||||
|
* [[],[],dummyLogic] call ace_markers_fnc_setMarkerJIP;
|
||||||
|
*
|
||||||
|
* Public: No
|
||||||
|
*/
|
||||||
#include "script_component.hpp"
|
#include "script_component.hpp"
|
||||||
|
|
||||||
private ["_marker", "_data", "_config"];
|
private ["_config"];
|
||||||
|
|
||||||
_marker = _this select 0;
|
PARAMS_2(_marker,_data);
|
||||||
_data = _this select 1;
|
EXPLODE_4_PVT(_data,_markerClassname,_colorClassname,_markerPos,_markerDir);
|
||||||
|
|
||||||
_config = (configfile >> "CfgMarkers") >> (_data select 0);
|
_config = (configfile >> "CfgMarkers") >> _markerClassname;
|
||||||
if (!isClass _config) then {
|
if (!isClass _config) then {
|
||||||
WARNING("CfgMarker not found, changed to milDot");
|
WARNING("CfgMarker not found, changed to milDot");
|
||||||
_config == (configFile >> "CfgMarkers" >> "MilDot");
|
_config == (configFile >> "CfgMarkers" >> "MilDot");
|
||||||
};
|
};
|
||||||
_marker setMarkerTypeLocal (configName _config);
|
_marker setMarkerTypeLocal (configName _config);
|
||||||
|
|
||||||
_config = (configfile >> "CfgMarkerColors") >> (_data select 1);
|
_config = (configfile >> "CfgMarkerColors") >> _colorClassname;
|
||||||
if (!isClass _config) then {
|
if (!isClass _config) then {
|
||||||
WARNING("CfgMarkerColors not found, changed to Default");
|
WARNING("CfgMarkerColors not found, changed to Default");
|
||||||
_config == (configFile >> "CfgMarkerColors" >> "Default");
|
_config == (configFile >> "CfgMarkerColors" >> "Default");
|
||||||
};
|
};
|
||||||
_marker setMarkerColorLocal configName _config;
|
_marker setMarkerColorLocal configName _config;
|
||||||
|
|
||||||
_marker setMarkerPosLocal (_data select 2);
|
_marker setMarkerPosLocal _markerPos;
|
||||||
_marker setMarkerDirLocal (_data select 3);
|
_marker setMarkerDirLocal _markerDir;
|
||||||
|
|
||||||
// save properties on server machine for JIP, marker editing ready
|
// save properties on server machine for JIP, marker editing ready
|
||||||
if (isMultiplayer && {isServer}) then {
|
if (isMultiplayer && {isServer}) then {
|
||||||
private ["_allMapMarkers", "_allMapMarkersProperties", "_index"];
|
private ["_allMapMarkers", "_allMapMarkersProperties", "_index"];
|
||||||
|
|
||||||
_allMapMarkers = GETMVAR(allMapMarkers,[]);
|
_allMapMarkers = GETGVAR(allMapMarkers,[]);
|
||||||
_allMapMarkersProperties = GETMVAR(allMapMarkersProperties,[]);
|
_allMapMarkersProperties = GETGVAR(allMapMarkersProperties,[]);
|
||||||
|
|
||||||
_index = _allMapMarkers find _marker;
|
_index = _allMapMarkers find _marker;
|
||||||
|
|
||||||
|
@ -11,13 +11,5 @@
|
|||||||
<Spanish>Dirección: %1°</Spanish>
|
<Spanish>Dirección: %1°</Spanish>
|
||||||
<Russian>Направление: %1</Russian>
|
<Russian>Направление: %1</Russian>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACE_Markers_PlaceIn">
|
|
||||||
<English>Place in: %1</English>
|
|
||||||
<German>Platz in: %1</German>
|
|
||||||
<Spanish>Colocar en: %1</Spanish>
|
|
||||||
<Polish>Umieść na: %1</Polish>
|
|
||||||
<Czech>Umístit do: %1</Czech>
|
|
||||||
<Russian>Место в: %1</Russian>
|
|
||||||
</Key>
|
|
||||||
</Package>
|
</Package>
|
||||||
</Project>
|
</Project>
|
@ -95,3 +95,12 @@ class RscDisplayInterruptEditor3D: RscStandardDisplay {
|
|||||||
class ACE_Open_settingsMenu_Btn : ACE_Open_SettingsMenu_BtnBase {};
|
class ACE_Open_settingsMenu_Btn : ACE_Open_SettingsMenu_BtnBase {};
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
class RscDisplayMain: RscStandardDisplay {
|
||||||
|
class controls {
|
||||||
|
class ACE_Open_settingsMenu_Btn : ACE_Open_SettingsMenu_BtnBase {
|
||||||
|
action = "if (missionName != '') then {createDialog 'ACE_settingsMenu';};";
|
||||||
|
y = "4 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + safezoneY";
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
@ -1,43 +0,0 @@
|
|||||||
class Extended_PreInit_EventHandlers {
|
|
||||||
class ADDON {
|
|
||||||
init = QUOTE(call COMPILE_FILE(XEH_preInit) );
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Extended_FiredBis_EventHandlers {
|
|
||||||
class CAManBase {
|
|
||||||
class ADDON {
|
|
||||||
clientFiredBis = QUOTE(if (_this select 0 == ACE_player) then {_this call FUNC(camShake); _this call FUNC(burstDispersion);};);
|
|
||||||
};
|
|
||||||
};
|
|
||||||
class Tank {
|
|
||||||
class ADDON {
|
|
||||||
clientFiredBis = QUOTE(if (_this select 0 == vehicle ACE_player) then {_this call FUNC(camShake);};);
|
|
||||||
};
|
|
||||||
};
|
|
||||||
class Car {
|
|
||||||
class ADDON {
|
|
||||||
clientFiredBis = QUOTE(if (_this select 0 == vehicle ACE_player) then {_this call FUNC(camShake);};);
