Don't allow carrying with injured legs

Fix #2644
This commit is contained in:
PabstMirror 2016-01-28 23:05:55 -06:00
parent 3f1d6ffeb7
commit af6b084ba3

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@ -20,6 +20,10 @@ params ["_unit", "_target"];
if !([_unit, _target, []] call EFUNC(common,canInteractWith)) exitWith {false};
//#2644 - Units with injured legs cannot bear the extra weight of carrying an object
//The fireman carry animation does not slow down for injured legs, so you could carry and run
if ((_unit getHitPointDamage "HitLegs") >= 0.5) exitWith {false};
// a static weapon has to be empty for dragging (ignore UAV AI)
if (((typeOf _target) isKindOf "StaticWeapon") && {{(getText (configFile >> "CfgVehicles" >> (typeOf _x) >> "simulation")) != "UAVPilot"} count crew _target > 0}) exitWith {false};