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Stack object in pallet when ViV is full
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@ -36,7 +36,31 @@ _vehicle setVariable [QGVAR(space), _space - _itemSize, true];
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if (_item isEqualType objNull) then {
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if (_item isEqualType objNull) then {
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detach _item;
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detach _item;
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if !(_vehicle setVehicleCargo _item) then {
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if !(_vehicle setVehicleCargo _item) then {
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_item attachTo [_vehicle,[0,0,-100]];
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private _vehicleCargo = getVehicleCargo _vehicle;
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if (
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(_vehicle canVehicleCargo _item) isEqualTo [false, true] && // Could be loaded if _vehicle was empty
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{_vehicleCargo findIf {
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!(_x in _loaded) &&
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!(typeOf _x isEqualTo "CargoNet_01_box_F")
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} isEqualTo -1} // Don't use ViV if ViV was used outside of ACE Cargo
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) then {
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private _cargoBox = createVehicle ["CargoNet_01_box_F", [0, 0, 0], [], 0, "CAN_COLLIDE"];
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if ((_vehicle canVehicleCargo _cargoBox) select 1) then {
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while {!(_vehicle setVehicleCargo _cargoBox)} do { // Move ViV cargo to ACE Cargo
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private _itemViV = _vehicleCargo deleteAt 0;
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if !(objNull setVehicleCargo _itemViV) exitWith {deleteVehicle _cargoBox;};
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_itemViV attachTo [_vehicle,[0,0,-100]];
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[QEGVAR(common,hideObjectGlobal), [_itemViV, true]] call CBA_fnc_serverEvent;
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// Some objects below water will take damage over time and eventualy become "water logged" and unfixable (because of negative z attach)
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[_itemViV, "blockDamage", "ACE_cargo", true] call EFUNC(common,statusEffect_set);
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};
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} else {
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deleteVehicle _cargoBox;
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};
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};
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_item attachTo [_vehicle, [0,0,-100]];
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[QEGVAR(common,hideObjectGlobal), [_item, true]] call CBA_fnc_serverEvent;
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[QEGVAR(common,hideObjectGlobal), [_item, true]] call CBA_fnc_serverEvent;
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// Some objects below water will take damage over time and eventualy become "water logged" and unfixable (because of negative z attach)
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// Some objects below water will take damage over time and eventualy become "water logged" and unfixable (because of negative z attach)
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