replace canInteract with canInteractWith

This commit is contained in:
commy2 2015-03-15 13:00:10 +01:00
parent 0064f5739c
commit b5f307919e
22 changed files with 47 additions and 90 deletions

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@ -161,6 +161,3 @@ _vehicle setFuel _fuelLevel;
["displayTextPicture", FUNC(displayTextPicture)] call FUNC(addEventhandler); ["displayTextPicture", FUNC(displayTextPicture)] call FUNC(addEventhandler);
["notOnMap", {!visibleMap}] call FUNC(addCanInteractWithConditon); ["notOnMap", {!visibleMap}] call FUNC(addCanInteractWithConditon);
//@todo remove obsolete
GVAR(canInteract) = {true};

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@ -11,7 +11,7 @@
* 3: CODE or STRING - On Failure: Code called or STRING raised as event. * 3: CODE or STRING - On Failure: Code called or STRING raised as event.
* 4: STRING - (Optional) Localized Title * 4: STRING - (Optional) Localized Title
* 5: CODE - (Optional) Code to check each frame * 5: CODE - (Optional) Code to check each frame
* 6: ARRAY - (Optional) Exceptions for checking EGVAR(common,canInteract) * 6: ARRAY - (Optional) Exceptions for checking EGVAR(common,canInteractWith)
* *
* Return value: * Return value:
* Nothing * Nothing
@ -62,7 +62,7 @@ _perFrameFunction = {
if (!([_args, _elapsedTime, _totalTime, _errorCode] call _condition)) then { if (!([_args, _elapsedTime, _totalTime, _errorCode] call _condition)) then {
_errorCode = 3; _errorCode = 3;
} else { } else {
if (!(_exceptions call EGVAR(common,canInteract))) then { if (!([_player, objNull, _exceptions] call EGVAR(common,canInteractWith))) then {
_errorCode = 4; _errorCode = 4;
} else { } else {
if (_elapsedTime >= _totalTime) then { if (_elapsedTime >= _totalTime) then {

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@ -3,8 +3,7 @@
["ACE3", QGVAR(lazeTarget), localize "STR_ACE_FCS_LaseTarget", ["ACE3", QGVAR(lazeTarget), localize "STR_ACE_FCS_LaseTarget",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = []; if !([ACE_player, objNull, []] call EGVAR(common,canInteractWith)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific // Conditions: specific
if !((!GVAR(enabled) && FUNC(canUseFCS)) || FUNC(canUseRangefinder)) exitWith {false}; if !((!GVAR(enabled) && FUNC(canUseFCS)) || FUNC(canUseRangefinder)) exitWith {false};
@ -21,8 +20,7 @@
GVAR(isDownStateKey1) = false; GVAR(isDownStateKey1) = false;
// Conditions: canInteract // Conditions: canInteract
_exceptions = []; if !([ACE_player, objNull, []] call EGVAR(common,canInteractWith)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific // Conditions: specific
if !(GVAR(enabled) && FUNC(canUseFCS)) exitWith {false}; if !(GVAR(enabled) && FUNC(canUseFCS)) exitWith {false};
@ -35,8 +33,7 @@
["ACE3", QGVAR(adjustRangeUp), localize "STR_ACE_FCS_AdjustRangeUp", ["ACE3", QGVAR(adjustRangeUp), localize "STR_ACE_FCS_AdjustRangeUp",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = []; if !([ACE_player, objNull, []] call EGVAR(common,canInteractWith)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific // Conditions: specific
if !(call FUNC(canUseRangefinder) || FUNC(canUseFCS)) exitWith {false}; if !(call FUNC(canUseRangefinder) || FUNC(canUseFCS)) exitWith {false};
@ -50,8 +47,7 @@
["ACE3", QGVAR(adjustRangDown), localize "STR_ACE_FCS_AdjustRangeDown", ["ACE3", QGVAR(adjustRangDown), localize "STR_ACE_FCS_AdjustRangeDown",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = []; if !([ACE_player, objNull, []] call EGVAR(common,canInteractWith)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific // Conditions: specific
if !(call FUNC(canUseRangefinder) || FUNC(canUseFCS)) exitWith {false}; if !(call FUNC(canUseRangefinder) || FUNC(canUseFCS)) exitWith {false};