|
|
||||||
};
|
|
||||||
};
|
|
||||||
class Helicopter {
|
|
||||||
class ADDON {
|
|
||||||
clientFiredBis = QUOTE(if (_this select 0 == vehicle ACE_player) then {_this call FUNC(camShake);};);
|
|
||||||
};
|
|
||||||
};
|
|
||||||
class Plane {
|
|
||||||
class ADDON {
|
|
||||||
clientFiredBis = QUOTE(if (_this select 0 == vehicle ACE_player) then {_this call FUNC(camShake);};);
|
|
||||||
};
|
|
||||||
};
|
|
||||||
class Ship_F {
|
|
||||||
class ADDON {
|
|
||||||
clientFiredBis = QUOTE(if (_this select 0 == vehicle ACE_player) then {_this call FUNC(camShake);};);
|
|
||||||
};
|
|
||||||
};
|
|
||||||
class StaticWeapon {
|
|
||||||
class ADDON {
|
|
||||||
clientFiredBis = QUOTE(if (_this select 0 == vehicle ACE_player) then {_this call FUNC(camShake);};);
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
@ -1,8 +0,0 @@
|
|||||||
#include "script_component.hpp"
|
|
||||||
|
|
||||||
ADDON = false;
|
|
||||||
|
|
||||||
PREP(burstDispersion);
|
|
||||||
PREP(camShake);
|
|
||||||
|
|
||||||
ADDON = true;
|
|
@ -6,14 +6,12 @@ class CfgPatches {
|
|||||||
weapons[] = {};
|
weapons[] = {};
|
||||||
requiredVersion = REQUIRED_VERSION;
|
requiredVersion = REQUIRED_VERSION;
|
||||||
requiredAddons[] = {"ace_common"};
|
requiredAddons[] = {"ace_common"};
|
||||||
author[] = {"KoffeinFlummi", "TaoSensai", "commy2"};
|
author[] = {"KoffeinFlummi","TaoSensai","commy2"};
|
||||||
authorUrl = "https://github.com/Taosenai/tmr";
|
authorUrl = "https://github.com/Taosenai/tmr";
|
||||||
VERSION_CONFIG;
|
VERSION_CONFIG;
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
#include "CfgEventHandlers.hpp"
|
|
||||||
|
|
||||||
// DOC: http://forums.bistudio.com/showthread.php?94464-explaining-the-cfgRecoils-array
|
// DOC: http://forums.bistudio.com/showthread.php?94464-explaining-the-cfgRecoils-array
|
||||||
class CfgRecoils {
|
class CfgRecoils {
|
||||||
#define KICKBACK 0.07
|
#define KICKBACK 0.07
|
||||||
@ -114,17 +112,18 @@ class CfgRecoils {
|
|||||||
recoil_single_titan[] = {0,0,0};
|
recoil_single_titan[] = {0,0,0};
|
||||||
};
|
};
|
||||||
|
|
||||||
class CfgCameraShake {
|
/*class CfgCameraShake {
|
||||||
// Seems to be ignored by Arma
|
// Seems to be ignored by Arma
|
||||||
defaultCaliberCoefWeaponFire = 0;
|
defaultCaliberCoefWeaponFire = 0;
|
||||||
};
|
};*/
|
||||||
|
|
||||||
// Completely disable BI's camshake on fire.
|
// Completely disable BI's camshake on fire.
|
||||||
class CfgMovesBasic {
|
/*class CfgMovesBasic {
|
||||||
class Default {
|
class Default {
|
||||||
camShakeFire = 0;
|
camShakeFire = 0;
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
class CfgMovesMaleSdr : CfgMovesBasic {
|
class CfgMovesMaleSdr : CfgMovesBasic {
|
||||||
class States {
|
class States {
|
||||||
class AmovPercMstpSlowWrflDnon;
|
class AmovPercMstpSlowWrflDnon;
|
||||||
@ -183,128 +182,4 @@ class CfgMovesMaleSdr : CfgMovesBasic {
|
|||||||
camShakeFire = 0;
|
camShakeFire = 0;
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
};
|
};*/
|
||||||
|
|
||||||
// Ammo
|
|
||||||
class CfgAmmo {
|
|
||||||
class MissileCore;
|
|
||||||
class MissileBase: MissileCore {
|
|
||||||
GVAR(shakeMultiplier) = 2;
|
|
||||||
};
|
|
||||||
|
|
||||||
class BombCore;
|
|
||||||
class LaserBombCore: BombCore {
|
|
||||||
GVAR(shakeMultiplier) = 2;
|
|
||||||
};
|
|
||||||
class Bo_Mk82: BombCore {
|
|
||||||
GVAR(shakeMultiplier) = 2;
|
|
||||||
};
|
|
||||||
|
|
||||||
class RocketCore;
|
|
||||||
class ArtilleryRocketCore: RocketCore {
|
|
||||||
GVAR(shakeMultiplier) = 1.4;
|
|
||||||
};
|
|
||||||
class RocketBase: RocketCore {
|
|
||||||
GVAR(shakeMultiplier) = 1.4;
|
|
||||||
};
|
|
||||||
|
|
||||||
class BulletCore;
|
|
||||||
class BulletBase: BulletCore {
|
|
||||||
GVAR(shakeMultiplier) = 1;
|
|
||||||
};
|
|
||||||
|
|
||||||
class ShotgunCore;
|
|
||||||
class ShotgunBase: ShotgunCore {
|
|
||||||
GVAR(shakeMultiplier) = 1.1;
|
|
||||||
};
|
|
||||||
|
|
||||||
class ShellCore;
|
|
||||||
class ShellBase: ShellCore {
|
|
||||||
GVAR(shakeMultiplier) = 3;
|
|
||||||
};
|
|
||||||
|
|
||||||
class SubmunitionCore;
|
|
||||||
class SubmunitionBase: SubmunitionCore {
|
|
||||||
GVAR(shakeMultiplier) = 3;
|
|
||||||
};
|
|
||||||
|
|
||||||
class ShotDeployCore;
|
|
||||||
class ShotDeployBase: ShotDeployCore {
|
|
||||||
GVAR(shakeMultiplier) = 3;
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
// Weapons
|
|
||||||
// 1. Set the recoil profiles for all fire modes.
|
|
||||||
// 2. Set the shake multiplier. This determines the camshake for the weapon.
