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Update fnc_setHearingCapability.sqf
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@ -47,7 +47,9 @@ if (!_exists && _add) then {
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// in game sounds
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0 fadeSound _lowestVolume;
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0 fadeRadio _lowestVolume;
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0 fadeMusic _lowestVolume;
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if (GVAR(setMusicVolume)) then {
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0 fadeMusic _lowestVolume;
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};
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// Set Radio mod variables.
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ACE_player setVariable ["tf_globalVolume", _lowestVolume];
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