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@ -13,8 +13,7 @@ GVAR(flashbangPPEffectCC) ppEffectForceInNVG true;
["ACE3", QGVAR(switchGrenadeMode), localize "STR_ACE_Grenades_SwitchGrenadeMode", ["ACE3", QGVAR(switchGrenadeMode), localize "STR_ACE_Grenades_SwitchGrenadeMode",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = [QEGVAR(captives,isNotEscorting)]; if !([ACE_player, objNull, ["isNotEscorting"]] call EGVAR(common,canInteractWith)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific // Conditions: specific
if (!([ACE_player] call EFUNC(common,canUseWeapon))) exitWith {false}; if (!([ACE_player] call EFUNC(common,canUseWeapon))) exitWith {false};

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@ -46,7 +46,7 @@ _recurseFnc = {
if (_condition == "") then {_condition = "true"}; if (_condition == "") then {_condition = "true"};
// Add canInteract (including exceptions) and canInteractWith to condition // Add canInteract (including exceptions) and canInteractWith to condition
_condition = _condition + format [QUOTE( && {%1 call EGVAR(common,canInteract)} && {[ARR_2(ACE_player, _target)] call EFUNC(common,canInteractWith)} ), getArray (_entryCfg >> "exceptions")]; _condition = _condition + format [QUOTE( && {[ARR_3(ACE_player, _target, %1)] call EGVAR(common,canInteractWith)} ), getArray (_entryCfg >> "exceptions")];
_showDisabled = (getNumber (_entryCfg >> "showDisabled")) > 0; _showDisabled = (getNumber (_entryCfg >> "showDisabled")) > 0;
_enableInside = (getNumber (_entryCfg >> "enableInside")) > 0; _enableInside = (getNumber (_entryCfg >> "enableInside")) > 0;

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@ -43,7 +43,7 @@ _recurseFnc = {
if (_condition == "") then {_condition = "true"}; if (_condition == "") then {_condition = "true"};
// Add canInteract (including exceptions) and canInteractWith to condition // Add canInteract (including exceptions) and canInteractWith to condition
_condition = _condition + format [QUOTE( && {%1 call EGVAR(common,canInteract)} && {[ARR_2(ACE_player, _target)] call EFUNC(common,canInteractWith)} ), getArray (_entryCfg >> "exceptions")]; _condition = _condition + format [QUOTE( && {[ARR_3(ACE_player, _target, %1)] call EGVAR(common,canInteractWith)} ), getArray (_entryCfg >> "exceptions")];
_showDisabled = (getNumber (_entryCfg >> "showDisabled")) > 0; _showDisabled = (getNumber (_entryCfg >> "showDisabled")) > 0;
_enableInside = (getNumber (_entryCfg >> "enableInside")) > 0; _enableInside = (getNumber (_entryCfg >> "enableInside")) > 0;

