remove if (!hasInterface) from PFH

move ! in ()
This commit is contained in:
jokoho48 2015-09-11 16:58:26 +02:00
parent cc9cdae972
commit b7e02da1cc
27 changed files with 22 additions and 28 deletions

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@ -10,7 +10,7 @@
#include "script_component.hpp"
if !(hasInterface) exitWith {};
if (!hasInterface) exitWith {};
private ["_show"];
PARAMS_1(_id);

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@ -29,7 +29,7 @@ if (isServer) then {
}] call EFUNC(common,addEventHandler);
};
if !(hasInterface) exitWith {};
if (!hasInterface) exitWith {};
GVAR(PlacedCount) = 0;
GVAR(Setup) = objNull;

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@ -1,7 +1,7 @@
#include "script_component.hpp"
// Exit on Headless as well
if !(hasInterface) exitWith {};
if (!hasInterface) exitWith {};
LOG(MSG_INIT);

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@ -1,6 +1,6 @@
#include "script_component.hpp"
if !(hasInterface) exitWith {};
if (!hasInterface) exitWith {};
// Setup ppEffect
GVAR(GForces_CC) = ppEffectCreate ["ColorCorrections", 4215];

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@ -13,8 +13,6 @@
*/
#include "script_component.hpp"
if !(hasInterface) exitWith {};
private ["_interval", "_player", "_newVel", "_accel", "_currentGForce", "_average", "_sum", "_classCoef", "_suitCoef", "_gBlackOut", "_gRedOut", "_g", "_gBO", "_coef", "_strength"];
EXPLODE_2_PVT(_this,_params,_pfhId);

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@ -15,7 +15,7 @@
* Public: No
*/
#include "script_component.hpp"
if !(hasInterface) exitWith {};
if (!hasInterface) exitWith {};
["ACE3 Common", QGVAR(wipeGlasses), localize LSTRING(WipeGlasses),
{

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@ -15,7 +15,6 @@
*/
#include "script_component.hpp"
if !(hasInterface) exitWith {};
if (call FUNC(ExternalCamera)) exitWith {};
if ([ace_player] call FUNC(isGogglesVisible)) exitWith {
100 cutRsc["RscACE_GogglesEffects", "PLAIN",2,false];

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@ -16,7 +16,6 @@
* Public: No
*/
#include "script_component.hpp"
if !(hasInterface) exitWith {};
private["_postProcessColour", "_postProcessTintAmount", "_glassesClassname", "_glassImagePath"];

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@ -14,7 +14,6 @@
* Public: No
*/
#include "script_component.hpp"
if !(hasInterface) exitWith {};
if (isNull(ace_player)) exitWith {};
GVAR(FrameEvent) set [0, !(GVAR(FrameEvent) select 0)];
if (GVAR(FrameEvent) select 0) exitWith {

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@ -15,7 +15,6 @@
* Public: Yes
*/
#include "script_component.hpp"
if !(hasInterface) exitWith {};
GVAR(EffectsActive) = false;
GVAR(PostProcess) ppEffectEnable false;

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@ -4,7 +4,7 @@
["flashbangExplosion", DFUNC(flashbangExplosionEH)] call EFUNC(common,addEventHandler);
if !(hasInterface) exitWith {};
if (!hasInterface) exitWith {};
GVAR(flashbangPPEffectCC) = ppEffectCreate ["ColorCorrections", 4265];
GVAR(flashbangPPEffectCC) ppEffectForceInNVG true;

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@ -13,7 +13,7 @@
*/
#include "script_component.hpp"
if !(hasInterface) exitWith {};
if (!hasInterface) exitWith {};
params ["_huntIR"];
GVAR(huntIR) = _huntIR;

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@ -4,7 +4,7 @@
// fixes laser when being captured. Needed, because the selectionPosition of the right hand is used
["SetHandcuffed", {if (_this select 1) then {(_this select 0) action ["GunLightOff", _this select 0]};}] call EFUNC(common,addEventHandler);
if !(hasInterface) exitWith {};
if (!hasInterface) exitWith {};
GVAR(nearUnits) = [];

