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commit
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@ -309,8 +309,8 @@ GVAR(SettingsInitialized) = false;
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// Load settings on the server and broadcast them
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if (isServer) then {
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call FUNC(loadSettingsOnServer);
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// Raise a local event for other modules to listen too
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["ServerSettingsReceived", []] call FUNC(localEvent);
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// Raise a global event to notify settings from the server have arrived
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["ServerSettingsReceived", []] call FUNC(globalEvent);
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};
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ACE_player = player;
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