Unblacklist vanilla medical items from arsenal (#7017)

- The replacement setting may be disabled so we shouldn't prevent their
addition
- If it isn't, they will be replaced with suitable items which is fine
(and someone may want to design a mission that works either way)
This commit is contained in:
SilentSpike
2019-06-09 13:16:55 +01:00
committed by mharis001
parent 1023f39718
commit aff2cea0fb

View File

@ -8,14 +8,12 @@ class CfgWeapons {
class FirstAidKit: ItemCore { class FirstAidKit: ItemCore {
type = 0; type = 0;
EGVAR(arsenal,hide) = 1;
class ItemInfo: InventoryFirstAidKitItem_Base_F { class ItemInfo: InventoryFirstAidKitItem_Base_F {
mass = 4; mass = 4;
}; };
}; };
class Medikit: ItemCore { class Medikit: ItemCore {
type = 0; type = 0;
EGVAR(arsenal,hide) = 1;
class ItemInfo: MedikitItem { class ItemInfo: MedikitItem {
mass = 60; mass = 60;
}; };