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Wrong resolve conflicts
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@ -139,29 +139,6 @@ GVAR(unloadAllVehiclesAction) = [
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}
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] call EFUNC(interact_menu,createAction);
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GVAR(objectAction) = [
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QGVAR(load), localize LSTRING(loadObject), "a3\ui_f\data\IGUI\Cfg\Actions\loadVehicle_ca.paa",
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{
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params ["_target", "_player"];
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[_player, _target] call FUNC(startLoadIn);
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},
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{
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//IGNORE_PRIVATE_WARNING ["_target", "_player"];
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GVAR(enable) &&
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{(_target getVariable [QGVAR(canLoad), getNumber (configOf _target >> QGVAR(canLoad))]) in [true, 1]} &&
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{locked _target < 2} &&
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{alive _target} &&
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{[_player, _target, ["isNotSwimming"]] call EFUNC(common,canInteractWith)} &&
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{((nearestObjects [_target, GVAR(cargoHolderTypes), (MAX_LOAD_DISTANCE + 10)]) findIf {
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private _hasCargoConfig = 1 == getNumber (configOf _x >> QGVAR(hasCargo));
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private _hasCargoPublic = _x getVariable [QGVAR(hasCargo), false];
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(_hasCargoConfig || {_hasCargoPublic}) && {_x != _target} && {alive _x} && {locked _x < 2} &&
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{([_target, _x] call EFUNC(interaction,getInteractionDistance)) < MAX_LOAD_DISTANCE}
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}) > -1}
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},
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LINKFUNC(addCargoVehiclesActions)
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] call EFUNC(interact_menu,createAction);
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{
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[_x, 1, ["ACE_SelfActions"], GVAR(unloadAllVehiclesAction), true] call EFUNC(interact_menu,addActionToClass);
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} forEach ["LandVehicle", "Ship", "Air"];
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