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@ -19,8 +19,7 @@ GVAR(isOpeningDoor) = false;
["ACE3", QGVAR(openDoor), localize "STR_ACE_Interaction_OpenDoor", ["ACE3", QGVAR(openDoor), localize "STR_ACE_Interaction_OpenDoor",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = []; if !([ACE_player, objNull, []] call EGVAR(common,canInteractWith)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific // Conditions: specific
if (GVAR(isOpeningDoor) || {[2] call FUNC(getDoor) select 1 == ''}) exitWith {false}; if (GVAR(isOpeningDoor) || {[2] call FUNC(getDoor) select 1 == ''}) exitWith {false};
@ -40,8 +39,7 @@ GVAR(isOpeningDoor) = false;
["ACE3", QGVAR(tapShoulder), localize "STR_ACE_Interaction_TapShoulder", ["ACE3", QGVAR(tapShoulder), localize "STR_ACE_Interaction_TapShoulder",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = []; if !([ACE_player, objNull, []] call EGVAR(common,canInteractWith)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific // Conditions: specific
if !([ACE_player, cursorTarget] call FUNC(canTapShoulder)) exitWith {false}; if !([ACE_player, cursorTarget] call FUNC(canTapShoulder)) exitWith {false};
@ -55,8 +53,7 @@ GVAR(isOpeningDoor) = false;
["ACE3", QGVAR(modifierKey), localize "STR_ACE_Interaction_ModifierKey", ["ACE3", QGVAR(modifierKey), localize "STR_ACE_Interaction_ModifierKey",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = ["ACE_Drag_isNotDragging"]; if !([ACE_player, objNull, ["isNotDragging"]] call EGVAR(common,canInteractWith)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Statement // Statement
ACE_Modifier = 1; ACE_Modifier = 1;

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@ -47,7 +47,7 @@ playSound "ACE_Sound_Click";
!GVAR(isOpeningDoor) || {getPosASL ACE_player distance _position > 1} !GVAR(isOpeningDoor) || {getPosASL ACE_player distance _position > 1}
}; };
if (!_usedMouseWheel && {time < _time} && {[] call EGVAR(common,canInteract)}) then { if (!_usedMouseWheel && {time < _time} && {[ACE_player, objNull, []] call EGVAR(common,canInteractWith)}) then {
_phase = [0, 1] select (_house animationPhase (_animations select 0) < 0.5); _phase = [0, 1] select (_house animationPhase (_animations select 0) < 0.5);
{_house animate [_x, _phase]} forEach _animations; {_house animate [_x, _phase]} forEach _animations;

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@ -21,8 +21,7 @@
["ACE3", QGVAR(climb), localize "STR_ACE_Movement_Climb", ["ACE3", QGVAR(climb), localize "STR_ACE_Movement_Climb",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = []; if !([ACE_player, objNull, []] call EGVAR(common,canInteractWith)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific // Conditions: specific
if (ACE_player != (vehicle ACE_player)) exitWith {false}; if (ACE_player != (vehicle ACE_player)) exitWith {false};

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@ -10,8 +10,7 @@ if (!hasInterface) exitWith {};
["ACE3", QGVAR(showNameTags), localize "STR_ACE_NameTags_ShowNames", ["ACE3", QGVAR(showNameTags), localize "STR_ACE_NameTags_ShowNames",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = []; if !([ACE_player, objNull, []] call EGVAR(common,canInteractWith)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Statement // Statement
GVAR(ShowNamesTime) = time; GVAR(ShowNamesTime) = time;

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@ -40,8 +40,7 @@ GVAR(ppEffectMuzzleFlash) ppEffectCommit 0;
["ACE3", QGVAR(IncreaseNVGBrightness), localize "STR_ACE_NightVision_IncreaseNVGBrightness", ["ACE3", QGVAR(IncreaseNVGBrightness), localize "STR_ACE_NightVision_IncreaseNVGBrightness",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = [QEGVAR(captives,isNotEscorting)]; if !([ACE_player, objNull, ["isNotEscorting"]] call EGVAR(common,canInteractWith)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific // Conditions: specific
if ((currentVisionMode _player != 1)) exitWith {false}; if ((currentVisionMode _player != 1)) exitWith {false};
@ -55,8 +54,7 @@ GVAR(ppEffectMuzzleFlash) ppEffectCommit 0;
["ACE3", QGVAR(DecreaseNVGBrightness), localize "STR_ACE_NightVision_DecreaseNVGBrightness", ["ACE3", QGVAR(DecreaseNVGBrightness), localize "STR_ACE_NightVision_DecreaseNVGBrightness",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = [QEGVAR(captives,isNotEscorting)]; if !([ACE_player, objNull, ["isNotEscorting"]] call EGVAR(common,canInteractWith)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific // Conditions: specific
if ((currentVisionMode _player != 1)) exitWith {false}; if ((currentVisionMode _player != 1)) exitWith {false};

