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Add long range SAMs
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@ -33,9 +33,9 @@ Weapon Configs:
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ZSU-39 Tigris AA - Infrared
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Mk49 Spartan - Infrared
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Mk21 Centurion - Doppler Radar
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MIM-145 - Doppler Radar
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S-750 - Doppler Radar
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X Mk21 Centurion - Doppler Radar
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X MIM-145 - Doppler Radar
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X S-750 - Doppler Radar
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Seeker Types:
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X Laser
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@ -73,9 +73,9 @@ Navigation Types:
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X AIM-120 - ZEM
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X AIM-132 - ZEM
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X GBU-SDB - ZEM
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MIM-145 - ZEM
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S-750 - ZEM
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Mk49 Spartan - ZEM
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X MIM-145 - ZEM
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X S-750 - ZEM
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X Mk49 Spartan - ZEM
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Navigation State Machine:
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Todo: Will allow for changing of navigation type in flight to get a more realistic flight profile
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1
addons/sam/$PBOPREFIX$
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1
addons/sam/$PBOPREFIX$
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@ -0,0 +1 @@
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z\ace\addons\sam
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122
addons/sam/CfgAmmo.hpp
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122
addons/sam/CfgAmmo.hpp
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class CfgAmmo {
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class ammo_Missile_mim145;
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class GVAR(patriot): ammo_Missile_mim145 {
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author = "Brandon (TCVM)";
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maneuvrability = 0;
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class ace_missileguidance {
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enabled = 1;
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pitchRate = 30; // Minium flap deflection for guidance
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yawRate = 30; // Maximum flap deflection for guidance
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canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
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// Guidance type for munitions
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defaultSeekerType = "DopplerRadar";
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seekerTypes[] = { "DopplerRadar" };
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lockableTypes[] = {"Air"};
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minimumSpeedFilter = 10; // filter out targets that have a closing velocity less than this
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minimumTimeFilter = 0.00001; // filter out targets that are this close to the ground (speed of light)
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maxTerrainCheck = 16000; // How far we should check for terrain
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defaultSeekerLockMode = "LOAL";
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seekerLockModes[] = { "LOAL", "LOBL" };
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defaultNavigationType = "ZeroEffortMiss";
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navigationTypes[] = { "ZeroEffortMiss" };
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seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
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seekerAngle = 50; // Angle from the shooter's view that can track the missile
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seekerAccuracy = 1; // seeker accuracy multiplier
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seekerMinRange = 75;
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seekerMaxRange = 2500; // Range from the missile which the seeker can visually search
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// Attack profile type selection
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defaultAttackProfile = "DIR";
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attackProfiles[] = {"DIR"};
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};
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};
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class ammo_Missile_rim162;
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class GVAR(RIM162): ammo_Missile_rim162 {
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author = "Brandon (TCVM)";
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maneuvrability = 0;
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class ace_missileguidance {
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enabled = 1;
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pitchRate = 15; // Minium flap deflection for guidance
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yawRate = 15; // Maximum flap deflection for guidance
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canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
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// Guidance type for munitions
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defaultSeekerType = "DopplerRadar";
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seekerTypes[] = { "DopplerRadar" };
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lockableTypes[] = {"Air"};
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minimumSpeedFilter = 20; // filter out targets that have a closing velocity less than this
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minimumTimeFilter = 0.00001; // filter out targets that are this close to the ground (speed of light)
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maxTerrainCheck = 16000; // How far we should check for terrain
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defaultSeekerLockMode = "LOAL";
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seekerLockModes[] = { "LOAL", "LOBL" };
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defaultNavigationType = "ZeroEffortMiss";
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navigationTypes[] = { "ZeroEffortMiss" };
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seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
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seekerAngle = 50; // Angle from the shooter's view that can track the missile
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seekerAccuracy = 1; // seeker accuracy multiplier
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seekerMinRange = 75;
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seekerMaxRange = 2500; // Range from the missile which the seeker can visually search
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// Attack profile type selection
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defaultAttackProfile = "DIR";
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attackProfiles[] = {"DIR"};
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};
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};
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class ammo_Missile_s750;
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class GVAR(s400): ammo_Missile_s750 {
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author = "Brandon (TCVM)";
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maneuvrability = 0;
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class ace_missileguidance {
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enabled = 1;
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pitchRate = 25; // Minium flap deflection for guidance
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yawRate = 25; // Maximum flap deflection for guidance
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canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
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// Guidance type for munitions
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defaultSeekerType = "DopplerRadar";
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seekerTypes[] = { "DopplerRadar" };
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lockableTypes[] = {"Air"};
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minimumSpeedFilter = 5; // filter out targets that have a closing velocity less than this
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minimumTimeFilter = 0.000001; // filter out targets that are this close to the ground (speed of light)
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maxTerrainCheck = 16000; // How far we should check for terrain
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defaultSeekerLockMode = "LOAL";
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seekerLockModes[] = { "LOAL", "LOBL" };
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defaultNavigationType = "ZeroEffortMiss";
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navigationTypes[] = { "ZeroEffortMiss" };
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seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
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seekerAngle = 50; // Angle from the shooter's view that can track the missile
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seekerAccuracy = 1; // seeker accuracy multiplier
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seekerMinRange = 75;
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seekerMaxRange = 2500; // Range from the missile which the seeker can visually search
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// Attack profile type selection
