RHS 3.4 Goggles and AB Ammo compat update (#5607)

* Oakley SI ballistic goggles

* Shemags and ess goggles

* 556x45 M855
This commit is contained in:
Dedmen Miller 2017-10-11 21:05:17 +02:00 committed by PabstMirror
parent 3a0fd5cae3
commit b51adcec3e
2 changed files with 64 additions and 6 deletions

View File

@ -25,7 +25,7 @@ class CfgAmmo {
ACE_dragModel = 1;
ACE_muzzleVelocities[] = {900};
ACE_barrelLengths[] = {736.6};
};
};
class B_762x54_Ball;
class rhsusf_B_300winmag: B_762x54_Ball { // ACE_762x67_Ball_Mk248_Mod_1 (ballistics/CfgAmmo.hpp)
ACE_caliber = 7.823;
@ -40,7 +40,19 @@ class CfgAmmo {
ACE_barrelLengths[] = {508.0, 609.6, 660.4};
};
class B_556x45_Ball;
class rhs_ammo_556x45_M855A1_Ball: B_556x45_Ball { // B_556x45_Ball (ballistics/CfgAmmo.hpp)
class rhs_ammo_556x45_M855_Ball: B_556x45_Ball { // B_556x45_Ball (ballistics/CfgAmmo.hpp)
ACE_caliber = 5.69;
ACE_bulletLength = 23.012;
ACE_bulletMass = 4.0176;
ACE_ammoTempMuzzleVelocityShifts[] = {-27.20, -26.44, -23.76, -21.00, -17.54, -13.10, -7.95, -1.62, 6.24, 15.48, 27.75};
ACE_ballisticCoefficients[] = {0.151};
ACE_velocityBoundaries[] = {};
ACE_standardAtmosphere = "ASM";
ACE_dragModel = 7;
ACE_muzzleVelocities[] = {723, 764, 796, 825, 843, 866, 878, 892, 906, 915, 922, 900};
ACE_barrelLengths[] = {210.82, 238.76, 269.24, 299.72, 330.2, 360.68, 391.16, 419.1, 449.58, 480.06, 508.0, 609.6};
};
class rhs_ammo_556x45_M855A1_Ball: B_556x45_Ball { // B_556x45_Ball (ballistics/CfgAmmo.hpp)
ACE_caliber = 5.69;
ACE_bulletLength = 23.012;
ACE_bulletMass = 4.0176;
@ -154,8 +166,8 @@ class CfgAmmo {
ACE_dragModel = 1;
ACE_muzzleVelocities[] = {680};
ACE_barrelLengths[] = {180};
};
class rhs_ammo_45ACP_MHP: BulletBase { // B_45ACP_Ball (ballistics/CfgAmmo.hpp)
};
class rhs_ammo_45ACP_MHP: BulletBase { // B_45ACP_Ball (ballistics/CfgAmmo.hpp)
ACE_caliber = 11.481;
ACE_bulletLength = 17.272;
ACE_bulletMass = 14.904;
@ -222,13 +234,13 @@ class CfgAmmo {
seekerMaxRange = 2500; // Range from the missile which the seeker can visually search
seekLastTargetPos = 1; // seek last target position [if seeker loses LOS of target, continue to last known pos]
// Attack profile type selection
defaultAttackProfile = "JAV_TOP";
attackProfiles[] = { "JAV_TOP", "JAV_DIR" };
};
};
class GrenadeHand;
class rhs_ammo_mk3a2: GrenadeHand {
ace_frag_enabled = 0;

View File

@ -1,6 +1,16 @@
class CfgGlasses {
class G_Combat;
class rhs_ess_black: G_Combat {
ACE_Color[] = {0,0,0};
ACE_TintAmount = 16.0;
ACE_Overlay = "";
ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa";
ACE_OverlayCracked = QPATHTOEF(goggles,textures\HUD\Cracked.paa);
ACE_Resistance = 1;
ACE_Protection = 0;
ACE_DustPath = QPATHTOEF(goggles,textures\fx\dust\%1.paa);
};
class rhs_googles_black: G_Combat {
ACE_Color[] = {0,0,0};
ACE_TintAmount = 16.0;
@ -41,4 +51,40 @@ class CfgGlasses {
ACE_Protection = 0;
ACE_DustPath = QPATHTOEF(goggles,textures\fx\dust\%1.paa);
};
class rhsusf_oakley_goggles_base: G_Combat {
ACE_Overlay = "";
ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa";
ACE_OverlayCracked = QPATHTOEF(goggles,textures\HUD\Cracked.paa);
ACE_Resistance = 1;
ACE_Protection = 0;
ACE_DustPath = QPATHTOEF(goggles,textures\fx\dust\%1.paa);
};
class rhsusf_oakley_goggles_blk: rhsusf_oakley_goggles_base {
ACE_Color[] = {0,0,0};
ACE_TintAmount = 16.0;
};
class rhsusf_oakley_goggles_clr: rhsusf_oakley_goggles_base {
ACE_Color[] = {0,0,0};
ACE_TintAmount = 0;
};
class rhsusf_oakley_goggles_ylw: rhsusf_oakley_goggles_base {
ACE_Color[] = {0,0,-1.5};
ACE_TintAmount = 8.0;
};
class rhsusf_shemagh_gogg_base: G_Combat {
ACE_Overlay = "";
ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa";
ACE_OverlayCracked = QPATHTOEF(goggles,textures\HUD\Cracked.paa);
ACE_Resistance = 1;
ACE_Protection = 0;
ACE_DustPath = QPATHTOEF(goggles,textures\fx\dust\%1.paa);
};
class rhsusf_shemagh2_gogg_base: G_Combat {
ACE_Overlay = "";
ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa";
ACE_OverlayCracked = QPATHTOEF(goggles,textures\HUD\Cracked.paa);
ACE_Resistance = 1;
ACE_Protection = 0;
ACE_DustPath = QPATHTOEF(goggles,textures\fx\dust\%1.paa);
};
};