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@ -7,8 +7,7 @@ if !(hasInterface) exitWith {};
["ACE3", QGVAR(unjamWeapon), localize "STR_ACE_Overheating_UnjamWeapon", ["ACE3", QGVAR(unjamWeapon), localize "STR_ACE_Overheating_UnjamWeapon",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = []; if !([ACE_player, objNull, []] call EGVAR(common,canInteractWith)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific // Conditions: specific
if !([ACE_player] call EFUNC(common,canUseWeapon) && if !([ACE_player] call EFUNC(common,canUseWeapon) &&
{currentWeapon ACE_player in (ACE_player getVariable [QGVAR(jammedWeapons), []])} {currentWeapon ACE_player in (ACE_player getVariable [QGVAR(jammedWeapons), []])}

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@ -19,8 +19,7 @@ if (!hasInterface) exitWith {};
["ACE3", QGVAR(showAltimeter), localize "STR_ACE_Parachute_showAltimeter", ["ACE3", QGVAR(showAltimeter), localize "STR_ACE_Parachute_showAltimeter",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = [QEGVAR(interaction,isNotEscorting)]; if !([ACE_player, objNull, ["isNotEscorting"]] call EGVAR(common,canInteractWith)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
if (!('ACE_Altimeter' in assignedItems ace_player)) exitWith {false}; if (!('ACE_Altimeter' in assignedItems ace_player)) exitWith {false};
if (!(missionNamespace getVariable [QGVAR(AltimeterActive), false])) then { if (!(missionNamespace getVariable [QGVAR(AltimeterActive), false])) then {
[ace_player] call FUNC(showAltimeter); [ace_player] call FUNC(showAltimeter);

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@ -7,8 +7,7 @@ if !(hasInterface) exitWith {};
["ACE3", QGVAR(checkAmmo), localize "STR_ACE_Reload_checkAmmo", ["ACE3", QGVAR(checkAmmo), localize "STR_ACE_Reload_checkAmmo",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = []; if !([ACE_player, objNull, []] call EGVAR(common,canInteractWith)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific // Conditions: specific
if !([ACE_player] call EFUNC(common,canUseWeapon) || if !([ACE_player] call EFUNC(common,canUseWeapon) ||
{(vehicle ACE_player) isKindOf 'StaticWeapon'}) exitWith {false}; {(vehicle ACE_player) isKindOf 'StaticWeapon'}) exitWith {false};

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@ -42,7 +42,7 @@ if (_maxAmmo == 0) exitWith {};
// Condition to call each frame // Condition to call each frame
_condition = { _condition = {
EXPLODE_2_PVT((_this select 0),_player,_target); EXPLODE_2_PVT((_this select 0),_player,_target);
([_player, _target] call EFUNC(common,canInteract)) && ((_player distance _target) < 3) && ((speed _target) < 1) ([_player, _target, []] call EFUNC(common,canInteractWith)) && ((_player distance _target) < 3) && ((speed _target) < 1)
}; };
_onFinish = { _onFinish = {

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@ -7,8 +7,7 @@ if !(hasInterface) exitWith {};
["ACE3", QGVAR(RestWeapon), localize "STR_ACE_Resting_RestWeapon", ["ACE3", QGVAR(RestWeapon), localize "STR_ACE_Resting_RestWeapon",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = []; if !([ACE_player, objNull, []] call EGVAR(common,canInteractWith)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific // Conditions: specific
if !([ACE_player] call EFUNC(common,canUseWeapon) && if !([ACE_player] call EFUNC(common,canUseWeapon) &&
{inputAction 'reloadMagazine' == 0} && {inputAction 'reloadMagazine' == 0} &&

