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New anim update
new healing animation added to animationCaller, animationCallerSelf stays the same
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@ -20,8 +20,8 @@ class ACE_Medical_Actions {
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animationPatient = "";
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animationPatientUnconscious = "AinjPpneMstpSnonWrflDnon_rolltoback";
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animationPatientUnconsciousExcludeOn[] = {"ainjppnemstpsnonwrfldnon"};
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animationCaller = "AinvPknlMstpSlayWnonDnon_medic";
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animationCallerProne = "AinvPpneMstpSlayW[wpn]Dnon_medic";
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animationCaller = "AinvPknlMstpSlayWrflDnon_medicOther";
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animationCallerProne = "AinvPpneMstpSlayW[wpn]Dnon_medicOther";
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animationCallerSelf = "AinvPknlMstpSlayW[wpn]Dnon_medic";
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animationCallerSelfProne = "AinvPpneMstpSlayW[wpn]Dnon_medic";
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litter[] = { {"All", "", {{"ACE_MedicalLitterBase", "ACE_MedicalLitter_bandage1", "ACE_MedicalLitter_bandage2", "ACE_MedicalLitter_bandage3"}}} };
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