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Added unstabalized optic mode to comanche for following the chopper. Is the first optic, all other zoom levels are stabalized. Fixes #556
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@ -891,6 +891,25 @@ class Heli_Attack_01_base_F: Helicopter_Base_F {
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class OpticsIn
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{
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class WideUnstabalized
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{
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opticsDisplayName = "WU";
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initAngleX = 0;
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minAngleX = -35;
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maxAngleX = 10;
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initAngleY = 0;
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minAngleY = -100;
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maxAngleY = 100;
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initFov = 0.466;
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minFov = 0.466;
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maxFov = 0.466;
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visionMode[] = {"Normal","Ti"};
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thermalMode[] = {0,1};
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gunnerOpticsColor[] = {0,0,0,1};
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directionStabilized = 0;
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horizontallyStabilized = 1;
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gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_wide_F";
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};
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class Wide
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{
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opticsDisplayName = "W";
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