|
|
||||||
// Ex: GVAR(shakeMultiplier) = 1; (disabled currently)
|
|
||||||
|
|
||||||
class CfgWeapons {
|
|
||||||
class CannonCore;
|
|
||||||
class autocannon_Base_F: CannonCore {
|
|
||||||
GVAR(shakeMultiplier) = 0;
|
|
||||||
};
|
|
||||||
class autocannon_35mm: CannonCore {
|
|
||||||
GVAR(shakeMultiplier) = 0;
|
|
||||||
};
|
|
||||||
class cannon_120mm: CannonCore {
|
|
||||||
GVAR(shakeMultiplier) = 0;
|
|
||||||
};
|
|
||||||
class mortar_155mm_AMOS: CannonCore {
|
|
||||||
GVAR(shakeMultiplier) = 0;
|
|
||||||
};
|
|
||||||
class mortar_82mm: CannonCore {
|
|
||||||
GVAR(shakeMultiplier) = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
// No camshake for gatlings
|
|
||||||
class gatling_20mm: CannonCore {
|
|
||||||
GVAR(shakeMultiplier) = 0;
|
|
||||||
};
|
|
||||||
class gatling_25mm: CannonCore {
|
|
||||||
GVAR(shakeMultiplier) = 0;
|
|
||||||
};
|
|
||||||
class gatling_30mm: CannonCore {
|
|
||||||
GVAR(shakeMultiplier) = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
class MGunCore;
|
|
||||||
class MGun: MGunCore {
|
|
||||||
GVAR(shakeMultiplier) = 0;
|
|
||||||
};
|
|
||||||
// No camshake for smoke launchers
|
|
||||||
class SmokeLauncher: MGun {
|
|
||||||
GVAR(shakeMultiplier) = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
// No camshake for coax machine guns
|
|
||||||
class LMG_RCWS;
|
|
||||||
class LMG_M200: LMG_RCWS {
|
|
||||||
GVAR(shakeMultiplier) = 0;
|
|
||||||
};
|
|
||||||
class LMG_coax: LMG_RCWS {
|
|
||||||
GVAR(shakeMultiplier) = 0;
|
|
||||||
};
|
|
||||||
class LMG_Minigun: LMG_RCWS {
|
|
||||||
GVAR(shakeMultiplier) = 0;
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
// Vehicles
|
|
||||||
class CfgVehicles {
|
|
||||||
class LandVehicle;
|
|
||||||
class Tank: LandVehicle {
|
|
||||||
GVAR(enableCamshake) = 1;
|
|
||||||
};
|
|
||||||
class Car: LandVehicle {
|
|
||||||
GVAR(enableCamshake) = 1;
|
|
||||||
};
|
|
||||||
class StaticWeapon: LandVehicle {
|
|
||||||
GVAR(enableCamshake) = 1;
|
|
||||||
};
|
|
||||||
|
|
||||||
class Allvehicles;
|
|
||||||
class Air: Allvehicles {
|
|
||||||
GVAR(enableCamshake) = 1;
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
@ -1,62 +0,0 @@
|
|||||||
// TMR: Small Arms - Recoil initialization and functions
|
|
||||||
// (C) 2013 Ryan Schultz. See LICENSE.
|
|
||||||
// Edited for compatability in ACE by KoffeinFlummi
|
|
||||||
// Edited by commy2
|
|
||||||
|
|
||||||
#include "script_component.hpp"
|
|
||||||
|
|
||||||
private ["_unit", "_weapon", "_projectile"];
|
|
||||||
|
|
||||||
_unit = _this select 0;
|
|
||||||
_weapon = _this select 1;
|
|
||||||
_projectile = _this select 6;
|
|
||||||
|
|
||||||
if (_weapon in ["Throw", "Put"]) exitWith {};
|
|
||||||
|
|
||||||
private ["_lastFired", "_burst"];
|
|
||||||
|
|
||||||
_lastFired = _unit getVariable [QUOTE(GVAR(lastFired)), -1];
|
|
||||||
_burst = _unit getVariable [QUOTE(GVAR(burst)), 0];
|
|
||||||
|
|
||||||
if (time - _lastFired < 0.45) then {
|
|
||||||
private "_startDisperse";
|
|
||||||
_burst = _burst + 1;
|
|
||||||
_unit setVariable [QUOTE(GVAR(burst)), _burst, false];
|
|
||||||
|
|
||||||
_startDisperse = [1, 3] select (cameraView == "GUNNER");
|
|
||||||
|
|
||||||
if (_burst > _startDisperse) then {
|
|
||||||
// Reset burst size for calcs
|
|
||||||
_burst = _burst - _startDisperse;
|
|
||||||
|
|
||||||
// Increase dispersion cap if player is not using sights
|
|
||||||
_sightsBurst = [30, 0] select (cameraView == "GUNNER");
|
|
||||||
|
|
||||||
// Increase initial dispersion and cap if player is moving
|
|
||||||
if (speed _unit > 0.5) then {
|
|
||||||
_sightsBurst = 25;
|
|
||||||
_burst = _burst + 15;
|
|
||||||
};
|
|
||||||
|
|
||||||
// Maximum possible dispersion (without _sightsBurst mod)
|
|
||||||
_maxBurst = 50;
|
|
||||||
|
|
||||||
if (_unit getVariable [QUOTE(EGVAR(resting,weaponRested)), false]) then {_maxBurst = 25};
|
|
||||||
if (_unit getVariable [QUOTE(EGVAR(resting,bipodDeployed)), false]) then {_maxBurst = 18};
|
|
||||||
|
|
||||||
// Cap the dispersion
|
|
||||||
_burst = (_burst min _maxBurst) + _sightsBurst;
|
|
||||||
|
|
||||||
// Add random variance
|
|
||||||
_elevAngle = (_burst / 300) - random (_burst / 300) * 2;
|
|
||||||
_travAngle = (_burst / 260) - random (_burst / 260) * 2;
|
|
||||||
|
|
||||||
[_projectile, _travAngle, _elevAngle] call EFUNC(common,changeProjectileDirection);
|
|
||||||
};
|
|
||||||
} else {
|
|
||||||
|
|
||||||
// Long enough delay, reset burst
|
|
||||||
_unit setVariable [QUOTE(GVAR(burst)), 0, false];
|
|
||||||
};
|
|
||||||
|
|
||||||
_unit setVariable [QUOTE(GVAR(lastFired)), time, false];
|
|
@ -1,61 +0,0 @@
|
|||||||
// TMR: Small Arms - Recoil initialization and functions
|
|
||||||
// (C) 2013 Ryan Schultz. See LICENSE.