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defaultAttackProfile = "DIR";
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attackProfiles[] = {"DIR"};
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};
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};
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};
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20
addons/sam/CfgMagazines.hpp
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20
addons/sam/CfgMagazines.hpp
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@ -0,0 +1,20 @@
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class CfgMagazines {
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class magazine_Missile_mim145_x4;
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class GVAR(patriot): magazine_Missile_mim145_x4 {
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displayName = "MIM-104 Patriot Missile";
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ammo = QGVAR(patriot);
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};
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class magazine_Missile_rim162_x8;
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class GVAR(RIM162): magazine_Missile_rim162_x8 {
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displayName = "RIM-162 ESSM";
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ammo = QGVAR(RIM162);
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};
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class magazine_Missile_s750_x4;
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class GVAR(s400): magazine_Missile_s750_x4 {
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displayName = "S-400";
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ammo = QGVAR(s400);
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};
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};
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57
addons/sam/CfgVehicles.hpp
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57
addons/sam/CfgVehicles.hpp
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class CfgVehicles {
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class LandVehicle;
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class StaticWeapon: LandVehicle {
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class Turrets;
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};
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class StaticMGWeapon: StaticWeapon {
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class Turrets: Turrets {
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class MainTurret;
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};
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};
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// RIM-162
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class SAM_System_02_base_F: StaticMGWeapon {
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displayName = "Mk-29";
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class Turrets: Turrets {
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class MainTurret: MainTurret {
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gunnerName = "Mk-29 Operator";
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weapons[] = {
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QGVAR(RIM162)
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};
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magazines[] = {
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QGVAR(RIM162)
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};
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};
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};
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};
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// Patriot
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class SAM_System_03_base_F: StaticMGWeapon {
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displayName = "MIM-104 Patriot";
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class Turrets: Turrets {
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class MainTurret: MainTurret {
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gunnerName = "MIM-104 Patriot Operator";
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weapons[] = {
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QGVAR(patriot)
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};
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magazines[] = {
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QGVAR(patriot)
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};
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};
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};
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};
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// S-400
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class SAM_System_04_base_F: StaticMGWeapon {
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displayName = "S-400";
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class Turrets: Turrets {
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class MainTurret: MainTurret {
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gunnerName = "S-400 Operator";
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weapons[] = {
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QGVAR(s400)
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};
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magazines[] = {
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QGVAR(s400)
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};
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};
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};
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};
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};
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26
addons/sam/CfgWeapons.hpp
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26
addons/sam/CfgWeapons.hpp
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class CfgWeapons {
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class weapon_mim145Launcher;
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class GVAR(patriot): weapon_mim145Launcher {
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author = "Brandon (TCVM)";
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displayName = "MIM-104 Patriot";
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magazines[] = { QGVAR(patriot) };
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weaponLockDelay = 0.5;
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};
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class weapon_rim162Launcher;
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class GVAR(RIM162): weapon_rim162Launcher {
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author = "Brandon (TCVM)";
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displayName = "Mk-29 ESSM";
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magazines[] = { QGVAR(RIM162) };
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weaponLockDelay = 0.5;
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};
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class weapon_s750Launcher;
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class GVAR(s400): weapon_s750Launcher {
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author = "Brandon (TCVM)";
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displayName = "S-400";
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magazines[] = { QGVAR(s400) };
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weaponLockDelay = 0.5;
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};
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};
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12
addons/sam/README.md
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12
addons/sam/README.md
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ace_sam
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===================
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Adds MIM-104 Patriot, S-400, and RIM-162 missiles
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- [Brandon-TCVM](https://github.com/TheCandianVendingMachine)
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21
addons/sam/config.cpp
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21
addons/sam/config.cpp
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#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_common","ace_missileguidance"};
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author = ECSTRING(common,ACETeam);
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authors[] = {"Brandon (TCVM)"};
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url = ECSTRING(main,URL);
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VERSION_CONFIG;
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};
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};
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#include "CfgAmmo.hpp"
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#include "CfgMagazines.hpp"
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#include "CfgWeapons.hpp"
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#include "CfgVehicles.hpp"
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addons/sam/script_component.hpp
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addons/sam/script_component.hpp
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#define COMPONENT sam
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#define COMPONENT_BEAUTIFIED SAM
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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// #define DISABLE_COMPILE_CACHE
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// #define ENABLE_PERFORMANCE_COUNTERS
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#ifdef DEBUG_ENABLED_SAM
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#define DEBUG_MODE_FULL
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#endif
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#ifdef DEBUG_SETTINGS_SAM
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#define DEBUG_SETTINGS DEBUG_SETTINGS_SAM
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#endif
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#include "\z\ace\addons\main\script_macros.hpp"
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