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@ -9,8 +9,7 @@
["ACE3", QGVAR(safeMode), localize "STR_ACE_SafeMode_SafeMode", ["ACE3", QGVAR(safeMode), localize "STR_ACE_SafeMode_SafeMode",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = [QEGVAR(interaction,isNotEscorting)]; if !([ACE_player, objNull, ["isNotEscorting"]] call EGVAR(common,canInteractWith)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific // Conditions: specific
if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false}; if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false};

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@ -36,8 +36,7 @@ if !(hasInterface) exitWith {};
["ACE3", QGVAR(AdjustUp), localize "STR_ACE_Scopes_AdjustUp", ["ACE3", QGVAR(AdjustUp), localize "STR_ACE_Scopes_AdjustUp",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = []; if !([ACE_player, objNull, []] call EGVAR(common,canInteractWith)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific // Conditions: specific
[ACE_player] call FUNC(inventoryCheck); [ACE_player] call FUNC(inventoryCheck);
if !([ACE_player, 0, 0.1] call FUNC(canAdjustScope)) exitWith {false}; if !([ACE_player, 0, 0.1] call FUNC(canAdjustScope)) exitWith {false};
@ -52,8 +51,7 @@ if !(hasInterface) exitWith {};
["ACE3", QGVAR(AdjustDown), localize "STR_ACE_Scopes_AdjustDown", ["ACE3", QGVAR(AdjustDown), localize "STR_ACE_Scopes_AdjustDown",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = []; if !([ACE_player, objNull, []] call EGVAR(common,canInteractWith)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific // Conditions: specific
[ACE_player] call FUNC(inventoryCheck); [ACE_player] call FUNC(inventoryCheck);
if !([ACE_player, 0, -0.1] call FUNC(canAdjustScope)) exitWith {false}; if !([ACE_player, 0, -0.1] call FUNC(canAdjustScope)) exitWith {false};
@ -68,8 +66,7 @@ if !(hasInterface) exitWith {};
["ACE3", QGVAR(AdjustLeft), localize "STR_ACE_Scopes_AdjustLeft", ["ACE3", QGVAR(AdjustLeft), localize "STR_ACE_Scopes_AdjustLeft",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = []; if !([ACE_player, objNull, []] call EGVAR(common,canInteractWith)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific // Conditions: specific
[ACE_player] call FUNC(inventoryCheck); [ACE_player] call FUNC(inventoryCheck);
if !([ACE_player, -0.1, 0] call FUNC(canAdjustScope)) exitWith {false}; if !([ACE_player, -0.1, 0] call FUNC(canAdjustScope)) exitWith {false};
@ -84,8 +81,7 @@ if !(hasInterface) exitWith {};
["ACE3", QGVAR(AdjustRight), localize "STR_ACE_Scopes_AdjustRight", ["ACE3", QGVAR(AdjustRight), localize "STR_ACE_Scopes_AdjustRight",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = []; if !([ACE_player, objNull, []] call EGVAR(common,canInteractWith)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific // Conditions: specific
[ACE_player] call FUNC(inventoryCheck); [ACE_player] call FUNC(inventoryCheck);
if !([ACE_player, 0.1, 0] call FUNC(canAdjustScope)) exitWith {false}; if !([ACE_player, 0.1, 0] call FUNC(canAdjustScope)) exitWith {false};