|
|
||||||
// Edited for compatability in ACE by KoffeinFlummi
|
|
||||||
// Edited by commy2
|
|
||||||
|
|
||||||
#include "script_component.hpp"
|
|
||||||
|
|
||||||
#define BASE_POWER 0.40
|
|
||||||
#define BASE_TIME 0.19
|
|
||||||
#define BASE_FREQ 13
|
|
||||||
#define RECOIL_COEF 40
|
|
||||||
|
|
||||||
private ["_unit", "_weapon", "_muzzle", "_ammo"];
|
|
||||||
|
|
||||||
_unit = _this select 0;
|
|
||||||
_weapon = _this select 1;
|
|
||||||
_muzzle = _this select 2;
|
|
||||||
_ammo = _this select 4;
|
|
||||||
|
|
||||||
if (_weapon in [handgunWeapon _unit, "Throw", "Put"]) exitWith {};
|
|
||||||
|
|
||||||
private ["_powerMod", "_timeMod", "_freqMod", "_powerCoef"];
|
|
||||||
|
|
||||||
_powerMod = ([0, -0.1, -0.1, 0, -0.2] select (["STAND", "CROUCH", "PRONE", "UNDEFINED", ""] find stance _unit)) + ([0, -1, 0, -1] select (["INTERNAL", "EXTERNAL", "GUNNER", "GROUP"] find cameraView));
|
|
||||||
_timeMod = 0;
|
|
||||||
_freqMod = 0;
|
|
||||||
|
|
||||||
_powerCoef = 0;
|
|
||||||
if (_unit != vehicle _unit) then {
|
|
||||||
_powerCoef = getNumber (configFile >> "CfgWeapons" >> _weapon >> QUOTE(GVAR(shakeMultiplier)));
|
|
||||||
_powerCoef = _powerCoef * getNumber (configFile >> "CfgAmmo" >> _ammo >> QUOTE(GVAR(shakeMultiplier)));
|
|
||||||
} else {
|
|
||||||
private ["_type", "_config", "_recoil"];
|
|
||||||
|
|
||||||
_type = ["recoil", "recoilProne"] select (stance _unit == "PRONE");
|
|
||||||
|
|
||||||
_config = configFile >> "CfgWeapons" >> _weapon;
|
|
||||||
_recoil = if (_muzzle == _weapon) then {
|
|
||||||
getText (_config >> _type)
|
|
||||||
} else {
|
|
||||||
getText (_config >> _muzzle >> _type)
|
|
||||||
};
|
|
||||||
|
|
||||||
_recoil = getArray (configFile >> "CfgRecoils" >> _recoil);
|
|
||||||
if (count _recoil < 2) exitWith {};
|
|
||||||
|
|
||||||
_powerCoef = _recoil select 1;
|
|
||||||
_powerCoef = (call compile format ["%1", _powerCoef]) * RECOIL_COEF;
|
|
||||||
};
|
|
||||||
|
|
||||||
if (_unit getVariable [QUOTE(EGVAR(resting,weaponRested)), false]) then {_powerMod = _powerMod - 0.07};
|
|
||||||
if (_unit getVariable [QUOTE(EGVAR(resting,bipodDeployed)), false]) then {_powerMod = _powerMod - 0.11};
|
|
||||||
|
|
||||||
private "_camshake";
|
|
||||||
_camshake = [
|
|
||||||
_powerCoef * (BASE_POWER + _powerMod) max 0,
|
|
||||||
BASE_TIME + _timeMod max 0,
|
|
||||||
BASE_FREQ + _freqMod max 0
|
|
||||||
];
|
|
||||||
|
|
||||||
addCamShake _camshake;
|
|
@ -1,12 +0,0 @@
|
|||||||
#define COMPONENT recoil
|
|
||||||
#include "\z\ace\Addons\main\script_mod.hpp"
|
|
||||||
|
|
||||||
#ifdef DEBUG_ENABLED_RECOIL
|
|
||||||
#define DEBUG_MODE_FULL
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef DEBUG_SETTINGS_RECOIL
|
|
||||||
#define DEBUG_SETTINGS DEBUG_SETTINGS_RECOIL
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#include "\z\ace\Addons\main\script_macros.hpp"
|
|
@ -1 +0,0 @@
|
|||||||
z\ace\addons\resting
|
|
@ -1,12 +0,0 @@
|
|||||||
|
|
||||||
class Extended_PreInit_EventHandlers {
|
|
||||||
class ADDON {
|
|
||||||
init = QUOTE(call COMPILE_FILE(XEH_preInit));
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
class Extended_PostInit_EventHandlers {
|
|
||||||
class ADDON {
|
|
||||||
init = QUOTE( call COMPILE_FILE(XEH_postInit) );
|
|
||||||
};
|
|
||||||
};
|
|
File diff suppressed because it is too large
Load Diff
@ -1,14 +0,0 @@
|
|||||||
class CfgSounds {
|
|
||||||
class GVAR(rest)
|
|
||||||
{
|
|
||||||
name=QGVAR(rest);
|
|
||||||
sound[]={QUOTE(PATHTOF(sounds\weaponrest_rest.wav)),1,1};
|
|
||||||
titles[]={};
|
|
||||||
};
|
|
||||||
class GVAR(unrest)
|
|
||||||
{
|
|
||||||
name=QGVAR(unrest);
|
|
||||||
sound[]={QUOTE(PATHTOF(sounds\weaponrest_unrest.wav)),1,1};
|
|
||||||
titles[]={};
|
|
||||||
};
|
|
||||||
};
|
|
@ -1,22 +0,0 @@
|
|||||||
class CfgWeapons {
|
|
||||||
class Rifle_Long_Base_F;
|
|
||||||
class arifle_MX_Base_F;
|
|
||||||
|
|
||||||
class arifle_MX_SW_F : arifle_MX_Base_F {
|
|
||||||
ACE_Bipod = 1;
|
|
||||||
};
|
|
||||||
|
|
||||||
class LMG_Mk200_F : Rifle_Long_Base_F {
|
|
||||||
ACE_Bipod = 1;
|
|
||||||
};
|
|
||||||
class LMG_Zafir_F: Rifle_Long_Base_F {
|
|
||||||
ACE_Bipod = 1;
|
|
||||||
};
|
|
||||||
|
|
||||||
class LRR_base_F : Rifle_Long_Base_F {
|
|
||||||
ACE_Bipod = 1;
|
|
||||||
};
|
|
||||||
class GM6_base_F : Rifle_Long_Base_F {
|
|
||||||
ACE_Bipod = 1;
|
|
||||||
};
|
|
||||||
};
|
|
@ -1,12 +0,0 @@
|
|||||||
ace_resting
|
|
||||||
===========
|
|
||||||
|
|
||||||
Introduces weapon resting and bipod deployment, allowing the player to increase the stability of his weapon.
