mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Metis - Update to use missile guidance framework (#10033)
This commit is contained in:
parent
9d429b8be5
commit
b36961937c
@ -10,12 +10,14 @@ class CfgAmmo {
|
|||||||
class ace_missileguidance {
|
class ace_missileguidance {
|
||||||
enabled = 1;
|
enabled = 1;
|
||||||
|
|
||||||
minDeflection = 0; // Minium flap deflection for guidance
|
pitchRate = 50; // Minium flap deflection for guidance
|
||||||
maxDeflection = 0.0027; // Maximum flap deflection for guidance
|
yawRate = 50; // Maximum flap deflection for guidance
|
||||||
incDeflection = 0.0005; // The incrmeent in which deflection adjusts.
|
initialPitch = 2;
|
||||||
|
|
||||||
canVanillaLock = 0; // Can this default vanilla lock? Only applicable to non-cadet mode
|
canVanillaLock = 0; // Can this default vanilla lock? Only applicable to non-cadet mode
|
||||||
|
|
||||||
|
showTrail = 1;
|
||||||
|
|
||||||
// Guidance type for munitions
|
// Guidance type for munitions
|
||||||
defaultSeekerType = "SACLOS";
|
defaultSeekerType = "SACLOS";
|
||||||
seekerTypes[] = { "SACLOS" };
|
seekerTypes[] = { "SACLOS" };
|
||||||
@ -23,6 +25,12 @@ class CfgAmmo {
|
|||||||
defaultSeekerLockMode = "LOAL";
|
defaultSeekerLockMode = "LOAL";
|
||||||
seekerLockModes[] = { "LOAL", "LOBL" };
|
seekerLockModes[] = { "LOAL", "LOBL" };
|
||||||
|
|
||||||
|
defaultNavigationType = "Line";
|
||||||
|
navigationTypes[] = { "Line" };
|
||||||
|
|
||||||
|
lineGainP = 10;
|
||||||
|
lineGainD = 9;
|
||||||
|
|
||||||
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
|
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
|
||||||
seekerAngle = 15; // Angle from the shooter's view that can track the missile
|
seekerAngle = 15; // Angle from the shooter's view that can track the missile
|
||||||
seekerAccuracy = 1; // seeker accuracy multiplier
|
seekerAccuracy = 1; // seeker accuracy multiplier
|
||||||
@ -30,7 +38,6 @@ class CfgAmmo {
|
|||||||
seekerMinRange = 80;
|
seekerMinRange = 80;
|
||||||
seekerMaxRange = 2000; // Range from the missile which the seeker can visually search
|
seekerMaxRange = 2000; // Range from the missile which the seeker can visually search
|
||||||
|
|
||||||
correctionDistance = 3; // distance from center of crosshair where missile slows down
|
|
||||||
offsetFromCrosshair[] = { 0, 0, 0 }; // where the missile wants to stay in relation to the center of the crosshair.
|
offsetFromCrosshair[] = { 0, 0, 0 }; // where the missile wants to stay in relation to the center of the crosshair.
|
||||||
|
|
||||||
// Attack profile type selection
|
// Attack profile type selection
|
||||||
@ -50,9 +57,8 @@ class CfgAmmo {
|
|||||||
class ace_missileguidance {
|
class ace_missileguidance {
|
||||||
enabled = 1;
|
enabled = 1;
|
||||||
|
|
||||||
minDeflection = 0; // Minium flap deflection for guidance
|
pitchRate = 25; // Minium flap deflection for guidance
|
||||||
maxDeflection = 0.0027; // Maximum flap deflection for guidance
|
yawRate = 25; // Maximum flap deflection for guidance
|
||||||
incDeflection = 0.0005; // The incrmeent in which deflection adjusts.
|
|
||||||
|
|
||||||
canVanillaLock = 0; // Can this default vanilla lock? Only applicable to non-cadet mode
|
canVanillaLock = 0; // Can this default vanilla lock? Only applicable to non-cadet mode
|
||||||
|
|
||||||
@ -63,6 +69,12 @@ class CfgAmmo {
|
|||||||
defaultSeekerLockMode = "LOAL";
|
defaultSeekerLockMode = "LOAL";
|
||||||
seekerLockModes[] = { "LOAL", "LOBL" };
|
seekerLockModes[] = { "LOAL", "LOBL" };
|
||||||
|
|
||||||
|
defaultNavigationType = "Line";
|
||||||
|
navigationTypes[] = { "Line" };
|
||||||
|
|
||||||
|
lineGainP = 21;
|
||||||
|
lineGainD = 18;
|
||||||
|
|
||||||
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
|
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
|
||||||
seekerAngle = 15; // Angle from the shooter's view that can track the missile
|
seekerAngle = 15; // Angle from the shooter's view that can track the missile
|
||||||
seekerAccuracy = 1; // seeker accuracy multiplier
|
seekerAccuracy = 1; // seeker accuracy multiplier
|
||||||
@ -70,7 +82,7 @@ class CfgAmmo {
|
|||||||
seekerMinRange = 80;
|
seekerMinRange = 80;
|
||||||
seekerMaxRange = 2000; // Range from the missile which the seeker can visually search
|
seekerMaxRange = 2000; // Range from the missile which the seeker can visually search
|
||||||
|
|
||||||
correctionDistance = 3; // distance from center of crosshair where missile slows down
|
correctionDistance = 1; // distance from center of crosshair where missile slows down
|
||||||
offsetFromCrosshair[] = { 0, 0, 0 }; // where the missile wants to stay in relation to the center of the crosshair.
|
offsetFromCrosshair[] = { 0, 0, 0 }; // where the missile wants to stay in relation to the center of the crosshair.
|
||||||
|
|
||||||
// Attack profile type selection
|
// Attack profile type selection
|
||||||
|
Loading…
Reference in New Issue
Block a user