Merge pull request #1231 from BullHorn7/master

Documentation+Missionmaker - edit Weather
This commit is contained in:
Nicolás Badano 2015-05-15 19:12:07 -03:00
commit a872b8b9e5
3 changed files with 10 additions and 14 deletions

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---
layout: wiki
title: Weather
description:
description: The Weather module overrides the mission/editor weather setting with a synchronized realistic weather simulation
group: feature
parent: wiki
---
## Overview
### Sub-feature 1
Short description of sub-feature 1.
### Sub-feature 2
Short description of sub-feature 2.
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
ACE Weather is enabled by default. This feature simulates realistic weather according to map location, time of day, date, etc.
## Dependencies

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---
layout: wiki
title: Wind Deflection
description:
description: The Windeflection module simulates wind deflection of projectiles
group: feature
parent: wiki
---

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This module allows you to customize the weather settings.
<div class="panel callout">
<h5>Note:</h5>
<p>ACE Weather overrides weather settings (editor, mission settings) and automatically calculates wind, temperature and pressure according to map location, date, time of day and cloud coverage and allows the weather to evolve realistically as the simulation progresses. Weather synchronization occurs between all clients. <br>Adjustment of the weather is possible by modifying the <code>overcast</code> value (for example: <code>0.7</code> may result in intermittent rain).</p>
</div>
**Settings:**
1. **Weather propagation (Boolean)**<br>
Enables sever side weather propagation.<br>
`Default value: Yes`
2. **ACE Weather (Boolean)**<br>
Overrides the default weather (editor, mission settings) with ACE weather (map based).<br>
Overrides the default weather with ACE weather (map based).<br>
`Default value: Yes`
3. **Sync Rain (Boolean)**<br>
Synchronizes rain.<br>