|
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
|
||||||
|
|
||||||
The people responsible for merging changes to this component or answering potential questions.
|
|
||||||
|
|
||||||
- [KoffeinFlummi](https://github.com/KoffeinFlummi)
|
|
||||||
- [commy2](https://github.com/commy2)
|
|
@ -1,23 +0,0 @@
|
|||||||
// by esteldunedain
|
|
||||||
#include "script_component.hpp"
|
|
||||||
|
|
||||||
if !(hasInterface) exitWith {};
|
|
||||||
|
|
||||||
// Add keybinds
|
|
||||||
["ACE3", QGVAR(RestWeapon), localize "STR_ACE_Resting_RestWeapon",
|
|
||||||
{
|
|
||||||
// Conditions: canInteract
|
|
||||||
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
|
|
||||||
// Conditions: specific
|
|
||||||
if !([ACE_player] call EFUNC(common,canUseWeapon) &&
|
|
||||||
{inputAction 'reloadMagazine' == 0} &&
|
|
||||||
{!weaponLowered ACE_player} &&
|
|
||||||
{speed ACE_player < 1}) exitWith {false};
|
|
||||||
|
|
||||||
// Statement
|
|
||||||
[ACE_player, vehicle ACE_player, currentWeapon ACE_player] call FUNC(restWeapon);
|
|
||||||
// Return false so it doesn't block other actions
|
|
||||||
false
|
|
||||||
},
|
|
||||||
{false},
|
|
||||||
[15, [false, false, false]], false] call cba_fnc_addKeybind;
|
|
@ -1,11 +0,0 @@
|
|||||||
#include "script_component.hpp"
|
|
||||||
|
|
||||||
ADDON = false;
|
|
||||||
|
|
||||||
PREP(getIntersection);
|
|
||||||
PREP(hasBipod);
|
|
||||||
PREP(pfhCheckRest);
|
|
||||||
PREP(restWeapon);
|
|
||||||
PREP(unRestWeapon);
|
|
||||||
|
|
||||||
ADDON = true;
|
|
@ -1,21 +0,0 @@
|
|||||||
#include "script_component.hpp"
|
|
||||||
|
|
||||||
class CfgPatches {
|
|
||||||
class ADDON {
|
|
||||||
units[] = {};
|
|
||||||
weapons[] = {};
|
|
||||||
requiredVersion = REQUIRED_VERSION;
|
|
||||||
requiredAddons[] = {"ace_common"};
|
|
||||||
author[] = {"KoffeinFlummi", "TaoSensai", "esteldunedain"};
|
|
||||||
authorUrl = "https://github.com/KoffeinFlummi/";
|
|
||||||
VERSION_CONFIG;
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
#include "CfgEventHandlers.hpp"
|
|
||||||
|
|
||||||
#include "CfgWeapons.hpp"
|
|
||||||
|
|
||||||
#include "CfgMoves.hpp"
|
|
||||||
|
|
||||||
#include "CfgSounds.hpp"
|
|
Binary file not shown.
@ -1,70 +0,0 @@
|
|||||||
/*
|
|
||||||
* Author: KoffeinFlummi, edited by commy2 and esteldunedain
|
|
||||||
*
|
|
||||||
* Prepares intersects
|
|
||||||
*
|
|
||||||
* Arguments:
|
|
||||||
* 0: unit
|
|
||||||
* 1: vehicle
|
|
||||||
* 2: weapon
|
|
||||||
*
|
|
||||||
* Return Values:
|
|
||||||
* [_intersectsMiddle, _intersectsLeft, _intersectsRight, _intersectsDown]
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
#include "script_component.hpp"
|
|
||||||
|
|
||||||
EXPLODE_3_PVT(_this,_unit,_vehicle,_weapon);
|
|
||||||
|
|
||||||
private ["_weaponPos", "_weaponDir", "_weaponPosDown"];
|
|
||||||
|
|
||||||
_weaponPos = ATLtoASL (_unit modelToWorldVisual (_unit selectionPosition "RightHand"));
|
|
||||||
_weaponDir = _unit weaponDirection _weapon;
|
|
||||||
_weaponPosDown = _weaponPos vectorAdd [0,0,-MAXHEIGHT];
|
|
||||||
|
|
||||||
private ["_checkPosMiddle", "_checkPosLeft", "_checkPosRight", "_checkPosDown"];
|
|
||||||
|
|
||||||
_checkPosMiddle = [
|
|
||||||
(_weaponPos select 0) + MAXDISTANCE * (_weaponDir select 0),
|
|
||||||
(_weaponPos select 1) + MAXDISTANCE * (_weaponDir select 1),
|
|
||||||
(_weaponPos select 2) + MAXDISTANCE * (_weaponDir select 2)
|
|
||||||
];
|
|
||||||
_checkPosLeft = [
|
|
||||||
(_weaponPos select 0) + MAXDISTANCE * sin (((_weaponDir select 0) atan2 (_weaponDir select 1)) + 360 - MAXANGLE),
|
|
||||||
(_weaponPos select 1) + MAXDISTANCE * cos (((_weaponDir select 0) atan2 (_weaponDir select 1)) + 360 - MAXANGLE),
|
|
||||||
(_weaponPos select 2) + MAXDISTANCE * (_weaponDir select 2)
|
|
||||||
];
|
|
||||||
_checkPosRight = [
|
|
||||||
(_weaponPos select 0) + MAXDISTANCE * sin (((_weaponDir select 0) atan2 (_weaponDir select 1)) + MAXANGLE),
|
|
||||||
