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Merge pull request #3658 from acemod/fixPlayerChangedEvent
Wait until postInit to install playerChanged event
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commit
a8c0840cd1
@ -332,12 +332,6 @@ GVAR(OldVisibleMap) = false;
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GVAR(OldInventoryDisplayIsOpen) = nil; //@todo check this
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GVAR(OldIsCamera) = false;
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// clean up playerChanged eventhandler from preinit and put it in the same PFH as the other events to reduce overhead and guarantee advantageous execution order
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if (!isNil QGVAR(PreInit_playerChanged_PFHID)) then {
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[GVAR(PreInit_playerChanged_PFHID)] call CBA_fnc_removePerFrameHandler;
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GVAR(PreInit_playerChanged_PFHID) = nil;
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};
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// PFH to raise varios events
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[{
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BEGIN_COUNTER(stateChecker);
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@ -47,29 +47,12 @@ GVAR(statusEffect_Names) = [];
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GVAR(statusEffect_isGlobal) = [];
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//////////////////////////////////////////////////
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// Set up PlayerChanged eventhandler for pre init
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// Set up PlayerChanged eventhandler for pre init (EH is installed in postInit)
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//////////////////////////////////////////////////
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ACE_player = objNull;
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uiNamespace setVariable ["ACE_player", objNull];
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// @todo check if this can be removed
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if (hasInterface) then {
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// PFH to update the ACE_player variable
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GVAR(PreInit_playerChanged_PFHID) = [{
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if !(ACE_player isEqualTo (call FUNC(player))) then {
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private _oldPlayer = ACE_player;
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ACE_player = call FUNC(player);
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uiNamespace setVariable ["ACE_player", ACE_player];
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// Raise ACE event
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["playerChanged", [ACE_player, _oldPlayer]] call FUNC(localEvent);
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};
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}, 0, []] call CBA_fnc_addPerFrameHandler;
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};
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//////////////////////////////////////////////////
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// Time handling
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//////////////////////////////////////////////////
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