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@ -3,8 +3,7 @@
["ACE3", QGVAR(AzimuthKey), localize "STR_ACE_Vector_AzimuthKey", ["ACE3", QGVAR(AzimuthKey), localize "STR_ACE_Vector_AzimuthKey",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = []; if !([ACE_player, objNull, []] call EGVAR(common,canInteractWith)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific // Conditions: specific
if !(currentWeapon ACE_player == "ACE_Vector" && {ACE_player == cameraOn} && {cameraView == "GUNNER"}) exitWith {false}; if !(currentWeapon ACE_player == "ACE_Vector" && {ACE_player == cameraOn} && {cameraView == "GUNNER"}) exitWith {false};
@ -21,8 +20,7 @@
GVAR(isDownStateKey1) = false; GVAR(isDownStateKey1) = false;
// Conditions: canInteract // Conditions: canInteract
_exceptions = []; if !([ACE_player, objNull, []] call EGVAR(common,canInteractWith)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Statement // Statement
["azimuth"] call FUNC(onKeyUp); ["azimuth"] call FUNC(onKeyUp);
@ -34,8 +32,7 @@
["ACE3", QGVAR(DistanceKey), localize "STR_ACE_Vector_DistanceKey", ["ACE3", QGVAR(DistanceKey), localize "STR_ACE_Vector_DistanceKey",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = []; if !([ACE_player, objNull, []] call EGVAR(common,canInteractWith)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific // Conditions: specific
if !(currentWeapon ACE_player == "ACE_Vector" && {ACE_player == cameraOn} && {cameraView == "GUNNER"}) exitWith {false}; if !(currentWeapon ACE_player == "ACE_Vector" && {ACE_player == cameraOn} && {cameraView == "GUNNER"}) exitWith {false};
@ -52,8 +49,7 @@
GVAR(isDownStateKey2) = false; GVAR(isDownStateKey2) = false;
// Conditions: canInteract // Conditions: canInteract
_exceptions = []; if !([ACE_player, objNull, []] call EGVAR(common,canInteractWith)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Statement // Statement
["distance"] call FUNC(onKeyUp); ["distance"] call FUNC(onKeyUp);

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@ -64,7 +64,7 @@ case (_funcType == "startLockpick"): {
_condition = { _condition = {
PARAMS_1(_args); PARAMS_1(_args);
EXPLODE_2_PVT(_args,_unit,_veh); EXPLODE_2_PVT(_args,_unit,_veh);
([_unit] call EFUNC(common,canInteract)) && ((_unit distance _veh) < 5) && ((speed _veh) < 1) ([_unit, objNull, []] call EFUNC(common,canInteractWith)) && ((_unit distance _veh) < 5) && ((speed _veh) < 1)
}; };
[_vehLockpickStrenth, [_unit, _veh, "finishLockpick"], {(_this select 0) call FUNC(lockpick)}, {}, (localize "STR_ACE_Vehicle_Action_LockpickInUse"), _condition] call EFUNC(common,progressBar); [_vehLockpickStrenth, [_unit, _veh, "finishLockpick"], {(_this select 0) call FUNC(lockpick)}, {}, (localize "STR_ACE_Vehicle_Action_LockpickInUse"), _condition] call EFUNC(common,progressBar);
}; };

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@ -7,8 +7,7 @@ if !(hasInterface) exitWith {};
["ACE3", QGVAR(speedLimiter), localize "STR_ACE_SpeedLimiter", ["ACE3", QGVAR(speedLimiter), localize "STR_ACE_SpeedLimiter",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = []; if !([ACE_player, objNull, []] call EGVAR(common,canInteractWith)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific // Conditions: specific
if !(ACE_player == driver vehicle ACE_player && if !(ACE_player == driver vehicle ACE_player &&
{vehicle ACE_player isKindOf 'Car' || {vehicle ACE_player isKindOf 'Car' ||