(_weaponPos select 1) + MAXDISTANCE * cos (((_weaponDir select 0) atan2 (_weaponDir select 1)) + MAXANGLE),
|
|
||||||
(_weaponPos select 2) + MAXDISTANCE * (_weaponDir select 2)
|
|
||||||
];
|
|
||||||
_checkPosDown = [
|
|
||||||
(_weaponPos select 0) + MAXDISTANCE * (_weaponDir select 0),
|
|
||||||
(_weaponPos select 1) + MAXDISTANCE * (_weaponDir select 1),
|
|
||||||
(_weaponPos select 2) + MAXDISTANCE * (_weaponDir select 2) - MAXHEIGHT
|
|
||||||
];
|
|
||||||
|
|
||||||
/* UNCOMMENT THIS FOR DEBUGGING
|
|
||||||
weaponPos = ASLtoATL _weaponPos;
|
|
||||||
weaponPosDown = ASLtoATL _weaponPosDown;
|
|
||||||
checkPosMiddle = ASLtoATL _checkPosMiddle;
|
|
||||||
checkPosLeft = ASLtoATL _checkPosLeft;
|
|
||||||
checkPosRight = ASLtoATL _checkPosRight;
|
|
||||||
checkPosDown = ASLtoATL _checkPosDown;
|
|
||||||
|
|
||||||
onEachFrame {
|
|
||||||
drawLine3D [weaponPos, checkPosMiddle, [1,0,0,1]];
|
|
||||||
drawLine3D [weaponPos, checkPosLeft, [1,0,0,1]];
|
|
||||||
drawLine3D [weaponPos, checkPosRight, [1,0,0,1]];
|
|
||||||
drawLine3D [weaponPosDown, checkPosDown, [1,0,0,1]];
|
|
||||||
};*/
|
|
||||||
|
|
||||||
private ["_intersectsMiddle", "_intersectsLeft", "_intersectsRight", "_intersectsDown"];
|
|
||||||
|
|
||||||
_intersectsMiddle = lineIntersects [_weaponPos, _checkPosMiddle];
|
|
||||||
_intersectsLeft = lineIntersects [_weaponPos, _checkPosLeft];
|
|
||||||
_intersectsRight = lineIntersects [_weaponPos, _checkPosRight];
|
|
||||||
_intersectsDown = lineIntersects [_weaponPos, _checkPosDown] || {terrainIntersectASL [_weaponPosDown, _checkPosDown]};
|
|
||||||
|
|
||||||
[_intersectsMiddle, _intersectsLeft, _intersectsRight, _intersectsDown]
|
|
@ -1,22 +0,0 @@
|
|||||||
/*
|
|
||||||
* Author: Commy2
|
|
||||||
*
|
|
||||||
* Check if the weapon has a bipod
|
|
||||||
*
|
|
||||||
* Arguments:
|
|
||||||
* 0: weapon
|
|
||||||
*
|
|
||||||
* Return Values:
|
|
||||||
* Boolean
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
#include "script_component.hpp"
|
|
||||||
|
|
||||||
EXPLODE_1_PVT(_this,_weapon);
|
|
||||||
|
|
||||||
private ["_config"];
|
|
||||||
_config = configFile >> "CfgWeapons" >> _weapon;
|
|
||||||
|
|
||||||
getNumber (_config >> "ACE_Bipod") == 1 ||
|
|
||||||
getNumber (_config >> "AGM_Bipod") == 1 ||
|
|
||||||
{getNumber (_config >> "tmr_autorest_deployable") == 1}
|
|
@ -1,41 +0,0 @@
|
|||||||
/*
|
|
||||||
* Author: KoffeinFlummi, edited by commy2 and esteldunedain
|
|
||||||
*
|
|
||||||
* PFH that check for player moving away, changing weapon, etc
|
|
||||||
* and unrests the weapon if necessary
|
|
||||||
*
|
|
||||||
* Arguments:
|
|
||||||
* 0: unit
|
|
||||||
* 1: vehicle
|
|
||||||
* 2: weapon
|
|
||||||
* 3: rested position
|
|
||||||
*
|
|
||||||
* Return Values:
|
|
||||||
* None
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
#include "script_component.hpp"
|
|
||||||
|
|
||||||
EXPLODE_2_PVT(_this,_params,_pfhId);
|
|
||||||
EXPLODE_4_PVT(_params,_unit,_vehicle,_weapon,_restedPosition);
|
|
||||||
|
|
||||||
if !(_unit getVariable ["ACE_weaponRested", false]) exitWith {
|
|
||||||
[_pfhId] call cba_fnc_removePerFrameHandler;
|
|
||||||
};
|
|
||||||
|
|
||||||
private ["_intersects"];
|
|
||||||
_intersects = _params call FUNC(getIntersection);
|
|
||||||
|
|
||||||
if (
|
|
||||||
_unit != ACE_player
|
|
||||||
|| {_vehicle != vehicle _unit}
|
|
||||||
|| {inputAction "reloadMagazine" != 0}
|
|
||||||
|| {weaponLowered _unit}
|
|
||||||
|| {speed _unit > 1}
|
|
||||||
|| {currentWeapon _unit != _weapon}
|
|
||||||
|| {getPosASL _unit distanceSqr _restedPosition > 1}
|
|
||||||
|| {!(true in _intersects)}
|
|
||||||
) exitWith {
|
|
||||||
[_pfhId] call cba_fnc_removePerFrameHandler;
|
|
||||||
[_unit, _vehicle, _weapon] call FUNC(unRestWeapon);
|
|
||||||
};
|
|
@ -1,66 +0,0 @@
|
|||||||
/*
|
|
||||||
* Author: KoffeinFlummi, edited by commy2 and esteldunedain
|
|
||||||
*
|
|
||||||
* Rests the player's weapon if possible.
