New anim update

new healing animation added to animationCaller, animationCallerSelf
stays the same
This commit is contained in:
Josuan Albin 2015-05-05 18:53:17 +02:00
parent 76f540409f
commit b781264212

View File

@ -20,8 +20,8 @@ class ACE_Medical_Actions {
animationPatient = "";
animationPatientUnconscious = "AinjPpneMstpSnonWrflDnon_rolltoback";
animationPatientUnconsciousExcludeOn[] = {"ainjppnemstpsnonwrfldnon"};
animationCaller = "AinvPknlMstpSlayWnonDnon_medic";
animationCallerProne = "AinvPpneMstpSlayW[wpn]Dnon_medic";
animationCaller = "AinvPknlMstpSlayWrflDnon_medicOther";
animationCallerProne = "AinvPpneMstpSlayW[wpn]Dnon_medicOther";
animationCallerSelf = "AinvPknlMstpSlayW[wpn]Dnon_medic";
animationCallerSelfProne = "AinvPpneMstpSlayW[wpn]Dnon_medic";
litter[] = { {"All", "", {{"ACE_MedicalLitterBase", "ACE_MedicalLitter_bandage1", "ACE_MedicalLitter_bandage2", "ACE_MedicalLitter_bandage3"}}} };