Update fnc_setHearingCapability.sqf

This commit is contained in:
Fishy 2017-06-29 15:04:32 +01:00 committed by GitHub
parent ea22ebdf09
commit b84aec3051

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@ -47,7 +47,9 @@ if (!_exists && _add) then {
// in game sounds
0 fadeSound _lowestVolume;
0 fadeRadio _lowestVolume;
0 fadeMusic _lowestVolume;
if (GVAR(setMusicVolume)) then {
0 fadeMusic _lowestVolume;
};
// Set Radio mod variables.
ACE_player setVariable ["tf_globalVolume", _lowestVolume];