|
|
||||||
*
|
|
||||||
* Arguments:
|
|
||||||
* None
|
|
||||||
*
|
|
||||||
* Return Values:
|
|
||||||
* None
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
#include "script_component.hpp"
|
|
||||||
|
|
||||||
EXPLODE_3_PVT(_this,_unit,_vehicle,_weapon);
|
|
||||||
|
|
||||||
if (_weapon != primaryWeapon _unit) exitWith {};
|
|
||||||
|
|
||||||
if (_unit getVariable ["ACE_weaponRested", false]) exitWith {_this call FUNC(unRestWeapon)};
|
|
||||||
|
|
||||||
// exit if this is not an available animation
|
|
||||||
if (!isClass (configFile >> "CfgMovesMaleSdr" >> "States" >> format ["%1_ace_deploy", animationState _unit])) exitWith {};
|
|
||||||
|
|
||||||
// CHECK FOR APPROPRIATE SURFACE
|
|
||||||
private "_intersects";
|
|
||||||
_intersects = _this call FUNC(getIntersection);
|
|
||||||
|
|
||||||
if (true in _intersects) then {
|
|
||||||
_unit setVariable ["ACE_weaponRested", true];
|
|
||||||
if (_unit == ACE_PLAYER) then {
|
|
||||||
[QGVAR(bipodDeployed), true, QUOTE(PATHTOF(data\icons\icon_bipod.paa)), [1,1,1,1], -1] call EFUNC(common,displayIcon);
|
|
||||||
};
|
|
||||||
|
|
||||||
private "_restedPosition";
|
|
||||||
_restedPosition = getPosASL _unit;
|
|
||||||
|
|
||||||
// REST THE WEAPON
|
|
||||||
addCamShake CAMSHAKE;
|
|
||||||
playSound QGVAR(rest);
|
|
||||||
|
|
||||||
if ([_weapon] call FUNC(hasBipod) && {_intersects select 3}) then {
|
|
||||||
_unit setVariable ["ACE_bipodDeployed", true];
|
|
||||||
|
|
||||||
_unit setUnitRecoilCoefficient (BIPODRECOIL * unitRecoilCoefficient _unit);
|
|
||||||
//[_unit, format ["%1_ace_deploy", animationState _unit], 2] call EFUNC(common,doAnimation);
|
|
||||||
_unit switchMove format ["%1_ace_deploy", animationState _unit];
|
|
||||||
|
|
||||||
private "_picture";
|
|
||||||
_picture = getText (configFile >> "CfgWeapons" >> _weapon >> "picture");
|
|
||||||
[localize "STR_ACE_Resting_BipodDeployed", _picture] call EFUNC(common,displayTextPicture);
|
|
||||||
|
|
||||||
} else {
|
|
||||||
_unit setVariable ["ACE_bipodDeployed", false];
|
|
||||||
|
|
||||||
_unit setUnitRecoilCoefficient (RESTEDRECOIL * unitRecoilCoefficient _unit);
|
|
||||||
//[_unit, format ["%1_ace_rested", animationState _unit], 2] call EFUNC(common,doAnimation);
|
|
||||||
_unit switchMove format ["%1_ace_rested", animationState _unit];
|
|
||||||
|
|
||||||
private "_picture";
|
|
||||||
_picture = getText (configFile >> "CfgWeapons" >> _weapon >> "picture");
|
|
||||||
[localize "STR_ACE_Resting_WeaponRested", _picture] call EFUNC(common,displayTextPicture);
|
|
||||||
};
|
|
||||||
|
|
||||||
// Launch a PFH to check for player moving away, changing weapon, etc
|
|
||||||
[FUNC(pfhCheckRest), 0.2, [_unit, _vehicle, _weapon, _restedPosition] ] call CBA_fnc_addPerFrameHandler;
|
|
||||||
};
|
|
@ -1,53 +0,0 @@
|
|||||||
/*
|
|
||||||
* Author: KoffeinFlummi, edited by commy2 and esteldunedain
|
|
||||||
*
|
|
||||||
* Un Rests the player's weapon
|
|
||||||
*
|
|
||||||
* Arguments:
|
|
||||||
* 0: unit
|
|
||||||
* 1: vehicle
|
|
||||||
* 2: weapon
|
|
||||||
*
|
|
||||||
* Return Values:
|
|
||||||
* None
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
#include "script_component.hpp"
|
|
||||||
|
|
||||||
EXPLODE_3_PVT(_this,_unit,_vehicle,_weapon);
|
|
||||||
|
|
||||||
addCamShake CAMSHAKE;
|
|
||||||
|
|
||||||
private "_animation";
|
|
||||||
_animation = animationState _unit;
|
|
||||||
|
|
||||||
if (_unit getVariable ["ACE_bipodDeployed", false]) then {
|
|
||||||
_unit setUnitRecoilCoefficient (unitRecoilCoefficient _unit / BIPODRECOIL);
|
|
||||||
if (_animation find "_ace_deploy" != -1) then {
|
|
||||||
//[_unit, [_animation, "_ace_deploy", ""] call CBA_fnc_replace, 2] call EFUNC(common,doAnimation);
|
|
||||||
_unit switchMove ([_animation, "_ace_deploy", ""] call CBA_fnc_replace);
|
|
||||||
};
|
|
||||||
|
|
||||||
private "_picture";
|
|
||||||
_picture = getText (configFile >> "CfgWeapons" >> _weapon >> "picture");
|
|
||||||
[localize "STR_ACE_Resting_BipodUndeployed", _picture] call EFUNC(common,displayTextPicture);
|
|
||||||
|
|
||||||
} else {
|
|
||||||
_unit setUnitRecoilCoefficient (unitRecoilCoefficient _unit / RESTEDRECOIL);
|
|
||||||
if (_animation find "_ace_rested" != -1) then {
|
|
||||||
//[_unit, [_animation, "_ace_rested", ""] call CBA_fnc_replace, 2] call EFUNC(common,doAnimation);
|
|
||||||
_unit switchMove ([_animation, "_ace_rested", ""] call CBA_fnc_replace);
|
|
||||||
};
|
|
||||||
|
|
||||||
private "_picture";
|
|
||||||
_picture = getText (configFile >> "CfgWeapons" >> _weapon >> "picture");
|
|
||||||
[localize "STR_ACE_Resting_WeaponLifted", _picture] call EFUNC(common,displayTextPicture);
|
|
||||||
};
|
|
||||||
playSound QGVAR(unrest);
|
|
||||||
|
|
||||||
_unit setVariable ["ACE_weaponRested", false];
|
|
||||||
_unit setVariable ["ACE_bipodDeployed", false];
|
|
||||||
|
|
||||||
if (_unit == ACE_PLAYER) then {
|
|
||||||
[QGVAR(bipodDeployed), false, "", [1,1,1,1], -1] call EFUNC(common,displayIcon);
|
|
||||||
};
|
|
@ -1 +0,0 @@
|
|||||||
#include "\z\ace\addons\resting\script_component.hpp"
|
|
@ -1,19 +0,0 @@
|
|||||||
#define COMPONENT resting
|
|
||||||
#include "\z\ace\Addons\main\script_mod.hpp"
|
|
||||||
|
|
||||||
#ifdef DEBUG_ENABLED_RESTING
|
|
||||||
#define DEBUG_MODE_FULL
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef DEBUG_SETTINGS_RESTING
|
|
||||||
#define DEBUG_SETTINGS DEBUG_SETTINGS_RESTING
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#include "\z\ace\Addons\main\script_macros.hpp"
|
|
||||||
|
|
||||||
#define RESTEDRECOIL 0.6
|
|
||||||
#define BIPODRECOIL 0.3
|
|
||||||
#define MAXDISTANCE 1
|
|
||||||
#define MAXANGLE 15
|
|
||||||
#define MAXHEIGHT 0.45
|
|
||||||
#define CAMSHAKE [1,0.5,5]
|
|
Binary file not shown.