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@ -12,7 +12,7 @@
#include "script_component.hpp"
if !(hasInterface) exitWith {};
if (!hasInterface) exitWith {};
PARAMS_3(_logic,_units,_activated);

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@ -1,7 +1,7 @@
// by commy2
#include "script_component.hpp"
if !(hasInterface) exitWith {};
if (!hasInterface) exitWith {};
GVAR(ppEffectBlur) = ppEffectCreate ["dynamicBlur", 1234];
GVAR(ppEffectBlur) ppEffectForceInNVG true;

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@ -21,7 +21,7 @@
*/
#include "script_component.hpp"
if !(hasInterface) exitWith {};
if (!hasInterface) exitWith {};
private ["_vehicle", "_weapon", "_ammo", "_magazine", "_player"];

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@ -16,7 +16,7 @@
*/
#include "script_component.hpp"
if !(hasInterface) exitWith {};
if (!hasInterface) exitWith {};
private ["_brightness"];
PARAMS_2(_player,_changeInBrightness);

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@ -15,7 +15,7 @@
*/
#include "script_component.hpp"
if !(hasInterface) exitWith {};
if (!hasInterface) exitWith {};
private ["_currentVehicle", "_grainSetting", "_blurSetting", "_radBlurSetting", "_config", "_hmd", "_cameraView", "_turret"];

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@ -1,7 +1,7 @@
// by esteldunedain
#include "script_component.hpp"
if !(hasInterface) exitWith {};
if (!hasInterface) exitWith {};
// Add keybinds
["ACE3 Weapons", QGVAR(unjamWeapon), localize LSTRING(UnjamWeapon),

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@ -1,7 +1,7 @@
// by esteldunedain
#include "script_component.hpp"
if !(hasInterface) exitWith {};
if (!hasInterface) exitWith {};
// Add keybinds
["ACE3 Weapons", QGVAR(checkAmmo), localize LSTRING(checkAmmo),

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@ -7,7 +7,7 @@
*/
#include "script_component.hpp"
if !(hasInterface) exitWith {};
if (!hasInterface) exitWith {};
// Check inventory when it changes
["playerInventoryChanged", {

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@ -1,7 +1,7 @@
#include "script_component.hpp"
// Exit on Headless
if !(hasInterface) exitWith {};
if (!hasInterface) exitWith {};
// Add interaction menu exception
["isNotSitting", {!((_this select 0) getVariable [QGVAR(isSitting), false])}] call EFUNC(common,addCanInteractWithCondition);

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@ -23,7 +23,7 @@
params [["_set",true,[true]]];
// Only clients can be spectators
if !(hasInterface) exitWith {};
if (!hasInterface) exitWith {};
// Exit if no change
if (_set isEqualTo GVAR(isSet)) exitwith {};

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@ -20,7 +20,7 @@
params [["_newUnits",[],[[]]],["_blacklist",false,[false]]];
// Function only matters on player clients
if !(hasInterface) exitWith {};
if (!hasInterface) exitWith {};
// If adding to a list we can exit here, since it won't show up until the UI refreshes anyway
if !(_newUnits isEqualTo []) exitWith {

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@ -1,7 +1,7 @@
// by esteldunedain
#include "script_component.hpp"
if !(hasInterface) exitWith {};
if (!hasInterface) exitWith {};
// Add keybinds
["ACE3 Vehicles", QGVAR(speedLimiter), localize LSTRING(SpeedLimiter),

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@ -1,7 +1,7 @@
// by esteldunedain
#include "script_component.hpp"
if !(hasInterface) exitWith {};
if (!hasInterface) exitWith {};
// Add keybinds
["ACE3 Weapons", QGVAR(SelectPistolNew), localize LSTRING(SelectPistol),

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@ -1,6 +1,6 @@
#include "script_component.hpp"
if !(hasInterface) exitWith {};
if (!hasInterface) exitWith {};
GVAR(trackedBullets) = [];