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Arsenal - Fix wrong animation upon opening the arsenal in VR while empty-handed (#9707)
fix vr arsenal anim when empty-handed
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@ -11,6 +11,9 @@ cba_diagnostic_projectileMaxLines = 10;
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// Player pose
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[{
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switch (currentWeapon _this) do {
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case (""): {
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_this switchMove "amovpercmstpsnonwnondnon";
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};
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case (primaryWeapon _this): {
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_this switchMove "amovpercmstpslowwrfldnon";
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};
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@ -19,9 +22,6 @@ cba_diagnostic_projectileMaxLines = 10;
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};
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case (binocular _this);
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case (secondaryWeapon _this): {}; // deliberately nothing
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default {
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_this switchMove "amovpercmstpsnonwnondnon";
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};
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};
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}, _player] call CBA_fnc_execNextFrame;
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