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@ -7,8 +7,7 @@ if !(hasInterface) exitWith {};
["ACE3", QGVAR(SelectPistol), localize "STR_ACE_WeaponSelect_SelectPistol", ["ACE3", QGVAR(SelectPistol), localize "STR_ACE_WeaponSelect_SelectPistol",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = [QEGVAR(interaction,isNotEscorting)]; if !([ACE_player, objNull, ["isNotEscorting"]] call EGVAR(common,canInteractWith)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific // Conditions: specific
if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false}; if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false};
@ -22,8 +21,7 @@ if !(hasInterface) exitWith {};
["ACE3", QGVAR(SelectRifle), localize "STR_ACE_WeaponSelect_SelectRifle", ["ACE3", QGVAR(SelectRifle), localize "STR_ACE_WeaponSelect_SelectRifle",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = [QEGVAR(interaction,isNotEscorting)]; if !([ACE_player, objNull, ["isNotEscorting"]] call EGVAR(common,canInteractWith)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific // Conditions: specific
if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false}; if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false};
@ -37,8 +35,7 @@ if !(hasInterface) exitWith {};
["ACE3", QGVAR(SelectRifleMuzzle), localize "STR_ACE_WeaponSelect_SelectRifleMuzzle", ["ACE3", QGVAR(SelectRifleMuzzle), localize "STR_ACE_WeaponSelect_SelectRifleMuzzle",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = [QEGVAR(interaction,isNotEscorting)]; if !([ACE_player, objNull, ["isNotEscorting"]] call EGVAR(common,canInteractWith)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific // Conditions: specific
if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false}; if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false};
@ -52,8 +49,7 @@ if !(hasInterface) exitWith {};
["ACE3", QGVAR(SelectLauncher), localize "STR_ACE_WeaponSelect_SelectLauncher", ["ACE3", QGVAR(SelectLauncher), localize "STR_ACE_WeaponSelect_SelectLauncher",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = [QEGVAR(interaction,isNotEscorting)]; if !([ACE_player, objNull, ["isNotEscorting"]] call EGVAR(common,canInteractWith)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific // Conditions: specific
if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false}; if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false};
@ -67,8 +63,7 @@ if !(hasInterface) exitWith {};
["ACE3", QGVAR(SelectBinocular), localize "STR_ACE_WeaponSelect_SelectBinocular", ["ACE3", QGVAR(SelectBinocular), localize "STR_ACE_WeaponSelect_SelectBinocular",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = [QEGVAR(interaction,isNotEscorting)]; if !([ACE_player, objNull, ["isNotEscorting"]] call EGVAR(common,canInteractWith)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific // Conditions: specific
if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false}; if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false};
@ -82,8 +77,7 @@ if !(hasInterface) exitWith {};
["ACE3", QGVAR(SelectGrenadeFrag), localize "STR_ACE_WeaponSelect_SelectGrenadeFrag", ["ACE3", QGVAR(SelectGrenadeFrag), localize "STR_ACE_WeaponSelect_SelectGrenadeFrag",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = [QEGVAR(interaction,isNotEscorting)]; if !([ACE_player, objNull, ["isNotEscorting"]] call EGVAR(common,canInteractWith)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific // Conditions: specific
if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false}; if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false};
@ -97,8 +91,7 @@ if !(hasInterface) exitWith {};
["ACE3", QGVAR(SelectGrenadeOther), localize "STR_ACE_WeaponSelect_SelectGrenadeOther", ["ACE3", QGVAR(SelectGrenadeOther), localize "STR_ACE_WeaponSelect_SelectGrenadeOther",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = [QEGVAR(interaction,isNotEscorting)]; if !([ACE_player, objNull, ["isNotEscorting"]] call EGVAR(common,canInteractWith)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific // Conditions: specific
if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false}; if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false};
