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remove comments from rvmat files
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parent
caa13cd19e
commit
b3134d00dc
@ -1,11 +1,6 @@
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////////////////////////////////////////////////////////////////////
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//Produced from mikero's Dos Tools using dll 3.17
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//http://dev-heaven.net/projects/list_files/mikero-pbodll
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////////////////////////////////////////////////////////////////////
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#define _ARMA_
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#define _ARMA_
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//Class weapons : Data\bullettracer\Data\tracer_green.rvmat{
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ambient[] = {1,1,1,3.25};
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ambient[] = {1,1,1,3.25};
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diffuse[] = {1,1,1,1};
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diffuse[] = {1,1,1,1};
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forcedDiffuse[] = {0,0,0,0};
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forcedDiffuse[] = {0,0,0,0};
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@ -15,4 +10,3 @@ specularPower = 1.0;
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renderFlags[] = {"NoZWrite", "NoAlphaWrite", "AddBlend"};
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renderFlags[] = {"NoZWrite", "NoAlphaWrite", "AddBlend"};
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PixelShaderID = "Normal";
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PixelShaderID = "Normal";
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VertexShaderID = "Basic";
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VertexShaderID = "Basic";
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//};
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@ -1,11 +1,6 @@
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////////////////////////////////////////////////////////////////////
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//Produced from mikero's Dos Tools using dll 3.17
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//http://dev-heaven.net/projects/list_files/mikero-pbodll
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////////////////////////////////////////////////////////////////////
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#define _ARMA_
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#define _ARMA_
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//Class weapons : Data\bullettracer\Data\tracer_red.rvmat{
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ambient[] = {1,1,1,3.25};
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ambient[] = {1,1,1,3.25};
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diffuse[] = {1,1,1,1};
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diffuse[] = {1,1,1,1};
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forcedDiffuse[] = {0,0,0,0};
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forcedDiffuse[] = {0,0,0,0};
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@ -15,4 +10,3 @@ specularPower = 1.0;
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renderFlags[] = {"NoZWrite", "NoAlphaWrite", "AddBlend"};
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renderFlags[] = {"NoZWrite", "NoAlphaWrite", "AddBlend"};
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PixelShaderID = "Normal";
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PixelShaderID = "Normal";
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VertexShaderID = "Basic";
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VertexShaderID = "Basic";
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//};
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@ -1,11 +1,6 @@
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////////////////////////////////////////////////////////////////////
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//Produced from mikero's Dos Tools using dll 3.17
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//http://dev-heaven.net/projects/list_files/mikero-pbodll
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////////////////////////////////////////////////////////////////////
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#define _ARMA_
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#define _ARMA_
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//Class weapons : Data\bullettracer\Data\tracer_white.rvmat{
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ambient[] = {1,1,1,3.25};
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ambient[] = {1,1,1,3.25};
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diffuse[] = {1,1,1,1};
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diffuse[] = {1,1,1,1};
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forcedDiffuse[] = {0,0,0,0};
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forcedDiffuse[] = {0,0,0,0};
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@ -15,4 +10,3 @@ specularPower = 1.0;
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renderFlags[] = {"NoZWrite", "NoAlphaWrite", "AddBlend"};
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renderFlags[] = {"NoZWrite", "NoAlphaWrite", "AddBlend"};
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PixelShaderID = "Normal";
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PixelShaderID = "Normal";
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VertexShaderID = "Basic";
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VertexShaderID = "Basic";
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//};
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@ -1,11 +1,6 @@
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////////////////////////////////////////////////////////////////////
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//Produced from mikero's Dos Tools using dll 3.17
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//http://dev-heaven.net/projects/list_files/mikero-pbodll
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////////////////////////////////////////////////////////////////////
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#define _ARMA_
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#define _ARMA_
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//Class weapons : Data\bullettracer\Data\tracer_yellow.rvmat{
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ambient[] = {1,1,1,3.25};
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ambient[] = {1,1,1,3.25};
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diffuse[] = {1,1,1,1};
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diffuse[] = {1,1,1,1};
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forcedDiffuse[] = {0,0,0,0};
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forcedDiffuse[] = {0,0,0,0};
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@ -15,4 +10,3 @@ specularPower = 1.0;
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renderFlags[] = {"NoZWrite", "NoAlphaWrite", "AddBlend"};
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renderFlags[] = {"NoZWrite", "NoAlphaWrite", "AddBlend"};
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PixelShaderID = "Normal";
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PixelShaderID = "Normal";
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VertexShaderID = "Basic";
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VertexShaderID = "Basic";
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//};
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