Binary file not shown.
@ -1,69 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project name="ACE">
|
|
||||||
<Package name="Resting">
|
|
||||||
|
|
||||||
<Key ID="STR_ACE_Resting_RestWeapon">
|
|
||||||
<English>Rest Weapon</English>
|
|
||||||
<German>Waffe auflegen</German>
|
|
||||||
<Spanish>Apoyar el arma</Spanish>
|
|
||||||
<Polish>Oprzyj broń</Polish>
|
|
||||||
<Czech>Zapřít zbraň</Czech>
|
|
||||||
<French>Appuyer l'arme</French>
|
|
||||||
<Russian>Зафиксировать оружие</Russian>
|
|
||||||
<Hungarian>Fegyver kitámasztása</Hungarian>
|
|
||||||
<Portuguese>Apoiar Arma</Portuguese>
|
|
||||||
<Italian>Appoggia l'arma</Italian>
|
|
||||||
</Key>
|
|
||||||
|
|
||||||
<Key ID="STR_ACE_Resting_BipodDeployed">
|
|
||||||
<English>Bipod deployed</English>
|
|
||||||
<German>Zweibein ausgeklappt</German>
|
|
||||||
<Spanish>Bípode desplegado</Spanish>
|
|
||||||
<Polish>Dwójnóg rozstawiony</Polish>
|
|
||||||
<Czech>Dvojnožka rozložena</Czech>
|
|
||||||
<French>Bipied déployé</French>
|
|
||||||
<Russian>Сошки установлены</Russian>
|
|
||||||
<Hungarian>Állványon</Hungarian>
|
|
||||||
<Portuguese>Bipé apoiado</Portuguese>
|
|
||||||
<Italian>Bipiede appoggiato</Italian>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_ACE_Resting_WeaponRested">
|
|
||||||
<English>Weapon rested</English>
|
|
||||||
<German>Waffe aufgelegt</German>
|
|
||||||
<Spanish>Arma apoyada</Spanish>
|
|
||||||
<Polish>Broń oparta</Polish>
|
|
||||||
<Czech>Zbraň zapřena</Czech>
|
|
||||||
<French>Arme appuyée</French>
|
|
||||||
<Russian>Оружие зафиксировано</Russian>
|
|
||||||
<Hungarian>Fegyver kitámasztva</Hungarian>
|
|
||||||
<Portuguese>Arma apoiada</Portuguese>
|
|
||||||
<Italian>Arma appoggiata</Italian>
|
|
||||||
</Key>
|
|
||||||
|
|
||||||
<Key ID="STR_ACE_Resting_BipodUndeployed">
|
|
||||||
<English>Bipod undeployed</English>
|
|
||||||
<German>Zweibein eingeklappt</German>
|
|
||||||
<Spanish>Bípode plegado</Spanish>
|
|
||||||
<Polish>Dwójnóg złożony</Polish>
|
|
||||||
<Czech>Dvojnožka rozložena</Czech>
|
|
||||||
<French>Bipied replié</French>
|
|
||||||
<Russian>Сошки убраны</Russian>
|
|
||||||
<Hungarian>Állvány csukva</Hungarian>
|
|
||||||
<Portuguese>Bipé recolhido</Portuguese>
|
|
||||||
<Italian>Bipiede richiuso</Italian>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_ACE_Resting_WeaponLifted">
|
|
||||||
<English>Weapon lifted</English>
|
|
||||||
<German>Waffe gehoben</German>
|
|
||||||
<Spanish>Arma levantada</Spanish>
|
|
||||||
<Polish>Broń podniesiona</Polish>
|
|
||||||
<Czech>Zbraň zdvihnuta</Czech>
|
|
||||||
<French>Arme relevée</French>
|
|
||||||
<Russian>Оружие не зафиксировано</Russian>
|
|
||||||
<Hungarian>Fegyver nincs támasztva</Hungarian>
|
|
||||||
<Portuguese>Arma levantada</Portuguese>
|
|
||||||
<Italian>Arma sollevata</Italian>
|
|
||||||
</Key>
|
|
||||||
|
|
||||||
</Package>
|
|
||||||
</Project>
|
|
@ -21,7 +21,7 @@
|
|||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
#define MAXELEVATION 20
|
#define MAXELEVATION 20
|
||||||
#define MAXITERATIONS 120
|
#define MAXITERATIONS 600
|
||||||
#define PRECISION 0.1
|
#define PRECISION 0.1
|
||||||
#define RADIANS(X) (X / (180 / M_PI))
|
#define RADIANS(X) (X / (180 / M_PI))
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user