@ -112,8 +105,7 @@ if !(hasInterface) exitWith {};
["ACE3", QGVAR(HolsterWeapon), localize "STR_ACE_WeaponSelect_HolsterWeapon", ["ACE3", QGVAR(HolsterWeapon), localize "STR_ACE_WeaponSelect_HolsterWeapon",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = [QEGVAR(interaction,isNotEscorting)]; if !([ACE_player, objNull, ["isNotEscorting"]] call EGVAR(common,canInteractWith)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific // Conditions: specific
if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false}; if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false};
@ -127,8 +119,7 @@ if !(hasInterface) exitWith {};
["ACE3", QGVAR(EngineOn), localize "STR_ACE_WeaponSelect_EngineOn", ["ACE3", QGVAR(EngineOn), localize "STR_ACE_WeaponSelect_EngineOn",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = []; if !([ACE_player, objNull, []] call EGVAR(common,canInteractWith)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific // Conditions: specific
if !(ACE_player != vehicle ACE_player && {ACE_player == driver vehicle ACE_player} && {!isEngineOn vehicle ACE_player}) exitWith {false}; if !(ACE_player != vehicle ACE_player && {ACE_player == driver vehicle ACE_player} && {!isEngineOn vehicle ACE_player}) exitWith {false};
@ -142,8 +133,7 @@ if !(hasInterface) exitWith {};
["ACE3", QGVAR(EngineOff), localize "STR_ACE_WeaponSelect_EngineOff", ["ACE3", QGVAR(EngineOff), localize "STR_ACE_WeaponSelect_EngineOff",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = []; if !([ACE_player, objNull, []] call EGVAR(common,canInteractWith)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific // Conditions: specific
if !(ACE_player != vehicle ACE_player && {ACE_player == driver vehicle ACE_player} && {isEngineOn vehicle ACE_player}) exitWith {false}; if !(ACE_player != vehicle ACE_player && {ACE_player == driver vehicle ACE_player} && {isEngineOn vehicle ACE_player}) exitWith {false};
@ -157,8 +147,7 @@ if !(hasInterface) exitWith {};
["ACE3", QGVAR(SelectMainGun), localize "STR_ACE_WeaponSelect_SelectMainGun", ["ACE3", QGVAR(SelectMainGun), localize "STR_ACE_WeaponSelect_SelectMainGun",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = []; if !([ACE_player, objNull, []] call EGVAR(common,canInteractWith)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific // Conditions: specific
if !(ACE_player != vehicle ACE_player) exitWith {false}; if !(ACE_player != vehicle ACE_player) exitWith {false};
@ -172,8 +161,7 @@ if !(hasInterface) exitWith {};
["ACE3", QGVAR(SelectMachineGun), localize "STR_ACE_WeaponSelect_SelectMachineGun", ["ACE3", QGVAR(SelectMachineGun), localize "STR_ACE_WeaponSelect_SelectMachineGun",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = []; if !([ACE_player, objNull, []] call EGVAR(common,canInteractWith)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific // Conditions: specific
if !(ACE_player != vehicle ACE_player) exitWith {false}; if !(ACE_player != vehicle ACE_player) exitWith {false};
@ -187,8 +175,7 @@ if !(hasInterface) exitWith {};
["ACE3", QGVAR(SelectMissiles), localize "STR_ACE_WeaponSelect_SelectMissiles", ["ACE3", QGVAR(SelectMissiles), localize "STR_ACE_WeaponSelect_SelectMissiles",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = []; if !([ACE_player, objNull, []] call EGVAR(common,canInteractWith)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific // Conditions: specific
if !(ACE_player != vehicle ACE_player) exitWith {false}; if !(ACE_player != vehicle ACE_player) exitWith {false};
@ -202,8 +189,7 @@ if !(hasInterface) exitWith {};
["ACE3", QGVAR(FireSmokeLauncher), localize "STR_ACE_WeaponSelect_FireSmokeLauncher", ["ACE3", QGVAR(FireSmokeLauncher), localize "STR_ACE_WeaponSelect_FireSmokeLauncher",
{ {
// Conditions: canInteract // Conditions: canInteract
_exceptions = []; if !([ACE_player, objNull, []] call EGVAR(common,canInteractWith)) exitWith {false};
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific // Conditions: specific
if !(ACE_player != vehicle ACE_player && {ACE_player == commander vehicle ACE_player}) exitWith {false}; if !(ACE_player != vehicle ACE_player && {ACE_player == commander vehicle ACE_player}) exitWith {false};