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https://github.com/acemod/ACE3.git
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Improve spectator GUI reopening prevention
Using boolean instead of simply checking for the display. Checking for diplay was unreliable since it can be technically closed while theoretically open during the escape menu and such.
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@ -38,7 +38,7 @@ GVAR(camUnit) = objNull;
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GVAR(camVision) = -2;
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GVAR(camVision) = -2;
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GVAR(camZoom) = 1.25;
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GVAR(camZoom) = 1.25;
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SETUVAR(GVAR(display),nil);
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GVAR(open) = false;
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GVAR(showComp) = true;
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GVAR(showComp) = true;
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GVAR(showHelp) = true;
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GVAR(showHelp) = true;
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@ -23,7 +23,8 @@ switch (toLower _mode) do {
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// Safely open/close the interface
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// Safely open/close the interface
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case "open": {
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case "open": {
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// Prevent reopening
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// Prevent reopening
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if !(isNull (GETUVAR(GVAR(display),displayNull))) exitWith {};
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if (GVAR(open)) exitWith {};
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GVAR(open) = true;
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// Initalize camera variables
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// Initalize camera variables
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GVAR(camBoom) = 0;
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GVAR(camBoom) = 0;
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@ -57,13 +58,13 @@ switch (toLower _mode) do {
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};
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};
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case "close": {
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case "close": {
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// Can't close a second time
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// Can't close a second time
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if (isNull (GETUVAR(GVAR(display),displayNull))) exitWith {};
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if !(GVAR(open)) exitWith {};
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GVAR(open) = false;
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// Terminate interface
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// Terminate interface
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while {dialog} do {
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while {dialog} do {
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closeDialog 0;
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closeDialog 0;
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};
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};
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GETUVAR(GVAR(display),displayNull) closeDisplay 0;
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// Terminate camera
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// Terminate camera
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GVAR(camera) cameraEffect ["terminate", "back"];
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GVAR(camera) cameraEffect ["terminate", "back"];
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@ -95,8 +96,6 @@ switch (toLower _mode) do {
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case "onload": {
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case "onload": {
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_args params ["_display"];
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_args params ["_display"];
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SETUVAR(GVAR(display),_display);
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// Always show interface and hide map upon opening
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// Always show interface and hide map upon opening
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[_display,nil,nil,!GVAR(showInterface),GVAR(showMap)] call FUNC(toggleInterface);
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[_display,nil,nil,!GVAR(showInterface),GVAR(showMap)] call FUNC(toggleInterface);
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@ -149,8 +148,7 @@ switch (toLower _mode) do {
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//_display displayAddEventHandler ["KeyDown", {[_this,'keydown'] call CBA_events_fnc_keyHandler}];
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//_display displayAddEventHandler ["KeyDown", {[_this,'keydown'] call CBA_events_fnc_keyHandler}];
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};
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};
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case "onunload": {
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case "onunload": {
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SETUVAR(GVAR(display),nil);
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// Kill GUI PFHs
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GVAR(camHandler) = nil;
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GVAR(camHandler) = nil;
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GVAR(compHandler) = nil;
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GVAR(compHandler) = nil;
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GVAR(iconHandler) = nil;
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GVAR(iconHandler) = nil;
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